As I understand, the Oculus account is linked to your Facebook account. Which would imply they're the same thing.
Which is still not true. Nowhere in my time while I was setting up software and downloading applications it asked me to connect my oculus account to Facebook account.
Stop spreading nonsense bullshit. Jeez.
yeah it's total bullshit. I understand that not everyone have the funds for something like this (the price point is absolutely idiotic) but spreading obvious lies just makes you look dumb.
As I understand, the Oculus account is linked to your Facebook account. Which would imply they're the same thing.
Which is still not true. Nowhere in my time while I was setting up software and downloading applications it asked me to connect my oculus account to Facebook account.
Stop spreading nonsense bullshit. Jeez.
Hey I never said I was right, just that is what I have picked up reading various articles and comments. If it's not true, then that a good thing.
I still don't like the Facebook link, and I reserve the right to remain suspicious.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
I am not impressed. All they had to do coming from dk1 was add good screen to that thing and people say there is still screndoor and small text is not readible.
It would be worhh 250-300$ top. Just should have removed headphones, controller and a stupid remote and fancy box.
This is not how business works, i bet there is already oculus in the works with better screen and beefier price tag .
That's not how Facebook works. Honestly, I still fail to see why they thought this would be a good idea - and given the amount of negative journalistic reviews, it's going to bite them very hard in their collective ass.
I think we all know there was no need to price it so high. IT is just a case of wanting to be the next Apple with shiiny, expensive toys that they probably used Facebook data mining to figure out how much people could be shafted for to pay for it.
Idiots. At least HTC were fairly upfront.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
I think we all know there was no need to price it so high.
I think we all know now that unfortunately this is the price to expect right now. Vive costs even more, Playstation VR is the cheapest but the tech is also more simple and it still costs more than the console itself.
The price was very disappointing to me, but again this is often the case with completely new tech where things has to be custom made (e.g screens with new tech). Just compare it to ASUS ROG Swift for example. It's just a screen and its still more expensive than this unit which is far more than a screen.
I think we all know there was no need to price it so high.
Do we? I have idea what the cost of manufacture/development is.
Its hard to gauge actual cost, those part teardown / cost articles are BS.
Galaxy Note 4 apparently cost $242 in parts.. then retail at $800 or something, no consideration for R&D, the 100 of developers across android, likely separate parts that make up the phone hardware and all their firmware and licenses / legal between manufacturers, logistics, marketing... tech industry is insanely competitive, likely pretty low profit per unit and more about volume of sales.
The real win for these companies are the 24 month contracts and that most people get a new phone every 2-3 years.
Perhaps it is priced according to production costs. Why would they want to overprice and lose out on sales? Perhaps I'm wrong, I have no idea of figures for production. But I'm sure they would like to sell to the majority rather than the minority.
I can't wait to try Subnautica and Adr1ft. I had a quick 30 minutes on Adr1ft last night but I'm going to hold out for my rift to arrive. May batch but close to April.. I just hope a few have canceled and I get moved up
So how does it work - can I only run things in Rift store or is it possible to start anything on my screen with rift support (or emulate support for it like tridef and such).
Got like 20+ VR games on steam that I really hope I can run with Rift.
shitloads of new stuff in my pc. Cant keep track of it all.
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.
Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.
Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.
Ugh. Luckily my order wont ship soon anyways.
I thought you had transportation/money problems?
Then again, I see people with social benefits and housing running around with phones that cost 3 or 4 times what mine costs. So maybe I'm the oddball
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.
Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.
Ugh. Luckily my order wont ship soon anyways.
I thought you had transportation/money problems?
Then again, I see people with social benefits and housing running around with phones that cost 3 or 4 times what mine costs. So maybe I'm the oddball
Well i work for something, lol, i was saving up for this thing. Big sacrifice but today i submitted my thesis, ill be insta promoted after its rated, so good times are coming.
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.
I read both threads about the test on Reddit and on Oculus forums, didn't see anyone debunking it. Why are Oculus so afraid of telling us the specs (kind of common to tell the specs when you buy a phone, a computer, mouse, no?), why is it (or has been) under NDA.. To me it's obvious they've tried keeping it in the dark.
The positive side of it is less SDE so better image quality and i guess this is where they want to compete and not with FOV.
Well if they announced lower fov every media site would say "oculus pos vice superior fov!" And they may have lost sales.. This way they save face don't technically lie to customers.
Fov is to low on both headsets as well, human eye is like 160degree that's where VR needs to get.
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