In the very first Master of Orion Developer Diary, learn more about the rich legacy of Master of Orion and what made it one of the most influential strategy games of all time.
Developers from the original Master of Orion and the upcoming game share the approaches and influences used in bringing this legend back to the gaming masses. Get an inside look at the game’s creation, from its orchestral score, design, lore, and much more.
Stay tuned for future episodes to learn even more about the WG Labs’ re-boot of the classic Master of Orion!
I loved and finished master of orion 1 and 2 a few times as a teen (hehe, from what i can remember once you could defeat the guardian of orion, and get that planet you had pretty much won).. Nowadays i just wanted more realistic GFX, Aliens and spaceships, at that time we had great "cartoon" gfx, but now we could have great play mechanics and great realistic graphics, instead of just a remake of before with much better resources..
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
In the second installment of WG Labs’ Master of Orion Developer Diaries, learn about how the very first Master of Orion game came to life, debuting its iconic 4X gameplay to the world. Hear from the original staff on how they nurtured a rough game with huge potential into the title that laid the foundation for the strategy game genre of eXplore, eXpand, eXploit, and eXterminate.
Stay tuned for future episodes to learn even more about the WG Labs’ re-boot of the classic Master of Orion!
Master of Orion, the award-winning and critically acclaimed strategy game, has returned.
Get one step closer to conquering the stars today with an exclusive look at Master of Orion in action. The quirky hosts Galactic News Network are your guide to the fearsome Sakkra and the ancient and intelligent Psilon Quanta. Get a glimpse at game mechanics, warfare and negotiations across a vast and volatile galaxy.
Last edited by WhiteBarbarian on Thu, 18th Feb 2016 19:00; edited 1 time in total
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
At this point, all marketing is about, "See... we spent a lot of money on presentation, buy our game!", with very little focus on the gameplay.
The new GFX and apparent good effort on the audio its on their part. The gameplay is know from the past MO 1 and 2, and need not to be an innovation. (plz dont break it)
How youll play it.. That will be up to you.
Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.
We're only a few days away from Early Access, so we've put together a quick trailer to show off some of the gameplay you'll see once it's live on the 26th. Included in the trailer is the galaxy map, a closer look at star systems, the tech tree, a view of one of your potential colonies, and tactical battles.
The combat sequence you see is all in-engine and part of tactical battles using the cinematic camera option; this is not pre-rendered.
Now that you've taken a look at the video, here are the key features you can expect on the 26th:
- Six races: Alkari, Bulrathi, Human, Mrrshan, Psilon and Sakkra
- Three victory conditions: Conquest, Diplomatic and Excellence
- Tactical Battles
- Multiplayer
- Ship Design
- English and Russian language support for text and VO
- 64-bit Windows support
In addition to the key features, the core gameplay is implemented, which will allow for a full playthrough of the game.
We will unlock additional races, victory conditions, features, language support and operating systems as we progress through Early Access.
This is just the beginning, but we can't wait to open the doors on this edition to the Master of Orion franchise. We're incredibly excited to hear your impressions, and will be following your feedback closely. Expect constant interaction here on Steam, as well as almost anywhere else you're discussing the game. If we can post there, there's a good chance we will.
Not pre-rendered? Why would anyone think THAT was pre-rendered?
In any case, this looks like a streamlined MoO for the masses.
I don't know about other MoO fans, but I don't think spending millions of dollars on the voice acting is necessarily a sign that the game will be a great evolution of the core design.
Best case scenario, it ends up like the new XCOMs: a streamlined, polished and modern take on an old classic that still retains depth. That would be really nice
While tactical combat will be realtime (there's just something epic about realtime space combat), it's being designed so that you don't have to worry about having the APM of a pro RTS player. We're looking forward to hearing feedback once you've had a chance to try it out.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum