Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).
Bug Fixes:
Steam cloud now working.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Add end-of-match notifications for score limit and time limit reached, and fixed the completion bonus icon to appear.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.
"Lost Valley" - A new multiplayer map, free to all owners of the game
Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).
Bug Fixes:
Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
Steam cloud now stores the player profile as well as save games.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
Improved shooting while flinching somewhat.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.
MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.
An "escape from environment" exploit closed on Hellfire!
Notes:
We are aware of a small number of reports of server crashes after the previous patch and will be monitoring for potential issues during this release.
In rare circumstances clients may disconnect from servers after prolonged play.
The next update will contain a number of improvements to the texture streaming to try to improve the behaviour for various settings and hardware configurations.
A further fix for weapons randomly not working was discovered too late for this update but will be included in the next.
Weapon customisation selections occasionally get lost and revert to default selections.
The "Empty Lung Zoom" option is missing text in some languages.
A backup of saves and the player profile are made on the installation of each new PC patch to prevent future loss of progress in edge cases.
Messages communicating relocation required/successful no longer cause co-op players to disconnect at the end of a mission.
Killing Hitler with a grenade no longer causes a crash.
Non-multiplayer achievements no longer appear at the end of a multiplayer match.
In-game pause menu reflects the current DLC mission in all cases.
Invitations accepted while in an Overwatch game now take the player to the correct lobby, rather than creating a new one.
"Fixed Magnification" scopes no longer display bad zoom values on the HUD.
Auto-balance notifications now more reliable.
A small number of fixes to "Plantation" to fix collision and visibility issues.
Notes:
First pass support for AMD’s Mantle Graphics API will be included in the next patch (note: the very latest AMD beta drivers will be required).
"Outpost Canyon" - a new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including no-cross.
Bug Fixes:
DLC mission completion no longer conflicts with Campaign mission completion (so completing one won't erroneously report completion of the other).
Aim assist tweaked to better support really long shots (such as the long-shot on Pont Du Fahs Airfield).
Completion percentages added to the service record for each campaign difficulty.
Multiplayer spawn point selection logic changed to try to reduce repeated spawns at the same points (now prefers not to use your previous spawn point, avoid spawn points near where you last died, and distance from allies now prefers a not-too-far, but not-too-close choice).
Armoured cars no longer turn to target you while you're watching a bulletcam (which may make the shot on the driver slightly less deadly!).
Synchronised bulletcams no longer render an extra trail on the player who did not trigger the bulletcam.
The command console should be triggerable from all the relevant keys again regardless of keyboard layout (the top left keyboard key and/or Ctrl-Tab).
Notes:
Mantle first pass implementation still in testing.
Started playing through the last couple of missions I had remaining in this so I can complete the game, decided to check the available guides to see what they contained and after checking one of them for the DLC mission with Hitler I was surprised to see that the "Hunt the Gray Wolf" mission was actually a bit dynamic with different events every time you play it, minor stuff but still a interesting mechanic.
https://steamcommunity.com/sharedfiles/filedetails/?id=503591143
(Basically if Hitler is real or a double, seems he can actually be either and there's various ways to tell via intel and eh apparently the real Hitler only has one ball if you do a groin shot but I don't think Rebellion made a separate X-ray mesh for one character but it was actually pointed out by a few fans in Sniper Elite V2's version of this mission so maybe they did.)
And finished. Took me 5:45h according to the ingame savegame.
I enjoyed it MUCH more than the clunky Sniper v2 i tried before this. As in v3 all of my complaints for v2 were fixed.
The game was rather non-challenging and simplistic in the map and story design. Yet it still was enjoyable to play with the enemies, thanks to the Xray-cam.
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