Sniper Elite 3
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Thu, 17th Jul 2014 16:29    Post subject:
Quote:
New Content:
"Airstrip" - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including No Cross.


800 MB Map


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 17th Jul 2014 17:10    Post subject:
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Pey




Posts: 5597
Location: Argentina
PostPosted: Fri, 18th Jul 2014 05:13    Post subject:
Recorded the mission Hunt of The Grey Wolf. Shot down the guy in the truck at the beginning



Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Royalgamer06
Banned



Posts: 2317

PostPosted: Fri, 18th Jul 2014 14:05    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 24th Jul 2014 18:06    Post subject:
Quote:

Version 1.05

New:

Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).


Bug Fixes:

Steam cloud now working.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Add end-of-match notifications for score limit and time limit reached, and fixed the completion bonus icon to appear.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.

http://steamcommunity.com/app/238090/discussions/0/46476144779152346/
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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 24th Jul 2014 19:48    Post subject:
Still no fix for high gpu temps, sigh.


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 1st Aug 2014 12:56    Post subject:
Quote:


Version 1.06

New Content:

"Lost Valley" - A new multiplayer map, free to all owners of the game
Co-operative play now available for both DLC missions ("Hunt The Grey Wolf" and "In Shadows").
Added a setting for "Empty Lung Zoom" to allow toggling the additional zoom effect when entering empty lung (and extend the multiplayer settings/filters to support it as an option).


Bug Fixes:

Profiles now determine the highest XP of both the local and steam-cloud profiles on startup to try to avoid loss-of-progress.
Steam cloud now stores the player profile as well as save games.
Fix a potential hang on the Sniper Elite 3 logo screen due to corrupted stats in profiles.
Multiplayer: Fix an instance of player invulnerability in multiplayer matches.
Multiplayer: Join-in-progress now takes the player to the lobby to allow character and loadout selection rather than pulling them directly in to game.
Multiplayer: Chat box less likely to cut off really long strings and chat is available even if only one person is in the lobby.
Co-op: Cancelling body searches no longer slides the player on the other machine.
Co-op: Fix music on client machine to correctly trigger based on AI state.
Weapons are less likely to randomly stop working (most prominent in multiplayer but possible also in co-op/single-player)
Improved shooting while flinching somewhat.
Saves in DLC missions no longer require loading twice.
Discouraged ragdolls from breakdancing.
Don't play killcams on ragdolls.
Decals now rendering on DirectX 10 graphics cards.
AI armed with a panzerschreck and a pistol are now slightly less confused about which weapon they should be using, and the panzerschreck now does slightly more damage to the player.
AI vision slightly improved in difficulties other than Easy (so sub 30m and sprinting players should be seen more easily).
Fix for an animation glitch when mounting a turret.
Ribbon images in the service record should be displaying again.
Fixed binoculars, grenades and trip mines in the "Hunt The Grey Wolf" mission as they'd mysteriously lost their textures.
Aim assist tutorial now hidden if aim assist is disabled.
Scopes for the Springfield rebalanced, as is the MP44.
MP40, Sten and Thompson ranges rebalanced, and Sten damage increased.
An "escape from environment" exploit closed on Hellfire!


Notes:

We are aware of a small number of reports of server crashes after the previous patch and will be monitoring for potential issues during this release.
In rare circumstances clients may disconnect from servers after prolonged play.
The next update will contain a number of improvements to the texture streaming to try to improve the behaviour for various settings and hardware configurations.
A further fix for weapons randomly not working was discovered too late for this update but will be included in the next.
Weapon customisation selections occasionally get lost and revert to default selections.
The "Empty Lung Zoom" option is missing text in some languages.


http://steamcommunity.com/games/238090/announcements/detail/261525562972690807
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Fugen




Posts: 2217

PostPosted: Mon, 4th Aug 2014 00:30    Post subject:
Sniper.Elite.3.Update.v1.06.incl.DLC-RELOADED


chill out man, life is beautifull...
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 20th Aug 2014 17:35    Post subject:
http://steamcommunity.com/games/238090/announcements/detail/261526832993485343

Quote:

New Content

- Plantation: A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including no-cross.

Bug Fixes:

- Improvements to texture streaming logic to try to improve performance in all configurations.

- Multiplayer "time limit reached" and "score limit reached" notifications added at the end of the game.

- Multiplayer now tolerates momentary disconnects from Steam rather than treating it as an immediate termination.

- DLC character skins now work in multiplayer when the host does not own the DLC.

- Fix for missing DLC prompts appearing incorrectly when moving between lobbies where only some of the DLC is available.

- Bulletcam impact effects are now more reliably synchronised between host and client (so engines don't explode before bullets hit them!).

- Penetration no longer slows down the entire path of the bullet, only the bit after the initial impact!

- Rifle customisation preserved more reliably.

- Yet another "weapons stop working " bug fixed.

- Headshots to AI now slightly more reliable.

- Dead players no longer suffer from camera shake and rumble effects.

- Campaign co-op collectable data at end-of-mission now shows the level just finished, rather than the next level in the campaign!

- Add access to the command console via Ctrl-Tab on variant keyboard layouts.

- Fix for a rare crash when searchlights alert other AI.

- Fix for a rare crash with halftrack and armoured car destruction.

- Several collision fixes for Lost Valley.



1.07 came out a week ago.

http://steamcommunity.com/games/238090/announcements/detail/260401565739906331

Quote:


Version 1.08

Bug Fixes:

A backup of saves and the player profile are made on the installation of each new PC patch to prevent future loss of progress in edge cases.
Messages communicating relocation required/successful no longer cause co-op players to disconnect at the end of a mission.
Killing Hitler with a grenade no longer causes a crash.
Non-multiplayer achievements no longer appear at the end of a multiplayer match.
In-game pause menu reflects the current DLC mission in all cases.
Invitations accepted while in an Overwatch game now take the player to the correct lobby, rather than creating a new one.
"Fixed Magnification" scopes no longer display bad zoom values on the HUD.
Auto-balance notifications now more reliable.
A small number of fixes to "Plantation" to fix collision and visibility issues.


Notes:

First pass support for AMD’s Mantle Graphics API will be included in the next patch (note: the very latest AMD beta drivers will be required).



And that's 1.08 which was just released.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 20th Aug 2014 17:46    Post subject:
that's a lot of patches..
is it worth buying, or should I get the demo?


Lutzifer wrote:
and yes, mine is only average
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 20th Aug 2014 18:20    Post subject:
Get it on steamtrades for 6 keys.


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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lolozaur




Posts: 26310

PostPosted: Mon, 1st Sep 2014 16:25    Post subject:
such AI, they couldnt see me, stayed like this til i got bored Laughing

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lolozaur




Posts: 26310

PostPosted: Thu, 4th Sep 2014 13:27    Post subject:
830 mb update Very Happy
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 4th Sep 2014 13:28    Post subject:
lolozaur wrote:
830 mb update Very Happy



http://steamcommunity.com/games/238090/announcements/detail/230003535627567532

Quote:

Version 1.09

New Content:

"Outpost Canyon" - a new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including no-cross.


Bug Fixes:

DLC mission completion no longer conflicts with Campaign mission completion (so completing one won't erroneously report completion of the other).
Aim assist tweaked to better support really long shots (such as the long-shot on Pont Du Fahs Airfield).
Completion percentages added to the service record for each campaign difficulty.
Multiplayer spawn point selection logic changed to try to reduce repeated spawns at the same points (now prefers not to use your previous spawn point, avoid spawn points near where you last died, and distance from allies now prefers a not-too-far, but not-too-close choice).
Armoured cars no longer turn to target you while you're watching a bulletcam (which may make the shot on the driver slightly less deadly!).
Synchronised bulletcams no longer render an extra trail on the player who did not trigger the bulletcam.
The command console should be triggerable from all the relevant keys again regardless of keyboard layout (the top left keyboard key and/or Ctrl-Tab).


Notes:

Mantle first pass implementation still in testing.
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StarSpeak




Posts: 423
Location: Fascism's Paradise
PostPosted: Thu, 4th Sep 2014 14:12    Post subject:
reading these changelogs really indicates this was an unfinished product, rushed to the shelf. At least they're fixing it, though.


piracy isn't a hobby, it's a way of life
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Hfric




Posts: 12017

PostPosted: Tue, 16th Sep 2014 19:59    Post subject:
say what ever you like , this game is awesome Very Happy



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Fugen




Posts: 2217

PostPosted: Wed, 17th Sep 2014 01:37    Post subject:
Sniper.Elite.3.Update.11.v1.09.Incl.11.DLC-ALI213


chill out man, life is beautifull...
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lolozaur




Posts: 26310

PostPosted: Thu, 2nd Oct 2014 19:12    Post subject:
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warriormax
Banned



Posts: 3644

PostPosted: Fri, 10th Oct 2014 21:33    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 10th Oct 2014 21:40    Post subject:
StarSpeak wrote:
reading these changelogs really indicates this was an unfinished product, rushed to the shelf. At least they're fixing it, though.


their model is based on releasing a small base game for a deceptively cheap price, and then they nickle and dime you with DLC's.

Very similar to payday 2.

I avoid such devs like a plague these days.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sat, 18th Oct 2014 15:16    Post subject:
Sniper.Elite.3.Update.v1.12.incl.DLC-RELOADED
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madness




Posts: 13315

PostPosted: Sat, 24th Jan 2015 15:39    Post subject:
Man, this game sure is buggy Laughing





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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 30th Sep 2015 15:10    Post subject:
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 2nd Oct 2015 20:41    Post subject:
Started playing through the last couple of missions I had remaining in this so I can complete the game, decided to check the available guides to see what they contained and after checking one of them for the DLC mission with Hitler I was surprised to see that the "Hunt the Gray Wolf" mission was actually a bit dynamic with different events every time you play it, minor stuff but still a interesting mechanic.

https://steamcommunity.com/sharedfiles/filedetails/?id=503591143
(Basically if Hitler is real or a double, seems he can actually be either and there's various ways to tell via intel and eh apparently the real Hitler only has one ball if you do a groin shot but I don't think Rebellion made a separate X-ray mesh for one character but it was actually pointed out by a few fans in Sniper Elite V2's version of this mission so maybe they did.)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 2nd Oct 2015 21:55    Post subject:
JBeckman wrote:
apparently the real Hitler only has one ball if you do a groin shot


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 16th Feb 2016 09:05    Post subject:
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twhyman




Posts: 208

PostPosted: Tue, 16th Feb 2016 12:24    Post subject:
Good news, love the game
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 4th Jul 2016 01:16    Post subject:
And finished. Took me 5:45h according to the ingame savegame.

I enjoyed it MUCH more than the clunky Sniper v2 i tried before this. As in v3 all of my complaints for v2 were fixed.

The game was rather non-challenging and simplistic in the map and story design. Yet it still was enjoyable to play with the enemies, thanks to the Xray-cam. Very Happy


6.9/10
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