... in my dialogue these two were a tad bit quick to jump to crazy conclusions. They did get me. At some that seems inevitable anyway, considering the planted false evidence
On that note. Is there any chance you can make your characters remain levelheaded despite all evidence? Thinking about it, probably not
So on my earlier question regarding how this profits from being a game ...
Spoiler:
probably helps to get the paranoia going, since you are involved and you get to investigate (or at least try to look for stuff).
the ticks and baggage that the characters bring into the game with them, in addition to the isolation... while we play this in a few hours, remember these two people are utterly alone for almost 3 MONTHS, and on TOP of that, personal experiences and emotional trauma that THEY have been through that we havent, so yeah its part characters and their observations and conversations, putting you in the right headspace, so as to better understand them and act in the same way (or rather act alongside them).. and as such, i dont see it as cheap or forced or unfairly manipulative, when you see it in that light (in my opinion)
Because if there was a button for it, that's definitely something I didn't notice!!
i didn't see anything to 'take' the books, i just picked them up and huffed em back to the lookout one by one .. cant BELIEVE there was no payoff. I mean an achievement woulda been nice, but even if there'd been some kind of COMMENT about the books? or some metaphorical payoff?
BUT i think i missed at least one, because in the patch notes said there was a book 10 that sometimes fell out of the world, and i only found up to 9? so maybe there is something if you find them all... no idea. and again, im also annoyed at the lack of space on the bookshelf which is a pity.. clearly finding and bringing all the books isn't what was intended in the game, and i kinda find that sad.. id have LOVED IT if there was a 'place' for every object in the game... that would have been so cool. i brought the deer horn () and the velociraptor claw back to my hut, and could only throw em on the table...
even forrest had a space... best room mate ever... whenever I put him, always a smile
Hahaha
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
she talks to other towers, shes even freely mentioned that to henry. She was just talking on a different connection about something random and unrelated to another warden... OR maybe someone else was there doing a supply drop... Again, a large chunk of the game is about misinterpretation of innocent or unconnected events... henry just, if he choses, takes a paranoid stance if he (you) chooses to question if the discussion was about him (which is entirely irrational and you can CHOOSE not to see it as being about you
It's great, I liked it.
Too bad it doesn't have replay value
i think its got at least a second playthrough in it, given you know how the story turns out, i think it'd be interesting to go into it and seeing events differently..
going into it knowing that its full of misdirection, and being able to interpret events as they really are, and how it all fits together without the crazy fantasy paranoia, and see all the events in a new light, could be pretty interesting.
but otherwise i agree.. its a game you play once, and then maybe play again a few years down the road when memory of it has faded
Unity by default runs everything in a pseudo-fullscreen mode.
You can try the command-line arguments and see if forcing fullscreen there might help but otherwise you have to downsample the Windows desktop and then in the game you can select the same res to downsample that way. http://docs.unity3d.com/Manual/CommandLineArguments.html
(The stand-alone player ones.)
I recommend this for quickly downsampling the desktop, particularly if you like to use borderless or windowed mode in other games.
http://funk.eu/hrc/
EDIT: Downsampling the desktop can cause scaling issues depending on if you use monitor or GPU scaling and what method of scaling is used.
(IE with 1x1 scaling you'll have a little black box around the screen edges when doing this if you use the monitors scaling method.)
After a few days I got admit that I'd love to play another game like that. I play games to feel like i'm someone else, feel an adventure, and that's exactly what I felt.
And this video (SPOILERS) convinced me that the ending was actually quite awesome and made the whole story have a lot of sense and it was supposed to be this way:
Meh, what a wasted opportunity. No suspense at all. At least they could have left out the invisible walls that makes it impossible to fall to your death, it's such a simple thing that at least would have added a tiny bit of excitement.
I got to the part where you are supposed to go to a thin line of smoke, but there were so many dead ends that made absolutely no sense (40-50 cm heights, a tiny bush etc - absolutely
impermeable, lol).
If you are doing a game about exploration and hiking (which i love IRL), at least make me able to climb or just jump over tiny heights, otherwise don't bother, make it a fucking animated movie, its more honest.
those obstacles CAN be removed at a later date, or are removed during a story event, just fyi...
you mightn't like that things can only happen once you pass a certain point in the game, but its not an uncommon gameplay mechanic to unlock abilities as you progress through the story... you will eventually be able to get past them.
yeah i can guess what happens that "removes" a lot of stuff, its kind of in the title / plot
I just dont find it immersive at all that you are supposed to be a healthy man that cant jump over tiny obstacles. In a game which is about getting around and exploring. I hate that in all games with exploration, if they make it like that, so its not just this game. And yes i am aware that i am probably more picky than most people with this.
Sadly I think the problem is incorrect expectations... Not your fault, I just think you judge it harshly because you went into the game expecting it to be something it didnt really try to be. It's more of a story/atmosphere/character focused game with minimal exploration, which is only really for world-building atmosphere. It's a pity you're not enjoying it, I really enjoyed it, but yeah, it's very much a love it / hate it kinda game.
yeah, i just got this feeling that they're already 95% there, just missing a tiny few things that would have made me absolutely love it. Those games irritate the shit out of me haha
Just finished it. took me around 5-6 hours. talk about an underwhelming finale. from the whole build up and everything, I expected some mind blowing matrix type of shit.
Great art direction and voice overs, and not much else here. It kinda feels like watching Lost. you are constantly being baited, and then nothing.
Performance wise, average. maxed out settings, a 970 can do constant 60 fps at little over 1080p.
i used DSR 1.5X which ended up being 2057x1286. 1440p no chance at constant 60 fps.
Overall though, I would feel duped if I paid for this. A severe lack of substance in the only department that the game went for, which is the story. And the backtracking was a bit too much.
But kudos for to the devs for the carrot on the stick approach success. it kept me going, but once I got to the end, I felt tricked. and the screenshots I took were mesmerizing, can't complain there.
oh, and that fucking raccoon. i lost 2 years of my life there
also, the protagonist looks like a midget for some reason. that was a bit weird
its interesting, really, because you talk about your expectations, and how they mirrored the expectations of the games characters which is exactly what drove the whole tension and drama of the games story... which really goes to show just how interesting and effective the storytelling in the game was. The fact that the revelation of what was going on matched perfectly with what you were PHYSICALLY seeing and experiencing, makes the narrative really unique and wonderful in my opinion... it toys with the idea of an overactive imagination and pulls it off wonderfully.
you weren't being bated or misdirected, everything you experienced were part of a coherant story that both you and the characters were misunderstanding...
I think the game just goes to show you cant give people something different or new... every plot has to have a fantasy element or aliens or a ghost behind it.. no wonder we always get the same formulaic shit endlessly, even while we bitch about it, because if we get anything else, we'll rip it to shreds for not being exactly the same formulaic shit we were EXPECTING and DEMANDING it to be.
The developers directed the narrative by selecting which pieces of the overall narrative we see. They chose to present it in a way so that both the player and the in game characters react as if they only see the pieces of the narrative that happen on screen.
So yes, they did a great job in crafting the deception that wouldn't happen if we actually were Henry and Delilah in real time 24/7. The fact that the narrative presented appears to be something it's not is only because of the lack of information denied to us by the devs, not an overactive imagination.
But the fact that I can appreciate the skill of the developers in crafting a carrot on the stick in a slick way, doesn't mean I will find complete enjoyment in the end product.
It kinda reminds me of Polanski's The Tenant. I can appreciate the mastery of the film as a medium that allowed him to craft the experience. but as a movie its quite unpleasant.
Same here. while I appreciate the mastery of the tools used, taken as a sum of it's parts, it falls short in providing me satisfaction.
Firewatch Sells 500,000 Copies in a Month, New Updates Coming
Quote:
First-person PC and PlayStation 4 adventure game Firewatch sold around 500,000 copies in its first month, publisher Panic announced in a blog post . Priced at $20, the game has now brought in around $10 million in revenue.
Panic also shared that, after just one day, the publisher recouped its investment in the project.
my first cracked game in years! its feeling weird to not have a legit copy.
played a bit and till now i like it. runs great and it has a nice atmosphere. the beginning already made me sad. life sucks.
hope i will have some fun with it tomorrow.
could anyone who played it through tell me how long it will take to finish the game?
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum