Page 33 of 54 |
|
Posted: Mon, 8th Feb 2016 11:31 Post subject: |
|
 |
I'm getting really annoying by melee being able to hit through walls, biggest bug for me apart from the terrible performance.
I've also had a mission that was basically impossible to do, so i think it was a bug. I had to protect a device but from the first turn there was an enemy shooting it taking away 1/4 of its HP (before i was even spotted). I rushed as best as i could but in the 3 turns it took me to get my team into at least a decent position, the device had 1/4 hp left. I then engaged the enemy and did quite well until another pod arrived and one of them just shot the device and it was over.
I tried again today and i reloaded just before the mission popped up, mission was completely different, nobody engaged the device before i got there and it was a walk in the park. So yeah looks like the random mission generation can be a bit fucked up.
Quote: |
also I recently played Xenonauts and that made me see many flaws in XCOM2
|
Well yeah, but Xenonauts is based on the old Xcom, while these ones are more of a re imagining of it. So its kinda hard to compare the two...
Quote: | there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit |
what do you mean?
Quote: | the whole aliens don't care what you do until you spot them - 2 groups on map, I kill 1-st and 2-nd doesn't give a fuck until you spot them |
When i shoot an "unspotted alien" the pod immediately activates and gets into cover. Must have been a bug.
Quote: |
there was a supplement financial system, where you manufacture stuff and sell it off |
You can sell stuff on the black market? Even stuff you manufactured in Proving Grounds.
I dunno i think its a massive improvement over the first Xcom in almost every area...
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 11:33 Post subject: |
|
 |
IamAWESOME wrote: | StrEagle wrote: | night combat isn't different than day combat
ap = armor piercing
he = high explosive
squads used to be 8-10 ppl
there is no soldier inventory, just a couple of boxes for each item
you can't carry multiple weapons, you used to have carry limit, and you fill it up with items how you see fit
soldiers weren't fixed in a specialization
now you have predetermined selection of slots, and a predetermined selection of items for each slot/spec
for a pc-exclusive game, this still feels as console oriented UI
Bob Barnsen wrote: | ...
I still have to play Xenonauts though. |
it's so much like the original x-com series, and so much better |
Sorry, didn't know. My first XCOM game.
Will check Xenonauts. |
My main advice: before starting Xenonauts, read the manual. The game is far more complex than XCOM series and more in tune with the classic UFO/XCOm series. It will require your complete attention, lots of time and quite a bit of calmness (it can be a hell of a lot more frustrating than any of the modern games).
The manual will help ou to better grasp the gameplay mechanics. If you want trial and error and a ton of frustration, don't read it. 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
VonMisk
Posts: 9468
Location: Hatredland
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 11:56 Post subject: |
|
 |
xxax wrote: | ...
Quote: | there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit |
what do you mean?
|
you have 2 actions per turn for each soldier, and usually only 1 shot
in the ufo series you had movement points, which were used for moving and shooting
a soldier started with about 50 and as he leveled up he got more and more points 100+
moving 1 tile was like 2 points, crouching was 3 points, snap shot is 15 points, normal shot is 30 points, aimed shot is 45 points, 50 points for a 3 shot burst..
you could move around a corner, shoot someone in the face and move back behind the corner in 1 turn
Lutzifer wrote: | and yes, mine is only average |
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11363
|
Posted: Mon, 8th Feb 2016 12:12 Post subject: |
|
 |
Fuck the Gatekeeper, I can tell you that much.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 12:21 Post subject: |
|
 |
He was an easy victim.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 12:28 Post subject: |
|
 |
StrEagle wrote: | xxax wrote: | ...
Quote: | there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit |
what do you mean?
|
you have 2 actions per turn for each soldier, and usually only 1 shot
in the ufo series you had movement points, which were used for moving and shooting
a soldier started with about 50 and as he leveled up he got more and more points 100+
moving 1 tile was like 2 points, crouching was 3 points, snap shot is 15 points, normal shot is 30 points, aimed shot is 45 points, 50 points for a 3 shot burst..
you could move around a corner, shoot someone in the face and move back behind the corner in 1 turn |
Ok but that's Xenonauts and the old Xcom, so what's your point? The new one works this way and you have a skill on the ranger which lets you move after you kill someone. So yeah pop a corner, kill, go back 
|
|
Back to top |
|
 |
Stige
Posts: 3545
Location: Finland
|
Posted: Mon, 8th Feb 2016 12:40 Post subject: |
|
 |
Stige wrote: | Progressing further in the game, there seems to be really fuckin annoying "lag" in the game, actions getting delayed for no reason then suddenly happening with no animation or anything...
It feels like you are playing an online game with horrible servers... |
Anyone else with this annoying issue?
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 12:42 Post subject: |
|
 |
Yes me.
It's a fucking bug that hopefully gets fixed soon.
So many bugs in this game, that should not have been in at first.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
|
|
Back to top |
|
 |
konkol84
Posts: 3679
Location: Po(o)land
|
Posted: Mon, 8th Feb 2016 13:22 Post subject: |
|
 |
is there any rls for this? I can only see the Linux one... either way judging by the comments the game needs some patches before being fully enjoyable
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 13:24 Post subject: |
|
 |
XCOM 2 Digital Deluxe Edition with Crack-sam2k8
This is the only release i know about
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 13:35 Post subject: |
|
 |
StrEagle wrote: | no different ammunitions, no AP, no HE. |
Incorrect. There are A.P. rounds that ignore all armour. There are incendiary rounds ("Dragon") that apply persistent fire damage. There are poison rounds ("Venom") that apply persistent poison damage. There are flechette rounds ("Talon") that increase critical chance and damage. There are tracer rounds that increase accuracy. There are EMP rounds ("Bluescreen") that do increased damage to robotic enemies.
The real problem is that, aside from the Bluescreen rounds, the others are all "experimental", the same as the different grenade types, so it's random as to which ones you get, which is a huge pain in the ass.
StrEagle wrote: | squads used to be 8-10 ppl |
You can change the squad size to whatever you want with a simple INI edit. I upped the starting squad size to 6 so it is 8 with the two upgrades, the same as Long War. If you do that you'll want to grab the mod that fixes the UI to scroll and show the additional members (although it will still work without it, you just won't be able to manually choose who is assigned to those slots). Obviously the game is balanced for a squad of 4-6, so you don't want to go crazy.
|
|
Back to top |
|
 |
earawen
Posts: 76
Location: Belgium
|
Posted: Mon, 8th Feb 2016 13:43 Post subject: |
|
 |
StrEagle wrote: | save scumming with no new random seeds is almost pointless
also I recently played Xenonauts and that made me see many flaws in XCOM2
the annoying animations on every action that takes 5sec
there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit
no different ammunitions, no AP, no HE..
no night combat, no flares
no real air combat
no ship upgrades - better armor, better speed, better weapons
no vehicles (not that I used them)
no new random seed
all actions are predetermined at the start of the combat - you see 3 enemies you can shoot, save and shoot them 1 by 1 - which ones you will hit is already determined - makes the % chance irrelevant, this includes hacking - you will succeed or not is already determined - skill is irrelevant
time limit on combat which can't be controlled
the whole aliens don't care what you do until you spot them - 2 groups on map, I kill 1-st and 2-nd doesn't give a fuck until you spot them
you used to make ambushes and make aliens follow you into the trap - no longer relevant
maps used to be bigger, squads used to be bigger
the whole unlockable timed bonuses mechanic seems off to me
no stun and capture aliens
there was a supplement financial system, where you manufacture stuff and sell it off
xcom2 is a step back from xcom1
and most of this I didn't even see until I played Xenonauts
Xenonauts > XCOM1 > XCOM2 |
For my ease of ur points ill rank em Btw i have played the first Xcom games, and a bit of xenonauts (though never finished it)
1 disable action cam helps
2 Not sure what u mean?
3 They do get better with lvling up: get more HP/will/aim just like in old xcom (although less extensive indeed). And different skills allow more actions: ie using nade doesnt cost action, reloading doesnt cost action, multiple chaining skills, etc
4 There is different ammunition: burn, acid, tracer (+aim),...
5 Might come in DLC, but point granted
6 - 7 U are right, its a choice they took with first XCOM. For me its only a small dumbing down, but i understand
8 Vehicles were in first XCOM, so im expecting them in a DLC (dick move)
9 As alrdy stated above me, there are semi random seeds. Just move towards different location/cover/use other guy first, and you will have a different outcome
10 True its a design decision to make the game more action packed. I dont mind, usually plenty of time (if u use ur skills). But there are alrdy mods out to change it, so no biggy
11 Has been designed like this since first XCOM, to make combat more manageable. Overextend and u can die very quickly
12 Ambusch is still in, just not like u want it maybe. With concealment u still get (1) ambush per map. And after that you still have overwatch ambushes
13 Maps are a point yeah. Squads not, alrdy mods out, hell even the devs gave the info to change it on release
14 Dont get what u mean
15 U can still stun using melee. And capture is still kinda in, but much smaller granted.
16 Black market
So no its not a step down from XCOM1 for me (maybe from Xcom and xenonauts sure). Maybe u are just not far enough ingame? Because alot of ur gripes are still ingame, just requiring research or being far enough along
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 14:09 Post subject: |
|
 |
Just finished it.
Spoiler: | Hah, I fucking knew it. Terror from the Deep is next. Presumably for XCOM 3, I doubt they'd do it as an expansion. |
|
|
Back to top |
|
 |
Stige
Posts: 3545
Location: Finland
|
Posted: Mon, 8th Feb 2016 14:55 Post subject: |
|
 |
Do the soldiers take less time to heal if you heal them to full HP before the mission ends?
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 14:58 Post subject: |
|
 |
No.
To reduce healing time, build the Advanced Warfare Center and put an engineer in it.
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 15:05 Post subject: |
|
 |
Also, it seems like wound severity (and thus recovery time) may be related to the soldier's Will, with higher Will leading to less serious injuries. I'm unsure if that is definitely the case, but Will is confirmed to be used to determine the chance to bleed out instead of instantly die.
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 15:35 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
briangw
Posts: 1754
Location: Warren, MN
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Stige
Posts: 3545
Location: Finland
|
Posted: Mon, 8th Feb 2016 17:49 Post subject: |
|
 |
Bought Xenonauts aswell, because reasons and like 5€ on India Steam so heh.
Hope it's gut.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 18:52 Post subject: |
|
 |
Still occurs after restarting the game?
|
|
Back to top |
|
 |
demde
Posts: 6537
Location: Lake Karachay
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 20:31 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Feb 2016 20:32 Post subject: |
|
 |
Did pretty much nothing for me
|
|
Back to top |
|
 |
Page 33 of 54 |
All times are GMT + 1 Hour |