XCOM 2
Page 33 of 54 Goto page Previous  1, 2, 3 ... 32, 33, 34 ... 52, 53, 54  Next
xxax
Banned



Posts: 2610

PostPosted: Mon, 8th Feb 2016 11:31    Post subject:
I'm getting really annoying by melee being able to hit through walls, biggest bug for me apart from the terrible performance.

I've also had a mission that was basically impossible to do, so i think it was a bug. I had to protect a device but from the first turn there was an enemy shooting it taking away 1/4 of its HP (before i was even spotted). I rushed as best as i could but in the 3 turns it took me to get my team into at least a decent position, the device had 1/4 hp left. I then engaged the enemy and did quite well until another pod arrived and one of them just shot the device and it was over.

I tried again today and i reloaded just before the mission popped up, mission was completely different, nobody engaged the device before i got there and it was a walk in the park. So yeah looks like the random mission generation can be a bit fucked up.

Quote:

also I recently played Xenonauts and that made me see many flaws in XCOM2


Well yeah, but Xenonauts is based on the old Xcom, while these ones are more of a re imagining of it. So its kinda hard to compare the two...

Quote:
there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit

what do you mean?

Quote:
the whole aliens don't care what you do until you spot them - 2 groups on map, I kill 1-st and 2-nd doesn't give a fuck until you spot them


When i shoot an "unspotted alien" the pod immediately activates and gets into cover. Must have been a bug.
Quote:

there was a supplement financial system, where you manufacture stuff and sell it off

You can sell stuff on the black market? Even stuff you manufactured in Proving Grounds.

I dunno i think its a massive improvement over the first Xcom in almost every area...
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 8th Feb 2016 11:33    Post subject:
IamAWESOME wrote:
StrEagle wrote:
night combat isn't different than day combat

ap = armor piercing
he = high explosive

squads used to be 8-10 ppl
there is no soldier inventory, just a couple of boxes for each item
you can't carry multiple weapons, you used to have carry limit, and you fill it up with items how you see fit
soldiers weren't fixed in a specialization
now you have predetermined selection of slots, and a predetermined selection of items for each slot/spec

for a pc-exclusive game, this still feels as console oriented UI

Bob Barnsen wrote:
...

I still have to play Xenonauts though.


it's so much like the original x-com series, and so much better


Sorry, didn't know. My first XCOM game. Sad
Will check Xenonauts.


My main advice: before starting Xenonauts, read the manual. The game is far more complex than XCOM series and more in tune with the classic UFO/XCOm series. It will require your complete attention, lots of time and quite a bit of calmness (it can be a hell of a lot more frustrating than any of the modern games).

The manual will help ou to better grasp the gameplay mechanics. If you want trial and error and a ton of frustration, don't read it. Twisted Evil
Back to top
xxax
Banned



Posts: 2610

PostPosted: Mon, 8th Feb 2016 11:50    Post subject:
Shit now im getting crashes and can't reload Neutral
Back to top
VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Mon, 8th Feb 2016 11:52    Post subject:
It's a shame so many people didn't played Xenonauts. It's really out there with the original UFO.
And good luck with the last mission Twisted Evil

As goes for XCOM 2. It can be pretty buggy. I had hacked the guard post/whatever you can hack and get concealment for my specialist which stayed on from mission to mission. Sometimes the AI reacts weird when one guy in your team is hidden and the rest was spotted like starting to react eg. getting into cover and next turn starting to patrol again...

Oh and I wish they could somehow explain you can put augumentation chips found on missions into your soldiers... I guessed it on my current playthrough.
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 8th Feb 2016 11:56    Post subject:
xxax wrote:
...

Quote:
there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit

what do you mean?


you have 2 actions per turn for each soldier, and usually only 1 shot
in the ufo series you had movement points, which were used for moving and shooting
a soldier started with about 50 and as he leveled up he got more and more points 100+
moving 1 tile was like 2 points, crouching was 3 points, snap shot is 15 points, normal shot is 30 points, aimed shot is 45 points, 50 points for a 3 shot burst..
you could move around a corner, shoot someone in the face and move back behind the corner in 1 turn


Lutzifer wrote:
and yes, mine is only average
Back to top
HubU
VIP Member



Posts: 11363

PostPosted: Mon, 8th Feb 2016 12:12    Post subject:
Fuck the Gatekeeper, I can tell you that much.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 8th Feb 2016 12:21    Post subject:
He was an easy victim.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
xxax
Banned



Posts: 2610

PostPosted: Mon, 8th Feb 2016 12:28    Post subject:
StrEagle wrote:
xxax wrote:
...

Quote:
there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit

what do you mean?


you have 2 actions per turn for each soldier, and usually only 1 shot
in the ufo series you had movement points, which were used for moving and shooting
a soldier started with about 50 and as he leveled up he got more and more points 100+
moving 1 tile was like 2 points, crouching was 3 points, snap shot is 15 points, normal shot is 30 points, aimed shot is 45 points, 50 points for a 3 shot burst..
you could move around a corner, shoot someone in the face and move back behind the corner in 1 turn


Ok but that's Xenonauts and the old Xcom, so what's your point? The new one works this way and you have a skill on the ranger which lets you move after you kill someone. So yeah pop a corner, kill, go back Very Happy
Back to top
Stige




Posts: 3545
Location: Finland
PostPosted: Mon, 8th Feb 2016 12:40    Post subject:
Stige wrote:
Progressing further in the game, there seems to be really fuckin annoying "lag" in the game, actions getting delayed for no reason then suddenly happening with no animation or anything...

It feels like you are playing an online game with horrible servers...


Anyone else with this annoying issue?
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 8th Feb 2016 12:42    Post subject:
Yes me.
It's a fucking bug that hopefully gets fixed soon.

So many bugs in this game, that should not have been in at first.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Mon, 8th Feb 2016 13:22    Post subject:
is there any rls for this? I can only see the Linux one... either way judging by the comments the game needs some patches before being fully enjoyable
Back to top
banish




Posts: 858

PostPosted: Mon, 8th Feb 2016 13:24    Post subject:
XCOM 2 Digital Deluxe Edition with Crack-sam2k8


This is the only release i know about
Back to top
DCB




Posts: 5410

PostPosted: Mon, 8th Feb 2016 13:35    Post subject:
StrEagle wrote:
no different ammunitions, no AP, no HE.

Incorrect. There are A.P. rounds that ignore all armour. There are incendiary rounds ("Dragon") that apply persistent fire damage. There are poison rounds ("Venom") that apply persistent poison damage. There are flechette rounds ("Talon") that increase critical chance and damage. There are tracer rounds that increase accuracy. There are EMP rounds ("Bluescreen") that do increased damage to robotic enemies.

The real problem is that, aside from the Bluescreen rounds, the others are all "experimental", the same as the different grenade types, so it's random as to which ones you get, which is a huge pain in the ass.

StrEagle wrote:
squads used to be 8-10 ppl

You can change the squad size to whatever you want with a simple INI edit. I upped the starting squad size to 6 so it is 8 with the two upgrades, the same as Long War. If you do that you'll want to grab the mod that fixes the UI to scroll and show the additional members (although it will still work without it, you just won't be able to manually choose who is assigned to those slots). Obviously the game is balanced for a squad of 4-6, so you don't want to go crazy.
Back to top
earawen




Posts: 76
Location: Belgium
PostPosted: Mon, 8th Feb 2016 13:43    Post subject:
StrEagle wrote:
save scumming with no new random seeds is almost pointless

also I recently played Xenonauts and that made me see many flaws in XCOM2

the annoying animations on every action that takes 5sec
there is no control for how fast combat takes
there is no upgrade from the 2 step turns - soldiers used to get better, more actions, carry more, better aim.. what is this skills only shit
no different ammunitions, no AP, no HE..
no night combat, no flares
no real air combat
no ship upgrades - better armor, better speed, better weapons
no vehicles (not that I used them)
no new random seed
all actions are predetermined at the start of the combat - you see 3 enemies you can shoot, save and shoot them 1 by 1 - which ones you will hit is already determined - makes the % chance irrelevant, this includes hacking - you will succeed or not is already determined - skill is irrelevant
time limit on combat which can't be controlled
the whole aliens don't care what you do until you spot them - 2 groups on map, I kill 1-st and 2-nd doesn't give a fuck until you spot them
you used to make ambushes and make aliens follow you into the trap - no longer relevant
maps used to be bigger, squads used to be bigger
the whole unlockable timed bonuses mechanic seems off to me
no stun and capture aliens
there was a supplement financial system, where you manufacture stuff and sell it off

xcom2 is a step back from xcom1
and most of this I didn't even see until I played Xenonauts
Xenonauts > XCOM1 > XCOM2


For my ease of ur points ill rank em Smile Btw i have played the first Xcom games, and a bit of xenonauts (though never finished it)

1 disable action cam helps
2 Not sure what u mean?
3 They do get better with lvling up: get more HP/will/aim just like in old xcom (although less extensive indeed). And different skills allow more actions: ie using nade doesnt cost action, reloading doesnt cost action, multiple chaining skills, etc
4 There is different ammunition: burn, acid, tracer (+aim),...
5 Might come in DLC, but point granted
6 - 7 U are right, its a choice they took with first XCOM. For me its only a small dumbing down, but i understand
8 Vehicles were in first XCOM, so im expecting them in a DLC (dick move)
9 As alrdy stated above me, there are semi random seeds. Just move towards different location/cover/use other guy first, and you will have a different outcome
10 True its a design decision to make the game more action packed. I dont mind, usually plenty of time (if u use ur skills). But there are alrdy mods out to change it, so no biggy
11 Has been designed like this since first XCOM, to make combat more manageable. Overextend and u can die very quickly
12 Ambusch is still in, just not like u want it maybe. With concealment u still get (1) ambush per map. And after that you still have overwatch ambushes
13 Maps are a point yeah. Squads not, alrdy mods out, hell even the devs gave the info to change it on release
14 Dont get what u mean
15 U can still stun using melee. And capture is still kinda in, but much smaller granted.
16 Black market


So no its not a step down from XCOM1 for me (maybe from Xcom and xenonauts sure). Maybe u are just not far enough ingame? Because alot of ur gripes are still ingame, just requiring research or being far enough along
Back to top
DCB




Posts: 5410

PostPosted: Mon, 8th Feb 2016 14:09    Post subject:
Just finished it.
 Spoiler:
 
Back to top
Stige




Posts: 3545
Location: Finland
PostPosted: Mon, 8th Feb 2016 14:55    Post subject:
Do the soldiers take less time to heal if you heal them to full HP before the mission ends?
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 8th Feb 2016 14:58    Post subject:
No.

To reduce healing time, build the Advanced Warfare Center and put an engineer in it.
Back to top
DCB




Posts: 5410

PostPosted: Mon, 8th Feb 2016 15:05    Post subject:
Also, it seems like wound severity (and thus recovery time) may be related to the soldier's Will, with higher Will leading to less serious injuries. I'm unsure if that is definitely the case, but Will is confirmed to be used to determine the chance to bleed out instead of instantly die.
Back to top
lolozaur




Posts: 26310

PostPosted: Mon, 8th Feb 2016 15:35    Post subject:
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 8th Feb 2016 15:40    Post subject:
Was there some kind of patch since yesterday? Got several crashes today. Surprised
One during alt+tabbing (never got a crash before) and while customizing a soldier.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 8th Feb 2016 15:57    Post subject:
blackdochia wrote:

My main advice: before starting Xenonauts, read the manual. The game is far more complex than XCOM series and more in tune with the classic UFO/XCOm series. It will require your complete attention, lots of time and quite a bit of calmness (it can be a hell of a lot more frustrating than any of the modern games).

The manual will help ou to better grasp the gameplay mechanics. If you want trial and error and a ton of frustration, don't read it. Twisted Evil


Thanks for the suggestion. Was playing a night mission and couldn't figure out why I had 4 of my guys start panicking during our second mission. Will have to RTFM and start over.
Back to top
DCB




Posts: 5410

PostPosted: Mon, 8th Feb 2016 16:05    Post subject:
Bob Barnsen wrote:
Was there some kind of patch since yesterday? Got several crashes today. Surprised

Nothing beyond the one the other day that added the soundtrack as far as I am aware.
Back to top
Stige




Posts: 3545
Location: Finland
PostPosted: Mon, 8th Feb 2016 17:49    Post subject:
Bought Xenonauts aswell, because reasons and like 5€ on India Steam so heh.

Hope it's gut.
Back to top
Ghworg




Posts: 924

PostPosted: Mon, 8th Feb 2016 18:47    Post subject:
Got stuck after the advent retaliation mission (first). On failed and on succes i fly back to base and after pressing a button i get



and nothing happens. music still playing but can't do anything.
It's from the yarr version..any ideas how to get past that?
Back to top
friketje




Posts: 2123

PostPosted: Mon, 8th Feb 2016 18:50    Post subject:
Ghworg wrote:
Got stuck after the advent retaliation mission (first). On failed and on succes i fly back to base and after pressing a button i get



and nothing happens. music still playing but can't do anything.
It's from the yarr version..any ideas how to get past that?


Probably crack related, it's likely the game has more triggers like the crash after tutorial.
There isn't a scene release yet for a reason..
Back to top
DCB




Posts: 5410

PostPosted: Mon, 8th Feb 2016 18:52    Post subject:
Still occurs after restarting the game?
Back to top
demde




Posts: 6537
Location: Lake Karachay
PostPosted: Mon, 8th Feb 2016 18:54    Post subject:
Ghworg wrote:
Got stuck after the advent retaliation mission (first). On failed and on succes i fly back to base and after pressing a button i get



and nothing happens. music still playing but can't do anything.
It's from the yarr version..any ideas how to get past that?


Do you have save so i can test if it does same here?


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Back to top
Ghworg




Posts: 924

PostPosted: Mon, 8th Feb 2016 19:05    Post subject:
It's all good after game restart Very Happy
Back to top
deadpoetic




Posts: 2686
Location: Canada
PostPosted: Mon, 8th Feb 2016 20:31    Post subject:
Anyone tried that to improve the performances?

http://www.pcinvasion.com/how-to-improving-xcom-2s-performance
Back to top
madness




Posts: 13320

PostPosted: Mon, 8th Feb 2016 20:32    Post subject:
Did pretty much nothing for me
Back to top
Page 33 of 54 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 32, 33, 34 ... 52, 53, 54  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group