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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 22nd Oct 2015 11:03 Post subject: |
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Quote: | branches/patch-1022826/description: Day40/Day20 JPN Updated Denuvo |
https://steamdb.info/app/234140/history/
I guess i am gonna throw up - seems like they care more about the DRM than fixing the game itself (aka tge map bug on recent patch)
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Posted: Thu, 22nd Oct 2015 11:04 Post subject: |
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Rifleman wrote: | madness wrote: | Fuck those time bomb races One took me like 15 tries at least to get to the finish line in one piece. Would have got it sooner, but they got me right at the finish line....
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me.  |
You can't shoot their fuel tanks with shotty? |
they patched that at some point
Lutzifer wrote: | and yes, mine is only average |
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Morphineus
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Posted: Thu, 22nd Oct 2015 15:02 Post subject: |
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StrEagle wrote: | Rifleman wrote: | madness wrote: | Fuck those time bomb races One took me like 15 tries at least to get to the finish line in one piece. Would have got it sooner, but they got me right at the finish line....
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me.  |
You can't shoot their fuel tanks with shotty? |
they patched that at some point |
Well I guess that was to be expected, felt a bit easy and cheaty when I was doing it and was wondering if that should have been designed as it was. 
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 22nd Oct 2015 20:40 Post subject: |
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So I bought it, and I got used to using E in the yarr version for confirming popups, car upgrades and such. Now it asks for enter. Quite awkward and inconvenient...
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zmed
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JBeckman
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Location: Sweden
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Posted: Thu, 22nd Oct 2015 21:50 Post subject: |
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ASCII key chart perhaps or what it's called?
From ReShade keycodes.h file
Code: | /*-----------------------.
| :: Reference layout :: |
'------------------------/
Keys should be set to a Windows Virtual Keycode in either decimal, hexadecimal or its VK_ alias.
Below is US ANSI keyboard reference for the keycodes in decimal:
US ANSI keyboard (104 keys) keycodes (note that your countrys keyboard layout maybe slightly different) :
.---. .---.---.---.---. .---.---.---.---. .---.---.---.---. .---.---.---.
| 27| |112|113|114|115| |116|117|118|119| |120|121|122|123| | 44|145| 19|
`---' `---'---'---'---' `---'---'---'---' `---'---'---'---' `---'---'---'
.---.---.---.---.---.---.---.---.---.---.---.---.---.------. .---.---.---. .---.---.---.---.
|192| 49| 50| 51| 52| 53| 54| 55| 56| 57| 48|189|187| 8 | | 45| 36| 33| |144|111|106|109|
:---'---'---'---'---'---'---'---'---'---'---'---'---'------: :---:---:---: :---:---:---:---:
| 9 | 81| 87| 69| 82| 84| 89| 85| 73| 79| 80|219|221| 220 | | 46| 35| 34| |103|104|105| |
:----'---'---'---'---'---'---'---'---'---'---'---'---'-----| `---'---'---' :---:---:---|107|
| 20 | 65| 83| 68| 70| 71| 72| 74| 75| 76|186|222| 13 | |100|101|102| |
:-----'---'---'---'---'---'---'---'---'---'---'---'--------' .---. :---:---:---:---:
| 16 | 90| 88| 67| 86| 66| 78| 77|188|190|191| 16 | | 38| | 97| 98| 99| |
:-------'---'---'---'---'---'---'---'---'---'---'----------' .---:---|---. :---'---:---| 13|
| 17 | 91 | 18 | 32 | 18 | 92 | 93 | 17 | | 37| 40| 39| | 96 |110| |
`----'----'----'-----------------------'----'----'----'----' `---'---'---' `-------'---'--*/ |
EDIT: Well that only worked partially, still I believe there's a full documentation on it on Microsofts website and probably elsewhere too.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 22nd Oct 2015 22:13 Post subject: |
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Still no good sadly, since the ini doesn't have the menu controls.
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JBeckman
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Posted: Mon, 26th Oct 2015 17:37 Post subject: |
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http://steamcommunity.com/app/234140/discussions/0/490123938441835419/
Quote: |
Update: Mad Max, Patch 4
Hello Wastelanders!
Patch 4 for Mad Max has been released today for PS4, Xbox One, and Win64/PC. A number of general fixes, including some issues with the map have been resolved. Support for the Steam Controller has been added with a number of other Win64 specific updates.
General Updates for All Platforms:
Map improvements and fixes.
Fixed a problem with a draw bridge's winch in Great Watcher.
Fixed an instance where The Jaw's locks couldn't be destroyed.
Fixed several issues involving projects in Strongholds
Improved performance in several locations
Corrected a couple of annoying softlock issues
Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
Fixed a camera problem in some instances
Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.
Polish of collision meshes against the certain terrain and objects
Fixed a couple of persistent UI issues
Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
General bug fixes
Win64 Specific Updates:
Steam Controller support added to the game.
Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.
Fixed an issue where overall volume remained low after adjusting Volume settings.
Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch.
Those settings now correctly persist through updates.
Fixed a problem with remaining stuck in Jeet's Stronghold after completing the Dinki-Di's mission in some cases.
Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.
Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.
Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.
Fixed missing images for certain keyboard functions in the Keymapping Options Menu.
Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller.
Fixed a navigation restriction problem after using Escape to exit certain menu panels.
Fixed the problem with accessing a Challenge Category once that category was completed.
Polished controls in the Map screen to avoid having the "Action" control result in placing a Marker in the map.
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Posted: Wed, 30th Dec 2015 11:45 Post subject: |
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Will my Save Game from Mad.Max.Steam.Preload.Edition-ALI213 work in Original game (Steam)? I need answer because i will buy game today.
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Posted: Wed, 30th Dec 2015 13:28 Post subject: |
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It should.
But as you already are going to make that purchase anyways, just test it.
Copy the savefiles from your ALI edition to the legit location:
C:\Users\XXX\Documents\WB Games\Mad Max
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 7th Jan 2016 02:54 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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konkol84
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konkol84
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prudislav
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Posted: Fri, 8th Jan 2016 00:05 Post subject: |
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i guess denuvo went wild on you it knows you are a pirate even at times you are not 
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Posted: Fri, 8th Jan 2016 00:07 Post subject: |
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i had the engine sound bug a few times on legit as well. but a restart always fixed it.
maybe you used a ghetto denuvo crack on some other game?
Last edited by Drowning_witch on Fri, 8th Jan 2016 00:08; edited 1 time in total
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konkol84
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Posted: Fri, 8th Jan 2016 00:09 Post subject: |
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konkol84
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prudislav
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konkol84
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Posted: Tue, 12th Jan 2016 19:05 Post subject: |
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To 100% everything? Probably 40-50h at least, I finished the game in 36h and I didn't do everything.
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