Mad Max
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 6th Oct 2015 21:52    Post subject:
madness wrote:
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me. Crying or Very sad


This. I hated those races, especially the ones where cars are coming at you from every angle rather than just the ones that start the race with you. Annoying as all hell.. in the end I did a single race from each area just for "completion" sake and ignored the rest.
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Rifleman




Posts: 1397

PostPosted: Tue, 6th Oct 2015 22:22    Post subject:
madness wrote:
Fuck those time bomb races Laughing One took me like 15 tries at least to get to the finish line in one piece. Would have got it sooner, but they got me right at the finish line....
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me. Crying or Very sad

You can't shoot their fuel tanks with shotty?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 22nd Oct 2015 11:03    Post subject:
Quote:
branches/patch-1022826/description: Day40/Day20 JPN Updated Denuvo

https://steamdb.info/app/234140/history/
I guess i am gonna throw up - seems like they care more about the DRM than fixing the game itself (aka tge map bug on recent patch)
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 22nd Oct 2015 11:04    Post subject:
Rifleman wrote:
madness wrote:
Fuck those time bomb races Laughing One took me like 15 tries at least to get to the finish line in one piece. Would have got it sooner, but they got me right at the finish line....
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me. Crying or Very sad

You can't shoot their fuel tanks with shotty?


they patched that at some point


Lutzifer wrote:
and yes, mine is only average
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 22nd Oct 2015 15:02    Post subject:
StrEagle wrote:
Rifleman wrote:
madness wrote:
Fuck those time bomb races Laughing One took me like 15 tries at least to get to the finish line in one piece. Would have got it sooner, but they got me right at the finish line....
Why do I have to drive a piece of shit car with no weapons or armor, while a dozen of AI cars chase me with the sole purpose of ramming me. Crying or Very sad

You can't shoot their fuel tanks with shotty?


they patched that at some point


Well I guess that was to be expected, felt a bit easy and cheaty when I was doing it and was wondering if that should have been designed as it was.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 22nd Oct 2015 20:40    Post subject:
So I bought it, and I got used to using E in the yarr version for confirming popups, car upgrades and such. Now it asks for enter. Quite awkward and inconvenient...
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fable2




Posts: 6054

PostPosted: Thu, 22nd Oct 2015 21:07    Post subject:
zmed wrote:
So I bought it, and I got used to using E in the yarr version for confirming popups, car upgrades and such. Now it asks for enter. Quite awkward and inconvenient...


If only there was a way to change that Razz
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 22nd Oct 2015 21:35    Post subject:
Of course there is. But not in the options menu, as they don't list all the keys used in game (including the confirm/cancel buttons in menus). There are keymaps in the ini, but...


Code:
[KeyMapping]
keymap_group_action=4
keymap_group_canteen=29
keymap_group_on_ground_reset_camera=2
keymap_group_cancel_action=16
keymap_group_binocular=26
keymap_group_sprint=51
keymap_group_evade=48
keymap_group_enter_vehicle=17
keymap_group_strike=113
keymap_group_jump=53
keymap_group_move_left=0
keymap_group_refuel=5
keymap_group_call_for_car=27
keymap_group_move_backward=18
keymap_group_quick_fire=115
keymap_group_move_right=3
keymap_group_defend=114
keymap_group_stronghold_leave_with_other=19
keymap_group_aim=114
keymap_group_toggle_flashlight=28
keymap_group_move_forward=22
keymap_group_fire=113
keymap_group_vehicle_repair=4
keymap_group_vehicle_weapon_select_right=112
keymap_group_exit_vehicle=17
keymap_group_vehicle_move_left=0
keymap_group_vehicle_cam=2
keymap_group_vehicle_fp_cam=21
keymap_group_boost=48
keymap_group_vehicle_weapon_select_left=111
keymap_group_vehicle_move_forward=22
keymap_group_sniper=26
keymap_group_vehicle_move_backward=18
keymap_group_vehicle_move_right=3
keymap_group_handbreak=51
keymap_group_select_shotgun=27
keymap_group_select_sideburner=30
keymap_group_select_harpoon=28
keymap_group_select_thunderpoon=29
keymap_group_overview_camera=23
keymap_group_ram=115
keymap_group_vehicle_quick_fire=113



Yeah...I'm way too tired to try decyphering this BS right now. Razz


EDIT: heh, even the ini doesn't have the menu controls...
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Thu, 22nd Oct 2015 21:50    Post subject:
ASCII key chart perhaps or what it's called?

From ReShade keycodes.h file

Code:
  /*-----------------------.
  | :: Reference layout :: |
  '------------------------/

Keys should be set to a Windows Virtual Keycode in either decimal, hexadecimal or its VK_ alias.
Below is US ANSI keyboard reference for the keycodes in decimal:

US ANSI keyboard (104 keys) keycodes (note that your countrys keyboard layout maybe slightly different) :
.---.  .---.---.---.---. .---.---.---.---. .---.---.---.---.  .---.---.---.
| 27|  |112|113|114|115| |116|117|118|119| |120|121|122|123|  | 44|145| 19|
`---'  `---'---'---'---' `---'---'---'---' `---'---'---'---'  `---'---'---'

.---.---.---.---.---.---.---.---.---.---.---.---.---.------.  .---.---.---.  .---.---.---.---.
|192| 49| 50| 51| 52| 53| 54| 55| 56| 57| 48|189|187|   8  |  | 45| 36| 33|  |144|111|106|109|
:---'---'---'---'---'---'---'---'---'---'---'---'---'------:  :---:---:---:  :---:---:---:---:
|  9 | 81| 87| 69| 82| 84| 89| 85| 73| 79| 80|219|221| 220 |  | 46| 35| 34|  |103|104|105|   |
:----'---'---'---'---'---'---'---'---'---'---'---'---'-----|  `---'---'---'  :---:---:---|107|
|  20 | 65| 83| 68| 70| 71| 72| 74| 75| 76|186|222|   13   |                 |100|101|102|   |
:-----'---'---'---'---'---'---'---'---'---'---'---'--------'      .---.      :---:---:---:---:
|   16  | 90| 88| 67| 86| 66| 78| 77|188|190|191|    16    |      | 38|      | 97| 98| 99|   |
:-------'---'---'---'---'---'---'---'---'---'---'----------'  .---:---|---.  :---'---:---| 13|
| 17 | 91 | 18 |           32          | 18 | 92 | 93 | 17 |  | 37| 40| 39|  |   96  |110|   |
`----'----'----'-----------------------'----'----'----'----'  `---'---'---'  `-------'---'--*/


EDIT: Well that only worked partially, still I believe there's a full documentation on it on Microsofts website and probably elsewhere too.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 22nd Oct 2015 22:13    Post subject:
Still no good sadly, since the ini doesn't have the menu controls.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Mon, 26th Oct 2015 17:37    Post subject:
http://steamcommunity.com/app/234140/discussions/0/490123938441835419/

Quote:

Update: Mad Max, Patch 4
Hello Wastelanders!

Patch 4 for Mad Max has been released today for PS4, Xbox One, and Win64/PC. A number of general fixes, including some issues with the map have been resolved. Support for the Steam Controller has been added with a number of other Win64 specific updates.

General Updates for All Platforms:

Map improvements and fixes.
Fixed a problem with a draw bridge's winch in Great Watcher.
Fixed an instance where The Jaw's locks couldn't be destroyed.
Fixed several issues involving projects in Strongholds
Improved performance in several locations
Corrected a couple of annoying softlock issues
Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
Fixed a camera problem in some instances
Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.
Polish of collision meshes against the certain terrain and objects
Fixed a couple of persistent UI issues
Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
General bug fixes


Win64 Specific Updates:

Steam Controller support added to the game.
Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.
Fixed an issue where overall volume remained low after adjusting Volume settings.
Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch.
Those settings now correctly persist through updates.
Fixed a problem with remaining stuck in Jeet's Stronghold after completing the Dinki-Di's mission in some cases.
Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.
Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.
Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.
Fixed missing images for certain keyboard functions in the Keymapping Options Menu.
Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller.
Fixed a navigation restriction problem after using Escape to exit certain menu panels.
Fixed the problem with accessing a Challenge Category once that category was completed.
Polished controls in the Map screen to avoid having the "Action" control result in placing a Marker in the map.

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Sandi1987




Posts: 53

PostPosted: Wed, 30th Dec 2015 11:45    Post subject:
Will my Save Game from Mad.Max.Steam.Preload.Edition-ALI213 work in Original game (Steam)? I need answer because i will buy game today.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 30th Dec 2015 13:28    Post subject:
It should.

But as you already are going to make that purchase anyways, just test it.
Copy the savefiles from your ALI edition to the legit location:
C:\Users\XXX\Documents\WB Games\Mad Max


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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freiwald




Posts: 6968

PostPosted: Thu, 7th Jan 2016 01:50    Post subject:
damn this game runs great! all max and still 60fps all the way. So Much Win
only problem: have to disable afterburner so steam overlay works. Sad
they should finally add gpu/cpu temp to steamoverlay so i can uninstall afterburner for good.
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Royalgamer06
Banned



Posts: 2317

PostPosted: Thu, 7th Jan 2016 02:54    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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freiwald




Posts: 6968

PostPosted: Thu, 7th Jan 2016 03:07    Post subject:
i hope i will. spykez already told me how everything is the same over and over again. for now it's a blast. thanks
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konkol84




Posts: 3677
Location: Po(o)land
PostPosted: Thu, 7th Jan 2016 23:29    Post subject:
holy fuck, this game is so bugged... first of all I had my engine sound dissapear, found some weird solution with time zone change. Now I'm clipping trough stuff in the world, both on foot and in car, can't find anything similar in the internetz Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Jan 2016 23:38    Post subject:
Reaction

Those bugs are from that alpha crack. As i guess you are using a crack.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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konkol84




Posts: 3677
Location: Po(o)land
PostPosted: Thu, 7th Jan 2016 23:56    Post subject:
steam version Smile
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 8th Jan 2016 00:05    Post subject:
i guess denuvo went wild on you Very Happy it knows you are a pirate even at times you are not Very Happy


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Sometimes i just want to see NFOHUMP burn \o/
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 8th Jan 2016 00:07    Post subject:
i had the engine sound bug a few times on legit as well. but a restart always fixed it.

maybe you used a ghetto denuvo crack on some other game?


Last edited by Drowning_witch on Fri, 8th Jan 2016 00:08; edited 1 time in total
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konkol84




Posts: 3677
Location: Po(o)land
PostPosted: Fri, 8th Jan 2016 00:08    Post subject:
well it's a steam version but I did not say it's my steam account Laughing
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 8th Jan 2016 00:09    Post subject:
konkol84 wrote:
well it's a steam version but I did not say it's my steam account Laughing


could be part of DRM, picking up on mad account sharing Surprised

#sci-fi Laughing
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konkol84




Posts: 3677
Location: Po(o)land
PostPosted: Fri, 8th Jan 2016 00:17    Post subject:
anyone can tell me what the current game build is? I've downloaded this when I bough the access to the account months ago but did not have time to play it Smile I'm running this in offline mode now coz the account is already suspended Very Happy
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freiwald




Posts: 6968

PostPosted: Fri, 8th Jan 2016 00:30    Post subject:
konkol84 wrote:
anyone can tell me what the current game build is? I've downloaded this when I bough the access to the account months ago but did not have time to play it Smile I'm running this in offline mode now coz the account is already suspended Very Happy


where do you see it? normaly it's in the left/right corner in the menu or so in other games. can't find it.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 8th Jan 2016 00:53    Post subject:
konkol84 wrote:
anyone can tell me what the current game build is? I've downloaded this when I bough the access to the account months ago but did not have time to play it Smile I'm running this in offline mode now coz the account is already suspended Very Happy

yeah that might be it , there definitely is "call home" at least for patches inside denuvo
i know its patch 4 , but no idea which build
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konkol84




Posts: 3677
Location: Po(o)land
PostPosted: Fri, 8th Jan 2016 09:29    Post subject:
right, bought another account, downloading a 1,5 GB patch right now Reaction
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freiwald




Posts: 6968

PostPosted: Tue, 12th Jan 2016 19:01    Post subject:
just completed jeets territory 100% and im around 23 hours in. how fucking long is this game. Laughing damn i hope i can finish it before tomb raider is out
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madness




Posts: 13319

PostPosted: Tue, 12th Jan 2016 19:05    Post subject:
To 100% everything? Probably 40-50h at least, I finished the game in 36h and I didn't do everything.
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freiwald




Posts: 6968

PostPosted: Tue, 12th Jan 2016 19:07    Post subject:
yes. damn need to hurry up then. Laughing
even tho it's always the same somehow it's still fun. don't regret buying it
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