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Posted: Thu, 19th Nov 2015 10:41 Post subject: |
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Well that was fun. My motherboard blew up a few days before FO4 came out. Been slowly reinstalling shit on the new system in between playing. Seems like I missed about 100 pages in this thread in the meantime, lol.
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Posted: Thu, 19th Nov 2015 11:09 Post subject: |
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The Silver Shroud is easily one of the better quest in game. The entire chain was damn fun to play.
_
Hard choices. The Secret of Cabot House quest:
Spoiler: | What happens if you let Lorenzo live? He looked cool, and seemed to be powerful. But on other hand he wanted to kill all family members who betrayed him..
I sided with Jack and killed him. Didn't get anything other than caps. He did ask me to visit him after a week.
Anyways, do these quests decision will have any impact on later part of the game/ending?
Thanks. |
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Thu, 19th Nov 2015 12:07 Post subject: |
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@IamAWESOME
Spoiler: | Wait a week and you get Lorenzo's Artifact Gun from Jack, it's a Gamma Wave weapon that has the added effect of telekinesis and can lift/throw/push enemies.
If you side with Lorenzo, you have to kill the entire family and then Lorenzo will provide you with a permanent source of the Serum. It gives -10 rads every second for an hour of in-game time and also boosts STR and something else, if I'm not mistaken, for a short period. You can only carry one and it cannot be sold or traded, but once used you can go back and get another whenever you want. You can also loot a Zeta Gun from Jack's home -- but you can get that before the Cabot Asylum mission too, if you sneak-steal it from the table in Jack's lab
Personally? I killed Lorenzo  |
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Thu, 19th Nov 2015 12:57 Post subject: |
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Posted: Thu, 19th Nov 2015 13:01 Post subject: |
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I only just discovered the foundations yesterday myself and, indeed, they're going to be INVALUABLE for advanced builds - at least until some form of terrain deformation mod happens, if it does/can. Right now building in first person is horribly clunky and means I'm simply not bothering with most of the building at the moment, I've built a laughably basic extended sleeping/shopping shack in Sanctuary, along with various storage areas, and I've started building up Castle too.
That'll do until next year when we get the truly expansive and game-altering mods.
Oh and the video above details a very nice "clipping" exploit/procedure too, which will help when you absolutely have to clip through objects like tree branches, by using the concrete block foundations. Very cool! Even better when you can add "no settlement build limit" mods for PC ^_^
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 19th Nov 2015 13:47 Post subject: |
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Motherfucker... Now I have to redo all my bases.
I hated the fact that there were no no_clip foundations to make an OCD smooth surface. How could I have missed that. 
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Posted: Thu, 19th Nov 2015 13:49 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:23; edited 1 time in total
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Posted: Thu, 19th Nov 2015 13:53 Post subject: |
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Yeah, the fences pissed me off with them "floating" in the air. I stopped building fences when I discovered that :\ I tell you something though, given the amount of content and the changes from FO3 that are now basic functionalities? I think when the G.E.C.K comes out, and it's not gimped in ANY way just for "console parity", we're going to see some truly spectacular changes.
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dsergei
Posts: 4059
Location: Moscow, Russia
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Posted: Thu, 19th Nov 2015 14:04 Post subject: |
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I read on some forum you can use the no clip console command during building to make proper fences with no huge ass gaps everywhere.
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Posted: Thu, 19th Nov 2015 14:08 Post subject: |
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build an epic hangout at the castle,somehow reached the decal limit and can`t place any more objects. thx bethesda 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Posted: Thu, 19th Nov 2015 14:13 Post subject: |
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oh god,thank you man! 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 19th Nov 2015 14:15 Post subject: |
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Fences are a nightmare, every time I visit my settlements with floaty ones it annoys me to no end. Guess I'll try the No_clip console to see if it works for building mode. 
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Posted: Thu, 19th Nov 2015 14:16 Post subject: |
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sabin1981 wrote: | Yeah, the fences pissed me off with them "floating" in the air. I stopped building fences when I discovered that :\ I tell you something though, given the amount of content and the changes from FO3 that are now basic functionalities? I think when the G.E.C.K comes out, and it's not gimped in ANY way just for "console parity", we're going to see some truly spectacular changes. |
Yeah the snapping sure is annoying - I found that building on the lowest part of the ground is the smartest move - it makes your fence move deeper into the ground, sure, but at least there's no floating going around.
It will be a lot more fun once mods allow you to raise or lower "fixed" items like that.
Placing physics-affected items is buggy as fuck though. I spent two hours properly decorating my home with desk fans, globes, portraits, teddy bears, a dinner table with plates, glasses, forks and knives only to return from a quest and finding everything had sunk about 5 inches downwards. Plates had fallen through the table and everything was halfway stuck in a desk or a table or a floor. If mods can make a function to lock these items down, it will be a lot less frustrating.
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Posted: Thu, 19th Nov 2015 15:54 Post subject: |
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Need 1x1 foundations, not 2x2.
Thanks.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 19th Nov 2015 16:03 Post subject: |
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I don't know why they didn't provide a bunch of different sized and shaped foundation objects to avoid the gap and uneven ground issues. Also no brick/concrete walls/fences, which would have been a lot more useful than the shitty wire and picket fence ones.
They also need some sort of raised garden bed object for planting crops in. The current way of just haphazardly planting shit on uneven ground amongst rocks and undergrowth that you can't remove is annoying. It would also help in a couple of places close to the city where you get a tiny build zone with virtually no dirt sections.
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Posted: Thu, 19th Nov 2015 16:16 Post subject: |
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Most of these objects luckily are already in the game. I guess we just have to wait for mod authors to add more diversity.
The current mods only add more decorations IIRC.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 19th Nov 2015 16:22 Post subject: |
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Any tips on keeping track of settlers? I know when you highlight a settler it will also highlight the resource or thing they are doing but sometimes that is a pain to use.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Thu, 19th Nov 2015 18:17 Post subject: |
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I personally don't find it boring. Just utterly pointless beyond setting up an adhesive farm.
Can't wait for mods to make it more complex and actually useful/essential.
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