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konkol84
Posts: 3679
Location: Po(o)land
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Posted: Wed, 18th Nov 2015 09:49 Post subject: |
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Finally!
http://www.nexusmods.com/fallout4/mods/1087/?
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Wed, 18th Nov 2015 10:13 Post subject: |
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Anyone know Redux? I wanna make the green brighter and lower the red colors
Maybe here, the rRedC?
Spoiler: | ////-------//
///**DPX**///
//-------////
#define USE_DPX 1 //[Shared] //-Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
//>Cineon DPX settings<\\
#define Red 6.0 //[1.0:15.0] //-
#define Green 8.0 //[1.0:15.0] //-
#define Blue 8.0 //[1.0:15.0] //-
#define ColorGamma 2.5 //[0.1:2.5] //-Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.0 //[0.0:8.0] //-Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.36 //[0.20:0.60] //-
#define GreenC 0.36 //[0.20:0.60] //-
#define BlueC 0.34 //[0.20:0.60] //-
#define Blend 0.20 //[0.00:1.00] //-How strong the effect should be. |
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Posted: Wed, 18th Nov 2015 10:26 Post subject: |
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Game really needs a mod that allows to easily play holotapes and open notes/letters as I loot them. Or at least mark those I already played and read.
Jesus, did QA not made that suggestion during the development? Or I guess as standard for Bethesda, they were too lazy to do that themselves and rely on modders. Same issue was in Witcher 3, but they eventually patched that in. Can't really wrap my mind around why they miss such a basic feature, just because most players don't bother reading or playing the holotapes.
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Posted: Wed, 18th Nov 2015 10:27 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:23; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 18th Nov 2015 10:37 Post subject: |
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I used it for my whole playthrough almost and didn't experience any weirdness other than what everyone else is experiencing too.
Not sure if it actually helps at all though.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Wed, 18th Nov 2015 10:39 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:23; edited 1 time in total
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Posted: Wed, 18th Nov 2015 10:39 Post subject: |
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i just realized i can use shift + wasd for all input that requires the arrow keys, definitely plays better this way.
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 18th Nov 2015 10:42 Post subject: |
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The_Zeel wrote: | i just realized i can use shift + wasd for all input that requires the arrow keys, definitely plays better this way. |
Yeah took me like 10 hours to find that out.
Using the settlement building UI without this was a nightmare... and even with it still kinda sucked :p
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Wed, 18th Nov 2015 13:18 Post subject: |
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@harry_theone: ALL THOSE MODS 
R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS
I usually stream stuff: http://www.twitch.tv/claudeftw
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Wed, 18th Nov 2015 13:36 Post subject: |
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Wed, 18th Nov 2015 13:39 Post subject: |
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Inventory management takes away around 50% of the game time, it's so bad. Really horrible, in fact.
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Wed, 18th Nov 2015 13:47 Post subject: |
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Posted: Wed, 18th Nov 2015 13:51 Post subject: |
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Witcher 3's weakest part was inventory management, but even that was miles ahead of this. This is just brutally bad.
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Posted: Wed, 18th Nov 2015 14:43 Post subject: |
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Posted: Wed, 18th Nov 2015 14:54 Post subject: |
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Wed, 18th Nov 2015 15:14 Post subject: |
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Posted: Wed, 18th Nov 2015 15:18 Post subject: |
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xyzg wrote: | sabin1981 wrote: | Sorry Badrien, I haven't been messing with that yet. I didn't try the Kodix "fix" either, since apparently it was pretty glitchy.
One question; does anyone know how to disable that incredibly annoying close range "fog" you see everywhere you go? It's bad enough outside, but indoors is where it gets really obnoxious, where a room 10m away will full of a thick fog that magically clears up as you get closer. Really annoying, really ugly. |
Is that related to the draw distance, or the object fade and other fade options in the settings?. |
There is no separation for "overall" draw distance, just the object/actor one, but no, it doesn't seem to be related to any of them and I know for a fact I'm not the only person that has this :\ I remember it used to be a huge thorn back in FO3 *and* New Vegas too
tolanri wrote: | Game really needs a mod that allows to easily play holotapes and open notes/letters as I loot them. Or at least mark those I already played and read.
Jesus, did QA not made that suggestion during the development? Or I guess as standard for Bethesda, they were too lazy to do that themselves and rely on modders. Same issue was in Witcher 3, but they eventually patched that in. Can't really wrap my mind around why they miss such a basic feature, just because most players don't bother reading or playing the holotapes. |
This, a hundred times this. It took me a while to even figure out that there are inventory categories when trading as the whole "My Inventory" bit was a goddamn nightmare. But the "Misc" menu ends up being a cluttered mess and there's no way of knowing what object has a use or has never been read/seen ... hell, if you could at least sort the "Misc" menu by NEWEST that would be an eleventy gabillion times better improvement 
Last edited by sabin1981 on Wed, 18th Nov 2015 15:22; edited 1 time in total
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 18th Nov 2015 15:21 Post subject: |
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Just like real fog obviously hahah, it clears up too around you but in distance you can't see shit 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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harry_theone
Posts: 11227
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Posted: Wed, 18th Nov 2015 15:30 Post subject: |
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