Fallout 4
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 02:15    Post subject:
Interinactive wrote:
https://giant.gfycat.com/DaringConstantArmedcrab.webm

LOL

I'll be putting some points into pickpocketing then Very Happy

Laughing

I just arrived at the huge city complex around Diamond City.
God, so many POIs popping up. Only cleared two of them, as i am on the run to that fortress quest.
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inz




Posts: 11914

PostPosted: Thu, 12th Nov 2015 02:16    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 02:42    Post subject:
Fortress quest from the Minutemen:

 Spoiler:
 


Last edited by Bob Barnsen on Thu, 12th Nov 2015 02:42; edited 1 time in total
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Argie86




Posts: 357
Location: Argentina
PostPosted: Thu, 12th Nov 2015 02:42    Post subject:
@inz
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Kanint




Posts: 2356

PostPosted: Thu, 12th Nov 2015 02:46    Post subject:
The time-sensitive quest that I failed was "Kidnapping at County Crossing". Now what's interesting is that I was just offered the quest for a second time.
I just helped the Minutemen retake the "Castle" and was given 2 quests. Another and a second chance at this one.
I'm guessing that if we wait long enough, we eventually get a new call on the radio for Settlement quests we've failed.
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AKofC




Posts: 4359

PostPosted: Thu, 12th Nov 2015 02:47    Post subject:
200 years didn't do you any favors Todd.

EVEN ON ULTRA

 Spoiler:
 


Gustave the Steel
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 03:01    Post subject:
You might consider using some Reshade though. It does no wonders, but it definately helps with the sharpening.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Interinactive
VIP Member



Posts: 29448

PostPosted: Thu, 12th Nov 2015 03:13    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:24; edited 1 time in total
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Thu, 12th Nov 2015 03:14    Post subject:
Where can you find him?


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Interinactive
VIP Member



Posts: 29448

PostPosted: Thu, 12th Nov 2015 03:20    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:24; edited 1 time in total
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AKofC




Posts: 4359

PostPosted: Thu, 12th Nov 2015 04:29    Post subject:
EyePatchLives wrote:
Where can you find him?


He's a throwaway who doesn't really factor into the plot from what I can tell, which is a shame. I think he would have made an excellent companion, and you get to explore his bitterness at the world or whatever.

But anyway
 Spoiler:
 


Gustave the Steel
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Thu, 12th Nov 2015 04:35    Post subject:
Thanks.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 12th Nov 2015 04:45    Post subject:
http://www.pcgamer.com/playing-fallout-4-with-charisma-luck-and-nothing-else/

PCG roll a character with the only two stats being Charisma and Luck, then go through the game as best they can using just perks from those stat trees! I love it when PCG do these little role-playing exercises, like Cities Skylines with only a single resident Very Happy, and this one is just awesome sounding enough to be worth playing in the future if you're looking for a non-combat/full-talkie route Very Happy

~edit~

"West Everett Estates" has awful framedrops when facing certain directions too. I turned off TAA, I dropped shadow quality to high, shadow distance to medium, nothing.. still terrible framerate. What an awful engine Facepalm


Last edited by sabin1981 on Thu, 12th Nov 2015 05:40; edited 1 time in total
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dethy




Posts: 3083
Location: Conclave of Shadows
PostPosted: Thu, 12th Nov 2015 05:21    Post subject:
LOL @ PCG and Dude Cool @ Pulp Fiction


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Mchart




Posts: 7314

PostPosted: Thu, 12th Nov 2015 06:13    Post subject:
Is there any graphics mods out there that fix the weirdness that happens when DoF/Blur is applied. It's like when this effect is heavily applied in certain scenes it looks like scaling or some weird shit is going on. Like it's lower accuracy then it needs to be or something.

Game looks mostly fine otherwise, at least it runs smooth. Game would look tons better had they just put some better work into the texturing. It's not even an issue of the textures being compressed too much - The source material is simply lazy and has that certain 'next gen console' horseshit look.

Like I said, the only glaring graphical issue i'm noticing that i'm sure can be fixed somewhere is the weird low-res/scaling effect around objects when DoF is heavily applied like when you're talking to people, etc

Fairly consistent 60FPS 1080p w/ all Ultra settings except godray on one lower on my GTX 980.
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Mchart




Posts: 7314

PostPosted: Thu, 12th Nov 2015 06:23    Post subject:
streetunder wrote:
is there any way to block the frame-rate at 30 fps?


If you want to do it the old school way just change your refresh rate in windows to 30hz to your display and w/ vsync enabled you'll be locked at 30FPS/30hz.
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madness




Posts: 13319

PostPosted: Thu, 12th Nov 2015 07:09    Post subject:
Damn 1.2m owners already on Steam according to Steamspy

http://steamspy.com/app/377160
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AKofC




Posts: 4359

PostPosted: Thu, 12th Nov 2015 07:11    Post subject:
Man, the more games Bethesda make, the more they make the lore janky. Synths are just kinda, not really giving me a Fallout vibe. The tech is all wrong.

Liberty Prime from 3 was kinda out there for me as well, but still had some basis I guess.

And they still have this weird hard on for ruins. Diamond City is a bit better than Megaton, but the surrounding area of Boston probably is just weird because it should at least be more cleaned up. I mean surely people would use those bricks and steel and whatever to rebuild stuff. Yeesh.


Gustave the Steel
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Mchart




Posts: 7314

PostPosted: Thu, 12th Nov 2015 07:23    Post subject:
Then you wouldn't have a game. If the game was realistic every area would either be completely picked over and worthless or rebuilt.
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Interinactive
VIP Member



Posts: 29448

PostPosted: Thu, 12th Nov 2015 07:43    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:24; edited 1 time in total
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 12th Nov 2015 08:10    Post subject:
AKofC wrote:
Man, the more games Bethesda make, the more they make the lore janky. Synths are just kinda, not really giving me a Fallout vibe. The tech is all wrong.

Liberty Prime from 3 was kinda out there for me as well, but still had some basis I guess.

And they still have this weird hard on for ruins. Diamond City is a bit better than Megaton, but the surrounding area of Boston probably is just weird because it should at least be more cleaned up. I mean surely people would use those bricks and steel and whatever to rebuild stuff. Yeesh.


In Fallout 2 you had pretty advanced cities like Vault City or Shady Sands and it took place 40 years before F4. It is kind of off putting for me too, that they all live in shacks and ruins. It likes they just started to rebuild civilization.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Thu, 12th Nov 2015 08:40    Post subject:
AKofC wrote:
Man, the more games Bethesda make, the more they make the lore janky. Synths are just kinda, not really giving me a Fallout vibe. The tech is all wrong.

Liberty Prime from 3 was kinda out there for me as well, but still had some basis I guess.

And they still have this weird hard on for ruins. Diamond City is a bit better than Megaton, but the surrounding area of Boston probably is just weird because it should at least be more cleaned up. I mean surely people would use those bricks and steel and whatever to rebuild stuff. Yeesh.


T60 power armor is weird as well, even in Fallout 3 and Anchorage it was established T51 was the newest model just before the war but here there's T60 wearing army soldiers in the prologue even. Very Happy
(It's a bit similar to T45 but the pauldrons are smaller.)

And when the hell could anyone just climb into it and use it effectively, even raiders are using power armor it seems.
(Horrible stats on their parts but it looks pretty cool.)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 09:19    Post subject:
"The Castle" is the perfect playground to build a defensive fort man. Very Happy
Built there a pretty nice defense yesterday.
Now i just need to get my first attack. Or even better, a mod that lets do them on command.
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MishkiN




Posts: 735

PostPosted: Thu, 12th Nov 2015 09:23    Post subject:
Is anyone else experiencing fps drops in some areas which require a load screen i.e. Speakeasy in Concord? The rest of the game seems to run fine though. There also seems to be a graphic effect of dust hanging in the environment, in Speakeasy, which I've not noticed anywhere else.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 09:25    Post subject:
Yes, many people have slow downs in specific locations for no reason. Smile
Besides reducing shadow distance and forcing lower Tesselation there is nothing you can do about it, before a patch arrives.
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Thu, 12th Nov 2015 10:03    Post subject:
Game is brilliant, what they did with the power armor is awesome. Needs some modding though, like a better interface and some sounds when your walking and running. I got my ass handed to me a lot with the power armor, there seems to be a greater chance the enemy is legendary while wearing the armor, legnd alpha deathclaw, legend war dog, Christ I ran out of ammo for the minigun with those fools.

Funny thing is I jump out of the power armor then my companion steals it from me Mad you can talk them out of it but not in combat. Then I ran into some assassin robot that breaths fire I couldn't kill them with no ammo Very Happy

Did anyone try this to get more adhesive?

"Build a big water purifier. Plant a lot of Corn, and Tatos. Harvest the purified water from your workbench, gather the corn and tatos, and go to the robot garden for Mutfruit.

These items are used to make Vegetable Starch, which can be broken down into 5 adhesive each."
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madmax17




Posts: 19380
Location: Croatia
PostPosted: Thu, 12th Nov 2015 10:05    Post subject:
Another thing WHY do I have to drop the items to break them down, you should be able to break them down from you inventory if you are in a settlement Mad would be so much faster.
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fadeout86




Posts: 70

PostPosted: Thu, 12th Nov 2015 10:06    Post subject:
madmax17 wrote:
Another thing WHY do I have to drop the items to break them down, you should be able to break them down from you inventory if you are in a settlement Mad would be so much faster.


You can just put them in the workshop inventory in order for them to break down, if I'm not wrong?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 12th Nov 2015 10:07    Post subject:
Cool. Very Happy
You can place all junk with the "T" key at a workbench. The items will be used automatically then when needed. (like Fadeout wrote)

My problem with ressources is the scarcity of Gears and Copper though.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 12th Nov 2015 10:08    Post subject:
madmax17 wrote:
Another thing WHY do I have to drop the items to break them down, you should be able to break them down from you inventory if you are in a settlement Mad would be so much faster.


err... you don't have to break them down. if you have the items in the workbench inventory, they're automatically broken down when needed.

edit: did not F5 enough Sad (didn't see there was a reply already)


Last edited by mtj on Thu, 12th Nov 2015 10:09; edited 1 time in total
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