Fallout 4
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 4th Nov 2015 19:40    Post subject:
Fallout 4 - build planner.

http://www.rpg-gaming.com/fo4.html


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 19:46    Post subject:
Nice, saves me some time at release. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Rashoumon




Posts: 59

PostPosted: Wed, 4th Nov 2015 20:16    Post subject:
NZ release in 5 sleeps, 4 days, 15 hours and 45ish minutes. Sad
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madness




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PostPosted: Wed, 4th Nov 2015 20:17    Post subject:
5
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Epsilon
Dr. Strangelove



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PostPosted: Wed, 4th Nov 2015 20:27    Post subject:
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harry_theone




Posts: 11202
Location: The Land of Thread Reports
PostPosted: Wed, 4th Nov 2015 20:53    Post subject:
Wow. Was about time though!
https://thepiratebay.mn/torrent/12690756

 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 21:00    Post subject:
Reported for unfunny joke


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Ohshi




Posts: 50

PostPosted: Wed, 4th Nov 2015 21:01    Post subject:
Danyutz wrote:
Might been asked before, but do I have to play the other titles to understand something?


You do if you want to understand people bitching about the dialogue system in F4 Smug

and graphics Cool Face


Last edited by Ohshi on Wed, 4th Nov 2015 21:04; edited 1 time in total
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harry_theone




Posts: 11202
Location: The Land of Thread Reports
PostPosted: Wed, 4th Nov 2015 21:02    Post subject:
Bob Barnsen wrote:
Reported for unfunny joke


Son, that's no joke. Many here wanted the Stream Mr. Green
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 4th Nov 2015 21:28    Post subject:
Danyutz wrote:
Might been asked before, but do I have to play the other titles to understand something?


nah, witcher 3, fallout 4, mgs V, and really, and triple AAA game that is popular on the internet can be played without knowing anything from previous games that made them popular.

just don't forget, you can breathe and press buttons on the gamepad at the same time. human beings are just that good Troll Dad
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Morphineus
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PostPosted: Wed, 4th Nov 2015 21:39    Post subject:
There are some nice catch up vids/pages on the intrawebz that show the connections of the Fallout world. You can watch/read those Dany, it's not that much (well... there are some deeper pieces on the lore of FO if you are into it).

You could just jump into the game tho, there is not that much you need to know and normally you get some of that history in the game's book/dialogues (well it used to be so... ).




Last edited by Morphineus on Wed, 4th Nov 2015 21:42; edited 1 time in total
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JBeckman
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PostPosted: Wed, 4th Nov 2015 21:40    Post subject:
[quote="vurt"]
dannofdawn wrote:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim Razz I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.


Skyrim has dynamic snow, just not the sort you would expect, instead it's a much simpler shader effect covering 3D assets in white splotches. Very Happy

http://www.nexusmods.com/skyrim/mods/51495/

Yep the default is a big white splotch of paint used sparingly on certain meshes, it's pretty ugly though this mod improved it a bit at least by adjusting the properties to actually look like snow, not white paint.


EDIT: I think the earliest you can see it is at the start of the game you go to that tutorial village and climb up the mountain up the ruin, on some of the stone steps and arches you should see the effect in motion.
(The bridge near the mages guild main building is another area where you can observe the oh so impressive dynamic snow effect.)


EDIT: As for the wet surface effect I believe Stalker was one of the first games using it dynamically, basically just increasing specular shine on objects with later games slowly improving the effect by having different materials react differently to water such as varying degrees of "shine" to transparency effects.
(I don't foresee Fallout 4 using a very advanced version of this, definitively won't be like in say Batman: AK where raindrops are given physical properties - though only for batmans cape and with varying degrees of success with the rain shader in general in the PC version. Very Happy )


Last edited by JBeckman on Wed, 4th Nov 2015 21:47; edited 1 time in total
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Boneleech




Posts: 1439

PostPosted: Wed, 4th Nov 2015 21:46    Post subject:
Meh, all I care about is that the game gets cracked. If it does get 0day cracked, I will get my refund, because I believe the game will look like shit, like an upscaled xbones or psblow version running at amazun 30fps capped.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 4th Nov 2015 21:46    Post subject:
JBeckman wrote:
vurt wrote:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim Razz I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.


Skyrim has dynamic snow, just not the sort you would expect, instead it's a much simpler shader effect covering 3D assets in white splotches. Very Happy

http://www.nexusmods.com/skyrim/mods/51495/

Yep the default is a big white splotch of paint used sparingly on certain meshes, it's pretty ugly though this mod improved it a bit at least by adjusting the properties to actually look like snow, not white paint.


EDIT: I think the earliest you can see it is at the start of the game you go to that tutorial village and climb up the mountain up the ruin, on some of the stone steps and arches you should see the effect in motion.
(The bridge near the mages guild main building is another area where you can observe the oh so impressive dynamic snow effect.)



Not to mention that STALKER engine already did this ages ago Embarassed


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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JBeckman
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PostPosted: Wed, 4th Nov 2015 21:48    Post subject:
Yeah I just added a edit for that, even using Stalker as a example as one of the earliest released games where rain affected the world in a more dynamic manner in realtime. Smile
(It's pretty simple but for it's time it was quite impressive. X-Ray was quite a powerhouse and evolved through D3D9 to D3D10 and finally D3D11 though it could get rather unstable and it was very demanding with the added DX10 and DX11 effects.)

EDIT: Basically Pete or Todd or whoever over at Bethesda is a bit too worked up on hyping certain features, moles and crickets in oblivion? oh those were just random sound emitters with insect noises.
(And the soil and vegetation growth being just basic data for the Speed-Tree properties for the trees, certainly didn't hand place every one of those heh.)

(I'm sure there's a list from Oblivion to Fallout 3 to Skyrim on promised features that might not have been entirely as Bethesda wanted you to believe, though that's marketing I suppose and it's not like they are the only ones doing this.)
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r3dshift




Posts: 2813

PostPosted: Wed, 4th Nov 2015 22:17    Post subject:
IamAWESOME wrote:
Fallout 4 - build planner.

http://www.rpg-gaming.com/fo4.html

Pff, those buffs are completely unrelaistic and illogical. Lvl. 1 Medic gives 40% bonus to healing and rad-away, etc. What a joke.

I really need to postpone playing this until a perk overhaul mod is released. Among many others.


Frant wrote:
Shitass games are ruining piracy.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 4th Nov 2015 22:21    Post subject:
What stat does increase accuracy when you shoot enemies without VATS? Perception? It says in the description that it affects only VATS.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 22:24    Post subject:
Your own skill with the mouse? Cool Face

I don't think there are skills anymore that increase accuracy without VATS.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Morphineus
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PostPosted: Wed, 4th Nov 2015 22:25    Post subject:
My guess: your aiming.


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SylverSC




Posts: 55
Location: Ottawa, Ontario
PostPosted: Wed, 4th Nov 2015 22:28    Post subject:
r3dshift wrote:
IamAWESOME wrote:
Fallout 4 - build planner.

http://www.rpg-gaming.com/fo4.html

Pff, those buffs are completely unrelaistic and illogical. Lvl. 1 Medic gives 40% bonus to healing and rad-away, etc. What a joke.

I really need to postpone playing this until a perk overhaul mod is released. Among many others.


No it doesn't, it allows you to USE the stimpacks, and they heal 40% of your health. Either that or Stimpacks now heal 40% of your health, they don't get a 40% upgrade.
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Goon
Banned



Posts: 980
Location: Beyond the invisible
PostPosted: Wed, 4th Nov 2015 23:04    Post subject:
Guys why u want to buy fallout 4 if you could buy new justin bieber album that comes out 13 november

https://en.wikipedia.org/wiki/Purpose_(Justin_Bieber_album)


 Spoiler:
 
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Interinactive
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Posts: 29444

PostPosted: Wed, 4th Nov 2015 23:06    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:23; edited 2 times in total
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 4th Nov 2015 23:06    Post subject:
Goon wrote:
Guys why u want to buy fallout 4 if you could buy new justin bieber album that comes out 13 november

https://en.wikipedia.org/wiki/Purpose_(Justin_Bieber_album)


 Spoiler:
 


Bad joke is bad... has no connection to FO4. If it were the same date... ok but this: the usual drivel of a loon.


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Kanint




Posts: 2356

PostPosted: Wed, 4th Nov 2015 23:07    Post subject:
SylverSC wrote:
r3dshift wrote:
IamAWESOME wrote:
Fallout 4 - build planner.

http://www.rpg-gaming.com/fo4.html

Pff, those buffs are completely unrelaistic and illogical. Lvl. 1 Medic gives 40% bonus to healing and rad-away, etc. What a joke.

I really need to postpone playing this until a perk overhaul mod is released. Among many others.


No it doesn't, it allows you to USE the stimpacks, and they heal 40% of your health. Either that or Stimpacks now heal 40% of your health, they don't get a 40% upgrade.

Based on the description, I would assume that by default you can use those items and they heal you for 20%. Then taking the perk increases that by another 20% for each point in it.
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Goon
Banned



Posts: 980
Location: Beyond the invisible
PostPosted: Wed, 4th Nov 2015 23:10    Post subject:
Morphineus wrote:
Goon wrote:
Guys why u want to buy fallout 4 if you could buy new justin bieber album that comes out 13 november

https://en.wikipedia.org/wiki/Purpose_(Justin_Bieber_album)


 Spoiler:
 


Bad joke is bad... has no connection to FO4. If it were the same date... ok but this: the usual drivel of a loon.


Sad
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tonizito
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PostPosted: Wed, 4th Nov 2015 23:16    Post subject:
Stick with failing (only) at politics Troll Dad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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The_Zeel




Posts: 14922

PostPosted: Wed, 4th Nov 2015 23:18    Post subject:
finally, the review i ve been waiting for Laughing

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sausje
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PostPosted: Wed, 4th Nov 2015 23:28    Post subject:
http://www.vg247.com/2015/11/04/it-takes-11-minutes-to-run-across-fallout-4s-map/

rearpost?


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harry_theone




Posts: 11202
Location: The Land of Thread Reports
PostPosted: Wed, 4th Nov 2015 23:42    Post subject:
To use Bob's words:

Yes.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 23:42    Post subject:
The_Zeel wrote:
finally, the review i ve been waiting for Laughing



Dear god


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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