Fallout 4
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 11:31    Post subject:
People defending the lack of interactive animations. Now I've truly seen everything
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 2nd Nov 2015 11:51    Post subject:
AmpegV4 wrote:
streetunder wrote:
looks closer to blackops than the fallout I grew up with..

...mawhahaha can already feel the hate.


looks no different than f3 and NV though.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 11:55    Post subject:
Yeah, it looks pretty much exactly the same.. especially with one of the myriad "FPS" mods installed that removed the reliance on VATS and made the game much more reactive for shooting. Sadly I never really found one that worked great because while these sorts of mods made shooting much nicer for the player, they also made it much easier for the enemies too.

Getting laser disintegrated from 200m away by a Mr Gutsy that you can't even see? Yeah... great(!) Laughing
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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Nov 2015 12:02    Post subject:
Looks like an upgraded FO3, I like it. I would've pre-ordered it for 25 euros or less. There are of course things I would've like to see which do not seem to be there, but expecting something completely different from Bethesda wouldn't be wise. It looks pretty good technically in motion.
I really hope they improved the story (telling) and the variety in world design.
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MishkiN




Posts: 735

PostPosted: Mon, 2nd Nov 2015 12:05    Post subject:
sabin1981 wrote:
People defending the lack of interactive animations. Now I've truly seen everything


I imagine it's more of a cynical opinion, given these interactions are usually shoehorned into the likes of COD, to add precious seconds on to the standard four hour completion time.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 12:18    Post subject:
MishkiN wrote:
sabin1981 wrote:
People defending the lack of interactive animations. Now I've truly seen everything


I imagine it's more of a cynical opinion, given these interactions are usually shoehorned into the likes of COD, to add precious seconds on to the standard four hour completion time.


Whereas for me, especially in a role-playing game, I like reactivity and interactivity. Gothic 3 got it right, Arcania didn't. If they didn't want to have to animate environment interactions, why add them in the first place? Seeing a cup on a counter, having the choice and option to press LMB and "drink" and then.... nothing...? You just hear a supping sound like you're playing Duke Nukem 3D from 1994? In 2015? Doesn't sit right with me. People complaining about the "additional frames of animation"? So? Why is it so hard to add extra animation? They've been working on the game long enough, they're charging AAA price, this is not a budget endeavour by any stretch of the imagination - and if you don't WANT to see an animation play, then simply don't interact with cups. Very few will do it more than once anyway, but it's that kind of interactivity that gives life to a game *as well as* idle states and NPC animations.

I will cede the point about seeing the same "bend down, open, pick up" animation playing over and over being *incredibly* frustrating after a while (I'm glaring at you, Thi4f) so there's that.. but still.. :\

Bob Barnsen wrote:
[SPOILER]https://vid.me/Qqh2


Okay, I couldn't stop myself.. I had to watch. I liked what I saw Very Happy It's Fallout 3, with a new skin, and that's okay by me Very Happy
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Mon, 2nd Nov 2015 12:23    Post subject:
sabin1981 wrote:
It's Fallout 3, with a new skin, and that's okay by me Very Happy




Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Interinactive
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Posts: 29461

PostPosted: Mon, 2nd Nov 2015 12:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:23; edited 2 times in total
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madness




Posts: 13320

PostPosted: Mon, 2nd Nov 2015 12:24    Post subject:
sabin1981 wrote:
and if you don't WANT to see an animation play, then simply don't interact with cups.



But interacting with food/drinks is usually a way to restore health, so often you have to do it Razz
If it was interruptable, that would be ok too (ala drinking from canteen in Mad Max)
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Interinactive
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Posts: 29461

PostPosted: Mon, 2nd Nov 2015 12:26    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:23; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 12:27    Post subject:
Yeah, that suits me. Add interaction animations.. but make them interruptible for the sake of flow, or if you're being attacked, or even if the player is sick of seeing them. That way you cater to all types Smile
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DCB




Posts: 5410

PostPosted: Mon, 2nd Nov 2015 12:37    Post subject:
Interinactive wrote:
I wonder if night time affects the lighting of interiors, I notice it bleeds in a lot through the windows

If they set the lighting up properly then it should be naturalistic under PBR. Especially in a notional wasteland, you'd expect exterior lighting at night to be a fairly prominent source. Of course if they have a lot of interiors as separate levels then who knows.
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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Nov 2015 12:39    Post subject:
I like they went from a completely grey world in FO3 to a more colourful one in FO4 Very Happy
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Ohshi




Posts: 50

PostPosted: Mon, 2nd Nov 2015 12:54    Post subject:
Actually, thinking this over I realized that it would be quite hard to implement an interaction animation on this level. Sad

Imagine you want to be able to pick up a cup, make a sip and place it back. Ideally you will have to be standing in a very specific place (radius even) for an animation to play correctly. What if you're too far or to close? Is the game suppose to take control over your character to place him in the right spot? What if there are obstacles in your way? There are many problems with this seemingly simple feature.

Yeah, you can cheat and make the cup magically disappear from the world, appear in your hand and reappear in the world again once you're done interacting. But what about static objects like sinks, toilets, etc?

By the way, are there any games with complex world items interaction? I can't recall any to be honest.

Edit* Sims is the only thing that comes to mind but it doesn't count because you had no direct control over your characters.


Last edited by Ohshi on Mon, 2nd Nov 2015 13:02; edited 1 time in total
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AKofC




Posts: 4359

PostPosted: Mon, 2nd Nov 2015 13:00    Post subject:
well since most items in the world are things you can actually pick up or move around by shooting at it (dunno if they still have that button though), there's no need to restrict where the cup falls once the animation is done. if you're in range to pick it up with what was the Z button, then you can drink from the cup, animation starts, you can run around, and when it ends I guess you can just drop it where the put down animation ends.


granted i know fuck all about 3d animation or 3d games


Gustave the Steel
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Interinactive
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Posts: 29461

PostPosted: Mon, 2nd Nov 2015 13:03    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:23; edited 2 times in total
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Areius




Posts: 14860

PostPosted: Mon, 2nd Nov 2015 13:03    Post subject:
madness wrote:
VGAdeadcafe wrote:
sabin1981 wrote:
"Drink: A"
>presses A<
>cup doesn't move, supping sound is heard<

*sigh* When are we going to start getting PROPERLY reactive worlds? Why couldn't there be an animation of your PC reaching out, picking the cup up, raising it and then drinking out of it?

/First World Problems Laughing

~edit~

"You cannot save right now" permanently stuck in the top left corner. Day -8 bugs

Bethesda is the last dev you should count on for this stuff. Maybe CDPR's next game, that cyberpunk thingy.

Fallout 4 will probably be as clunky and lazy at times as FO3. More buggy than an australian toilet, too.



I'm glad there is none of that. Having to watch an animation every time you want to interact with something fucking sucks and annoys me.

Bob Barnsen wrote:
[SPOILER]
And more videos from later in the game:

https://vid.me/7Wnl
https://vid.me/Qqh2


the dog is stuttering Sad

The dog is completely burning up, but not a single fuck was given that day Laughing


PC: Yes. Console: No.
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Ohshi




Posts: 50

PostPosted: Mon, 2nd Nov 2015 13:13    Post subject:
AKofC wrote:
well since most items in the world are things you can actually pick up or move around by shooting at it (dunno if they still have that button though), there's no need to restrict where the cup falls once the animation is done. if you're in range to pick it up with what was the Z button, then you can drink from the cup, animation starts, you can run around, and when it ends I guess you can just drop it where the put down animation ends.


Like I said you can cheat and just make things magically appear in your hand and do whatever, but what about static stuff? I bet people will want to use their hands to turn valves, etc. And this is where all the trouble with specific character placement begins.

Making things fly in the world is one thing, interacting with them is a bit more complex thing. Hell, they rarely use hands to actually open doors in games these days. Laughing
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Ohshi




Posts: 50

PostPosted: Mon, 2nd Nov 2015 13:27    Post subject:
Interinactive wrote:
Ohshi wrote:
By the way, are there any games with complex world items interaction? I can't recall any to be honest.


Frictional games usually do it pretty nicely, not sure about drinking from a cup though.


I'm not talking about physics, I'm talking about actual character animation during world items interaction. If you watch video you will notice that most (if not all) of the interaction in amnesia for example is done via mouse movement and not your character hands.
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r3dshift




Posts: 2818

PostPosted: Mon, 2nd Nov 2015 13:29    Post subject:
sabin1981 wrote:
Getting laser disintegrated from 200m away by a Mr Gutsy that you can't even see? Yeah... great(!) Laughing


Now I understand why you hate multiplayer FPS games. Very Happy


Frant wrote:
Shitass games are ruining piracy.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 13:30    Post subject:
r3dshift wrote:
sabin1981 wrote:
Getting laser disintegrated from 200m away by a Mr Gutsy that you can't even see? Yeah... great(!) Laughing


Now I understand why you hate multiplayer FPS games. Very Happy




Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles Laughing
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r3dshift




Posts: 2818

PostPosted: Mon, 2nd Nov 2015 13:32    Post subject:
sabin1981 wrote:
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles Laughing


Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.

I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...


Frant wrote:
Shitass games are ruining piracy.
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Janz




Posts: 14000

PostPosted: Mon, 2nd Nov 2015 13:34    Post subject:
na f3 worked fine with some fixes for multicore systems, in some cases it always crashed when exiting the vault for the first time, but thats it

could get a ps4 copy today or tomorrow. grrrrrrrrrrrrrrrrrr, tempting but no, pc it is
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 2nd Nov 2015 13:46    Post subject:
r3dshift wrote:
sabin1981 wrote:
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles Laughing


Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.

I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...


Had about 3 play throughs on win 7 without much problems (tho with every beth game, there's some setting up time in it ). So you can, think they have a decent guide now on the steam forums to get away with the frequent crashes.


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4treyu




Posts: 23141

PostPosted: Mon, 2nd Nov 2015 13:50    Post subject:
r3dshift wrote:
sabin1981 wrote:
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles Laughing


Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.

I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...


What? Very Happy I''ve been playing the GOTY edition in the last week or so (lvl 20 by now) on Win7 64-bit and I've only had a couple of freezes where I had to alt-tab and kill the process, other than that a pretty much smooth experience. I recommend using the large address aware patch, though.
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r3dshift




Posts: 2818

PostPosted: Mon, 2nd Nov 2015 13:51    Post subject:
Morphineus wrote:
r3dshift wrote:
sabin1981 wrote:
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles Laughing


Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.

I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...


Had about 3 play throughs on win 7 without much problems (tho with every beth game, there's some setting up time in it ). So you can, think they have a decent guide now on the steam forums to get away with the frequent crashes.

Tack, I might just look into it, then.


Frant wrote:
Shitass games are ruining piracy.
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DCB




Posts: 5410

PostPosted: Mon, 2nd Nov 2015 14:38    Post subject:
Ohshi wrote:
Actually, thinking this over I realized that it would be quite hard to implement an interaction animation on this level.

Typically for canned animations involving a static object you need to snap the player to the root/start point of the animation. Depending on where you begin the interaction from, this can be extremely jarring.
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The_Zeel




Posts: 14922

PostPosted: Mon, 2nd Nov 2015 14:40    Post subject:
Ohshi wrote:
What if there are obstacles in your way?


no problem, just clip through them the bethesda way Laughing
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Subject16




Posts: 625
Location: Bulgaria
PostPosted: Mon, 2nd Nov 2015 14:58    Post subject:
Leaked gameplay videos.

http://www.dailymotion.com/video/x3c1zhn_videogames
http://www.dailymotion.com/video/x3c201m_videogames


Ryzen 5 1600, MSI GTX 1060 6GB, 16GB DDR4 2400
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 2nd Nov 2015 15:35    Post subject:
Fuck shooting. I'm going full melee this time around Razz Hopefuly I won't end up with gimped char Razz
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