Yeah, it looks pretty much exactly the same.. especially with one of the myriad "FPS" mods installed that removed the reliance on VATS and made the game much more reactive for shooting. Sadly I never really found one that worked great because while these sorts of mods made shooting much nicer for the player, they also made it much easier for the enemies too.
Getting laser disintegrated from 200m away by a Mr Gutsy that you can't even see? Yeah... great(!)
Looks like an upgraded FO3, I like it. I would've pre-ordered it for 25 euros or less. There are of course things I would've like to see which do not seem to be there, but expecting something completely different from Bethesda wouldn't be wise. It looks pretty good technically in motion.
I really hope they improved the story (telling) and the variety in world design.
People defending the lack of interactive animations. Now I've truly seen everything
I imagine it's more of a cynical opinion, given these interactions are usually shoehorned into the likes of COD, to add precious seconds on to the standard four hour completion time.
People defending the lack of interactive animations. Now I've truly seen everything
I imagine it's more of a cynical opinion, given these interactions are usually shoehorned into the likes of COD, to add precious seconds on to the standard four hour completion time.
Whereas for me, especially in a role-playing game, I like reactivity and interactivity. Gothic 3 got it right, Arcania didn't. If they didn't want to have to animate environment interactions, why add them in the first place? Seeing a cup on a counter, having the choice and option to press LMB and "drink" and then.... nothing...? You just hear a supping sound like you're playing Duke Nukem 3D from 1994? In 2015? Doesn't sit right with me. People complaining about the "additional frames of animation"? So? Why is it so hard to add extra animation? They've been working on the game long enough, they're charging AAA price, this is not a budget endeavour by any stretch of the imagination - and if you don't WANT to see an animation play, then simply don't interact with cups. Very few will do it more than once anyway, but it's that kind of interactivity that gives life to a game *as well as* idle states and NPC animations.
I will cede the point about seeing the same "bend down, open, pick up" animation playing over and over being *incredibly* frustrating after a while (I'm glaring at you, Thi4f) so there's that.. but still.. :\
Bob Barnsen wrote:
[SPOILER]https://vid.me/Qqh2
Okay, I couldn't stop myself.. I had to watch. I liked what I saw It's Fallout 3, with a new skin, and that's okay by me
and if you don't WANT to see an animation play, then simply don't interact with cups.
But interacting with food/drinks is usually a way to restore health, so often you have to do it
If it was interruptable, that would be ok too (ala drinking from canteen in Mad Max)
Yeah, that suits me. Add interaction animations.. but make them interruptible for the sake of flow, or if you're being attacked, or even if the player is sick of seeing them. That way you cater to all types
I wonder if night time affects the lighting of interiors, I notice it bleeds in a lot through the windows
If they set the lighting up properly then it should be naturalistic under PBR. Especially in a notional wasteland, you'd expect exterior lighting at night to be a fairly prominent source. Of course if they have a lot of interiors as separate levels then who knows.
Actually, thinking this over I realized that it would be quite hard to implement an interaction animation on this level.
Imagine you want to be able to pick up a cup, make a sip and place it back. Ideally you will have to be standing in a very specific place (radius even) for an animation to play correctly. What if you're too far or to close? Is the game suppose to take control over your character to place him in the right spot? What if there are obstacles in your way? There are many problems with this seemingly simple feature.
Yeah, you can cheat and make the cup magically disappear from the world, appear in your hand and reappear in the world again once you're done interacting. But what about static objects like sinks, toilets, etc?
By the way, are there any games with complex world items interaction? I can't recall any to be honest.
Edit* Sims is the only thing that comes to mind but it doesn't count because you had no direct control over your characters.
Last edited by Ohshi on Mon, 2nd Nov 2015 13:02; edited 1 time in total
well since most items in the world are things you can actually pick up or move around by shooting at it (dunno if they still have that button though), there's no need to restrict where the cup falls once the animation is done. if you're in range to pick it up with what was the Z button, then you can drink from the cup, animation starts, you can run around, and when it ends I guess you can just drop it where the put down animation ends.
granted i know fuck all about 3d animation or 3d games
*sigh* When are we going to start getting PROPERLY reactive worlds? Why couldn't there be an animation of your PC reaching out, picking the cup up, raising it and then drinking out of it?
/First World Problems
~edit~
"You cannot save right now" permanently stuck in the top left corner. Day -8 bugs
Bethesda is the last dev you should count on for this stuff. Maybe CDPR's next game, that cyberpunk thingy.
Fallout 4 will probably be as clunky and lazy at times as FO3. More buggy than an australian toilet, too.
I'm glad there is none of that. Having to watch an animation every time you want to interact with something fucking sucks and annoys me.
well since most items in the world are things you can actually pick up or move around by shooting at it (dunno if they still have that button though), there's no need to restrict where the cup falls once the animation is done. if you're in range to pick it up with what was the Z button, then you can drink from the cup, animation starts, you can run around, and when it ends I guess you can just drop it where the put down animation ends.
Like I said you can cheat and just make things magically appear in your hand and do whatever, but what about static stuff? I bet people will want to use their hands to turn valves, etc. And this is where all the trouble with specific character placement begins.
Making things fly in the world is one thing, interacting with them is a bit more complex thing. Hell, they rarely use hands to actually open doors in games these days.
By the way, are there any games with complex world items interaction? I can't recall any to be honest.
Frictional games usually do it pretty nicely, not sure about drinking from a cup though.
I'm not talking about physics, I'm talking about actual character animation during world items interaction. If you watch video you will notice that most (if not all) of the interaction in amnesia for example is done via mouse movement and not your character hands.
Getting laser disintegrated from 200m away by a Mr Gutsy that you can't even see? Yeah... great(!)
Now I understand why you hate multiplayer FPS games.
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles
Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.
I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles
Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.
I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...
Had about 3 play throughs on win 7 without much problems (tho with every beth game, there's some setting up time in it ). So you can, think they have a decent guide now on the steam forums to get away with the frequent crashes.
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles
Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.
I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...
What? I''ve been playing the GOTY edition in the last week or so (lvl 20 by now) on Win7 64-bit and I've only had a couple of freezes where I had to alt-tab and kill the process, other than that a pretty much smooth experience. I recommend using the large address aware patch, though.
Seriously, try one of the FPS "mods" for FO3, the ones that remove VATS and enable full damage for out-of-VATS combat. It's hilarious.. at first... but not when you start fighting bandits or robots that have sniper and laser rifles
Oh, I would love to play Fallout 3 again (especially because I never finished it), but it won't run on Win7, unfortunately.
I mean it runs, for 10 minutes. Then it exits with an error. Every 10 effin' minutes at least. Hell no...
Had about 3 play throughs on win 7 without much problems (tho with every beth game, there's some setting up time in it ). So you can, think they have a decent guide now on the steam forums to get away with the frequent crashes.
Actually, thinking this over I realized that it would be quite hard to implement an interaction animation on this level.
Typically for canned animations involving a static object you need to snap the player to the root/start point of the animation. Depending on where you begin the interaction from, this can be extremely jarring.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum