Batman: Arkham Knight
Page 114 of 136 Goto page Previous  1, 2, 3 ... 113, 114, 115 ... 134, 135, 136  Next
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 13:17    Post subject:
They are liars as well. even just starting up the game and immediatelly alt tabbing, win7 vs win10, I saw a 3gb+ difference in RAM usage, in favor of win10.

the game never used more than 3.6gb ram in win10, while in 7, it would hog up 5.5gb at start and rise to 6.5 as I played. Laughing

Basically the game that made me install win10 and forget win7 that i've been using since RTM.

then there is their laughable season pass. a friend beat all the story dlc's in 1.5 hours, not rushing.

while for 10 bucks you get 10-20 hours of witcher 3 HIGH QUALITY DLC content.

their next game I am not buying until it's humble bundle material. Even though I paid only 15 bucks for it, I just don't wanna support these scumbags ever again, Denuvo or not.


Last edited by Drowning_witch on Thu, 29th Oct 2015 13:19; edited 1 time in total
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 13:18    Post subject:
win10 is even more economical with ram (if its needed by another application) than 7. and please dont whine about 10 using your ram when nothing needs it. it gives it free again if needed, it just makes better use of it if its not needed by another other programm. you paid for it to be used and not for beeing abandoned most of the time
Back to top
swebarb




Posts: 2154
Location: Vikingland
PostPosted: Thu, 29th Oct 2015 13:24    Post subject:
So the game is still broken as shit ? 4 months what the hell were they doing then Mad
Back to top
banish




Posts: 858

PostPosted: Thu, 29th Oct 2015 13:34    Post subject:
fuck it then, ill just play CPY release and be done with it.just to be sure CPY does have the first interim patch right?
Back to top
Stormwolf




Posts: 23718
Location: Norway
PostPosted: Thu, 29th Oct 2015 13:34    Post subject:
Dunno. Haven't tried it yet. I bet smaller issues at this point is blown out of proportion.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 13:36    Post subject:
would love to see cpy cracking this new release, and still have the hope that denuvo is somehow extremely fucking up and causing this issues. that would send the right message to the devs
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 13:38    Post subject:
Stormwolf wrote:
Dunno. Haven't tried it yet. I bet smaller issues at this point is blown out of proportion.


the game runs fine if you have the horsepower for it. the problem is it is unoptimized, using up everytihng you can throw at it. and 2 out of the 4 gameworks effects are framerate killers. and win 7 sucks for this game.

other than that, if your system is good, it plays fine.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 13:39    Post subject:
so you call a 3,7ghz quad core with ht has not enough horsepower to make a fucking unreal engine 3 game run properly? i dont want to live in this world...
Back to top
snakedtx




Posts: 372

PostPosted: Thu, 29th Oct 2015 13:44    Post subject:
So this pos still isn't fixed? LOL and they ask €45 WoW just fucking WoW!

Another reason to just boycot this game even more.. Hope people go back to ask for refunds just would laugh so hard all week long if this game will be taking down again.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 13:49    Post subject:
tbh i think the majority of people (atleast here) got cheap nvidia codes for 10-15 euros. still its not acceptable whats happening
Back to top
swebarb




Posts: 2154
Location: Vikingland
PostPosted: Thu, 29th Oct 2015 14:20    Post subject:
but can anyone say how bad or whats wrong with the game in current state ? does it have memory leak like before or did they fix that?
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 14:37    Post subject:
by memory leak you mean the crappy job they did with the game on win7?

that wasn't fixed, no. you need to play this on win8.1 or preferably win10 unless you have 16gb ram.

and you need a 4+ghz i5/i7 if you want to keep 60 fps in the batmobile, and a 970 or higher, or amd 390 or higher to deliver those 60 fps to the cpu. and preferably an SSD.

It's very much like AC unity. unoptimized console port, but you won't notice it if you have the hardware for it.

I had no issues with the september patch on an i5 4670k and gtx970, but the game ran fine only on win10. on win7 i had significant slowdowns.


Last edited by Drowning_witch on Thu, 29th Oct 2015 14:40; edited 1 time in total
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 14:40    Post subject:
it doesnt even get steady 60fps inside the gcpd with textures on low and everything else on medium + no gameworks stuff (xeon 1230v3 with 3,7ghz on all cores + gtx 770)
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 14:42    Post subject:
Janz wrote:
it doesnt even get steady 60fps inside the gcpd with textures on low and everything else on medium + no gameworks stuff (xeon 1230v3 with 3,7ghz on all cores + gtx 770)


yep, not enough for this game. it's an unoptimized port. probably your 2gb vram gpu getting demolished.

and that cpu clock would get hogged to 100% on all cores during high speed batmobile driving.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 14:43    Post subject:
yes its the 2gb card, but with textures to low im way under 2gb usage. and this card still does its job just very good in every fucking game, so i dont feel the need to spend money on a new one. and no cpu usage isnt at its limit neither is the gpu usage, driving tbh is very smooth now compared to release status. its just massive fps drops, even if you dont move
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 14:46    Post subject:
thank nvidia for that. you could see the same thing in that u4 engine game, the park, where sabin's 780 is 20+fps slower than a 970. kepler has been forgotten.

cpu usage isn't at the limit cause you are gpu limited. if you were getting 60+ fps, you'd see it, the higher the fps, to more the cpu gets hogged in this game, I guess the streaming tech is CPU tied.

tested it extensively.

that's why i'm saying it's a resource hog. you need everything very fast and new and it runs fine.

miss 1 of those, and the game performance crumbles. if it wasn't a shitty u3 engine port, it would be a great example of a game coded so well to use every resource you throw at it Laughing
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 29th Oct 2015 15:50    Post subject:
escalibur wrote:
tonizito wrote:
Yes, but do we really want to start to go down that road just because a shit developer and an even shittier publisher couldn't be bothered to put in some work on the PC version?

Doesn't seem like a good idea to me.


I'm not saying that their lazy work is justified with buying more RAM. All I'm saying is that 16GB is prefect amount for a gaming PC in general. Some games like RAM more than the others and nowdays when we have tons of apps running in the background 8GB can easly be quite full.


I've never come across a single game or situation in which 8GB was not perfect. I don't like this "wellllll, 16GB is perfect for PC gamers" schtick. 8GB is perfect, 16GB brings no tangible improvements or benefits to GAMERS .. other than Batman AK's bullshit lackoprogramming.
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 15:54    Post subject:
na is i said drowning_witch -> in the cases of massive drops its neither gpu nor cpu limit
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 29th Oct 2015 15:54    Post subject:
how in hell can't 8GB of system RAM and 4Gb of VRAM handle something which runs fine with 8GB of shared RAM on PS4 (XBone doesn't count - it runs even worse there)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
The_Leaf




Posts: 1542
Location: Italy
PostPosted: Thu, 29th Oct 2015 16:22    Post subject:
prudislav wrote:
how in hell can't 8GB of system RAM and 4Gb of VRAM handle something which runs fine with 8GB of shared RAM on PS4 (XBone doesn't count - it runs even worse there)


A series of factors:

-Windows memory footprint is much higher than the PS4 OS one
-Stuff doesn't need to swap between RAM and VRAM on the PS4, since it's shared
-PC code is designed to run on a wide range of hardware -> more abstraction layers and generic code -> more overhead
-PC-specific effects not present on consoles might consume more memory (i.e: AA) [don't know if this applies here, depends on how you configured your graphic options]

...and of course, the most obvious and probably the most important factor:

-Game was coded by incompetent monkeys over a weekend and no amount of tweaks and patches can hide the fact that, at the core, it's still an unoptimized pile of shit.
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 29th Oct 2015 16:23    Post subject:
@Drowning_witch
Quote:
and you need a 4+ghz i5/i7 if you want to keep 60 fps in the batmobile, and a 970 or higher, or amd 390 or higher to deliver those 60 fps to the cpu. and preferably an SSD.


I saw drops to 52-55 fps when I was driving the batmobile (post-patch). It looked like the game was stuttering (I had it installed on HDD, not ssd). When I was running around the city it was anywhere from 60 to 90 (max limit) fps.

Quote:
that u4 engine game,


The only good performance wise UE4 game I played was The Vanishing of Ethan Carter. it was absolutely glorious (performance AND graphics). Me Gusta


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Thu, 29th Oct 2015 16:32; edited 2 times in total
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 16:30    Post subject:
the original ethan carter was ue3 Wink they ported it to ue4, think about a month ago?!?
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 29th Oct 2015 16:31    Post subject:
@Janz


Yeah. I've tested ue4 version and it runs great.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 16:32    Post subject:
good to know, never touched it cause of the fucking performance of every other ue4 title till now Razz maybe time for a replay with the redux version
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 29th Oct 2015 16:34    Post subject:
Aye, Vanishing of Ethan Carter is fantastic and full locked 60fps 99% of the time, the only times it drops are when you open tears to new areas. The framerate tanks hard during the opening because it's effectively rendering two whole areas at the same time. As I said in the "The Park" thread; NewRetroArcade and Unreal Tournament 4 are the only games I've played on UE4 that are 100% flawless.

Everything else sucks balls Sad Terrible engine in the hands of incompetents.
Back to top
escalibur




Posts: 12152

PostPosted: Thu, 29th Oct 2015 17:31    Post subject:
sabin1981 wrote:
escalibur wrote:
tonizito wrote:
Yes, but do we really want to start to go down that road just because a shit developer and an even shittier publisher couldn't be bothered to put in some work on the PC version?

Doesn't seem like a good idea to me.


I'm not saying that their lazy work is justified with buying more RAM. All I'm saying is that 16GB is prefect amount for a gaming PC in general. Some games like RAM more than the others and nowdays when we have tons of apps running in the background 8GB can easly be quite full.


I've never come across a single game or situation in which 8GB was not perfect. I don't like this "wellllll, 16GB is perfect for PC gamers" schtick. 8GB is perfect, 16GB brings no tangible improvements or benefits to GAMERS .. other than Batman AK's bullshit lackoprogramming.


I didn't meant that the game itself needs 8GB I meant that 16GB will definitely make your life much easier if you like to run some extra apps in background while gaming. We can argue about this forever but this game is not the first one who had horrible RAM handlin. CoD was another and I'm sure we will see more of these horribly optimized games. So yes I think if you can afford 16GB go for it.


Ryzen 9800X3D CO ~-26/+200 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | MSI GeForce RTX 5090 Ventus OC | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | 970 EVO Plus 2 TB | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL

Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 17:33    Post subject:
Janz wrote:
na is i said drowning_witch -> in the cases of massive drops its neither gpu nor cpu limit


well it can't be magic. turn on full system monitoring and check where the issue is.

i've not heard anyone with the issue you are describing yet. most people complain about driving/gliding fps drops.

maybe your game didn't update properly, there were cases of that.


Last edited by Drowning_witch on Thu, 29th Oct 2015 17:34; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 29th Oct 2015 17:33    Post subject:
I can't Mad

 Spoiler:
 
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th Oct 2015 17:36    Post subject:
@sabin

you had issues with vram in win10 with batman? i had around 35% ram free while in game on win10, completely untweaked installation, so with the defaualt 1.2gb ram usage from win10.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
Back to top
Janz




Posts: 14000

PostPosted: Thu, 29th Oct 2015 17:37    Post subject:
Drowning_witch wrote:
Janz wrote:
na is i said drowning_witch -> in the cases of massive drops its neither gpu nor cpu limit


well it can't be magic. turn on full system monitoring and check where the issue is.

i've not heard anyone with the issue you are describing yet. most people complain about driving/gliding fps drops.

maybe your game didn't update properly, there were cases of that.


everything fine here, checked it multiple times. its the games fault
Back to top
Page 114 of 136 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 113, 114, 115 ... 134, 135, 136  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group