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spajdr
Posts: 1842
Location: Czechia
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Posted: Wed, 26th Aug 2015 11:47 Post subject: |
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Don't play the first one. It's pretty disappointing all things considered.. Just get Dragonfall and this one 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 26th Aug 2015 13:36 Post subject: |
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I fully support what sabin said. Please do play the first one. Both Dragonfall and HK have some nods toward Returns.
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Posted: Wed, 26th Aug 2015 14:54 Post subject: |
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Play them in the order they were released to have a progressively better experience. You likely won't enjoy Shadowrun Returns if you play Dragonfall or Hong Kong first.
-=the wandering pillow stuffer=-
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Wed, 26th Aug 2015 20:51 Post subject: |
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http://steamcommunity.com/games/346940/announcements/detail/780600931905109723
Quote: |
Release Notes 3.0.5
26 August - Harebrained Schemes
Release 3.0.5 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.5 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
Core/Engine Bug Fixes
General animation fixes and polish
Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
Resolved issue that caused cosmetic text to be missing from Character Creation screen.
Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
Resolved issue that could cause some conversations to retain choices after a level Restart.
Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
Resolved minor UI issues.
Minor item tweaks and rebalancing
Content Bug Fixes
Clarified the result of subduing Gaichu in the Outsider mission.
Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
Resolved edge-case issue that could prevent the Misdirection mission from being completed.
Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
Resolved issue that could make it difficult to leave The Extraction mission.
Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
Resolved issue that prevented Koschei’s laser from lighting people on fire.
Resolved issue that prevented Shangri-La optional paydata from being sold.
Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
Resolved minor grammatical errors and typos.
Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
Other minor bug fixes.
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Posted: Wed, 26th Aug 2015 20:58 Post subject: |
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Posted: Wed, 26th Aug 2015 21:41 Post subject: |
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I just got it off Russian GMG with the help of a Russian friend. It's around 6 USD there - ROW Steam keys.
-=the wandering pillow stuffer=-
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Posted: Thu, 27th Aug 2015 16:13 Post subject: |
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Impressions so far:
A better use of the skills and atributes in the quests.
The new matrix looks nice, but, gameplay wise, i prefer the one from Dragonfall (stupid minigames reminded me of the most hated aspect of Alpha Protocol)
An interesting party (those dudes are all likeable)
Soundtrack that actually fits the scenery and the missions
Pretty good story writting
Quite a few bugs (as usual with the Harebrained games, the launch is messy)
Most of the runs are relatively short, especially if you can avoid fighting.
Shorter than the previous titles.
So, bottom line is that is a relatively solid game, but a bit of missed opportunity. It's still one of the most enjoyable games that i've played this year.
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Posted: Fri, 28th Aug 2015 15:57 Post subject: |
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riptide77 wrote: | Play them in the order they were released to have a progressively better experience. |
+1
Also, this one will be at its best after some patches, or even a director's cut edition.
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Posted: Fri, 28th Aug 2015 21:19 Post subject: |
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sabin1981 wrote: | I don't understand why so many people think this is short :\ It was a lot longer than Dragonfall was, to me at least. I finished DF in less than 23 hours (on the first run) it's taken me well over 30 to finish SRHK doing all the side stuff. It's one of the few things I've been really happy about in comparison, knowing that it's an even longer and more involved game than DF was.
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Yep same for me but i spend a lot of time talking with every NPC in town since there is a a lot of great dialog with them and it changes after every run, maybe they just skipped that?
The game is definitely more text heavy then Dragonfall if you read everything.
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Posted: Sun, 30th Aug 2015 16:26 Post subject: |
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Sadly, not everything of that "text heavy" translates into a good content :/ I liked the story - to some extent, Eastern mythology mixed with unhealthy amount of mysticism is not without flaws - even if its middle part lacked depth, mostly replaced with ominous dreams that, in the end, amounted to nothing. There was some proper feeling of "wtf" in the beginning and "evil shit is coming" in the end, but ever since you land on that ship there's no change of pace, after two games it feels more like a checklist.
Dragonfall had you as sorta-greenie among a team of vets, this time you are, mostly, among, literally, children and Duncan, who has emotional development of a teenager as well. It shows. One of the reasons I appreciated bonus members even if they ednded up being one-trick ponies story-wise.
I appreciate having a lot of answers to choose from, but most of the time it's only meaningless flavor, many convos would be completely the same even as isometric cutscenes. Aside from rare examples, the only meaningful difference you can make in those convos is using [Attack] option - devs should know the illusion of choice can't work if it lacks any support. Ofc if one prefers to have those options for RP reasons, then it's fine, I guess...
I did like how you could lolstomp entire game with Charisma and Pistols, occasionally relying on Decker/Mage bonuses fromt he team to remove an obstacle. Still, too many missions were "either you have silver tongue or it's painting walls with blood" kind. Silly stuff (DeckCon) and detective work (Whampoa) were appreciated, but felt kinda overshadowed by the rest. I guess campaign being pretty short didn't help. As for NPCs inflating that...
The amount of infodump random NPCs offer you is embarassingly stupid. I get that one or two people could have their reasons to gradually let you into their lives and share their most private memories. But every fucking vendor and runner? Over what, a week or some more? "Oh, hi, CHARNAME, I'd felt like discussing my previous affairs and having illegitimate son. Good thing I know who you are and trust you already because reasons". Again, illusion needs to be mantained by something. Give them reasons, storyline hooks, include ability to fuck up into state they won't even deal with you. Otherwise if feels like a sham from the start to finish, partially because of so many contrivances.
After two games I become convinced they actually think Inventory and Character screens are well-designed. First one - I could understand it, many other problems and little money. Dragonfall was good enough it made me forget a lot. Third game and... they still can't figure out how to make eg. equipping your team or analysing their stats less cumbersome? What, is having no access to their inventory 90% of the non-mission time "realistic"?
Somewhat related: I don't think Skill screen even looked like any aesthetic effort went into it. And don't even get me started on portraits: I imagine it could be a homage to source material, somehow, but you can get decent ones among those that make you wonder if devs hired some deviantart randos to help...
I think I'm done spending money on those guys until they offer a notable improvement and polish, something better than just another campaign, however good.
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Posted: Sun, 30th Aug 2015 17:10 Post subject: |
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@frobisher Quote: | The amount of infodump random NPCs offer you is embarassingly stupid. I get that one or two people could have their reasons to gradually let you into their lives and share their most private memories. But every fucking vendor and runner? Over what, a week or some more? "Oh, hi, CHARNAME, I'd felt like discussing my previous affairs and having illegitimate son. Good thing I know who you are and trust you already because reasons". Again, illusion needs to be mantained by something. Give them reasons, storyline hooks, include ability to fuck up into state they won't even deal with you. Otherwise if feels like a sham from the start to finish, partially because of so many contrivances. |
+1.
I think they did it to make the game seem to have more gameplay hours to offer than it actually has .And it shows.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sun, 27th Sep 2015 09:46 Post subject: |
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Harebrained Schemes have announced that a new mini-campaign for the just-released Shadowrun: Hong Kong is in the works, available for backers at the $15 level and up.
“Set in the weeks following the events of SR:HK, the mini-campaign will give you – and your team – the opportunity to turn the tables on the corrupt cops who once hunted you,” reads the email sent to backers.
“Through layers of corporate greed and urban strife, you will contend with powerful enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.”
Look for this mini-campaign in “early 2016″.
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Posted: Sun, 27th Sep 2015 10:18 Post subject: |
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Is this not being patched anymore?
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Posted: Sun, 27th Sep 2015 11:24 Post subject: |
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Mini-campaign? Fix the god damn BUGS! My Gobbet still has her inventory filled with just 3 copies of 3 spells and some useful ones are gone..
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sun, 27th Sep 2015 13:14 Post subject: |
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Mister_s wrote: | Is this not being patched anymore? |
all their games take a half a year to reach a respectable state.
hell, I played dragonfall just 2 months ago, and despite being directors cut+ patches, it still had bugs.
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