Shadowrun Returns
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 26th Aug 2015 02:44    Post subject:
Finished, damned good - but unholy god levels of buggy - game. I loved everything about the game *itself*, from the story to the music to the combat and especially the new Matrix, but this needed either more time in the oven or for some of that $1.2m KS money to be spent on hiring actual QA testers.

Still, thoroughly enjoyed it and it's definitely up there with Dragonfall. Or well, will be when it's patched, because even the ENDING bugged out on me Facepalm
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Wed, 26th Aug 2015 10:19    Post subject:
I still didn't played even first Shadowrun Returns Very Happy
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riptide77




Posts: 2114

PostPosted: Wed, 26th Aug 2015 11:18    Post subject:
spajdr wrote:
I still didn't played even first Shadowrun Returns Very Happy




That's NOTHING to brag about, mate.


-=the wandering pillow stuffer=-
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 26th Aug 2015 11:47    Post subject:
Don't play the first one. It's pretty disappointing all things considered.. Just get Dragonfall and this one Very Happy


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 26th Aug 2015 13:22    Post subject:
Do play the first one, it's *really* not that bad. The story, music and characters alone sell it Smile
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 26th Aug 2015 13:36    Post subject:
I fully support what sabin said. Please do play the first one. Both Dragonfall and HK have some nods toward Returns.
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riptide77




Posts: 2114

PostPosted: Wed, 26th Aug 2015 14:54    Post subject:
Play them in the order they were released to have a progressively better experience. You likely won't enjoy Shadowrun Returns if you play Dragonfall or Hong Kong first.


-=the wandering pillow stuffer=-
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JBeckman
VIP Member



Posts: 34980
Location: Sweden
PostPosted: Wed, 26th Aug 2015 20:51    Post subject:
http://steamcommunity.com/games/346940/announcements/detail/780600931905109723

Quote:

Release Notes 3.0.5
26 August - Harebrained Schemes
Release 3.0.5 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.5 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/



Core/Engine Bug Fixes

General animation fixes and polish
Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
Resolved issue that caused cosmetic text to be missing from Character Creation screen.
Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
Resolved issue that could cause some conversations to retain choices after a level Restart.
Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
Resolved minor UI issues.
Minor item tweaks and rebalancing


Content Bug Fixes

Clarified the result of subduing Gaichu in the Outsider mission.
Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
Resolved edge-case issue that could prevent the Misdirection mission from being completed.
Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
Resolved issue that could make it difficult to leave The Extraction mission.
Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
Resolved issue that prevented Koschei’s laser from lighting people on fire.
Resolved issue that prevented Shangri-La optional paydata from being sold.
Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
Resolved minor grammatical errors and typos.
Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
Other minor bug fixes.

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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 26th Aug 2015 20:58    Post subject:
Now that's more like it.
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dodger2020




Posts: 3537

PostPosted: Wed, 26th Aug 2015 21:19    Post subject:
Now I just have to wait for the GoG patch Smile Sure wish they could patch out the ridiculous load times in this game though Smile
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riptide77




Posts: 2114

PostPosted: Wed, 26th Aug 2015 21:41    Post subject:
I just got it off Russian GMG with the help of a Russian friend. It's around 6 USD there - ROW Steam keys.


-=the wandering pillow stuffer=-
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 27th Aug 2015 16:13    Post subject:
Impressions so far:

A better use of the skills and atributes in the quests.
The new matrix looks nice, but, gameplay wise, i prefer the one from Dragonfall (stupid minigames reminded me of the most hated aspect of Alpha Protocol)
An interesting party (those dudes are all likeable)
Soundtrack that actually fits the scenery and the missions
Pretty good story writting
Quite a few bugs (as usual with the Harebrained games, the launch is messy)
Most of the runs are relatively short, especially if you can avoid fighting.
Shorter than the previous titles.

So, bottom line is that is a relatively solid game, but a bit of missed opportunity. It's still one of the most enjoyable games that i've played this year.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 28th Aug 2015 03:55    Post subject:
The "Shiawase Magnet Arm":
The description says "grenades that target the user". But will this also backfire grenades that just get thrown at a very close companion?
Would be awesome. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 28th Aug 2015 10:50    Post subject:
They still haven't fixed this shit
 Spoiler:
 


In actual combat she can use only haste and acidic cloud lol.. there is no space left for walls or healing spells (btw some of her spells are totally gone)


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Aquma




Posts: 2805

PostPosted: Fri, 28th Aug 2015 12:28    Post subject:
I love it so far, but sadly, I'm probably nearing the end. It's way too short - the moment it manages to wet your appetite, the fun is over (or so I think). It's a shame, because despite a somewhat weaker story than DF, the gameplay improvements make it a throughly enjoyable ride. Class changes are also pretty cool. My Adept with a sword awarding AP for kills feels like such a God now Wink
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 28th Aug 2015 14:01    Post subject:
I don't understand why so many people think this is short :\ It was a lot longer than Dragonfall was, to me at least. I finished DF in less than 23 hours (on the first run) it's taken me well over 30 to finish SRHK doing all the side stuff. It's one of the few things I've been really happy about in comparison, knowing that it's an even longer and more involved game than DF was.

Bob Barnsen wrote:
The "Shiawase Magnet Arm":
The description says "grenades that target the user". But will this also backfire grenades that just get thrown at a very close companion?
Would be awesome. Very Happy


It applies to grenades that will "hit" whoever has the arm, so area of effect works too. I've had enemies throw grenades that "missed" and went far wide and yet Duncan still grabbed it out of mid-air and lobbed it back Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 28th Aug 2015 14:36    Post subject:
@sabin1981
So Much Win
Awesome, thanks for the confirmation!


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 28th Aug 2015 14:53    Post subject:
Be warned though, even with the Loader/Magnet arm, you *can* still miss with the rebound grinhurt

>Enemy throws grenade; miss!
>Duncan (or your PC) grabs it to throw back; miss!

This game is mighty fond of the word "miss" Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 28th Aug 2015 15:08    Post subject:
Playing on medium difficulty, and so far i seem to got very lucky with those 80+% hitchances to rarely miss.
I also read on the forums that someone had nearly killed his own team with the rebound, because it hit his bunched together companions instead and most hits were crits. grinhurt


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 28th Aug 2015 15:09    Post subject:
Thankfully that didn't happen to me, I got *really* lucky with the grenades in my playthrough, rarely got stung by them, but the hit chances were abysmal all across the board Sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 28th Aug 2015 15:57    Post subject:
riptide77 wrote:
Play them in the order they were released to have a progressively better experience.


+1

Also, this one will be at its best after some patches, or even a director's cut edition.
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tet666




Posts: 5090

PostPosted: Fri, 28th Aug 2015 21:19    Post subject:
sabin1981 wrote:
I don't understand why so many people think this is short :\ It was a lot longer than Dragonfall was, to me at least. I finished DF in less than 23 hours (on the first run) it's taken me well over 30 to finish SRHK doing all the side stuff. It's one of the few things I've been really happy about in comparison, knowing that it's an even longer and more involved game than DF was.


Yep same for me but i spend a lot of time talking with every NPC in town since there is a a lot of great dialog with them and it changes after every run, maybe they just skipped that?
The game is definitely more text heavy then Dragonfall if you read everything.
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frobisher




Posts: 147

PostPosted: Sun, 30th Aug 2015 16:26    Post subject:
Sadly, not everything of that "text heavy" translates into a good content :/ I liked the story - to some extent, Eastern mythology mixed with unhealthy amount of mysticism is not without flaws - even if its middle part lacked depth, mostly replaced with ominous dreams that, in the end, amounted to nothing. There was some proper feeling of "wtf" in the beginning and "evil shit is coming" in the end, but ever since you land on that ship there's no change of pace, after two games it feels more like a checklist.

Dragonfall had you as sorta-greenie among a team of vets, this time you are, mostly, among, literally, children and Duncan, who has emotional development of a teenager as well. It shows. One of the reasons I appreciated bonus members even if they ednded up being one-trick ponies story-wise.

I appreciate having a lot of answers to choose from, but most of the time it's only meaningless flavor, many convos would be completely the same even as isometric cutscenes. Aside from rare examples, the only meaningful difference you can make in those convos is using [Attack] option - devs should know the illusion of choice can't work if it lacks any support. Ofc if one prefers to have those options for RP reasons, then it's fine, I guess...

I did like how you could lolstomp entire game with Charisma and Pistols, occasionally relying on Decker/Mage bonuses fromt he team to remove an obstacle. Still, too many missions were "either you have silver tongue or it's painting walls with blood" kind. Silly stuff (DeckCon) and detective work (Whampoa) were appreciated, but felt kinda overshadowed by the rest. I guess campaign being pretty short didn't help. As for NPCs inflating that...

The amount of infodump random NPCs offer you is embarassingly stupid. I get that one or two people could have their reasons to gradually let you into their lives and share their most private memories. But every fucking vendor and runner? Over what, a week or some more? "Oh, hi, CHARNAME, I'd felt like discussing my previous affairs and having illegitimate son. Good thing I know who you are and trust you already because reasons". Again, illusion needs to be mantained by something. Give them reasons, storyline hooks, include ability to fuck up into state they won't even deal with you. Otherwise if feels like a sham from the start to finish, partially because of so many contrivances.

After two games I become convinced they actually think Inventory and Character screens are well-designed. First one - I could understand it, many other problems and little money. Dragonfall was good enough it made me forget a lot. Third game and... they still can't figure out how to make eg. equipping your team or analysing their stats less cumbersome? What, is having no access to their inventory 90% of the non-mission time "realistic"?

Somewhat related: I don't think Skill screen even looked like any aesthetic effort went into it. And don't even get me started on portraits: I imagine it could be a homage to source material, somehow, but you can get decent ones among those that make you wonder if devs hired some deviantart randos to help...

I think I'm done spending money on those guys until they offer a notable improvement and polish, something better than just another campaign, however good.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 30th Aug 2015 17:10    Post subject:
@frobisher
Quote:
The amount of infodump random NPCs offer you is embarassingly stupid. I get that one or two people could have their reasons to gradually let you into their lives and share their most private memories. But every fucking vendor and runner? Over what, a week or some more? "Oh, hi, CHARNAME, I'd felt like discussing my previous affairs and having illegitimate son. Good thing I know who you are and trust you already because reasons". Again, illusion needs to be mantained by something. Give them reasons, storyline hooks, include ability to fuck up into state they won't even deal with you. Otherwise if feels like a sham from the start to finish, partially because of so many contrivances.


+1.

I think they did it to make the game seem to have more gameplay hours to offer than it actually has .And it shows.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 31st Aug 2015 13:22    Post subject:
Finally, Embarassed
Shadowrun.Hong.Kong.Patch.v3.0.5-GOG


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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0wen




Posts: 3566

PostPosted: Tue, 1st Sep 2015 02:40    Post subject:
Bob Barnsen wrote:
Finally, Embarassed
Shadowrun.Hong.Kong.Patch.v3.0.5-GOG


That just means 3.0.6 will be out tomorrow on Steam.

Edit:

And looking at Steam, what do I see:

Beta Release Notes 3.0.6


Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:1. Log out and completely close Steam

2. Reopen and log back into Steam

3. Go to Steam Library

4. Right click on Shadowrun: Hong Kong

5. Select Properties

6. Select Betas

7. Then a drop down says: "Select the beta you would like to opt into"

8. Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun: Hong Kong.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.



New Features, Improvements
•Added trigger to check for Game difficulty

•Added first time Jack into Matrix help popup

•Added first time Hacking Blocker IC help popup

•Updated Help slides to improve understanding of new Matrix Features

Core/Engine Bug Fixes
•Rebalanced some Physical Adept spells

•Resolved edge case issue that could cause save files from loading properly under specific conditions

•Resolved issue that caused “last actor” triggers to lose reference upon save and load

•Resolved issue that caused Drones to be loaned incorrectly

•Resolved issue that caused Magnet Arm ability to activate incorrectly

•Resolved issue that caused mission objective toasts to not appear if Karma screen was open

•Resolved issue that caused some Cyberweapon abilities to have incorrect cooldown

•Resolved issue that could lead to incorrect UI behaviour if Karma screen is opened with other UI active

•Resolved issue that prevented Screen Labels from displaying in specific cases

Content Bug Fixes
•Added Grenade Launchers to Heoi weapons shops

•Rebalanced Prosperity Tower Matrix

•Resolved issue that caused incorrect behavior after double crossing allies in the Whistleblower mission

•Resolved issue that caused incorrect behavior in the Uninvited Guests mission

•Resolved issue that caused incorrect hostile behavior in The Extraction mission

•Resolved issue that caused merchant in the City of Death mission to sell you the clothes off his back

•Resolved issue that caused Non-Lethal abilities to be counted as Lethal in Uninvited Guests mission

•Resolved issue that caused Rat King’s body to disappear after death

•Resolved issue that caused skill check to fail incorrectly in the City of Death mission

•Resolved issue that could cause a mission objective in Assist mission to not complete under specific cases

•Resolved issue that could cause incorrect camera behavior in the City of Death mission

•Resolved issue that could cause incorrect endgame payout in some cases

•Resolved issue that could cause players to be unable to summon an environmental spirit in the Bad Qi mission

•Resolved issue that could cause some NPCs dialogue to not trigger

•Resolved issue that could cause some NPCs to be staged incorrectly in Heoi in some cases

•Resolved issue that could cause The Extraction mission to be starting in a bad state

•Resolved issue that could lead to confusion in the Bad Qi mission

•Resolved issue that could lead to incorrect behavior when loaning Drones to Racter

•Resolved issue that could lead to incorrect hostile behavior in Prosperity Tower mission

•Resolved issue that could prevent an NPC encounter in The Dig mission

•Resolved issue that could trigger incorrect series of events in Deckcon 2056 mission

•Resolved issue that prevented Is0bel’s grenade launcher from lighting people on fire if upgraded

•Resolved issue that prevented Is0bel’s grenade launcher from stripping armor if upgraded

•Resolved issue that prevented Optional Paydata from Deckcon 2056 from being sold

•Resolved issue that prevented Pocket Clams from being used

•Resolved minor animation issues

•Minor grammar and typo fixes

•Minor UI improvements and bug fixes



REPORTING BUGS
Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.


Known Issues
•Swapping Drones from one weapon slot to another while in freemove causes Drone to become unavailable
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lolozaur




Posts: 26310

PostPosted: Sun, 27th Sep 2015 09:46    Post subject:
Harebrained Schemes have announced that a new mini-campaign for the just-released Shadowrun: Hong Kong is in the works, available for backers at the $15 level and up.


“Set in the weeks following the events of SR:HK, the mini-campaign will give you – and your team – the opportunity to turn the tables on the corrupt cops who once hunted you,” reads the email sent to backers.


“Through layers of corporate greed and urban strife, you will contend with powerful enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.”


Look for this mini-campaign in “early 2016″.
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Mister_s




Posts: 19863

PostPosted: Sun, 27th Sep 2015 10:18    Post subject:
Is this not being patched anymore?
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 27th Sep 2015 11:24    Post subject:
Mini-campaign? Fix the god damn BUGS! My Gobbet still has her inventory filled with just 3 copies of 3 spells and some useful ones are gone..


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 27th Sep 2015 13:14    Post subject:
Mister_s wrote:
Is this not being patched anymore?


all their games take a half a year to reach a respectable state.

hell, I played dragonfall just 2 months ago, and despite being directors cut+ patches, it still had bugs.
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