Fallout Shelter
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 15th Aug 2015 15:51    Post subject:
it's the first one that I found
doesn't matter


Lutzifer wrote:
and yes, mine is only average
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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Sat, 15th Aug 2015 17:27    Post subject:
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 15th Aug 2015 22:45    Post subject:
They've done a good job with this. Bethesda has said on twitter that they're going to support it for a long time.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 15th Aug 2015 22:50    Post subject:
yeah lunchboxes can be done via Freedom it seems, though I haven't been able to run Freedom for quite some time now even with the known fixes that manage to get it up and running last time Sad


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 11:24    Post subject:
my game stopped running, it CTD after I start it

apparently it's a common issue - fixed by reinstalling and loosing your vault


Lutzifer wrote:
and yes, mine is only average
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DCB




Posts: 5410

PostPosted: Mon, 17th Aug 2015 11:44    Post subject:
EternalBlueScreen wrote:
Bethesda has said on twitter that they're going to support it for a long time.

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A-A




Posts: 3156
Location: New york
PostPosted: Mon, 17th Aug 2015 12:29    Post subject:
I can't even load a vault, as soon as a vault appears it's an instant CTD on my android phone!
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 12:35    Post subject:
same, worked fine up until several hours ago
had 41 dwellers and 4 levels vault


Lutzifer wrote:
and yes, mine is only average
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 15:23    Post subject:
if your device runs out of memory, it resets your save to 0bytes

http://www.forbes.com/sites/insertcoin/2015/08/16/androids-fallout-shelter-suffering-from-a-game-crashing-save-corrupting-bug/



Sad


Lutzifer wrote:
and yes, mine is only average
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Mon, 17th Aug 2015 15:36    Post subject:
StrEagle wrote:
if your device runs out of memory, it resets your save to 0bytes

http://www.forbes.com/sites/insertcoin/2015/08/16/androids-fallout-shelter-suffering-from-a-game-crashing-save-corrupting-bug/



Sad


It's not the dev's fault you android wielding peasants Twisted Evil

But joking aside

Quote:
This would be a big deal for any progress-focused game, but many players have already spent money on Fallout Shelter’s “lunchboxes,” the game’s only form of microtransaction that doles out resources, gear and loot in exchange for real-world cash. From the complaints I’ve seen, many players have spent a good deal of money on lunchboxes, and this bug isn’t just erasing their vault-building progress, but all those items they paid real life money for. That could be a few dollars, or hundreds, depending on the devotion of the player.


I'm not even sorry for people who spend money for virtual items in a mobile game.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 16:00    Post subject:
I read on the forums, that they contact support and request refund, and get their money back.


Lutzifer wrote:
and yes, mine is only average
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Arukardo




Posts: 4464

PostPosted: Mon, 17th Aug 2015 16:02    Post subject:
Damn, I don't want to loose my vault Sad
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 16:08    Post subject:
backup those save files then


Lutzifer wrote:
and yes, mine is only average
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Janz




Posts: 14000

PostPosted: Mon, 17th Aug 2015 21:04    Post subject:
most likely not possible without root? dunno

people (or lets say idiots) can claim compensation for lost paid items in the playstore directly, for ios it isnt possible atm. the bug seems to be triggered often when vault residents are send out into the wastelands
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 17th Aug 2015 21:19    Post subject:
in android it was fairly easy to locate
/android/.../falloutshelter/save.*
can't remember the 2-nd dir, or even if there was any


Lutzifer wrote:
and yes, mine is only average
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termcan




Posts: 352

PostPosted: Tue, 18th Aug 2015 06:50    Post subject:
StrEagle wrote:
in android it was fairly easy to locate
/android/.../falloutshelter/save.*
can't remember the 2-nd dir, or even if there was any

android/data/com.bethsoft.falloutshelter/files/Vault#.sav
it's either on phone memory or sdcard(or both in some cases Confused )
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 19th Aug 2015 13:13    Post subject:
Haha, oh man.

I was going this is easy, its just a grind for those elusive lunch box-missions (which are becoming more and more rare btw!) - then the Deathclaws came.

What a slaughter, haha. My vault of complete noobies got schooled. Very Happy Nice. I hope to see even more added to this game, to a point where Bethesda considers its popular enough to go beyond the mobile platform - maybe with an expanded wasteland exploration aspect, too.
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Janz




Posts: 14000

PostPosted: Wed, 19th Aug 2015 13:28    Post subject:
i dont see why this was so hyped. nothing special, havent touched it since a few days on my phone cause its boring. even tiny death star was more "challenging"
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 19th Aug 2015 13:35    Post subject:
Expecting too much is probably why you're feeling that way.

I've even read "it was okay for a couple of weeks, then it got boring". LOL. Really. If I play the same game for two weeks, in my book that's a very solid game. For a mobile game is pretty excellent if you can stay remotely interested for two fucking weeks.

What Bethesda means by "we'll support it for a long time" in terms of actual content or features is hard to say, but this type of gameplay works really well for Fallout.

A PC game should be less hands on micromanagement with regards to the actual resource harvesting once buildings and dwellers have been assigned, and more about the 'governing' of the place, the planning, building and what goes on with the scavangers outside etc.

The clicking on a room to harvest it should be gone from a PC game, as it is very 'mobile' to make people do these -very- repetitive actions in order for the vault to stay afloat.
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Wed, 19th Aug 2015 13:40    Post subject:
I can see them adding regular updates and such, but mobile games like this really need monthly events. Something that requires even long time players to log in at least once daily.

I've been 'playing' that stupid Simpsons game for almost 3 years now Laughing Laughing


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 27th Aug 2015 15:57    Post subject:
I find it disturbing, that Bethesda hasn't made any comment on any issues, or even about the game at all, 2 weeks after release Rolling Eyes


Lutzifer wrote:
and yes, mine is only average
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 27th Aug 2015 18:55    Post subject:
StrEagle wrote:
I find it disturbing, that Bethesda hasn't made any comment on any issues, or even about the game at all, 2 weeks after release Rolling Eyes


Two weeks???? Had the iOS version much longer than that. Very Happy But, we did get an iOS patch with a bunch of fixes about two weeks ago and that was the only thing we heard from them..
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 18th Sep 2015 11:13    Post subject:


my first guy to reach all 10 specials

in 18h he hasn't used a stimpack yet Laughing


Lutzifer wrote:
and yes, mine is only average
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 20th Sep 2015 05:22    Post subject:
This game gets to a point where you almost need a dwarf therapist kind of thing. Trying to figure out who needs to train next, or who is missing a weapon/uniform when you have over 100 dwellers is really annoying.

and it's really annoying when they make goals like "get X dwellers to 100% happiness when you're running at like 99% happiness for the entire vault already. or assign 14 dwellers a uniform when everyone has one, or assign 15 dwellers to the "right" room. They need to work on the goals.


intel ultra 7 265k, 64gb ram, 3070
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earawen




Posts: 76
Location: Belgium
PostPosted: Sun, 20th Sep 2015 07:18    Post subject:
crossmr wrote:
This game gets to a point where you almost need a dwarf therapist kind of thing. Trying to figure out who needs to train next, or who is missing a weapon/uniform when you have over 100 dwellers is really annoying.

and it's really annoying when they make goals like "get X dwellers to 100% happiness when you're running at like 99% happiness for the entire vault already. or assign 14 dwellers a uniform when everyone has one, or assign 15 dwellers to the "right" room. They need to work on the goals.


Easy:

For 100% happiness, let them make a baby (instant 100%)
For "equip" goals: just equip an item and reequip the old. That works

For the right room one, u got a point
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 24th Sep 2015 04:04    Post subject:
earawen wrote:
crossmr wrote:
This game gets to a point where you almost need a dwarf therapist kind of thing. Trying to figure out who needs to train next, or who is missing a weapon/uniform when you have over 100 dwellers is really annoying.

and it's really annoying when they make goals like "get X dwellers to 100% happiness when you're running at like 99% happiness for the entire vault already. or assign 14 dwellers a uniform when everyone has one, or assign 15 dwellers to the "right" room. They need to work on the goals.


Easy:

For 100% happiness, let them make a baby (instant 100%)
For "equip" goals: just equip an item and reequip the old. That works

For the right room one, u got a point


Which leads to even larger populations to manage. The problem is, I have nearly an entire population of 100 at 100% happiness already. It's hunting and pecking to try and find enough people to bump up to 100% and removing and equipping weapons is hit and miss. I've had plenty of times where it hasn't registered as giving a weapon or uniform.

also I'm convinced the percentages for rushing are completely fucked. I've had like 8 failures on a row on different rooms all at sub 20% failure rate and at the same time had 6-8 successes on a row on a room over 60% failure rate. Sure, you could argue there is a streak, but the statistics on those happening, which have all happened multiple times, is pretty damn low.


intel ultra 7 265k, 64gb ram, 3070
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Mikey5449
Superdad



Posts: 3407

PostPosted: Thu, 24th Sep 2015 04:28    Post subject:
Luck seems to be a factor in rushing rooms. I actually agree with your statement that it's still f'd though. Something doesn't seem right for how many times a sub 20% fails. Regardless, bump up luck on everyone. Seems to be a good stat all around anyway. I have 2 luck farming facilities going on at all times and just rotate people out. I have around 134 people now but I'm refraining from bringing more in until I can up their stats some more.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 24th Sep 2015 11:04    Post subject:
luck and the primary stats
I have dwellers with primary, endurance and luck at 10 in production rooms, and I have 0% chance to fail a rush, but the lower the chance, the lower the money and xp gain, which is ok, as I have abundance of caps (180k), because the more luck in the production rooms, the more % chance and caps you get from regular ticks


Lutzifer wrote:
and yes, mine is only average
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sun, 10th Jul 2016 19:28    Post subject:
Posting Bob's update here since we have a thread already in the PC Arena Smile
Bob Barnsen wrote:
Quote:
Fallout Shelter will be released on PC this week, along with game update 1.6 - the biggest update so far.

Specific timing is harder to pinpoint; yesterday the Fallout Twitter account tweeted that there were five days to go. But we don't know whether that counts yesterday or how it translates into European time zones. Whatever, we're looking at a release in the second half of the week, possibly as early as Wednesday.



http://www.eurogamer.net/articles/2016-07-10-fallout-shelter-will-be-released-on-pc-this-week
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 10th Jul 2016 20:44    Post subject:
Ah, sorry!

I did a search first, but only noticed the thread in the Handheld section.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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