Dex - Cyberpunk 2D RPG
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 15th May 2015 01:25    Post subject:
I've just finished it.

My character was lvl 17 in the end (I didn't buy all +XP items ). Everything was maxed out except for barter (0/2) and range (2/6). I found & bought some +1 skill points items though

17 hours total gameplay (I think it's actually less than that coz I was afk several times and left the game running, so more likely ~15-16 hours. And I play games kinda slow.

2 quests were still not finished ( antique antics & the bugged one - chemicals and stimpacks)

Singularity ending (the one I chose) has a lame cutscene Crying or Very sad

Ranged combat is atrocious. Laughing

Anyway, great game


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Fri, 15th May 2015 01:30; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 15th May 2015 01:27    Post subject:
 Spoiler:
 
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 17th May 2015 19:22    Post subject:
New update out.
Size: 34.9 MB.

Quote:
Hi everyone!

We’re releasing yet another patch today, with a whole new list of big and small fixes. Let’s get right to it!

- Fixed the dialog bug which caused certain NPC lines to be repeated twice.
- Fixed the scrolling in the Journal and Quest Log menus using a controller.
- Fixed the bug where clicking a Journal entry caused the cursor to skip half the list.
- The controls for Cyberspace can now also be remapped for the keyboard (particularly useful for AZERTY users).
- Fixed the gas valves in the Sewers, so they do not reset their position when you change location.
- Fixed the bug where the pistons would kill Dex upon touching her even when they were not going down.
- Fixed the bug where you disabled the Docks turrets via hacking and they re-appeared when you left and came back.
- Tony’s inventory will not be restocked every time you travel back to him now.
- Fixed some navigation issues with the Trading screen when using a controller.
- Fixed the bug which allowed you to re-open Lily’s safe (and loot it) infinitely (sorry to those who liked to abuse it!)
- Fixed the bug that caused an autosave to trigger just as you loaded a save.
- Fixed the Level 6 Melee skill which didn’t work as advertised (Power Kick is now unblockable).
- Fixed the tooltips in AR describing the effects of skills: they now update correctly as you level up those skills.
- Fixed the bug where destroyed cameras and turrets would re-appear when you re-entered a location.
- Added the Mirrorshade implant to the list of available implants from Dr Niles. This implant allows you to use the item Mirrorshade Cloak, very useful if you like to use stealth (makes you invisible for 8 seconds).
- Linux only issue with the Down/Crouch key being hardcoded to “S”: should be fine now, just make sure you manually assign it to whatever key you want in the Options menu for the change to take effect.
- Added missing icons for secondary skills Charisma, AR and Barter in the Character menu.
- Adjusted dialog text to match audio recording for some characters.
- Fixed missing audio for certain dialog lines.
- And several more minor ones!

We wish you a great weekend, and we’ll keep monitoring your feedback!

Your Dex team


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Rudolph




Posts: 603
Location: Germany
PostPosted: Sun, 17th May 2015 21:05    Post subject:
Simple "Yes or No" Question (No request!):
Has any scene or non-scene group released the last big update and the one that IamAWESOME mentioned?
I know that the last update is crucial, since I also suffer from some unfinishable quests and stopped playing it until I have a patch for the CODEX release.

So, this is NOT asking for a download link, but simply a question, if I am blind and can not find the update. Laughing
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sun, 17th May 2015 21:21    Post subject:
the chemicals and old stuff quests are ongoing and are not meant to be finished
any other quests are bugged


Lutzifer wrote:
and yes, mine is only average
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 17th May 2015 21:23    Post subject:
Quote:
Tony’s inventory will not be restocked every time you travel back to him now.


hehehe.. I spent several thousands buying +1 skill point data cubes Very Happy

Quote:
Added the Mirrorshade implant to the list of available implants from Dr Niles.


Damn it! So I missed all the fun!? Crying or Very sad

@Rudolph

go to cs.rin and check Dex thread


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th May 2015 21:25    Post subject:
StrEagle wrote:
the chemicals and old stuff quests are ongoing and are not meant to be finished


Except I've scoured every millimetre of every map and I've found every chemical cannister there is, the quest never ends and you're left with half a dozen green cannisters as "quest" items in your inventory. Same with Antiques, I've scoured every part of every map, found all the antiques I could see, that quest also never ends. I'm not sure if they're "meant" be ongoing, but it seems fairly redundant to have permanent quests that cannot be advanced due to lack of quest items.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sun, 17th May 2015 21:35    Post subject:
can you get your inventory back, after they take it from you?


Lutzifer wrote:
and yes, mine is only average
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th May 2015 21:36    Post subject:
StrEagle wrote:
can you get your inventory back, after they take it from you?


If you are where it sounds like you are, yes, top floor in one of the rooms. You should have been told to go and get it back Smile
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Rudolph




Posts: 603
Location: Germany
PostPosted: Sun, 17th May 2015 23:50    Post subject:
h0rnyfavn wrote:
@Rudolph
go to cs.rin and check Dex thread

Thanks, man. An even better answer than I expected.
Better check there next time.
I even downloaded all 4 updates since the "official" Codex update 1. Very Happy
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khaze




Posts: 134

PostPosted: Mon, 18th May 2015 00:04    Post subject:
Can someone tell me where Lydia is, after getting what she wants?
I must have missed her location.
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Yuri




Posts: 11000

PostPosted: Mon, 18th May 2015 11:50    Post subject:
Looks like manual saving has been disabled in the latest update.



1 and 2 are still amazing.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 18th May 2015 13:10    Post subject:
khaze wrote:
Can someone tell me where Lydia is, after getting what she wants?
I must have missed her location.


infront of a non-interactive hotel in downtown I think, or the boulevard
it had red neon sign or something


Lutzifer wrote:
and yes, mine is only average
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khaze




Posts: 134

PostPosted: Mon, 18th May 2015 18:00    Post subject:
StrEagle wrote:

infront of a non-interactive hotel in downtown I think, or the boulevard
it had red neon sign or something


Found her. Red neon non-interactive hotel in downtown. Thanks Smile

Hopefully I can finish the game before the witcher drops Razz
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 20th May 2015 20:26    Post subject:
patch!


Lutzifer wrote:
and yes, mine is only average
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 20th May 2015 20:29    Post subject:
Quote:
- Removed the useless and confusing green chemical tubes.


Haha, finally! Though personally I'd have recommended simply removing the "quest" tag so they could be saleable junk.

Quote:
- The landmines in the Scrapyard can now be hacked (disabled or destroyed) via AR.


Nice!
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 22nd May 2015 19:51    Post subject:
another patch!


Lutzifer wrote:
and yes, mine is only average
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 12th Jun 2015 03:25    Post subject:
After a playthrough as troubled as having a ghetto $2 cyberimplant with no quicksave, I finally finished this Dex. It was extremely enjoyable, a potentially interesting concept that didn't turn into a failure, what's going on Very Happy

Despite some roughness due to the limited budget, and slightly simplistic design decisions (combat could have used more variety for example, a deeper stealth would have made everything more immersive, and dat awkward -unexplainable- autosaving ), the game has achieved something important, since this is a definitely valid attempt to create something close to a 2D Deus-Ex. The devs nailed both the cyberpunk atmosphere (with each mini-hub having its own specific style and music), and the writing with the tons of dialogues/voiced characters and their related quests.

Sometimes non-linearity gets sacrificed but that's mostly because of the constraints from the 2D world, not too much of a problem really. I found the game actually surprisingly long, I initially thought it was one of those 5-6h indie titles and instead ended up playing for so many hours (going through the main quest only would be a waste, don't do it men) with some regrets too but those are part of the cyberjob. Easily a 8/10 game for me, which includes the bonus for having scratched that latent cyberpunk itch^^



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Fri, 12th Jun 2015 04:05; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Jun 2015 03:37    Post subject:
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 1st Jul 2015 19:11    Post subject:
262MB patch!


Lutzifer wrote:
and yes, mine is only average
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riptide77




Posts: 2114

PostPosted: Mon, 13th Jul 2015 21:47    Post subject:
50% off as a weekly deal: http://store.steampowered.com/app/269650/


-=the wandering pillow stuffer=-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 5th Sep 2015 03:07    Post subject:
http://steamcommunity.com/games/269650/announcements/detail/97180221422226472

Quote:

Hello everyone!

We’re happy to announce that a huge update is coming soon for Dex!

It will be available at the end of September, as we are currently in the process of polishing and ironing out the remaining bugs.

Here’s a list of the new features and improvements you can expect:

  • Manual saves.
  • Revamped AR / Cyberspace.
  • New user interface / menus.
  • Improved enemy AI / melee combat.
  • Ability to shoot while moving.
  • New outfits for Dex, including a quest to acquire them.
  • Steam Achievements / Trading Cards / Badges.
  • Full localization: French / German / Czech / Hungarian.
  • Improved / additional sound effects.
  • Multiple bug fixes / visual improvements.


We hope all these additions will make Dex even more enjoyable for all of you!

Your Dex team
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Sep 2015 03:15    Post subject:
Sounds like a great patch. "Luckily" i haven't started playing this yet. Waiting for a good discount. Crying or Very sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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AmpegV4




Posts: 6248

PostPosted: Sat, 5th Sep 2015 03:16    Post subject:
Is every game released today 70% finished, then finish the game with sales 6-12 months later... almost everything i have purchased in the last 12 months is on hold awaiting patches / finishing.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 5th Sep 2015 03:22    Post subject:
@Bob Barnsen

Indeed, I'll even consider a replay when this is out Smile

@AmpegV4

The game had a rocky launch, but it was absolutely playable - just buggy Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 16th Sep 2015 18:25    Post subject:
Dreadlocks are trickling out some new screenshots and details regarding the free Enhanced Edition changes coming soon.

Being able to move *and* shoot now, including crouching and shooting.



New redesigned UI. This one is a bit of a hit'n'miss for me, it looks clean and stylish but completely eschews the PC/k&m-oriented UI in exchange for a couch/console/controller one.

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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Wed, 16th Sep 2015 19:30    Post subject:
I will give this a go again when the update comes out. The UI doesn't really bother me as I am playing with a controller anyways.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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Mister_s




Posts: 19863

PostPosted: Fri, 18th Sep 2015 22:12    Post subject:
AmpegV4 wrote:
Is every game released today 70% finished, then finish the game with sales 6-12 months later... almost everything i have purchased in the last 12 months is on hold awaiting patches / finishing.

I think it's more about the "enhancing" trend that was started by CDPR. Instead of simply patching the bugs, some devs actually try to improve the game by listening to feedback. I love it really, I hope one day the bigger devs will be forced to do it (free upgrade/DLC). I'll be playing this when they release the patch, can't wait Very Happy
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Interinactive
VIP Member



Posts: 29461

PostPosted: Wed, 30th Sep 2015 09:36    Post subject:
⁢⁢


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 30th Sep 2015 11:44    Post subject:
Quote:
Since Dex was released, we have been listening to our fans' feedback and working hard to deliver this Enhanced Version, which will finally make it the game we always wanted it to be.


wut? Laughing

PS I'm looking forward to this.. I really liked the game despite its flaws.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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