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prudislav
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Location: The land of beer and porn
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Posted: Wed, 29th Jul 2015 15:36 Post subject: |
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OH YEAAAAAAH!! Jordan is bringing back Battletech!! Oh FUCK yeah! After Jordan's amazing return to form (not perfect by any means, but still no less than fantastic) with Shadowrun, I have nothing but high hopes for this! \o/ I wonder what form it's going to be in, HBS don't have much/any experience in making FP titles... so a Mech Commander/Shadowrun Returns style isometric tactical RPG?
Gotta get my Vulture/Mad Cat on!
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Posted: Wed, 29th Jul 2015 16:10 Post subject: |
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Ok, that's some good fucking news there. I was pretty disappointed when Mechwarrior Tactics was tanked even though it was a little simplistic. This sounds much cooler to me. Will be interesting to see the kickstarter when it comes out. This might be another money sink for me. Maybe HBS was the "unknown buyer" that bought the rights last year when IGP went bankrupt. That would be sweet.
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Posted: Wed, 29th Jul 2015 16:31 Post subject: |
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If you enjoyed MechCommander, and have an iOS device, you should check out "MechWarrior Tactical Command" - it's as close to a new MechCommander as we've seen in years.
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Posted: Wed, 29th Jul 2015 16:37 Post subject: |
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Nice. Any screenshots or even videos for this one yet? The linked site is not loading for me
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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proekaan
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Location: Finland
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Wed, 29th Jul 2015 23:57 Post subject: |
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This sounds nothing short of amazing, it's like going back to the 90s. Harebrained Schemes and glorious turn-based Mechsauce, what's not to like 
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Thu, 30th Jul 2015 11:34 Post subject: |
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It was an RTS with no base-building, and many customization/upgrade options. Whether it's turnbased or RTS doesn't really make so much of a difference for me, as long as the spirit is the same.
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Surray
Posts: 5409
Location: Europe
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Posted: Thu, 30th Jul 2015 12:06 Post subject: |
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Oh god is this for real?
brb replaying mercenaries. damn I loved that campaign...
oh it's strategy? that's fine too. I'll take any battletech I can get. lol
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Thu, 30th Jul 2015 13:50 Post subject: |
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Coolish!
But what I would love to do, is to see another BattleTech: The Crescent Hawk's Inception part.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Thu, 30th Jul 2015 16:40 Post subject: |
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I'd like to see a crescent hawk sequel. That'd be badass. What I don't want to see is another RTS. I want a turn-based tactical mech game. An RPG with turn-based tactical combat would be even better.
A bit prettier version of MegaMek would be nice, too. Haven't played that in awhile. There really isn't any turn-based tactical BattleTech game better than it if you're looking for something as close to the original physical game as you can get.
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Posted: Thu, 30th Jul 2015 17:24 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 30th Jul 2015 23:31 Post subject: |
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Key points:
- Set in 3025
- Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
- PC & Mac
- Open-ended mercenary campaign
- Careers and skill trees
- Build your own mercenary unit
- Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
- Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
- Kickstarter will start in Autumn
http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech
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Posted: Thu, 30th Jul 2015 23:44 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 31st Jul 2015 00:53 Post subject: |
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i think i found something cool while waiting for fall
http://www.moddb.com/mods/mechcommander-omnitech/downloads/mech-commander-omnitech-484
http://www.hard-light.net/forums/index.php?board=210.0
Quote: | Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. The Goal of the Mechcommander OmniTech mod is to create an upgraded and more easily moddable version of the good old Mechcommander 2. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities, which have unfortunately not being discovered by the Microsoft programmers or they simply couldn't do because of technical limitations and/or business pressure. Our Goal is NOT, to release a new campaign, there are actually a lot of good campaigns already available |
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 31st Jul 2015 11:41 Post subject: |
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mmorpg.com Interview
no real info about the game though iirc
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 1st Aug 2015 00:44 Post subject: |
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Oh yes baby! I needed this. 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Sat, 1st Aug 2015 01:04 Post subject: |
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Really hope they are using something other then Unity this time around.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 11th Aug 2015 17:21 Post subject: |
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Audio interview with Mike McCain. He mentions some of the same info we have gotten earlier, about playing mercenaries, upgrading mechwarriors, having a lance, 3025, etc.
New info:
- They are looking into multiplayer as a Kickstarter goal. PvP arena on Solaris VII.
- Not using the same engine as Shadowrun Hong Kong. Something completely new with Unity 5 - a "fully 3D title"
- Where Shadowrun is an RPG with turn-based combat, Battletech is turn-based combat with RPG elements, so they're reversing the priorities.
- With Battletech it is much more the story of the world and the great houses and a more macro-level narrative than Shadowrun's personal stories and exposition-heavy narrative.
- Story will be leading up to the 4th Succession War
- They are currently early in prototyping and gearing up for the Kickstarter
- Right now they are only focusing on PC and most likely Mac and Linux
- Target audience: Same thing like Shadowrun, they want to please the passionate fans and at the same time freshen the look of things in the world and getting back to the roots of Battletech with the feudal conflicts.
- Mike McCain is a big fan of the Battletech franchise and one of his first PC games was MechWarrior 2. Along with Jordan Weisman (Battletech), and Mitch Gitelman (Mechcommander), the team is inspired for this title.
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Tue, 11th Aug 2015 19:50 Post subject: |
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prudislav wrote: | Audio interview with Mike McCain. He mentions some of the same info we have gotten earlier, about playing mercenaries, upgrading mechwarriors, having a lance, 3025, etc.
New info:
- They are looking into multiplayer as a Kickstarter goal. PvP arena on Solaris VII.
- Not using the same engine as Shadowrun Hong Kong. Something completely new with Unity 5 - a "fully 3D title"
- Where Shadowrun is an RPG with turn-based combat, Battletech is turn-based combat with RPG elements, so they're reversing the priorities.
- With Battletech it is much more the story of the world and the great houses and a more macro-level narrative than Shadowrun's personal stories and exposition-heavy narrative.
- Story will be leading up to the 4th Succession War
- They are currently early in prototyping and gearing up for the Kickstarter
- Right now they are only focusing on PC and most likely Mac and Linux
- Target audience: Same thing like Shadowrun, they want to please the passionate fans and at the same time freshen the look of things in the world and getting back to the roots of Battletech with the feudal conflicts.
- Mike McCain is a big fan of the Battletech franchise and one of his first PC games was MechWarrior 2. Along with Jordan Weisman (Battletech), and Mitch Gitelman (Mechcommander), the team is inspired for this title.
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Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Tue, 11th Aug 2015 23:12 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 24th Aug 2015 14:03 Post subject: |
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http://www.sarna.net/news/interview-with-harebrained-schemes-about-the-upcoming-battletech-kickstarter/
Quote: | Mike: Both! We’re making a turn-based, tactical squad combat game. You’re going to command a lance of 4 ‘Mechs on the battlefield. It’s going to be a single-player mercenary-style campaign. MechWarrior 2 is a good reference for that. You’re going to choose which missions you want to take. You’re going to hire new MechWarriors, upgrade your ‘Mechs, get salvage. All that good stuff, from mission to mission.
Yes! MechWarriors will grow. We’re careful not to guarantee specific features here, but we’re looking at MechWarriors with different quirks, personalities, strengths and weaknesses that might manifest over time. |
Quote: | 2017. We’d like to think we learn a little bit from project to project. Shadowrun Returns was a blast and we’re really proud of it. We also want to make sure we have enough time. We’ve done this with Shadowrun and Golem Arcana several times now. We have a pretty good idea, on BATTLETECH we want to start with a new fully 3D engine so we’re going to make sure we do it right. We’re looking at early 2017. |
Quote: | Nic: Is it going to be based on any of the Shadowrun engine at all, or are you starting from scratch?
Mike: No, for the most part it’s from scratch. ‘Mech combat is such a different beast. Shadowrun is hide behind cover, ‘Mechs is not so much.
Mitch: I think the experience is more destroy cover. That’s one of the things I loved about MechCommander. You could just blow stuff up.
Mike: That was definitely something on the art direction side of things I want to make sure we’re able to make ‘Mechs look really big, and have that kind of weight and power about them. Expect lots of things to step on and explode. |
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