XCOM 2
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 6th Jun 2015 14:08    Post subject:
Hfric wrote:
Its only exclusive to PC for only one thing : Patches on PC are free then , 3.000$ or more on Consoles per patch

->
Hfric wrote:
Laughing so much BS
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DCB




Posts: 5410

PostPosted: Sat, 6th Jun 2015 15:47    Post subject:
If anyone hasn't played Enemy Unknown and/or Enemy Within yet, GMG currently have the complete package for 80% off:

http://www.greenmangaming.com/s/pl/en/pc/games/strategy/xcom-enemy-unknown-complete-edition/

And you can get an additional 23% off with this code - 23PERC-ENTOFF-48HOUR

Thanks to a poster on the X-Com sub-Reddit.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 6th Jun 2015 15:52    Post subject:
And slap The Long War over that, voila, a very decent and even challenging game.


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cyclonefr




Posts: 7017

PostPosted: Sat, 6th Jun 2015 16:00    Post subject:
Bob Barnsen wrote:
Hfric wrote:
Its only exclusive to PC for only one thing : Patches on PC are free then , 3.000$ or more on Consoles per patch

->
Hfric wrote:
Laughing so much BS


He isn't completely wrong, patches cost a lot, thousands of $ on PSN/XBOX LIVE.
But I doubt that's the reason, 3000$ is nothing for 2K.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 6th Jun 2015 16:03    Post subject:
Didn't Microsoft say that they've dropped the charges for patches?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 6th Jun 2015 16:12    Post subject:
Even if patches did cost money, no fucking way would that be a reason to not release a game on consoles
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 6th Jun 2015 16:15    Post subject:
It's pretty obvious that XCOM 2 *will* come to consoles, there's no way they'd want to give up that slice of income.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 6th Jun 2015 16:20    Post subject:
Propably... likeley... maybe?

The thing is, the first one seemed to have sold so poorly compared to PC that it's maybe not worth investing into it yet. If you take all the licensing fees and shit for a console version into account.

While shitting out a cheap PC port is worth it most of the time.. not sure if that's the case the other way around.

I guess they're gonna make the game as good as possible, which will create buzz for the game and every gullible PC gamer will praise them for it like CDPR. With the gained money in the bank and the PR buzz behind it a console port will be realized. That's how I see it happening.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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ixigia
[Moderator] Consigliere



Posts: 65097
Location: Italy
PostPosted: Sat, 6th Jun 2015 20:22    Post subject:
m3th0d2008 wrote:
Propably... likeley... maybe?

The thing is, the first one seemed to have sold so poorly compared to PC that it's maybe not worth investing into it yet. If you take all the licensing fees and shit for a console version into account.

While shitting out a cheap PC port is worth it most of the time.. not sure if that's the case the other way around.

I guess they're gonna make the game as good as possible, which will create buzz for the game and every gullible PC gamer will praise them for it like CDPR. With the gained money in the bank and the PR buzz behind it a console port will be realized. That's how I see it happening.

Haha, I think you're onto something there. Razz They realized that earning the trust of PC users is the easiest thing these days, and really doesn't take much to become the "saviors" of something that doesn't need to be saved to begin with.
Hopefully though, they'll be forced to actually do something this time around to validate their claims, so in the end it's not too bad. Just wait for the inevitable sales so we don't finance the upcoming console versions too much Cool Face
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MinderMast




Posts: 6172

PostPosted: Sat, 6th Jun 2015 21:43    Post subject:
I don't know why developers should even bother, since there is no pleasing anybody anyway. Claim a console release - they are sellouts, claim a PC release - it's all bullshit and hidden agenda.
PC Gaming Mustard Race is a sad bunch, truly.
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Pl@tinum




Posts: 1036

PostPosted: Sat, 6th Jun 2015 23:17    Post subject:
Hfric wrote:
and then .... android and IOs .... Laughing so much BS

Its only exclusive to PC for only one thing : Patches on PC are free then , 3.000$ or more on Consoles per patch

PCs became a test platform , if its exclusive you know why ...

@Pl@tinum
this game was designed with a GamePad in mind , if you play it with a pad ... if perfect ... its bizarre but thats how it was designed


The UI is still awful with the gamepad. It lacks basic information all around. Something simple as a mouse over could grant important information quickly, instead you have to jump through stupid button menus.
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ixigia
[Moderator] Consigliere



Posts: 65097
Location: Italy
PostPosted: Sun, 7th Jun 2015 01:45    Post subject:
MinderMast wrote:
I don't know why developers should even bother, since there is no pleasing anybody anyway. Claim a console release - they are sellouts, claim a PC release - it's all bullshit and hidden agenda.
PC Gaming Mustard Race is a sad bunch, truly.

Very Happy
I joke about it as always, but when you get mistreated for so many years, it's hard - if not impossible, to trust anyone. It takes ages to recover from chronic trust issues and ptcd (post-traumatic console disorder), and at least a dozen of potentially positive scenarios that don't end in disappointment, false promises and inevitable betrayal buttsecs. It's like facing a virtual Gamepadanamo prison torture. We weren't this bitter back in the day! Sad *shakes fist*
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Hfric




Posts: 12017

PostPosted: Sun, 7th Jun 2015 18:37    Post subject:
Pl@tinum wrote:
Hfric wrote:
and then .... android and IOs .... Laughing so much BS

Its only exclusive to PC for only one thing : Patches on PC are free then , 3.000$ or more on Consoles per patch

PCs became a test platform , if its exclusive you know why ...

@Pl@tinum
this game was designed with a GamePad in mind , if you play it with a pad ... if perfect ... its bizarre but thats how it was designed


The UI is still awful with the gamepad. It lacks basic information all around. Something simple as a mouse over could grant important information quickly, instead you have to jump through stupid button menus.

Laughing i know that pain , this game was unplayable with M&K ... but for me it was playable only with a pad ...as weird as it sounds ... then the Gui for me made sense

have to still finish it ... kinda rage quit this game, when theirs broken percentage system of aim made me miss a Alien ,6 times with a 100% chance to hit Laughing after that i was like "Meh fuck this shit" ....

Did they fix this ?


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DCB




Posts: 5410

PostPosted: Mon, 8th Jun 2015 05:22    Post subject:
Enemy Within officially added some Second Wave options (that you could only unlock with a mod in Enemy Unknown). One of new ones is to randomise the seed on reload so you get different results. I think it is literally called "Save Scummer". I'm not sure if it is possible on vanilla EU.
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DCB




Posts: 5410

PostPosted: Tue, 9th Jun 2015 05:00    Post subject:
http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first

Here's a comment about it on Reddit from the Long War mod's chief Programmer/designer Amineri (apparently too long to fit into one post here?) - https://www.reddit.com/r/Xcom/comments/391ium/xcom_2s_exciting_modding_potential_ign_first/crzqz5e
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Prandur




Posts: 2685

PostPosted: Tue, 9th Jun 2015 21:33    Post subject:
Is there an estimated release date? Because I'm hyped as fk here.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 9th Jun 2015 21:54    Post subject:
"Fans are indeed looking forward for the release of XCOM 2 after the success of its prequel. The game will be made available for PCs in November."
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 10th Jun 2015 01:01    Post subject:
Prandur wrote:
Is there an estimated release date? Because I'm hyped as fk here.


November 2015, like you can see at the end of the trailer?!


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Prandur




Posts: 2685

PostPosted: Wed, 10th Jun 2015 09:43    Post subject:
Haven't watched the trailer - thanks for the info.
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 12th Jun 2015 22:01    Post subject:


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 12th Jun 2015 22:13    Post subject:
Oh cool, so stealth will be a big part of it. Sounds interesting.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 12th Jun 2015 22:17    Post subject:
This game is very welcome and very surprising Very Happy
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r3dshift




Posts: 2820

PostPosted: Fri, 12th Jun 2015 22:32    Post subject:
Yeah, one of the very few games I'm actually interested in this year.


Frant wrote:
Shitass games are ruining piracy.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 12th Jun 2015 22:38    Post subject:
It sounds awesome so far, especially the stealth aspect and the combo actions of the ranger class. Hopefully some real gameplay videos will be shown soon too


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 12th Jun 2015 22:56    Post subject:
Phantom Reaper Ranger sounds badass.
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zibztrollingme




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Location: RAR - Racist Against Russia. Apparently.
PostPosted: Fri, 12th Jun 2015 22:59    Post subject:
This makes me wanna play Xenonauts.
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 12th Jun 2015 23:06    Post subject:
The alien occupation of Earth works well with the idea of controlling a small resistance unit.

Some scenarios in XCOM felt odd, because I had men, guns and still could only use a single team to for example save a city, or attack a friggen alien battleship...
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 12th Jun 2015 23:46    Post subject:
zibztrollingme wrote:
This makes me wanna play Xenonauts.


Xenonauts makes me wanna play the original.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 13th Jun 2015 00:06    Post subject:
m3th0d2008 wrote:
zibztrollingme wrote:
This makes me wanna play Xenonauts.


Xenonauts makes me wanna play the original.


Haha, indeed
Not that its bad... you just want the original xD


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DCB




Posts: 5410

PostPosted: Sat, 13th Jun 2015 05:19    Post subject:
EternalBlueScreen wrote:
Some scenarios in XCOM felt odd, because I had men, guns and still could only use a single team to for example save a city, or attack a friggen alien battleship...

Yeah, one of the most artificial limitations of EU was the fact that you could only ever deploy a single team of 6 soldiers at a time, when you could theoretically have up to 100 soldiers on staff. You could have a fleet of interceptors spread across the world, a swarm of satellites encircling the globe, but apparently you could only afford a single troop carrier? I get the gameplay reasoning behind it, to force a hard decision when being confronted with a handful of simultaneous events, being forced to resolve a single mission at the expense of the others and juggling the resulting panic, but it just felt so contrived. I hope they don't do anything like that again this time around.
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