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Posted: Tue, 2nd Jun 2015 12:02 Post subject: |
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I just don't have the motivation to play through the same story again.
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Posted: Tue, 2nd Jun 2015 12:08 Post subject: |
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| Spaceghost1 wrote: | | I just don't have the motivation to play through the same story again. |
For a future replay in a year or two then . 
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Posted: Tue, 2nd Jun 2015 13:04 Post subject: |
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The linear / low playability story of XCOM for me was why I only played it once. I had absolutely zero interest in the expansion, as I want humans vs aliens, not humans versus humans.
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Posted: Tue, 2nd Jun 2015 13:44 Post subject: |
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| EternalBlueScreen wrote: | | The linear / low playability story of XCOM for me was why I only played it once. I had absolutely zero interest in the expansion, as I want humans vs aliens, not humans versus humans. |
It adds new aliens too. But yeah Exalt was the worst thing about it. There's even a mod to remove their missions from the game.
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Posted: Tue, 2nd Jun 2015 16:32 Post subject: |
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| randir14 wrote: | | EternalBlueScreen wrote: | | The linear / low playability story of XCOM for me was why I only played it once. I had absolutely zero interest in the expansion, as I want humans vs aliens, not humans versus humans. |
It adds new aliens too. But yeah Exalt was the worst thing about it. There's even a mod to remove their missions from the game. |
EXALT seemed like a relatively small part of it to me. I have dealt with them pretty early in the game.
Otherwise Enemy Within adds quite a lot in tweaks and features to the base game. It did take me about a year since I last played Enemy Unknown before I considered playing the expansion though.
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Posted: Tue, 2nd Jun 2015 16:47 Post subject: |
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XCOM is one of the only games I've actually played to the end in the past few years and now a sequel out of nowhere coming in a few months? Fucking hot damn can't wait!
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Posted: Tue, 2nd Jun 2015 16:49 Post subject: |
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<Troopers could use more personalities, like jagged 1/2 mercs pros and cons, not just class abilities
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Posted: Tue, 2nd Jun 2015 17:45 Post subject: |
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| m3th0d2008 wrote: | | I hope Solomon goes all out this time in the gameplay department and takes alot from the LongWar guys. |
He's tweeted about playing the mod so I bet he will take some inspiration from it.
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Posted: Tue, 2nd Jun 2015 17:47 Post subject: |
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| randir14 wrote: | | m3th0d2008 wrote: | | I hope Solomon goes all out this time in the gameplay department and takes alot from the LongWar guys. |
He's tweeted about playing the mod so I bet he will take some inspiration from it. |
Yeah, I'm aware that he plays/played it. He tweeted very often about it.
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Posted: Tue, 2nd Jun 2015 18:00 Post subject: |
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Posted: Wed, 3rd Jun 2015 02:05 Post subject: |
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Some new info in this article.:
http://me.ign.com/en/xcom-2/107028/preview/xcom-2-welcoming-our-new-alien-overlords-ign-first
- 5 classes (sharpshooter, ranger, grenadier, specialist). The fifth is a secret that will be revealed later
- Ability to stop enemies from running to cover when they spot you
- More environmental destruction. Fires spreading, acid burning through stuff, exploding barrels
- Don't necessarily need to kill every enemy on the map in order to complete the mission
- No set evac points, you can call for extraction almost anywhere
- Alien enemies will be much more powerful right from the beginning and will require a lot of teamwork to kill, for example Sectoids are now 7 feet tall and have immediate access to psionic powers. Human Advent soldiers on the other hand are more on equal footing with XCOM.
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Posted: Wed, 3rd Jun 2015 05:42 Post subject: |
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I would think the 5th class is probably some sort of psionic.
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VonMisk
Posts: 9488
Location: Hatredland
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Posted: Wed, 3rd Jun 2015 08:21 Post subject: |
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Posted: Wed, 3rd Jun 2015 09:06 Post subject: |
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1 and 2 are still amazing.
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Posted: Fri, 5th Jun 2015 04:06 Post subject: |
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Posted: Fri, 5th Jun 2015 05:04 Post subject: |
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That's awesome news and will make a big improvement from xcom1.. Now if only they had as a new game option "time unit mode" "derp mode"
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Posted: Sat, 6th Jun 2015 01:14 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 00:47; edited 1 time in total
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Posted: Sat, 6th Jun 2015 01:25 Post subject: |
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| Quote: | | As for the chances of XCOM 2 making its way to Xbox One and PlayStation 4 at some point in the future, Solomon wouldn’t rule it out, but it won’t happen any time soon. “We're certainly not opposed to that, but I can assure that's something we're not even discussing yet,” he said. He added that the PS4 and Xbox One would likely be technically capable of running XCOM 2, but developing all of these features for multiple platforms simultaneously would be impossible for Firaxis to do. |
Pretty much what everyone has been suspecting - console versions will probably be released later.
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Posted: Sat, 6th Jun 2015 01:30 Post subject: |
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I don't even care as long as Solomon can do his thing unhindered with the PC version this time around.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Sat, 6th Jun 2015 01:49 Post subject: |
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Xcom UI is terrible on PC. I'm glad that will get fixed on Xcom 2.
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Posted: Sat, 6th Jun 2015 02:17 Post subject: |
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They already showed a horrible UI in one of the screenshots. I doubt they'll change it.
It'll be like Diablo 3. Totally not impacted by consoles.
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Posted: Sat, 6th Jun 2015 11:41 Post subject: |
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| djaoni wrote: | They already showed a horrible UI in one of the screenshots. I doubt they'll change it.
It'll be like Diablo 3. Totally not impacted by consoles. |
| Quote: | | The most obvious change resulting from those conversations is how the team is optimizing the interface to be mouse-and-keyboard friendly, moving UI elements and grouping them logically so that buttons we’re likely to press one after the other aren’t placed on opposite sides of the screen. “It will certainly be recognizable, but there isn't one UI widget that's the same,” said Solomon. We’ll also see more tactical information (such as detailed explanations of why your chance to hit is increased or decreased) displayed on the tactical interface, since Firaxis can now count on players sitting closer to their PC monitors and being able to read smaller text. And though Firaxis plans to add it in the future, the current plan is to launch without gamepad support. |
Well let's hope their not talking bullshit, but yes, it's still underwhelming on that screenshot, although already better than Xcom1.
Spoiler: | |
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Posted: Sat, 6th Jun 2015 12:25 Post subject: |
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It's really a fucking great idea, innit? First, we release a so called PC Master Race Edition. Everyone will be praising us and all, you know. Gullible idiots. I mean, you say a few words here and there, "pc gaming rules" "pc gaming all the way" "we'll do this and that and that only available on PCs" and voila you are golden. They won't even realize they will be doing us a favor testing the game and reporting bugs. Can you imagine that? These morons will be paying to participate in a beta test. Ahaha. And then,only then we are going to release a polished console version and probably a special PC edition to make them shut up and not raise a shitstorm.. Sounds great, eh? |

1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 6th Jun 2015 14:05 Post subject: |
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and then .... android and IOs .... so much BS
Its only exclusive to PC for only one thing : Patches on PC are free then , 3.000$ or more on Consoles per patch
PCs became a test platform , if its exclusive you know why ...
@Pl@tinum
this game was designed with a GamePad in mind , if you play it with a pad ... if perfect ... its bizarre but thats how it was designed
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