Dark Souls 2
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KamamuraCZ




Posts: 408

PostPosted: Wed, 15th Apr 2015 11:46    Post subject:
That's sad, man. We will all end up like that, if we don't kick the bucket first.

Anyway, I have just arrived to the Tower of Brume, and it's a spectacular level, especially those chains between towers you have to walk across. Those who gave up early missed a lot!
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apcarr




Posts: 438
Location: England
PostPosted: Thu, 16th Apr 2015 16:19    Post subject:
Every time you go to Majula kill the pigs until their spawn runs out..see what happens! (sotfs only)
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madness




Posts: 13319

PostPosted: Fri, 17th Apr 2015 13:06    Post subject:
Update coming to fix durability bug among other things

http://info.darksouls.jp/other/pc/information_detail/2015-04-16-01.html

in japanese

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tonizito
VIP Member



Posts: 51402
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 17th Apr 2015 13:14    Post subject:
madness wrote:
Update coming to fix durability bug among other things

http://info.darksouls.jp/other/pc/information_detail/2015-04-16-01.html

in japanese

Was the durability bug present in the original (PC version only of course) ever fixed?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Fri, 17th Apr 2015 13:18    Post subject:
What do you mean? The bug is the same across all versions that run at 60fps. And it was never fixed.
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tonizito
VIP Member



Posts: 51402
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 17th Apr 2015 13:22    Post subject:
dsergei wrote:
What do you mean? The bug is the same across all versions that run at 60fps. And it was never fixed.
I meant for the original DS2, which obviously only ran @60fps on the PC version.

So they'll only bother fixing it now because it's also present on the derpsole version... Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 17th Apr 2015 13:22    Post subject:
toni: nope


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Sometimes i just want to see NFOHUMP burn \o/
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madness




Posts: 13319

PostPosted: Fri, 17th Apr 2015 13:22    Post subject:
tonizito wrote:

So they'll only bother fixing it now because it's also present on the derpsole version... Reaction


Yes
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guvna




Posts: 814

PostPosted: Fri, 17th Apr 2015 15:35    Post subject:
madness wrote:
Update coming to fix durability bug among other things

http://info.darksouls.jp/other/pc/information_detail/2015-04-16-01.html

in japanese


Thank god. Low durability weapons are almost useless with that bug, especially in sotfs with more frequent enemies.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 17th Apr 2015 16:53    Post subject:
tonizito wrote:
So they'll only bother fixing it now because it's also present on the derpsole version... Reaction
yes but not necessary. in ds1 they left the console version unpatched for months even after the pc release, and some of the changes were huge.. so not sure what to say..
1 thing for sure tho.. bad coding is bad coding


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paxsali
Banned



Posts: 18352

PostPosted: Fri, 17th Apr 2015 20:38    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:48; edited 1 time in total
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W123




Posts: 2502
Location: USA
PostPosted: Sat, 18th Apr 2015 20:49    Post subject:
Have scholar of the first sin DX 11 edition, are the other DLCs not included in this version? Every time i tried to get in it said CLOSED. gorgeous view of paywall ahead
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lolozaur




Posts: 26310

PostPosted: Sat, 18th Apr 2015 20:51    Post subject:
you need to find the keys
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Janz




Posts: 14000

PostPosted: Mon, 4th May 2015 17:28    Post subject:
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apcarr




Posts: 438
Location: England
PostPosted: Thu, 7th May 2015 14:27    Post subject:
311.2mb update today anyone know what it is?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 7th May 2015 14:29    Post subject:
apcarr wrote:
311.2mb update today anyone know what it is?

might be the durability fix Wink
312MB is for SX9 or SX11 version
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Thu, 7th May 2015 14:29    Post subject:
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apcarr




Posts: 438
Location: England
PostPosted: Thu, 7th May 2015 14:38    Post subject:
nice,about bloody time aswell!
sotfs now calibration 2.02
version 1.02
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Thu, 7th May 2015 14:42    Post subject:
prudislav wrote:

312MB is for SX9 or SX11 version


312MB for dx11
8MB for dx9 Cool Face
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 7th May 2015 14:42    Post subject:
Cool!


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7thunders




Posts: 1480

PostPosted: Tue, 2nd Jun 2015 16:48    Post subject:
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Tue, 2nd Jun 2015 16:53    Post subject:
First the bloodborne expansion and now this! Very Happy
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fable2




Posts: 6054

PostPosted: Tue, 2nd Jun 2015 16:55    Post subject:
Hope it's true!
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DV2




Posts: 5234

PostPosted: Tue, 2nd Jun 2015 16:56    Post subject:
Remove the "Health's Max reduction" penalty and i'll be happy...


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paxsali
Banned



Posts: 18352

PostPosted: Tue, 2nd Jun 2015 16:58    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:45; edited 1 time in total
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madness




Posts: 13319

PostPosted: Tue, 2nd Jun 2015 16:59    Post subject:
Yes pls!
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fable2




Posts: 6054

PostPosted: Tue, 2nd Jun 2015 17:00    Post subject:
DV2 wrote:
Remove the "Health's Max reduction" penalty and i'll be happy...


So u can keep retrying and grinding without consequence?

Sure they can remove it, but they must add some sort of punishment for the mindless "You died= restart ftw"

Maybe make bonfires more scarce or something, and to remove the ones right before bosses.
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Stormwolf




Posts: 23692
Location: Norway
PostPosted: Tue, 2nd Jun 2015 17:00    Post subject:
Create more interesting bosses for the third game and I*LL be happy! Hope we won't have to wait until 2017
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Stormwolf




Posts: 23692
Location: Norway
PostPosted: Tue, 2nd Jun 2015 17:03    Post subject:
fable2 wrote:
DV2 wrote:
Remove the "Health's Max reduction" penalty and i'll be happy...


So u can keep retrying and grinding without consequence?

Sure they can remove it, but they must add some sort of punishment for the mindless "You died= restart ftw"

Maybe make bonfires more scarce or something, and to remove the ones right before bosses.


Don't need more punishment than having to run for 5 minutes and easily risking all your saved souls. Reduction in hp was stupid, and too punishing, especially for newcomers and those who's struggling.
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fable2




Posts: 6054

PostPosted: Tue, 2nd Jun 2015 17:07    Post subject:
Losing souls isn't too much of a problem ins DS2 imo. u could just run past enemies and grab the lost souls then either try and get through the part where u died before.....or use a homeward bone and spend them.

I think bloodborne has an interesting method in that regard, which is that your "souls" were in possession of the enemy that killed u and that u have to defeat him to reclaim your souls.
it didn't apply to bosses though, the souls dont get sucked by bosses.
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