Pillars of Eternity by Obisidan
Page 93 of 114 Goto page Previous  1, 2, 3 ... 92, 93, 94 ... 112, 113, 114  Next
The_Leaf




Posts: 1542
Location: Italy
PostPosted: Wed, 8th Apr 2015 00:14    Post subject:
Sauronich wrote:
If you have equipped multiple items that affect the same stat, only the one with the biggest bonus counts, in your case the +2 int robe/helmet.


Good to know I never played the old school IE games (well, I played Icewind Dale 2, but I never finished it), it would've been good of them to at least mention this in the in-game tutorial scrolls, seems like quite an important thing...
Back to top
Steelone




Posts: 1524

PostPosted: Wed, 8th Apr 2015 00:15    Post subject:
The_Leaf wrote:
Sauronich wrote:
If you have equipped multiple items that affect the same stat, only the one with the biggest bonus counts, in your case the +2 int robe/helmet.


Good to know I never played the old school IE games (well, I played Icewind Dale 2, but I never finished it), it would've been good of them to at least mention this in the in-game tutorial scrolls, seems like quite an important thing...


It is mentioned on loading screens quite often, not sure about tutorials.
Back to top
The_Leaf




Posts: 1542
Location: Italy
PostPosted: Wed, 8th Apr 2015 00:18    Post subject:
Steelone wrote:
The_Leaf wrote:
Sauronich wrote:
If you have equipped multiple items that affect the same stat, only the one with the biggest bonus counts, in your case the +2 int robe/helmet.


Good to know I never played the old school IE games (well, I played Icewind Dale 2, but I never finished it), it would've been good of them to at least mention this in the in-game tutorial scrolls, seems like quite an important thing...


It is mentioned on loading screens quite often, not sure about tutorials.


I guess the tips are chosen randomly, I've never seen that one. Tho I'm playing on an SSD, some flash by too quickly to read them...
Back to top
dodger2020




Posts: 3537

PostPosted: Wed, 8th Apr 2015 02:30    Post subject:
Steelone wrote:
The_Leaf wrote:
Sauronich wrote:
If you have equipped multiple items that affect the same stat, only the one with the biggest bonus counts, in your case the +2 int robe/helmet.


Good to know I never played the old school IE games (well, I played Icewind Dale 2, but I never finished it), it would've been good of them to at least mention this in the in-game tutorial scrolls, seems like quite an important thing...


It is mentioned on loading screens quite often, not sure about tutorials.



Not to mention that it will show in the character/inventory screens. All but one with the highest will show "suppressed" and will be greyed out
Back to top
Hfric




Posts: 12017

PostPosted: Wed, 8th Apr 2015 03:05    Post subject:
so... what do those patches really change in this game ?... then the BS they wrote ...

some SJW agenda ... i mean the 1.03 hotfix


Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 03:07    Post subject:
The latest hotfix was to fix an issue with some doors not being able to be opened.
Back to top
dodger2020




Posts: 3537

PostPosted: Wed, 8th Apr 2015 04:22    Post subject:
lol. the GoG patcher to 1.03 (hotixes rolled into the patch already) is only 81mb. Smile
Back to top
Rifleman




Posts: 1401

PostPosted: Wed, 8th Apr 2015 07:52    Post subject:
Sauronich wrote:
If you have equipped multiple items that affect the same stat, only the one with the biggest bonus counts, in your case the +2 int robe/helmet.

WTB Ring +10 Wink
Thanks for the explanation. Combo:Rest Buff + Item worked out pretty well.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 08:42    Post subject:
Apparently if you are level 3 when you loot the chest on the top floor of the Black Hound inn, you can get a ring (or amulet?) with +2 to all stats.

Also, while the hand/ring/neck/boot slots don't stack with each other, I think weapons stats maybe stack with them? Probably need to mess around with the crafting system and see.
Back to top
JackQ
Non-expret in Derps lagunge



Posts: 14185
Location: Kibbutznik, Israel
PostPosted: Wed, 8th Apr 2015 08:51    Post subject:
Back to top
Kanint




Posts: 2356

PostPosted: Wed, 8th Apr 2015 08:56    Post subject:
I believe that weapon and shields are exempt from the rule and stats on them will stack with everything else. This seems to be so you have more choices when playing with Deflection or Accuracy bonuses.
(Imagine if the Deflection from One-handers + shield + rings just didn't stack)
Back to top
Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 8th Apr 2015 08:57    Post subject:
Dumb article.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 09:24    Post subject:
Kanint wrote:
I believe that weapon and shields are exempt from the rule and stats on them will stack with everything else.

Yeah I was reasonably certain that was the case, but didn't want to say outright without checking the game first. If it is, that should solve The_Leaf's problem. Buy a cheap shield or weapon, toss it in the offhand, go into the crafting window and add the appropriate stat bonus needed for the conversation check. You can add +1 or +2 bonuses via crafting, with accessories, resting bonus, and food, that should be enough to reach the desired amount.
Back to top
Rifleman




Posts: 1401

PostPosted: Wed, 8th Apr 2015 09:34    Post subject:
DCB wrote:
Apparently if you are level 3 when you loot the chest on the top floor of the Black Hound inn, you can get a ring (or amulet?) with +2 to all stats. [...]

Damn! Worth checking.
On my playthrough game gives me tons of sword and armors, but rings are really rare from drop/chests.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
Kanint




Posts: 2356

PostPosted: Wed, 8th Apr 2015 09:56    Post subject:
DCB wrote:
Kanint wrote:
I believe that weapon and shields are exempt from the rule and stats on them will stack with everything else.

Yeah I was reasonably certain that was the case, but didn't want to say outright without checking the game first. If it is, that should solve The_Leaf's problem. Buy a cheap shield or weapon, toss it in the offhand, go into the crafting window and add the appropriate stat bonus needed for the conversation check. You can add +1 or +2 bonuses via crafting, with accessories, resting bonus, and food, that should be enough to reach the desired amount.

I don't think we can add those types of stats to weapons and shields tho.
From what I remember, shields can only be increased in quality while weapons can only be enchanted to add: quality/accuracy/damage, + elemental damage, +slaying against a specific type of enemy.

Unless we're given additional enchanting options later in the game, I don't think it's possible to enchant our weapon slots to stack stats.
It might be different if we find uniques that are already enchanted to give stats, but that's a different scenario. (And I don't really know of any)

So, we can stack stats related to fighting (mostly accuracy and deflection), but not "base" stats.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 10:25    Post subject:
Hrm, maybe it is only armour then? There is definitely at least one that you can add stats to. I'll have to load up the game and look.
Back to top
Steelone




Posts: 1524

PostPosted: Wed, 8th Apr 2015 10:27    Post subject:
DCB wrote:
Hrm, maybe it is only armour then? There is definitely at least one that you can add stats to. I'll have to load up the game and look.


Ring of protection (+5 to all defensive stats) and cloak of protection (also +5 to all), don't stack for me.

Not really tried much with weapon stat stacking.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 10:30    Post subject:
Yeah the ring/glove/neck/boot slots all share a common pool, so only the highest value of a single stat amongst those is used.
Back to top
Kanint




Posts: 2356

PostPosted: Wed, 8th Apr 2015 10:41    Post subject:
DCB wrote:
Hrm, maybe it is only armour then? There is definitely at least one that you can add stats to. I'll have to load up the game and look.

You can add stats to armors, yeah. I've seen +1 and +2. Sadly, since it's armor it doesn't stack with the rest.
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 8th Apr 2015 11:32    Post subject:
What weapons are worth enchanting?


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Wed, 8th Apr 2015 11:34    Post subject:
Mostly the ones that have unique enchantments that you cannot craft.
Back to top
Steelone




Posts: 1524

PostPosted: Wed, 8th Apr 2015 12:23    Post subject:
Prioritise quality upgrades on unique weapons/armour. Quite a lot of really nice uniques are only base quality.
Back to top
DCB




Posts: 5410

PostPosted: Wed, 8th Apr 2015 15:07    Post subject:
Heh, this post from over at RPG Codex more or less sums up my thoughts on the game's narrative, albeit with a dash of hyperbole, as is the Codex's want:

Don't read if you haven't finished the game!

 Spoiler:
 
Back to top
ZezoS




Posts: 1937

PostPosted: Wed, 8th Apr 2015 21:00    Post subject:
Even tho i don't like these "indie-ish" games, and didn't like the last Divinity, Wasteland 2 and this game really push the quality on these kickstarter games.
Back to top
Radicalus




Posts: 6423

PostPosted: Wed, 8th Apr 2015 21:10    Post subject:
This is not some Kickstarter-based shit studio we are talking about. Imho, Obsidian made some of the best RPGs of the past 10 years, they have the know-how. And they completely delivered, whilst most kickstarted shits are just that: shit.
Back to top
Steelone




Posts: 1524

PostPosted: Wed, 8th Apr 2015 22:11    Post subject:
Even if every future KS project is either a con or fails to deliver, the games we've got from KS have made it worth it.
Back to top
Radicalus




Posts: 6423

PostPosted: Wed, 8th Apr 2015 22:15    Post subject:
Steelone wrote:
Even if every future KS project is either a con or fails to deliver, the games we've got from KS have made it worth it.


I agree with that.
Back to top
Aquma




Posts: 2805

PostPosted: Wed, 8th Apr 2015 22:41    Post subject:
Not to mention the fact, that if PoE didn't happen Obsidian quite probably wouldn't exist anymore now. We also got them to make an original IP as a bonus. AND we got a fantastic game out of it. Things really can't get much better than that. Well, they could, if there were any expansions or sequels planned and if the game was successful and sold well...

Wait... Very Happy
Back to top
Radicalus




Posts: 6423

PostPosted: Wed, 8th Apr 2015 22:49    Post subject:
Aquma wrote:
Not to mention the fact, that if PoE didn't happen Obsidian quite probably wouldn't exist anymore now. We also got them to make an original IP as a bonus. AND we got a fantastic game out of it. Things really can't get much better than that. Well, they could, if there were any expansions or sequels planned and if the game was successful and sold well...

Wait... Very Happy


I'm very happy for these things as well. One of the top games I have played in recent memory.

But the reason for their success, is that they managed the project well. Kickstarter proved one thing beyond doubt: gaming can work without publishers and middle-men, it can't work without good producers and managers.
Back to top
EternalBlueScreen




Posts: 4314

PostPosted: Wed, 8th Apr 2015 22:53    Post subject:
I loved the gameplay in this!

I played intensely for a few days. Looking forward to Pillars 2.

My main issue (and it isn't even a huge deal):

Loading between zones, big ones and small ones. Like entering a zone, to enter a building to enter floor 2. Talk to NPC. Leave floor 2. Leave building. Leave zone. That's a tons of loading just for a small task of talking to an NPC.

In some cases they offer you to port from the outer door to the floor you want, which is smart, but it isn't utilized enough and it could have been designed even smarter once the game knew you had explored the entirety of the building interior.
Back to top
Page 93 of 114 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 92, 93, 94 ... 112, 113, 114  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group