[XBONE] Quantum Break
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Sat, 9th Aug 2014 23:36    Post subject:
I honestly believe this will be on PC sooner or later.

When it comes out for the 'bone, if it's a commercial success, they might be inclined to port it over to PC to give PC gamers a taste of the first part of the trilogy, while keeping sequels platform exclusive(similar to Gears of War).

When it comes out, if it underperforms, they might be inclined to make a quick port to make a few more bucks, apparently those are quite cheap to produce.

I see no reason why the Master Chef Collection won't be out for PC as well.

It's previous games excluding Reach and ODST, two of which were released on PC, if they release the collection for PC around E3 2015 and hype up Halo 5 as a %100 exclusive, they might sell a few consoles to people interested in continuing one of the most overrated stories in gaming. Troll Face


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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headshot
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PostPosted: Sun, 10th Aug 2014 05:26    Post subject:
sabin1981 wrote:
headshot wrote:
sabin1981 wrote:


Don't worry, it'll come to PC just like Ryse, LocoCycle, Ori and the Blind Forest and Dead Rising 3 Cool Face


Im not a PC gamer. You know I have an AGP graphics card right? Laughing




Haha that gif is funny.


May the NFOrce be with you always.
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Hfric




Posts: 12017

PostPosted: Sun, 10th Aug 2014 18:52    Post subject:
@headshot on what GPU are you on? Ge-force 2/ Ge-force FX 5200 / GF 6600 GT or Riva TNT ?


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headshot
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PostPosted: Sun, 10th Aug 2014 21:46    Post subject:
Hfric wrote:
@headshot on what GPU are you on? Ge-force 2/ Ge-force FX 5200 / GF 6600 GT or Riva TNT ?


lol up until 2 weeks ago I was running onboard video with my awesome MSI K8MM3-V motherboard lol.

So 2 weeks ago I bought a BFG Tech 256MB GeForce 6800GT.


May the NFOrce be with you always.
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cyclonefr




Posts: 7013

PostPosted: Sun, 10th Aug 2014 22:27    Post subject:
Awesome, I had a 6800 gt agp back then, it rocked.

But had to spend like 430€ for it so I returned it cuz I was broke Laughing

That's when I later understood that a 400$ ps4 was much cheaper than a High end GPU Cool Face

/in before "you are an idiot, you don't need to spend 430€ on a GPU to play games properly" Very Happy
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The_Zeel




Posts: 14922

PostPosted: Sun, 10th Aug 2014 22:53    Post subject:
Hfric wrote:
@headshot on what GPU are you on? Ge-force 2/ Ge-force FX 5200 / GF 6600 GT or Riva TNT ?


probably voodoo banshee, from a time when agp was kewl.
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headshot
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PostPosted: Sun, 10th Aug 2014 23:07    Post subject:
Haha my first video card was an Orchid Righteous 3DFX I think probably PCI though.

Wow this thread went off topic lol.


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cyclonefr




Posts: 7013

PostPosted: Sun, 10th Aug 2014 23:18    Post subject:
Not really, XBONE is obviously performing on a Voodoo 1 since it can't handle high resolutions Cool Face


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JiGSaW
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PostPosted: Tue, 12th Aug 2014 15:00    Post subject:
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Breezer_




Posts: 10799
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PostPosted: Tue, 12th Aug 2014 17:06    Post subject:
Ok, that looks very nice (visually sounds and looks absolutely stunning aswell)... If only those traitor asshole Remedy guys would have made this on PC... :/
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Werelds
Special Little Man



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PostPosted: Tue, 12th Aug 2014 18:01    Post subject:
Stunning, Breezer? Really? :S

It's a blurry <=720p upscaled mess.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 12th Aug 2014 18:10    Post subject:
Breezer_ wrote:
Ok, that looks very nice (visually sounds and looks absolutely stunning aswell)... If only those traitor asshole Remedy guys would have made this on PC... :/


Well Alan Wake was supposed to be a PC exclusive as well, but in the end it saw a PC release (took 2 years, but better than never)
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KillerCrocker




Posts: 20503

PostPosted: Tue, 12th Aug 2014 20:59    Post subject:
Graphics are very good but I am not as impressed as I was with Alan Wake (which I think still looks and plays phenomenal)


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Horrordee
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PostPosted: Wed, 13th Aug 2014 00:49    Post subject:
Hated Alan Wake - that video does look like fun.

Shame I don't have an X1 and thus will never play it Smile


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BLaM!
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PostPosted: Wed, 13th Aug 2014 23:38    Post subject:
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headshot
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PostPosted: Fri, 24th Oct 2014 17:08    Post subject:


May the NFOrce be with you always.
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sabin1981
Mostly Cursed



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PostPosted: Fri, 24th Oct 2014 17:14    Post subject:
@headshot

"It's Jack! He's running through time, shoot the bastard!"

I just can't stop seeing how very Max Payne all this looks Very Happy It does look really good though, I'll wait for the inevitable PC release.
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headshot
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PostPosted: Fri, 24th Oct 2014 17:51    Post subject:
Unfortunately it will never see the light of day on PS4 so I look forward to playing it whenever I get an Xbox One Very Happy


May the NFOrce be with you always.
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BOOMDOOM




Posts: 544

PostPosted: Fri, 24th Oct 2014 18:45    Post subject:
headshot wrote:
Unfortunately it will never see the light of day on PS4 so I look forward to playing it whenever I get an Xbox One Very Happy


Will get one if it's get hacked. Or in 5 years with all the exclusives for a good price.
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BLaM!
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PostPosted: Sat, 25th Oct 2014 00:14    Post subject:
looking forward to this one..
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consolitis
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PostPosted: Thu, 2nd Apr 2015 18:37    Post subject:
Delayed to 2016. http://remedygames.com/quantum-break-set-to-launch-in-2016/

No surprise.


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headshot
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PostPosted: Thu, 2nd Apr 2015 19:29    Post subject:
Dammit. They need to sort out the Xbox One exclusives. Mine is gathering dust lol.


May the NFOrce be with you always.
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Hfric




Posts: 12017

PostPosted: Mon, 6th Apr 2015 21:40    Post subject:
consolitis wrote:
Delayed to 2016. http://remedygames.com/quantum-break-set-to-launch-in-2016/

No surprise.

BS after BS they should said the real thought about the delay , this game is 60% made of FMV and Motion Capture ... and Microsoft game division was on a brink of bankruptcy ... they had to close TWO STUDIOS : one was the Motion Capture guys the other Microsoft Movie division

http://thenextweb.com/microsoft/2014/07/18/microsoft-closing-xbox-entertainment-studios/
http://www.forbes.com/sites/erikkain/2014/07/17/microsoft-is-shutting-down-xbox-entertainment-studios/
http://www.engadget.com/2014/07/17/microsoft-closing-xbox-entertainment-studios/

this pushed this game into 2016 ... in a 2015 interview their said, the game was ready but not the TV series FMV part of it that was the 60% of this game ...


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Hfric




Posts: 12017

PostPosted: Mon, 6th Apr 2015 21:44    Post subject:
Code:
Now, in an interview Edge Online, Remedy Entertainment CEO Matias Myllyrinne has offered new info about the highly-anticipated game (and show), teasing that the studio intends to improve the interactive entertainment “artform” by blending games and live-action TV episodes into a seamless (and subsequently more immersive) experience.

For months, it’s been unclear exactly how Remedy intended to release the Quantum Break episodes – recently clarifying that the live-action component will actually be included on the game disc (not downloaded or streamed separately), unlocked as the story progresses. However, according to head of franchise development at the studio, Oskari Hakkinen, gamers can choose when to view the live-action TV segments – and no one will be forced to sit through an episode prior to resuming gameplay:

“You’ll unlock the live-action episode at the end of the [gameplay] episode, but you can choose when you jump into that. The best experience would be to play the game, watch the live action, then play the game some more, but if you’ve chosen to dedicate your two-hour slot to gaming and you don’t want to watch live action straight away, you can continue on with the game and pick up on the live action from your iPad or phone at a later date.”

Quantum Break Live Action Show

When it comes to how the game will actually play, we still don’t have many specifics – not to mention how the choices made in the game can affect the larger narrative – but the developers remain confident in their plan. Hakkinen even promised that, growing from their experiences with story in Alan Wake and action gameplay in Max Payne 3, Quantum Break is “not only a Remedy game,” it’s “the ultimate Remedy game.”

Summing up what it means for a game to be the “ultimate” Remedy experience, Myllyrinne claims that the key is, first, to deliver enjoyable gameplay encounters, so that, second, players are drawn into a quality story:

“We want to put out an awesome action game with a very strong story told in a new way. At its heart, the gameplay needs to be good — how the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover? If you don’t have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a ‘Remedy pedigree’ — the standard that we need to hit. That will happen.”

So how exactly do you marry innovative gameplay with a quality story? For Remedy, a big part of the Quantum Break project rests in making significant choices – and watching them play out in both the live-action and gameplay components. In the interview, Myllyrinne offers a clear example of how the studio is tuning the synergy between interactive and traditional storytelling:

“At the end of the episode, you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment. Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are. [In other games], when I make a choice, I don’t necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it’s good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging.”


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Hfric




Posts: 12017

PostPosted: Mon, 6th Apr 2015 21:48    Post subject:
IF their would drop the TV show that you unlock after each level this game would be shipped in SEPTEMBER ... now after the closure of Xbox Movie studios we get this in 2016ìsh ... if they will film those TV episodes


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streetunder




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PostPosted: Wed, 8th Apr 2015 05:01    Post subject:
headshot wrote:
Dammit. They need to sort out the Xbox One exclusives. Mine is gathering dust lol.


Confused

Ori and The Blind Forest

D4 Dark Dreams Dont Die

Forza Horizon 2

Master Chief Collection

Forza presents Fast & Furious

Ryse

Forza 5

Dead Rising 3

Killer Instinct

Sunset Overdrive

Titanfall

Project Spark

Scream Ride

Max the curse of the Brotherhood

Coming soon this year

State of Decay Year One Edition

Halo 5

Tomb Raider 2

Fable Legends

Forza 6

2016

Quantum Break

Phantom Dust

Gears of War 4

Crackdown

Scalebound

Maybe some surprises at this year´s E3
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deelix
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PostPosted: Wed, 8th Apr 2015 10:59    Post subject:
What kind of dope are you smoking streetunder?
Almost half of those games are on xbox 360 too, ori is on all platforms, and ryse, max, SoD and DR3 came out to PC too.
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headshot
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PostPosted: Wed, 8th Apr 2015 16:16    Post subject:
What Deelix said. I have most of those released exclusives already too Very Happy


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Werelds
Special Little Man



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PostPosted: Wed, 8th Apr 2015 16:20    Post subject:
Why do you guys even bother with him Laughing

He's the only one who doesn't see the bullshit around this console, as if MS bribed him or something Laughing
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BOOMDOOM




Posts: 544

PostPosted: Wed, 8th Apr 2015 17:01    Post subject:
Both consoles have bullshit exclusives. I also hate that you have to pay for PSN and it downloads with 100kbps for fucks sake. I hope Sony have something amazing for the end of the year otherwise I will sell this shit and buy a gaming PC.
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