I honestly believe this will be on PC sooner or later.
When it comes out for the 'bone, if it's a commercial success, they might be inclined to port it over to PC to give PC gamers a taste of the first part of the trilogy, while keeping sequels platform exclusive(similar to Gears of War).
When it comes out, if it underperforms, they might be inclined to make a quick port to make a few more bucks, apparently those are quite cheap to produce.
I see no reason why the Master Chef Collection won't be out for PC as well.
It's previous games excluding Reach and ODST, two of which were released on PC, if they release the collection for PC around E3 2015 and hype up Halo 5 as a %100 exclusive, they might sell a few consoles to people interested in continuing one of the most overrated stories in gaming.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
Ok, that looks very nice (visually sounds and looks absolutely stunning aswell)... If only those traitor asshole Remedy guys would have made this on PC... :/
Ok, that looks very nice (visually sounds and looks absolutely stunning aswell)... If only those traitor asshole Remedy guys would have made this on PC... :/
Well Alan Wake was supposed to be a PC exclusive as well, but in the end it saw a PC release (took 2 years, but better than never)
Graphics are very good but I am not as impressed as I was with Alan Wake (which I think still looks and plays phenomenal)
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
BS after BS they should said the real thought about the delay , this game is 60% made of FMV and Motion Capture ... and Microsoft game division was on a brink of bankruptcy ... they had to close TWO STUDIOS : one was the Motion Capture guys the other Microsoft Movie division
this pushed this game into 2016 ... in a 2015 interview their said, the game was ready but not the TV series FMV part of it that was the 60% of this game ...
Now, in an interview Edge Online, Remedy Entertainment CEO Matias Myllyrinne has offered new info about the highly-anticipated game (and show), teasing that the studio intends to improve the interactive entertainment “artform” by blending games and live-action TV episodes into a seamless (and subsequently more immersive) experience.
For months, it’s been unclear exactly how Remedy intended to release the Quantum Break episodes – recently clarifying that the live-action component will actually be included on the game disc (not downloaded or streamed separately), unlocked as the story progresses. However, according to head of franchise development at the studio, Oskari Hakkinen, gamers can choose when to view the live-action TV segments – and no one will be forced to sit through an episode prior to resuming gameplay:
“You’ll unlock the live-action episode at the end of the [gameplay] episode, but you can choose when you jump into that. The best experience would be to play the game, watch the live action, then play the game some more, but if you’ve chosen to dedicate your two-hour slot to gaming and you don’t want to watch live action straight away, you can continue on with the game and pick up on the live action from your iPad or phone at a later date.”
Quantum Break Live Action Show
When it comes to how the game will actually play, we still don’t have many specifics – not to mention how the choices made in the game can affect the larger narrative – but the developers remain confident in their plan. Hakkinen even promised that, growing from their experiences with story in Alan Wake and action gameplay in Max Payne 3, Quantum Break is “not only a Remedy game,” it’s “the ultimate Remedy game.”
Summing up what it means for a game to be the “ultimate” Remedy experience, Myllyrinne claims that the key is, first, to deliver enjoyable gameplay encounters, so that, second, players are drawn into a quality story:
“We want to put out an awesome action game with a very strong story told in a new way. At its heart, the gameplay needs to be good — how the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover? If you don’t have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a ‘Remedy pedigree’ — the standard that we need to hit. That will happen.”
So how exactly do you marry innovative gameplay with a quality story? For Remedy, a big part of the Quantum Break project rests in making significant choices – and watching them play out in both the live-action and gameplay components. In the interview, Myllyrinne offers a clear example of how the studio is tuning the synergy between interactive and traditional storytelling:
“At the end of the episode, you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment. Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are. [In other games], when I make a choice, I don’t necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it’s good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging.”
IF their would drop the TV show that you unlock after each level this game would be shipped in SEPTEMBER ... now after the closure of Xbox Movie studios we get this in 2016ìsh ... if they will film those TV episodes
What kind of dope are you smoking streetunder?
Almost half of those games are on xbox 360 too, ori is on all platforms, and ryse, max, SoD and DR3 came out to PC too.
Both consoles have bullshit exclusives. I also hate that you have to pay for PSN and it downloads with 100kbps for fucks sake. I hope Sony have something amazing for the end of the year otherwise I will sell this shit and buy a gaming PC.
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