Pillars of Eternity by Obisidan
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 14:41    Post subject:
I don't have anything with the graphics. They look fine to me. Quite polished, too. I like the overall feel of the game. But again, i was never a graphic whore.
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AmpegV4




Posts: 6248

PostPosted: Tue, 31st Mar 2015 14:48    Post subject:
blackdochia wrote:
I don't have anything with the graphics. They look fine to me. Quite polished, too. I like the overall feel of the game. But again, i was never a graphic whore.


Same here, the 2.5D graphics actually surpassed my expectations. I really hope Obsidian and In-Exile with torment continue to use this style.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 15:01    Post subject:
It's like meeting old friends in new clothes. Wouldn't mind new games in the same style.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 15:05    Post subject:
Yuri wrote:

I agree with your post and get what you're saying but I have to disagree with this. Baldur's Gate 2 and Planescape didn't have any of these and
yet they are legendary.


When BG and Planescape were released I enjoyed their graphics much more than POEs now. And on a side note, I still play ADOM sometimes, so it's not like graphics is all that matters or anything Smile
Anyways, I've checked some reshade\sweetfx profiles and I'll prolly use one of them. They do make the game look more..interesting... and colorful.


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lolozaur




Posts: 26310

PostPosted: Tue, 31st Mar 2015 15:11    Post subject:
 Spoiler:
 


you dont mess with the magnificent six Cute Pom Pom's
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Tue, 31st Mar 2015 15:13    Post subject:
h0rnyfavn wrote:


When BG and Planescape were released I enjoyed their graphics much more than POEs now. And on a side note, I still play ADOM sometimes.

Anyways, I've checked some reshade\sweetfx profiles and I'll prolly use one of them. They do make the game look more..interesting... and colorful.


I enjoy PS:T's graphics much more than POE's right now - It's just because the amount of resources required to achieve the level of detail and smoothness of well-drawn and well-animated 2d with a 3d engine is well beyond their reach.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 15:13    Post subject:
@lolozaur



What classes you've got?


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Radicalus




Posts: 6423

PostPosted: Tue, 31st Mar 2015 15:18    Post subject:
lolozaur wrote:
 Spoiler:
 


you dont mess with the magnificent six Cute Pom Pom's


That was my first dragon kill as well, on hard. Wiped me quite a few times, thought I think I was level 6 at the time. Love how he can kill half your party with one crit Very Happy
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Radicalus




Posts: 6423

PostPosted: Tue, 31st Mar 2015 15:21    Post subject:
tet666 wrote:
Yuri wrote:
Radicalus wrote:

Now imagine: if they had just double this money, full voice acting, HD models, which are more varied, animated faces, etc. It would have made this already GREAT game LEGENDARY.

I agree with your post and get what you're saying but I have to disagree with this. Baldur's Gate 2 and Planescape didn't have any of these and
yet they are legendary. It's the quality of the writing, story and gameplay that matter in the end for RPG games.


That's how the younger generation always thinks if something has no modern AAA 3d gfx, full, voice acting etc it's cheap and it automatically lowers their enjoyment of it they are simply trained by today's gaming market to think that way.
I mean what would animated faces (or HD models whatever that means...) even do in a game like that you can hardly see them anyway when zoomed out Very Happy


The specific reason I took the time to flesh out what I meant by budget titles was to make sure my point doesn't get taken out of context. Thanks, tet66, for misunderstanding.
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djaoni




Posts: 8061

PostPosted: Tue, 31st Mar 2015 15:47    Post subject:
lolozaur wrote:
 Spoiler:
 


you dont mess with the magnificent six Cute Pom Pom's


Playing on easy. Tsk tsk tsk.
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lolozaur




Posts: 26310

PostPosted: Tue, 31st Mar 2015 15:53    Post subject:
tried for about 70 min on normal, killed me 4 times i think, one time he dissapeared lol, and then i was like GONNA SHIT ON YOUR FACE ON EASY FUCK YOU !!! Smug
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riptide77




Posts: 2114

PostPosted: Tue, 31st Mar 2015 17:05    Post subject:
lolozaur wrote:
tried for about 70 min on normal, killed me 4 times i think, one time he dissapeared lol, and then i was like GONNA SHIT ON YOUR FACE ON EASY FUCK YOU !!! Smug


Normal? EASY? This game must be played on HARD to do it justice, men! Hard is the normal difficulty from years gone by.


-=the wandering pillow stuffer=-
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lolozaur




Posts: 26310

PostPosted: Tue, 31st Mar 2015 17:11    Post subject:
pls game is so fucked up now, there is no point for hard Laughing ; i really wanted to finish it on easy/normal just to see the story and areas but think ill let it go since dark souls comes up and im in the mood for some action Very Happy. When its fully patched and playable (probably june-july there is no time til batman anyway Very Happy) will play it as it is intended Very Happy
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 31st Mar 2015 17:14    Post subject:
And then it came the day when i am agreeing with lolo...Hell froze over Mr. Green
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lolozaur




Posts: 26310

PostPosted: Tue, 31st Mar 2015 17:19    Post subject:
grinhurt
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 31st Mar 2015 17:21    Post subject:
h0rnyfavn wrote:

Anyways, I've checked some reshade\sweetfx profiles and I'll prolly use one of them. They do make the game look more..interesting... and colorful.


Any suggestions / links? (I'm a total noob with sweetfx, never used it)
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 17:33    Post subject:
@The_Leaf

I haven't tried any profiles yet Wink Usually I check this database for new stuff
https://sfx.thelazy.net/games/game/914/ and take the one I like the most.


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Auran13




Posts: 385

PostPosted: Tue, 31st Mar 2015 17:55    Post subject:
lolozaur wrote:
tried for about 70 min on normal, killed me 4 times i think, one time he dissapeared lol, and then i was like GONNA SHIT ON YOUR FACE ON EASY FUCK YOU !!! Smug


wait we can change the difficulty on the fly? i thought we couldnt, i gotta bump up from normal too hard, im steamrolling everything on normal now
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djaoni




Posts: 8061

PostPosted: Tue, 31st Mar 2015 18:03    Post subject:
Auran13 wrote:
lolozaur wrote:
tried for about 70 min on normal, killed me 4 times i think, one time he dissapeared lol, and then i was like GONNA SHIT ON YOUR FACE ON EASY FUCK YOU !!! Smug


wait we can change the difficulty on the fly? i thought we couldnt, i gotta bump up from normal too hard, im steamrolling everything on normal now


You really should. I just saw the Osrya fight on normal. She had 2 Guls and 1 Revenant with her. When I did her on hard she had like 7 Guls and 3 Revenants.

Hard makes the game much more interesting, even outside of the actual battles. Like Raedric having more guards with him, as he should. It's not like HP/damage bloats in any way and camping supplies don't really matter on anything but PotD.
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Prandur




Posts: 2685

PostPosted: Tue, 31st Mar 2015 18:09    Post subject:
I was playing this at the highest difficulty setting (forgot name... path of the damned?) - but after reading about the bug unintentionally increasing the state of companions, I'm gonna wait for a patch. I'm now worried that I've been hit by the bug as well, and don't really know how to check it.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 18:11    Post subject:
If there is no bonus XP then I don't feel like upping difficulty to hard. Very Happy I'm fine with normal atm. There are challenging battles even on normal. Less then on hard, obviously, but I don't feel like stressing out more than usual without any reward lol + I'm not happy with camp supplies being limited(constantly going back and forth to get some -meh).. I could use a console command but I'd rather not.

I'll probably play it on hard on my second playthrough.


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Sauronich




Posts: 2062

PostPosted: Tue, 31st Mar 2015 18:33    Post subject:
There is now a Cheat Engine fix for the stats bug: https://www.reddit.com/r/projecteternity/comments/30x84n/unofficial_bugfix_easy_fix_for_attributesdefences/

So I guess those who don't want to wait for a patch can continue playing. You'll still have to remember not to save the game in the locations where you've picked up the companions.
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friketje




Posts: 2125

PostPosted: Tue, 31st Mar 2015 19:11    Post subject:
I'm surprised there is so little nerd rage about the release, the game should not have been released in this state.
Stopped playing, it's not fun to constantly be aware avoiding certain things to trigger bugs.

Also wondering why obsidian isn't hotfixing stuff, most of the major bugs should be fixed without any problem. Just fixing the major bugs would make it playable. Hope the first patch fixes them, but have my doubts.
It's bullshit that hotfixing can't be possible cause there is a risk of creating new bugs cause of poor testing.DOS had daily patching at release for instance.
http://divinity.wikia.com/wiki/Patch_Notes_%28Divinity:_Original_Sin%29
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Aquma




Posts: 2805

PostPosted: Tue, 31st Mar 2015 19:27    Post subject:
Those who're affected by the bugs complain and rage (and rightly so). Those who aren't play the game. It's the cycle of life - as usual Very Happy

Besides, I'm fairly certain that at least some of the issues aren't as widespread as people are led to believe. For example, I've reloaded my game at least a couple of times in locations I recruited companions in (in Kana's, Eder's and the ranger Dwarf gal's case I know that for certain) and most carry gear enhancing defenses (rings, cloaks etc.), yet I have no bloated defenses problem with any of them. I checked. Which leads me to the assumption that there must be another, unknown factor in play. And that perhaps in some cases it's just people not knowing the system (like not knowing the fact that you get 3/level bonus to every defense may lead people to believe there's something wrong with their characters, because other players with actual problems turned their attention towards the bug).
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friketje




Posts: 2125

PostPosted: Tue, 31st Mar 2015 19:46    Post subject:
Aquma wrote:
Those who're affected by the bugs complain and rage (and rightly so). Those who aren't play the game. It's the cycle of life - as usual Very Happy

Besides, I'm fairly certain that at least some of the issues aren't as widespread as people are led to believe. For example, I've reloaded my game at least a couple of times in locations I recruited companions in (in Kana's, Eder's and the ranger Dwarf gal's case I know that for certain) and most carry gear enhancing defenses (rings, cloaks etc.), yet I have no bloated defenses problem with any of them. I checked. Which leads me to the assumption that there must be another, unknown factor in play. And that perhaps in some cases it's just people not knowing the system (like not knowing the fact that you get 3/level bonus to every defense may lead people to believe there's something wrong with their characters, because other players with actual problems turned their attention towards the bug).


The stat boost bug seems kinda random, also didn't notice it. Most of the bugs can be easily reproduced though.
Wasn't aware of any bad stuff either, untill I was paying attention to it, noticed 2 (unreported) and fairly annoying bugs in 5 minutes. Read the bug forum for an hour after this and there is just so much stuff to avoid cause of weird stat bugs, I find it hard to enjoy the game this way.
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Aquma




Posts: 2805

PostPosted: Tue, 31st Mar 2015 20:08    Post subject:
I see no reason to read forums in search of bugs I haven't even encountered. I'd rather enjoy the game. If I encounter something that hinders that enjoyment, I'll try to fix it by rolling back (I'm used to utilizing at least 3 manual saves in every game I play). If I can't, I'll take a breather and come back once the patch is here. There are no bug-free games nowadays, it's a sad reality. Putting a game I've waited 2 years for on hold because I might perhaps maybe encounter some problems other people might've perhaps maybe encountered is just silly hysteria. That's how I see it at least.

*edit*

And here I thought the game was getting easier on me... Act II spoiler:
 Spoiler:
 
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 31st Mar 2015 22:11    Post subject:
http://www.dsogaming.com/news/pillars-of-eternity-cities-skylines-have-generated-18-5-million-in-just-three-weeks/


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Steelone




Posts: 1524

PostPosted: Tue, 31st Mar 2015 22:17    Post subject:
Be nice for Obsidian to become financially independent.

Maybe they'll be able to hire proper QA testers going forward.
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lolozaur




Posts: 26310

PostPosted: Tue, 31st Mar 2015 22:26    Post subject:
funny thing is sawyer said recently(last week i think or its from that documentary preview) that they knew obsidian had a habit of releasing games with many bugs and that with this game, they said to themselves we have to gather ourselves and have to deliver something bugfree (or almost) Laughing
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Tue, 31st Mar 2015 23:08    Post subject:
A couple of gamebreaking bugs is still less than a few dozen minor ones. Razz
(Although as far as I remember both Obsidian and also Troika's earlier games had a number of both minor and major issues.)
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