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JackQ
Non-expret in Derps lagunge
Posts: 14186
Location: Kibbutznik, Israel
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Posted: Thu, 26th Mar 2015 09:46 Post subject: |
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Why would they care about Steam? They run a different service. It's probably Obsidian's call and they might want it to be a simultaneous release.
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Posted: Thu, 26th Mar 2015 10:17 Post subject: |
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Do you think I can create a team full of magic users, or do I 'have' to bring a rogue or else I can't get any loot?
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Posted: Thu, 26th Mar 2015 10:20 Post subject: |
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Skills are almost completely separate from classes. You get bonuses to certain ones, but you can train in mechanics (that's the one that helps with traps and locks) with pretty much anyone you want.
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Posted: Thu, 26th Mar 2015 10:22 Post subject: |
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EternalBlueScreen wrote: | Do you think I can create a team full of magic users, or do I 'have' to bring a rogue or else I can't get any loot? |
I don't know, but perhaps there are lock breaking spells.
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Posted: Thu, 26th Mar 2015 10:22 Post subject: |
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Ok, that's good Aquma.
Hope so Stormwolf. In any case, allowing players to make their own team is the right design choice, the main thing is to not place a locked door in the story that only rogues can open; in which case my team of magical folk will be going wtf.
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Posted: Thu, 26th Mar 2015 10:40 Post subject: |
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So, want to share your plans to play the game? I plan to go with trial of iron difficulty, but not sure if I should use my own companions or the pre-generated ones. Is it possible to have a mix?
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Posted: Thu, 26th Mar 2015 10:42 Post subject: |
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EternalBlueScreen wrote: | Do you think I can create a team full of magic users, or do I 'have' to bring a rogue or else I can't get any loot? |
Every class is capable of disarming traps\picking locks. Just put points into Mechanics skill.
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2) SFFPC (streaming via Moonlight+ Sunshine)
Last edited by h0rnyfavn on Thu, 26th Mar 2015 10:42; edited 1 time in total
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Posted: Thu, 26th Mar 2015 10:42 Post subject: |
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EternalBlueScreen wrote: | Ok, that's good Aquma.
Hope so Stormwolf. In any case, allowing players to make their own team is the right design choice, the main thing is to not place a locked door in the story that only rogues can open; in which case my team of magical folk will be going wtf. |
I doubt that will happen. If there are any locked doors required for the story i'm pretty sure you can obtain a key for it.
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Posted: Thu, 26th Mar 2015 10:44 Post subject: |
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@Prandur Quote: | Is it possible to have a mix? |
I think it is. You "recruit" companions in taverns.
Quote: | I plan to go with trial of iron difficulty, |
Normal difficulty. I always play on normal. I don't like stressing out much I have enough stress in my life lol
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 26th Mar 2015 10:48 Post subject: |
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Normal is good unless you read/have heard it is way too easy, like was the case in Dragon Age: Origins to a point where it almost ruined the game.
I think I will try normal for this game, and if it is good/interesting combat, I will try harder for my next playthrough.
It also can be fun to create different teams of adventurers and try for another run.
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Posted: Thu, 26th Mar 2015 10:51 Post subject: |
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This game will unlock in approximately 7 hours. 
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Posted: Thu, 26th Mar 2015 10:53 Post subject: |
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I'll just go for normal regardless of how it feels in game. These games tend to be hard in the start, then easy and then it becomes a brick wall. At least it was so for me in Nwn 2.
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Posted: Thu, 26th Mar 2015 10:56 Post subject: |
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I'm gonna go with hard. I'll just lower it if it proves too frustrating. No trial of iron on my first playthrough either. I just want to experience the story and the world in a challenging way.
My first character is gonna be a Cipher for sure. Not sure on specifics (races, prefered weapons etc.) yet though.
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Posted: Thu, 26th Mar 2015 10:59 Post subject: |
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" trial of iron " ?
Ironman mode equivalent?
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Posted: Thu, 26th Mar 2015 11:09 Post subject: |
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Sorry, I misspoke. I didn't mean trial of iron, I meant Path of the Damned. Not ironman, but the hardest difficulty.
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Posted: Thu, 26th Mar 2015 11:31 Post subject: |
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I'll go hard with most of the extra help stuff off(not expert because it just turns all of them off) and only companions.
Path of the Damned for a second playthrough with custom party.
Normal felt too easy in the backer beta/the little gameplay I've seen of the full version.
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Posted: Thu, 26th Mar 2015 11:32 Post subject: |
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It's high time this thread was renamed. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 26th Mar 2015 11:35 Post subject: |
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djaoni wrote: | I'll go hard with most of the extra help stuff off(not expert because it just turns all of them off) and only companions.
Path of the Damned for a second playthrough with custom party.
Normal felt too easy in the backer beta/the little gameplay I've seen of the full version. |
What's that help stuff anyway? Quest markers?
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Posted: Thu, 26th Mar 2015 11:38 Post subject: |
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You recommend one setting above Normal, then?
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Posted: Thu, 26th Mar 2015 11:41 Post subject: |
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fawe4 wrote: | djaoni wrote: | I'll go hard with most of the extra help stuff off(not expert because it just turns all of them off) and only companions.
Path of the Damned for a second playthrough with custom party.
Normal felt too easy in the backer beta/the little gameplay I've seen of the full version. |
What's that help stuff anyway? Quest markers? |
Everything above the line here. Dunno if there are more in the full version.
Spoiler: | |
Mainly the dialog related stuff I want gone.
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Posted: Thu, 26th Mar 2015 11:53 Post subject: |
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I just saw some info that there's a text scale option in the main menu. That's good.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Neon
VIP Member
Posts: 18935
Location: Poland
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