Bioshock: Infinite
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JBeckman
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PostPosted: Sat, 21st Feb 2015 17:08    Post subject:
There was a weapon carry limit in Bioshock Infinite? I don't remember that but maybe it was one of the changes of the "1999" mode.
(I know you can carry every "plasmid" in that mode instead of swapping between them but I don't remember how weapons were handled.)
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Janz




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PostPosted: Sat, 21st Feb 2015 17:12    Post subject:
it wasnt, but i thought i could only carry 2 weapons. never the saw weapons wheel till 20min before the end ^^
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JBeckman
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PostPosted: Sat, 21st Feb 2015 17:14    Post subject:
Ah that complaint I do remember. Smile
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Janz




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PostPosted: Sat, 21st Feb 2015 17:17    Post subject:
but tbh game wasnt hard with even 2 weapons, that 1999 doenst change that. it just decreases the amount of ammo in the game
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consolitis
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PostPosted: Sat, 21st Feb 2015 17:20    Post subject:
JBeckman wrote:
There was a weapon carry limit in Bioshock Infinite? I don't remember that but maybe it was one of the changes of the "1999" mode.
(I know you can carry every "plasmid" in that mode instead of swapping between them but I don't remember how weapons were handled.)


There was.

http://bioshock.wikia.com/wiki/BioShock_Infinite_Weapons

Quote:
In addition to the Sky-Hook, Booker can only carry two weapons at a time, and so will have to drop one of his current guns if he picks up another.


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http://www.youtube.com/watch?v=CHTUOgYNRzY
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Janz




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PostPosted: Sat, 21st Feb 2015 17:30    Post subject:
na it wasnt, that what i say. thought it was that way but it wasnt! after you picked up every gun you could change between them anytime with the weapon wheel
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consolitis
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PostPosted: Sat, 21st Feb 2015 18:06    Post subject:
You are mistaken. That's something they added for the DLCs to emulate the BioShock 1 (&2) gameplay.

http://www.joystiq.com/2013/10/11/bioshock-infinite-dlc-heralds-the-return-of-the-weapon-wheel/


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Frolsa84




Posts: 1733

PostPosted: Sat, 21st Feb 2015 18:26    Post subject:
Not only was there the moronic 2 weapon limit, you could only carry very little ammo. At least the gunplay was an improvement.
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StarSpeak




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Location: Fascism's Paradise
PostPosted: Sun, 22nd Feb 2015 01:37    Post subject:
Most of the time when I'd get low on ammo my trusty sidekick would throw me another satchel of rockets, so much that I'm using the rpg as my primary weapon Very Happy


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Janz




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PostPosted: Sun, 22nd Feb 2015 15:31    Post subject:
hmpf than im sorry for mixing things up.
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Interinactive
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PostPosted: Thu, 3rd Nov 2016 01:54    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:21; edited 1 time in total
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JBeckman
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PostPosted: Thu, 3rd Nov 2016 08:45    Post subject:
Yeah the early footage of the game indicated it was quite different from how the final release version was, unfortunate that certain things were scaled back or removed but I guess it happens to most any game although usually there's not much info on what was changed throughout development.
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Ampee




Posts: 1986

PostPosted: Thu, 3rd Nov 2016 08:49    Post subject:
Since Bio1 was a GOTY for me, I was soooo happy when I watched the videos of infinite, and when the game finally got released....it was such a dissapointment.
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W123




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Location: USA
PostPosted: Thu, 3rd Nov 2016 19:42    Post subject:
I never watched trailers for it so I missed all the bullshots etc. I remember loving the set pieces and powers but forgetting all about it once it got uninstalled
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KillerCrocker




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PostPosted: Thu, 3rd Nov 2016 19:52    Post subject:
Am I the only one who liked that damn game ? Laughing


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stemot




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PostPosted: Thu, 3rd Nov 2016 19:57    Post subject:
KillerCrocker wrote:
Am I the only one who liked that damn game ? Laughing


Nope, I loved it. Including the DLC it's the best in the series.
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Tumitishdu




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PostPosted: Thu, 3rd Nov 2016 20:13    Post subject:
I liked it too but it was not as good as I expected.
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tonizito
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PostPosted: Thu, 3rd Nov 2016 20:28    Post subject:
Wow didn't know there were so many SJW's here on the forums Surprised
 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




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PostPosted: Fri, 24th Feb 2017 07:34    Post subject:
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Ampee




Posts: 1986

PostPosted: Fri, 24th Feb 2017 08:20    Post subject:
Hope they'll make better games than Infinite.
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Bob Barnsen




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PostPosted: Sat, 22nd Jul 2017 16:53    Post subject:


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madness




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PostPosted: Sat, 3rd Sep 2022 09:06    Post subject:
https://steamcommunity.com/games/BioShockInfinite/announcements/detail/3335500006865769805

Quote:
Quality of Life Update
This week's update features various quality-of-life improvements, including:
Account linking option added in-game
The addition of a new Launcher which includes a Store to purchase new content


"quality of life" update adding a launcher to an old game Laughing
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sat, 3rd Sep 2022 10:44    Post subject:
2K giving acti-blizz, EA, SquareEnix, WB, etc a run for their money in the greed department
"Quality of life"... get the fuck outta here Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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fable2




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PostPosted: Sat, 3rd Sep 2022 11:03    Post subject:
I think they meant a decrease in the quality of life Razz
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blackeyedboy




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PostPosted: Sat, 3rd Sep 2022 12:41    Post subject:
That 'quality of life' is for the shareholders, kids.


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diaboliquin




Posts: 400
Location: Mexico
PostPosted: Sat, 3rd Sep 2022 22:26    Post subject:
In May Epic gave Infinite as a gift, since then it already brought the 2K launcher. At least it did not require creating a 2K account to run the game, unless now with this "quality of life" they have made it mandatory.
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