Dragon Age 3
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 9th Dec 2014 20:39    Post subject:
I think loading times are improved post patch..

ZOOM is still shit..


PS..Nah... my bad.. it seems they are the same as before..


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Mister_s




Posts: 19863

PostPosted: Tue, 9th Dec 2014 20:48    Post subject:
MinderMast wrote:
I checked the Mantle performance. The main thing I noticed right away is that VSync now works properly under Mantle (without causing massive CPU spiking - the CPU graph displays no visible changes with VS on or off), might be smoother overall, but I didn't test for too long.
I also think I gained a few FPS in some cases (around 10 in an area I checked). Although in that "heavy" Redcliff area I saw no significant gains, for example.

So Mantle does actually run better on AMD cards now compared to DX11? Sweet.

Does anyone have the shiny hair problem? People on official forum are complaining about shiny hair even with hugh/ultra meshes post-patch.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 9th Dec 2014 20:51    Post subject:
Qunarii shampoo. Razz

Well not that they even have hair, probably some specular map bug or shader issue.
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red_avatar




Posts: 4567

PostPosted: Tue, 9th Dec 2014 20:59    Post subject:
ch00ch wrote:
They didn't fix the in-game cutscene stutter, holy shit.


I fixed it completely by disable Origin crap in-game.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 9th Dec 2014 21:06    Post subject:
red_avatar wrote:
ch00ch wrote:
They didn't fix the in-game cutscene stutter, holy shit.


I fixed it completely by disable Origin crap in-game.

Doesn't surprise me. It was tanking the framerate in Dead Space 3 for me. Had to turn it off and run it through Steam, just so we could have a text chat, because fuck, that's too hard to implement in the actual game.
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Asgarion




Posts: 338
Location: Norway
PostPosted: Tue, 9th Dec 2014 21:26    Post subject:
any way to force the patch updating?

It says update required when pressing play, but nothing happens when I press Update.

Tried Beckmans R&D mode, no go there either Sad
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Tue, 9th Dec 2014 21:28    Post subject:
Restart Origin?


Micek:
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 9th Dec 2014 21:30    Post subject:
Asgarion wrote:
any way to force the patch updating?

It says update required when pressing play, but nothing happens when I press Update.

Tried Beckmans R&D mode, no go there either Sad


Try right clicking on the game and select Update from there, restarting the client as suggested should also help. Smile
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Asgarion




Posts: 338
Location: Norway
PostPosted: Tue, 9th Dec 2014 21:32    Post subject:
Tried both, no response-Thanks though Wink
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Radicalus




Posts: 6422

PostPosted: Tue, 9th Dec 2014 21:43    Post subject:
EternalBlueScreen wrote:
Yes yes, you all played it on Nightmare and didn't use a single exploit or cheat and you had no issues with anything, you KO'ed all the Dragons too on your first try? Very Happy


Actually, that's what I did. NM gets easy as fuck as well post level 12-13.

Still have 3 durrgons though. I kill one every day.
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 9th Dec 2014 22:25    Post subject:
Quote:
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.


Best thing in the whole patch.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 9th Dec 2014 22:27    Post subject:
Neon wrote:
Quote:
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.


Best thing in the whole patch.


Bah.. THAT I actually do want.
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Radicalus




Posts: 6422

PostPosted: Tue, 9th Dec 2014 22:55    Post subject:
Lot of people are like, bla bla bla. Knight Enchanter is the way to go.

They obviously didn't two-rift-mage comboed with Solas, with crit spec. It's called spellshower. Nice combo of passives bring down cooldown times, and Rift mage is great for keeping your mana refilled all the time. Then the spellshower of non stop fun.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 9th Dec 2014 22:56    Post subject:
It is still pretty short though ;( and icons on the minimap keep blinking while ping device is active. lol why did they do it this way?

@Radicalus

KE can solo everything on NM difficulty including dragons.. Can a rift mage do that? Nope.

Btw mana refill via rift mage passive doesn't work against certain enemies, although , yes, most of the time you won't have mana problems at all.


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Twinsen343




Posts: 40
Location: Australia
PostPosted: Tue, 9th Dec 2014 23:19    Post subject:
Apparently the new Patch breaks the 3dm "crack"

I guess that license file could easily be re-created by DENUVO masters slightly modifying the encrypted string by some type of salt.

So interesting reading into all of this.
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Tue, 9th Dec 2014 23:21    Post subject:
In most of cases new patch brakes the previous crack so... Reaction
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Tue, 9th Dec 2014 23:26    Post subject:
sabin1981 wrote:
As of this moment, 72 frigging hours into the game, I've decided to cut out all the filler. No more fetch quests unless it's specifically for a companion, a War Table mission, or a story. No letters, no parcels, no Darkspawn caves, no deliveries. Nothing. The filler is killing the game for me because of the damned obsessive compulsion to "do everything"

>_<


I have the same issue. I have an OCD to do freakin' EVERYTHING Very Happy But after 60 hours it's getting tedious and tiring.... Right now I'm in the Emerald Graves and I still didn't even visit Emprise Du Lion and Hissing Wastes.... I think I'll visit them as well but I'll just stick to the area specific main quest. I just can't freakin' do anymore of the running around fetch stuff :/
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 10th Dec 2014 00:12    Post subject:
You go to each area and do the same drill in all of them, primarily starting with closing all the rifts, gathering the shards and so on. When I first started out I collected lots of resources, but I stopped and only picked some that were close to me of the better types once I knew their attributes for crafting. I wish I didn't have to click each and every thing and look at the "gathering" animation over and over.

There's tons of filler and I too felt like I wanted to just get on with it, but I got to that point relatively late I'd say and didn't really fight myself to keep grinding, I just stopped when it felt boring and as I was pretty high level with regards to the story stuff I breezed through it.

Once I did focus on story though the story felt short; if you strip away the time I spent on side-quests collecting resources and shards.

You could say the same thing for Skyrim though. A lot of these games (open world) depend on you finding stuff on the way to lose track of time and get you to collect stuff or see every location and whatnot.
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Radicalus




Posts: 6422

PostPosted: Wed, 10th Dec 2014 00:19    Post subject:
The game has no focus at all. DA was better as a directed experience, like in the first installment. This game has a lot of faults.
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pakko




Posts: 263
Location: Pizzaland
PostPosted: Wed, 10th Dec 2014 00:26    Post subject:
is the chest exploit fixed? Confused
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 10th Dec 2014 00:49    Post subject:
Radicalus wrote:
The game has no focus at all. DA was better as a directed experience, like in the first installment. This game has a lot of faults.


There's no real sense of urgency either once you see that the main story just waits until you're done with whatever.

Sure it has flaws, it also could have been ten times worse than it is.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Wed, 10th Dec 2014 01:16    Post subject:
Another charming little bug. Randomly the game doesn't allow you to switch between characters. Happened during a Rift fight. Was educational seeing the AI at work without direction.

Headless chickens have more intelligence.


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Kein
Banned



Posts: 6101

PostPosted: Wed, 10th Dec 2014 01:20    Post subject:
Twinsen343 wrote:
Apparently the new Patch breaks the 3dm "crack"

I guess that license file could easily be re-created by DENUVO masters slightly modifying the encrypted string by some type of salt.

So interesting reading into all of this.

Mighty cool source here.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 10th Dec 2014 01:39    Post subject:
http://www.dsogaming.com/news/report-latest-dragon-age-inquisition-update-breaks-visuals-on-pc-version/
Quote:
Bioware has issued an official statement and a workaround for these new bugs:

“Hey Everyone,

We’re working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

You will need to add a new command line parameter. To do this:

Through Origin:
Right click on the Dragon Age Inquisition title
Go to game properties
Type the command line parameter in the Command Line Properties box.
Through shortcut:
Right Click Shortcut
Go to Properties
Under target go to the end of the field and type the command line parameter into the box
Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>
In this instance, <quality setting> should be one of the following:
Ultra
High
Medium
Low
An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.
To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.
Please be aware that changing settings to Ultra may impact performance on some machines.

Sorry about any frustration this may have caused.”
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 10th Dec 2014 02:02    Post subject:
pakko wrote:
is the chest exploit fixed? Confused


I'm not sure tbh...Is it only big chests that can be save scummed this way? Emprise du Leon's chests seem to work fine,however, I tested smaller containers that can be looted in other areas and it's not randomized after reload at all.

PS Yeah it seems only chests have this loot system. I checked chests in Exalted Planes and they work too.


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human_steel




Posts: 33269

PostPosted: Wed, 10th Dec 2014 02:21    Post subject:
Boredom sometimes does strange things to people.
 Spoiler:
 
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 10th Dec 2014 02:45    Post subject:
wtf..they haven't fixed true grit Mind Is Full Of Fuck


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tonizito
VIP Member



Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 10th Dec 2014 02:46    Post subject:
human_steel wrote:
Boredom sometimes does strange things to people.
 Spoiler:
 
Leave your PC Master Race membership card on the way out, thankyouverymuch Smile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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human_steel




Posts: 33269

PostPosted: Wed, 10th Dec 2014 02:57    Post subject:
Okay
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DCB




Posts: 5410

PostPosted: Wed, 10th Dec 2014 04:46    Post subject:
Radicalus wrote:
The game has no focus at all.

The problem is 90% of the content is MMO filler completely detached from the main plot. Besides a couple of minor exceptions, you could do all the story missions without even unlocking, much less setting foot in, any of the open areas. The actual story missions are all in typical Biowarian hallway levels. So there are more or less two games, neither of which has much interplay with the other. The open areas are there pretty much only to appeal to the open world (i.e. Skyrim) market.

On top of that, the narrative portion is both fairly bland and poorly developed. The whole mage/templar thing ends up going nowhere and serves no real purpose, and the main villain is entirely absent for the entire game, aside from a couple of short cameos. The villain's motivation is understandable, once you know who he is, but there's never any explanation of what will happen if his nefarious plan succeeds. Except it will be bad, probably. And then at the end
 Spoiler:
 


Edit: Saw this posted over at RPGCodex. It nicely sums up some of the major issues with the game, particularly the lacklustre ending. Massive spoilers obviously. http://johnswritersblock.com/2014/12/02/ending-dragonage-inquisition/
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