Lords of the Fallen
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 7th Nov 2014 06:56    Post subject:
Drowning_witch wrote:
Bob Barnsen wrote:
For some reason i get extreme stuttering after zone change for up to 10 seconds Embarassed


I had this with textures on very high. figured my 2gb VRAm gpu was too peasant. lowering to high removed all stutter.

I don't think they are set to very high, but will check again when i play it later today Evil or Very Mad
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prudislav
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PostPosted: Fri, 7th Nov 2014 13:06    Post subject:
http://segmentnext.com/2014/11/07/lords-fallen-first-dlc-will-expand-campaign-among-additions/
Quote:
Lords of the Fallen was released almost a week ago and if you are enjoying your time with it, then you must be glad to know that the developers are going to release a new DLC for the game called Ancient Labyrinth.

Ancient Labyrinth will tie in directly with the main campaign and will take the players to a new location “The Library”, which will become accessible through one of the locked doors that players would have encountered in the game.

Furthermore, this DLC will include a new puzzle-based mechanic and new magical enemies who will have the ability to change their powers during battles. In addition, Lords of the Fallen will receive new weapons, armors and side quests as well.


Bandai Namco has not revealed how much this DLC will cost or when it will release but the additions coming to the game with it, will certainly pique the interest of the fans.
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lolozaur




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PostPosted: Fri, 7th Nov 2014 13:53    Post subject:
should be free considering what technical mess the game is Very Happy
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prudislav
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PostPosted: Sat, 8th Nov 2014 11:17    Post subject:
Some new info about expansion and game's budget
Quote:
Dark Souls-esque role-player Lords of the Fallen will receive its first expansion this winter, co-developer/publisher CI Games has revealed.

The DLC, titled Ancient Labyrinth, will launch for PC, PlayStation 4 and Xbox One and include new puzzle-based gameplay .

Around two-and-a-half hours of new content will be included, Eurogamer Poland adds, set in a giant maze full of skeletons.


Lords of the Fallen has now sold 200,000 copies and shipped a total of 700,000 units to retailers, executive producer Tomasz Gop confirmed to Eurogamer.

The game's budget of 42m Polish zloty (about £7.8m) required CI Games to ship 500,000 copies to make its money back, something it has now don
e

http://www.eurogamer.net/articles/2014-11-07-lords-of-the-fallen-ancient-labyrinth-dlc-announced

Also from https://steamdb.info/app/265300/dlc/ it looks like 4 DLCs are planned
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tonizito
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PostPosted: Sat, 8th Nov 2014 11:36    Post subject:
prudislav wrote:
http://segmentnext.com/2014/11/07/lords-fallen-first-dlc-will-expand-campaign-among-additions/
Quote:
Lords of the Fallen was released almost a week ago and if you are enjoying your time with it, then you must be glad to know that the developers are going to release a new DLC for the game called Ancient Labyrinth.

Ancient Labyrinth will tie in directly with the main campaign and will take the players to a new location “The Library”, which will become accessible through one of the locked doors that players would have encountered in the game.

Furthermore, this DLC will include a new puzzle-based mechanic and new magical enemies who will have the ability to change their powers during battles. In addition, Lords of the Fallen will receive new weapons, armors and side quests as well.


Bandai Namco has not revealed how much this DLC will cost or when it will release but the additions coming to the game with it, will certainly pique the interest of the fans.
Fix the fucking base game first, maybe?
Or did the latest patch help with all the crashing and shit?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Sat, 8th Nov 2014 11:39    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 01:34; edited 1 time in total
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h0rnyfavn
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PostPosted: Sat, 8th Nov 2014 11:45    Post subject:
@tonizito

Quote:
Or did the latest patch help with all the crashing and shit?

It didn't Very Happy

Well, supposedly it fixed some crashes but not all of them.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Kurosaki




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Location: germany
PostPosted: Sat, 8th Nov 2014 16:03    Post subject:
I think I played for about 7-10 hours and the game only crashed once when I entered a new area. not a big deal.

Ohh the Ancient Labyrinth .... makes sense now why I couldn't open some of the doors in the Ancient Ruins.
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JBeckman
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PostPosted: Sat, 8th Nov 2014 17:10    Post subject:
Kurosaki wrote:
I think I played for about 7-10 hours and the game only crashed once when I entered a new area. not a big deal.

Ohh the Ancient Labyrinth .... makes sense now why I couldn't open some of the doors in the Ancient Ruins.


Which door?

I am pretty sure I opened every single door in the game although it took until New Game+ before I could access the "garden" area since you can miss that key.
 Spoiler:
 
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sat, 8th Nov 2014 17:39    Post subject:
Oh your are talking about the southern trench key? yea. I'm talking about the huge circle shaped doors outside the chamber of lies.
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prudislav
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PostPosted: Mon, 10th Nov 2014 00:08    Post subject:


DRMception Very Happy
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rgb#000
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PostPosted: Mon, 10th Nov 2014 00:57    Post subject:
funny how steam drm always gets a free pass, and something like denuvo that apparently isn't even a drm gets so much bad publicity.
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 10th Nov 2014 01:14    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Kein
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PostPosted: Mon, 10th Nov 2014 02:31    Post subject:
rgb#000 wrote:
funny how steam drm always gets a free pass, and something like denuvo that apparently isn't even a drm gets so much bad publicity.

In which way it is not a DRM technology:

Quote:
Digital Rights Management (DRM) is a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale;[1][2][3] there are, however, many competing definitions.[4] With first-generation DRM software, the intent is to control copying; with second-generation DRM, the intent is to control executing, viewing, copying, printing, and altering of works or devices. The term is also sometimes referred to as copy protection, copy prevention, and copy control, although the correctness of apply DRM is in dispute.[5] DRM is a set of access control technologies.[6][7] In 1998, the Digital Millennium Copyright Act (DMCA) was passed in the United States to impose criminal penalties on those who make available technologies whose primary purpose and function are to circumvent content protection technologies.[8]


?
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diaboliquin




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Location: Mexico
PostPosted: Mon, 10th Nov 2014 02:59    Post subject:
So it's a DRM of DRMs, same thing.
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dannofdawn




Posts: 2227

PostPosted: Mon, 10th Nov 2014 05:40    Post subject:
Or an anti-virus of anti-virus. But you could look at it as this Denuvo won't be able to protect GOG games because they don't have DRM. This is made to reinforce Steam DRM which have became completely incapable of preventing Day 1 cracks. As a DRM Steamworks is obsolete while still have the disadvantages of a DRM. All it could do is prevent leaks or preloads being playable before official launch.

It is sad but it makes sense something like this exist now. Publisher lay off a bit on DRMs recently because Steam alone was enough earlier, but now that Steamwork is useless, they need something else. We might see Ubisoft back to doing their innovating DRMs soon Laughing
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Interinactive
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PostPosted: Mon, 10th Nov 2014 06:35    Post subject:
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3dcViper




Posts: 384

PostPosted: Mon, 10th Nov 2014 07:52    Post subject:
@ Interinactive

There seems still some problems with physiX. So deactivate it OR set your driver to process all physiX-calculations on the CPU instead of "automatic" or "gpu".

With this the crashes are gone. If your game still crashes after this "workaround", then your game may be corrupt and it would be wise to reinstall it.
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prudislav
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PostPosted: Mon, 10th Nov 2014 08:03    Post subject:
rgb#000 wrote:
funny how steam drm always gets a free pass, and something like denuvo that apparently isn't even a drm gets so much bad publicity.

it this DRM , they just used more literal definition and shady words to disconnect themselves from commonly negatively perceived abbreviation - nothing else , even devs said its DRM in their stream .
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Interinactive
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PostPosted: Mon, 10th Nov 2014 08:25    Post subject:
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prudislav
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PostPosted: Mon, 10th Nov 2014 08:30    Post subject:
Interinactive wrote:
And what other 'DRM' has done as much for PC gaming as Steam has as a service?

GfWL??
 Spoiler:
 
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rgb#000
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PostPosted: Mon, 10th Nov 2014 08:49    Post subject:
Interinactive wrote:
And what other 'DRM' has done as much for PC gaming as Steam has as a service?

no amount of free to play multiplayer games with hats will change the fact that steam is just a well put together DRM machine. and actually it proves that if you make content people want and approach them in a friendly manner they will eat that shit up.
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prudislav
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PostPosted: Mon, 10th Nov 2014 09:12    Post subject:
steam itself as a swrvice is DRM in the same sense as both XboxLive and PSN is DRM aka protection against borrowing aka tieing games to accounts, as for actual DRM mechanics there is bunch of options on steam -just steamapi integration, steamstub, steam CEG, steam CEGx64 or the hardest steamCEG with cpuid checks


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Sometimes i just want to see NFOHUMP burn \o/
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Interinactive
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PostPosted: Mon, 10th Nov 2014 09:29    Post subject:
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rgb#000
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PostPosted: Mon, 10th Nov 2014 11:04    Post subject:
steam drm defense force is strong in this one Laughing
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Interinactive
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PostPosted: Mon, 10th Nov 2014 11:14    Post subject:
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The_Leaf




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Location: Italy
PostPosted: Mon, 10th Nov 2014 11:29    Post subject:
Well, it's technically correct that Denuvo is not a "DRM", since it doesn't perform any authenticity/license checks. It's just an anti-debugging / anti-decompilation / obfuscation technology, if applied by itself with no other checks it wouldn't offer any protection.

Anyway, I think it's fair game, as long as it doesn't affect legit users. Cracking should be a game of skills, not an almost automated process like it is with standard steam drm, it should be a challenge. This having been said... still waiting to be able to play this sucker for fre... will keep waiting Very Happy
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ragnarus




Posts: 686
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PostPosted: Mon, 10th Nov 2014 11:40    Post subject:
The_Leaf wrote:
Well, it's technically correct that Denuvo is not a "DRM", since it doesn't perform any authenticity/license checks. It's just an anti-debugging / anti-decompilation / obfuscation technology, if applied by itself with no other checks it wouldn't offer any protection.

Anyway, I think it's fair game, as long as it doesn't affect legit users. Cracking should be a game of skills, not an almost automated process like it is with standard steam drm, it should be a challenge. This having been said... still waiting to be able to play this sucker for fre... will keep waiting Very Happy


What you said means pretty much that its a DRM on a DRM, so still a DRM Smile

About this game of skill, im not that familiar with cracking process etc but if I remember correctly most of the time when some new kind of protection came out it wasnt cracked by those "big and elite" groups but some average users figuring it out using some third party programs etc. Just after some homemade bypasses were invented suddenly those elite groups posted their releases and in some cases they simply copy pasted solutions and called it their own.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 10th Nov 2014 11:58    Post subject:
ragnarus wrote:
The_Leaf wrote:
Well, it's technically correct that Denuvo is not a "DRM", since it doesn't perform any authenticity/license checks. It's just an anti-debugging / anti-decompilation / obfuscation technology, if applied by itself with no other checks it wouldn't offer any protection.

Anyway, I think it's fair game, as long as it doesn't affect legit users. Cracking should be a game of skills, not an almost automated process like it is with standard steam drm, it should be a challenge. This having been said... still waiting to be able to play this sucker for fre... will keep waiting Very Happy


What you said means pretty much that its a DRM on a DRM, so still a DRM Smile

About this game of skill, im not that familiar with cracking process etc but if I remember correctly most of the time when some new kind of protection came out it wasnt cracked by those "big and elite" groups but some average users figuring it out using some third party programs etc. Just after some homemade bypasses were invented suddenly those elite groups posted their releases and in some cases they simply copy pasted solutions and called it their own.


Well, depends what you mean by that. Example: StarForce was "circumvented" by common users by various means, for example disconnecting phisical drives and playing with a mounted iso from an emulated drive or by using the "double-disc burn & test switcheroo" method, but in the end it was properly reversed by RLD if I remember correctly.

The latest SecuROM was indeed first circumvented by a user on warez-bb, but again, just because he had access to the SecuROM SDK, which contained tools that made the process very easy for him.

Still, scene or "amateur", it's still what it is: a cat-and-mouse game of skills. It's just that it has been quite some time since drm technology introduce something really new and "hard" to crack, but in the early 2000s it was the norm, every time SecuROM/StarForce/SafeDisc/Tages updated it required some time for groups to crack it. I'm just curious to see how long it will take this time around. StarForce still holds the record on this, I hope Denuvo doesn't break it... because I want to keep playing games for free Very Happy But as someone that is a programmer (but not a cracker) I still find the process very interesting.
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vboy




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PostPosted: Mon, 10th Nov 2014 12:07    Post subject:
game run very very bad , Very High setings ,My system gtx680 sli ,8g memory ddr 3 , I5 2500k oc 4500 !
Solution??
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