Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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EternalBlueScreen




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PostPosted: Fri, 24th Oct 2014 20:27    Post subject:
ED isn't Star Citizen.
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Werelds
Special Little Man



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PostPosted: Fri, 24th Oct 2014 21:11    Post subject:
Except that all the reasons you point out for players potentially not having any effect on the economy are all present in ED and players do affect the economy greatly there.

Don't get me wrong, I'm not saying that what you're saying won't happen, but considering we still don't know shit about this (even with the video) all I have to go on is ED as an example. And none of your potential failure points (instances, NPC traders) do that in ED. If they get it right, they'll get similar results to ED; if players do end up barely affecting the economy, the reasons you point out aren't why Smile
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frogster




Posts: 2860

PostPosted: Fri, 24th Oct 2014 21:19    Post subject:
from what i read, ED economy will go to toilet as soon a player/corp will get a huge amount of money to control the main resources.

if they want succeed with that kind of market they need to hire a team of real world market advisors, and learn shitloads from eve economy book.
if they want to succed need to start wth a limited player driven economy, and open the markets gradually. again, we have a working economy in eve from they can learn a lot. and not even eve economy is 100% player driven.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 24th Oct 2014 21:39    Post subject:
sabin1981 wrote:
frogster wrote:
i hope for some live events which will "drop" rare module.
not powerfull vs normal ones, but more exotic. events like aliens invasions and so.


God no. I don't, at all, all it means is some fucking nolifer guild will score all the good stuff or the system forces people into playing at a very specific time else they lose out. That's not fun.. THAT's a chore :\


mm I would disagree - I think that one-of-a-kind items (or really very rare) is important in a game like this to give that extra reason for exploring and taking part in unannounced events (unnanounced is important, because then there is no way a guild can 'win everything'.

It's important to have 'epeen' items in games like this, otherwise noone will ever get their own identity and that makes a game look very sterile. (look at Eve....)
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sabin1981
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PostPosted: Fri, 24th Oct 2014 21:43    Post subject:
You're playing a game with thousands upon thousands of other people and YOU expect to be the one to get a one-of-a-kind item? I guess you feel luckier than me Razz This is one of the reasons I so vehemently oppose "social" bullshit, because I sure as hell don't want to bust my ass doing something only for some random guild to snag it instead. Another reason I prefer playing offline/solo.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 24th Oct 2014 21:49    Post subject:
sabin1981 wrote:
You're playing a game with thousands upon thousands of other people and YOU expect to be the one to get a one-of-a-kind item? I guess you feel luckier than me Razz This is one of the reasons I so vehemently oppose "social" bullshit, because I sure as hell don't want to bust my ass doing something only for some random guild to snag it instead. Another reason I prefer playing offline/solo.


A guild cannot own a single item, so I dont think that would be a problem. And I'm not talking about 'missions' or events that could be repeatable by others, assuming they're in a guild the size of Starfleet... I'm talking about randomly generated mission types that culminate in a very rare reward, and that mission type is only available once, to the lucky person to find it.

As long as there is no way to plan ahead or to share it with other players, I don't see a problem.

I hate people too y'know Laughing
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sabin1981
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PostPosted: Fri, 24th Oct 2014 21:56    Post subject:
Not as much as I do Very Happy I *detest* all this online bullshit and there's many times where I question why the hell I even have a SC account. All Chris Roberts has done with Chris Roberts presents Star Citizen by Christ Roberts, is push for online everything. Online this, online that, social this, community that. I honestly want no part of it. At all. Nothing. The more I read from what the "community" wants from the game, the more I realise that absolutely none of it lines up with anything *I* want. It's just a first person EVE Online.

Now this push for "special events" is just... a huge meh to be honest. I've pretty much got my hopes pinned on the supposed-but-curiously-never-talked-about private servers so I can run my own and ignore everything else grinhurt
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frogster




Posts: 2860

PostPosted: Fri, 24th Oct 2014 22:05    Post subject:
what can i say, i'm a sucker for hard working rewards. event cosmetic ones. especially if i can get them solo.
personally i dont like offline play, if i have a choise will always go for a persistent online server.
with as many as posible events (of course, in the limit of lore) as is possible. even without rewards. random black holes, random drops from alien fleet and so. a static boring server don't make me want to play.


Last edited by frogster on Fri, 24th Oct 2014 22:07; edited 1 time in total
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sabin1981
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PostPosted: Fri, 24th Oct 2014 22:07    Post subject:
frogster wrote:
random black holes, random drops from alien fleet and so.


Random events with hundreds of other people all flying around, randomly shooting, shouting, and being douchenozzles. Sounds like a blast! Orgrimmar in Space!

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LOL FUK U FGGT
LFG TAU CETI BLACKHOLE
WTS CLASS2 GIMBAL MOUNT WHISPER ME
CAN SOME1 HLP ME PLZ, NEED CRDTS, CNT AFFD UPGRD, THX!
LOL FUK U FGGT
LFG TAU CETI BLACKHOLE
WTS CLASS2 GIMBAL MOUNT WHISPER ME
CAN SOME1 HLP ME PLZ, NEED CRDTS, CNT AFFD UPGRD, THX!
LOL FUK U FGGT
LFG TAU CETI BLACKHOLE
WTS CLASS2 GIMBAL MOUNT WHISPER ME
CAN SOME1 HLP ME PLZ, NEED CRDTS, CNT AFFD UPGRD, THX!
LOL FUK U FGGT
LFG TAU CETI BLACKHOLE
WTS CLASS2 GIMBAL MOUNT WHISPER ME
CAN SOME1 HLP ME PLZ, NEED CRDTS, CNT AFFD UPGRD, THX!
LOL FUK U FGGT
LFG TAU CETI BLACKHOLE
WTS CLASS2 GIMBAL MOUNT WHISPER ME
CAN SOME1 HLP ME PLZ, NEED CRDTS, CNT AFFD UPGRD, THX!
LOL FUK U FGGT



... *cough* I really hate online games, heh Smile


Last edited by sabin1981 on Fri, 24th Oct 2014 22:12; edited 1 time in total
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frogster




Posts: 2860

PostPosted: Fri, 24th Oct 2014 22:11    Post subject:
orgrimmar is not crowded because we have events there, is crowded because is a main hub, and is a place where people gather for local chat to. and probably we will have central hubs in rsi to.
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sabin1981
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PostPosted: Fri, 24th Oct 2014 22:13    Post subject:
Fine. Then change "event" to "hub" and it will be the same thing. The planet they landed on in the PU demo at CitizenCon, it looked awesome didn't it? Now imagine that with 50-100 other people, idling and shouting? Greaaaaaaat. Then you have "events" in other online games like Star Trek Online, which *all* play out exactly like above. People flying around in ships, shooting randomly, spamming chat with shouted bullshit whilst waiting for the next event to take place, like the Borg constant invasions, etc.
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frogster




Posts: 2860

PostPosted: Fri, 24th Oct 2014 22:40    Post subject:
well.
in eve i have only my corp open, all local chat is hidden in main hubs. (2000+ scammers, 1-2 message/s). i unhide local chat only in <0.5 and null.
same shit in wow, i dint had local/trade chat open since vanilla in main cityes. only guild chat is open. same shit in any other mmo actually.

and about events i hate events like they have in sto/nwn and so. i was thinking like 1 unique event / month. with different objective to complete (in different locations), from fightning to manufacturing (so all people will participate) and universe will evolve depending of the outcome.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 25th Oct 2014 00:03    Post subject:
Corp = guild, and Sabin is saying he wants no part of that, or any of the forced 'you are online therefore you MUST play MP and be sociable, otherwise you're destined for nothing, you might as well play X3.'

I think the bit lost here is that MMO does not HAVE to mean you must be in a group, guild or whatever. That's the argument I see time and time again in MMORPG - MMO means you shouldn't expect to play solo, and therefore PvP should be expected, and PvP is pointless without a guild otherwise you won't get the kewl lewt, and therefore you are a newb and you will die. a lot.

Eve is precisely the same - in fact in Eve it's considered normal to gank as much as possible, because that's the way it should be. Fuck you. Fuck all Eve players who have progressed into the realms of 'leetness', because that's precisely the reason Eve is haemorrhaging subs every month. New players don't want to come in, grind for ever to get something useful, and then dare to venture into low or nullsec, and immediately be shot at because they can.

ED is looking more and more promising, in that there is plenty of opportunity to do the whole PvP thing, but if you are looking for a more relaxed game, you can simply opt to play solo, in the same universe, and avoid all that.

Social interaction is only effective if it is not forced.


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Morphineus
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PostPosted: Sat, 25th Oct 2014 00:03    Post subject:
Offtopic but...

Sab have you always hated online play?

I really dislike playing with other people (well people I don't know), but it has not always been like that. I just think communities are now a lot more acidic/lazy/stupid and that is the reason why. Sure you always had asshats but it seems the ratio is quite higher now, that most of the time I'm forced to either not play the game or turn off every public channel.

(Yes, just pure curiosity really )


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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Oct 2014 00:08    Post subject:
@Kaltern

Quote:
'you are online therefore you MUST play MP and be sociable, otherwise you're destined for nothing, you might as well play X3.'
MMO means you shouldn't expect to play solo, and therefore PvP should be expected, and PvP is pointless without a guild otherwise you won't get the kewl lewt, and therefore you are a newb and you will die. a lot.


Precisely. To hell with that, I really do want no part of it.

@Morphineus

Yeah, I've always been the same. I like the idea of some MMOs, but I invariably play for a while and then realise that you're not going to get anywhere unless you join up with a guild and get coordinated, or being forced into PvP. Then, no matter what game it is, the stuff above is *always* prevalent; you can't move anywhere in hubs because fuckers with their bots are crowding the place or spamming chat, kids bouncing around everywhere because "teh funnies", or dozens of people crowding mobs/events waiting to respawn Neutral I've always been a crotchety old man, even when I was a nipper grinhurt
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Morphineus
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PostPosted: Sat, 25th Oct 2014 00:11    Post subject:
Hehe xD


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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Oct 2014 01:14    Post subject:
Also, this flew by everyone today;

http://www.dsogaming.com/news/star-citizens-fps-module-to-be-released-early-next-year-inspired-by-cs-arma-kill-zone/

[REDACTED] (I really wish they'd reveal who it is, it's been two years now) held an AMA on Reddit and answered some questions about their portion of the game, namely the FPS module which is coming out "early Q1 2015" and that inspiration for FPS style came from CS, Rainbow Six, ARMA and KillZone. They gave a small example that made me all tingly;

Quote:

“A Persistent Universe experience. I’m a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i’m on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those… now i can either – A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship…. or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it….”


Sounds awesome but I doubt it will ever pan out like that. Still, in SP/solo mode rather than against human players; it sounds great.
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dannofdawn




Posts: 2227

PostPosted: Sat, 25th Oct 2014 01:47    Post subject:
I really don't understand why they feel the need to hide the dev behind FPS. It has to be some well known dev. But who?
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sabin1981
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PostPosted: Sat, 25th Oct 2014 01:49    Post subject:
Supposedly it started off as a joke but has now become pretty much standard, I just want to know who it is.
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Immunity




Posts: 5632

PostPosted: Sat, 25th Oct 2014 01:49    Post subject:
Quote:

In addition, the team was inspired by Counter-Strike, Rainbow Six, Arma, Delta Force and Kill Zone.....


Counter Strike - the game where you run faster with your knife out!

ARMA - the game where an AI grunt with a pistol can drop you with one shot at a thousand yards!

Kill Zone - Pew pew *drool*

Rainbow Six and Delta Force - The only decent ones of the bunch.

If they combine elements from all of those games together it's going to be an abortion worthy mess!


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dannofdawn




Posts: 2227

PostPosted: Sat, 25th Oct 2014 01:58    Post subject:
sabin1981 wrote:
Supposedly it started off as a joke but has now become pretty much standard, I just want to know who it is.


Well we should know by PAX. It would be quite funny if it was just another branch Chris Roberts started up just for Star Citizen.
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Solon




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PostPosted: Sat, 25th Oct 2014 02:16    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Sun, 26th Oct 2014 00:26    Post subject:
What is this I just read Very Happy

Quote:
I heard from a trustable source that they will launch close to the end of the year a carrier.

These are some things i heard about it:

It will be roughly 1.5 size of the Idriss

Will be able to launch and store about 10 hornets.

The hornets will be flayable by human crew or controlled by the carrier captain like in EVE

No offensive weapons, just class 9 turrets, but plenty of them.

There will be a limited quantity - 1000 .

Price is not sure but arround 2000, including LTI.


fucking really? Very Happy for real anyone lol?
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dodger2020




Posts: 3537

PostPosted: Sun, 26th Oct 2014 02:10    Post subject:
haha. It's already P2W and it hasn't even come out yet. (Uhh yeah, I'm sure you can earn everything in game but it'll take you 1.2E42 years of non-stop grinding to buy it. )
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 26th Oct 2014 11:34    Post subject:
A carrier and other bigger ships should be something organizations need to pool credits for in order to buy, you know as a long-term goal. Individual players buying carriers? I don't know if I want carriers to be that common.

There's the large carriers, and then there's "Escort carriers" which are considerably smaller in size. Perhaps that's what they're going to allow people to buy and not the biggest ones.

If the only point of this game is to generate credits so that you can buy more ships then yes, I think it will inevitably feel like you're grinding missions/enemies before long. There's limits to how varied missions and enemies can get, and I'm not expecting this game to be a revolution. It is already tangled up in the instancing and low player-count per zone for example.
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jrs2nd




Posts: 161

PostPosted: Fri, 31st Oct 2014 21:40    Post subject:
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Morphineus
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PostPosted: Fri, 31st Oct 2014 21:42    Post subject:
Ah that means another series of disgusted posts start soon xD


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jrs2nd




Posts: 161

PostPosted: Fri, 31st Oct 2014 22:00    Post subject:
Morphineus wrote:
Ah that means another series of disgusted posts start soon xD


I figured I get the concept sale out of the way at the start...
better to pull the bandaid off fast in one go... kind of thing Smile
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sabin1981
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PostPosted: Fri, 31st Oct 2014 22:01    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Fri, 31st Oct 2014 22:02    Post subject:
I hope that free view and orbit wireframe option on the model is not the actual "models" wireframe.

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