Dreamfall Chapters: The Longest Journey [Kickstarter]
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h0rnyfavn
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PostPosted: Wed, 22nd Oct 2014 14:33    Post subject:
Divinity was OK imho. Thankfully it doesn't run on Unity engine lol


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sabin1981
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PostPosted: Wed, 22nd Oct 2014 14:33    Post subject:
Yup, I remember having to turn a few things down/off on Divinity as well. I get why developers use Unity, because it's cheap and easier to use, but egh.. it's also incredibly unoptimised.

h0rnyfavn wrote:
Divinity was OK imho. Thankfully it doesn't run on Unity engine lol


It doesn't? My mistake. Still a perf-hog though Sad
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Interinactive
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PostPosted: Wed, 22nd Oct 2014 14:40    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:38; edited 1 time in total
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JBeckman
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PostPosted: Wed, 22nd Oct 2014 15:11    Post subject:
Interinactive wrote:
Just now:

Quote:
Performance is an issue for some, and we know that this is frustrating. First off, make sure you're running the very latest drivers. This is incredibly important. Secondly, if you are experiencing bad frame-rate or crashes, please reduce your visual settings. Running on 'High' or 'Awesome' does require a good GPU, CPU and lots of RAM. And 'Medium' still looks very good!

And yes, we will keep optimising the game as much as possible. We are pushing Unity quite far, and it's not the most optimisable engine around, but if there are improvements to be made, our awesome artists and coders will make them. But it won't happen today or tomorrow: this stuff is complex, so if you can't run the game at all, you'll need a tiny bit of patience.


If we could pop the source code open or similar to get a real insight into what the visual presets does for this game that would help, unfortunately Unity has those hard locked from the editor I believe so all you get in the actual game is those preset levels, at least they separated SSAO quality.

http://docs.unity3d.com/Manual/class-QualitySettings.html
(All those settings all tied to a single "preset" option.)
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FastMemFirst




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Location: Chipmem
PostPosted: Wed, 22nd Oct 2014 16:32    Post subject:
"awesome coders" ? hmpf.. it just needs a quick look at the registry entries this "awesome program" creates to see how skilled they are. Last time i saw something like this was when restoring stuff from a failed HDD.

Unity is made for mobile casual games and thats it where it belongs.
I am pissed.
I have spoken.
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VGAdeadcafe




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PostPosted: Wed, 22nd Oct 2014 17:22    Post subject:
If a company has awesome coders they use a more powerful c++ based engine like Unreal, not Fisher Price "Make my first game" managed language based Unity shit, where you can smell its shit from the launcher itself and/or the quality options.
http://www.neogaf.com/forum/showthread.php?t=847310

Don't trust me? Trust Tim Sweeney.

For some games, Unity is a good choice. If you're on a low budget with a small team. Or one person ... but the Longest Journey series deserves magical graphics.
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shimec




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PostPosted: Wed, 22nd Oct 2014 17:26    Post subject:
Just a question about a game - should I play first game to understand this or not?
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fearwhatnow




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PostPosted: Wed, 22nd Oct 2014 17:29    Post subject:
shimec wrote:
Just a question about a game - should I play first game to understand this or not?


Just read a wiki or something about the previous 2 games.
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JBeckman
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PostPosted: Wed, 22nd Oct 2014 17:40    Post subject:
VGAdeadcafe wrote:
If a company has awesome coders they use a more powerful c++ based engine like Unreal, not Fisher Price "Make my first game" managed language based Unity shit, where you can smell its shit from the launcher itself and/or the quality options.
http://www.neogaf.com/forum/showthread.php?t=847310

Don't trust me? Trust Tim Sweeney.

For some games, Unity is a good choice. If you're on a low budget with a small team. Or one person ... but the Longest Journey series deserves magical graphics.


Also UE4 is like what? 9 $/Eur a month and 5% royalties or some such, CryEngine is 20 US/Eur a month.
(Special deals have to be made for developing for the console platforms but that does not apply here, plus as a smaller "indie" studio it seems to be a pretty good deal considering what game engine licenses can cost.)

Pretty sure both UE4 and CryEngine 3.6.x support Mac and Linux as well and both 32 and 64-bit OS's.

Not really sure if Unity is simpler or just easier to get started with, also not sure when they started development (If UE4 and such was available at that time.) so scrapping all that previous work and going to a new engine might not have been a option.

EDIT: Unity in comparison I think costs 4000$ or some such for the basic version but I could be wrong.
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sabin1981
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PostPosted: Wed, 22nd Oct 2014 17:46    Post subject:
I think Unity is $1500 for the most basic version (plus another $1500 for Android, +$1500 for iOS, etc) I remember reading up on it back when Ubisoft announced modding support for M&MX and how it would require you to buy a Unity license
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fearwhatnow




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PostPosted: Wed, 22nd Oct 2014 18:00    Post subject:
UE4 is $19pcm with 5% royalties, CryEngine is $10pcm without royalties (that's why many indie devs choose it lately)
There also some good, powerful engines out there, idk why so many devs choose Unity.
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IamAWESOME




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Location: TARDIS
PostPosted: Wed, 22nd Oct 2014 18:29    Post subject:
Anybody else have problem running the game? Mine crashes after starting intro (when the boat moves). Sad

Any fix?


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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fearwhatnow




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PostPosted: Wed, 22nd Oct 2014 18:32    Post subject:
IamAWESOME wrote:
Anybody else have problem running the game? Mine crashes after starting intro (when the boat moves). Sad

Any fix?


Maybe some program in the background causes the crash?
Have you restarted your system after installing?
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 22nd Oct 2014 19:20    Post subject:
Yes, restarted the PC after installing, still same.

Edit: skipping the intro worked. Will check it on Youtube.
Thanks!


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Areius




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PostPosted: Wed, 22nd Oct 2014 19:25    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:19; edited 1 time in total
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JBeckman
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PostPosted: Thu, 23rd Oct 2014 11:21    Post subject:
A patch was released, no changelog yet but it might be to improve performance.
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demde




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PostPosted: Thu, 23rd Oct 2014 11:26    Post subject:
You mean digital extras content Surprised
No patch yet.


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JBeckman
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PostPosted: Thu, 23rd Oct 2014 12:05    Post subject:
You are right, how strange since I didn't back the game and thus shouldn't have those extras right?
(Or maybe that's what the Redeem Key function is for in-game and this is just a bonus to everyone who pre-ordered the game.)
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rgb#000
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PostPosted: Thu, 23rd Oct 2014 12:10    Post subject:
fearwhatnow wrote:
shimec wrote:
Just a question about a game - should I play first game to understand this or not?


Just read a wiki or something about the previous 2 games.

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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 23rd Oct 2014 12:14    Post subject:
JBeckman wrote:
You are right, how strange since I didn't back the game and thus shouldn't have those extras right?
(Or maybe that's what the Redeem Key function is for in-game and this is just a bonus to everyone who pre-ordered the game.)

Pretty sure its pre-order bonus yeah


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Pey




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Location: Argentina
PostPosted: Thu, 23rd Oct 2014 14:17    Post subject:
fearwhatnow wrote:
Mister_s wrote:
warriormax wrote:
1-2 hours at best.

Meh, I'll wait for the whole season (or whatvere it's called) to play.


This chapter is around 3 to 4 hours. It's not that bad.


How many chapters are included in book one? Just completed the Alvane one.


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sabin1981
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PostPosted: Thu, 23rd Oct 2014 14:24    Post subject:
Also the "Story so far..." bit hasn't even been completed yet. It's fairly obvious why this was ripped into chapters *after* the Kickstarter; they burned through all their money and ran out, sorely needing a supply soon; so they launched a bitesize piece of what they have in the hopes of creating a revenue stream.

I don't blame them for that, but I don't have to like it either. Such a waste Sad
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Stormwolf




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Location: Norway
PostPosted: Fri, 24th Oct 2014 14:17    Post subject:
So how long did it take to finish the first chapter?
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fearwhatnow




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PostPosted: Fri, 24th Oct 2014 14:39    Post subject:
Stormwolf wrote:
So how long did it take to finish the first chapter?


3 hours here.
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Asgarion




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Location: Norway
PostPosted: Fri, 24th Oct 2014 14:53    Post subject:
Between 5 and 6, but i was ( as always) playing it slow, looking and listening at/too everything Wink
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Stormwolf




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Location: Norway
PostPosted: Fri, 24th Oct 2014 15:24    Post subject:
I do the same, so i hope my playtime clocks at 5-6 hours as well. Another question. I never finished the first game, so is this more a continuation of the longest journey or dreamfall. No clue if this is even a stupid question Razz
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sabin1981
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PostPosted: Fri, 24th Oct 2014 15:25    Post subject:
It's a continuation of Dreamfall.
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Stormwolf




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PostPosted: Fri, 24th Oct 2014 15:27    Post subject:
Thanks!
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Twinsen343




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Location: Australia
PostPosted: Fri, 24th Oct 2014 15:27    Post subject:
stuck on chapter 3..

 Spoiler:
 
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sat, 25th Oct 2014 15:40    Post subject:
This sucks. Thought i'd continue my playthrough of the first game instead of just jumping to chapters, but i've lost my save game after retardedly not backing up my save games last time i reinstalled windows. Fuck sake. Anyone know a site which explains the events of the first game? I'm sure the events of the first game is somewhat entwined in the story of the sequels in some way which will enrich my experience. Kinda only need to know the highlights though.
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