The Evil Within
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Claptonvaughn




Posts: 931

PostPosted: Wed, 15th Oct 2014 02:16    Post subject:
sabin1981 wrote:
So if I've got the RLD version, what else do I need?


Lowered expectations and a tolerance for sub-60 framerates.

After that, you're good to go. The game doesn't have many crashing/game breaking issues from what I've read so far.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Oct 2014 02:17    Post subject:
Hehe, nice one Very Happy
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Hfric




Posts: 12017

PostPosted: Wed, 15th Oct 2014 02:47    Post subject:
haha there where not kidding about how SHIT this game runs ... on my rig it should fly with 400fps or more ... but nope 44 to 60 to 55 to 44 to 40 to 34 to 60

WTF is this another WATCHDOGS or DEAD RISING 3 grinhurt

now i know why they caped this game to 30fps on conosles


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Hfric




Posts: 12017

PostPosted: Wed, 15th Oct 2014 03:03    Post subject:
and here is a word from TotalBiscut not a video because he is doing chemo to battle cancer
Code:
My Alien: Isolation post seemed popular, so I thought I would post similar impressions for The Evil Within

While I was very impressed with how good the PC version of Alien: Isolation is, unfortunately the PC version of The Evil Within has not left a good impression thus far.

Firstly, the game crashes on my system almost immediately after launching it. The Bethesda Logo showed up, and then I would get audio for the Tango Gameworks video, but the game would be completely frozen. I can't think of the last time I had a PC game which actually crashed like this.

Fortunately, adding the following command to the launch options in Steam (right-click the game, select properties, then set launch options) seemed to fix this.

 +com_skipIntroVideo 1
What is immediately noticeable after getting into the game, is that it's locked to 30 FPS.

I generally avoid pre-release information for most games, and had somehow managed to avoid all the pre-launch discussion of this framerate cap.

Since it's a game directed by Shinji Mikami I knew that I would be playing this anyway, so I had avoided all information for it.

I wish that developers would stop these stupid framerate locks, as I find it very difficult to play with a framerate that is lower than 60. I would describe it as "motion sickness" though I've never had a problem with that outside of games.

Adding the following command to your launch options is said to remove the 30 FPS cap, and let the game run at 60:

 +r_swapinterval -1
However, since it's a swapinterval command, I wonder whether people with 120/144Hz monitors will find the game locked to 60/72Hz by default, and 120/144Hz when this is set to -1.

EDIT: Looks like it may lock to the first framerate at or above 30 it can sync to. Two people with 144Hz monitors are reporting that it tries to run at 48 FPS for them.

Setting it to 0 will completely unlock the framerate.

I haven't spent much time with the game yet since it was crashing immediately until I found a fix, but it seems that the game may struggle to stay at 60 on my system, which is a 2500K at 4.5GHz and a GTX 970.

As with Alien—and I am beginning to suspect that it's an issue with most PC games now that I'm using a Keyboard & Mouse more regularly, rather than a consoller—is that the mouse was very "laggy" and slow to respond.

Setting the "Maximum Pre-rendered Frames" via the NVIDIA Control Panel (or Inspector, which I prefer) to "1" rather than "Application Controlled" for the game's profile seemed to fix this.

EDIT: Since I saw someone mention it in the comments, I am not getting any mouse acceleration. I think people may confuse high latency (input lag) with acceleration.

Mouse control in the menus is absolutely terrible though—just like Rage. I have to use the keyboard.

Another unexpected surprise: the game is letterboxed and rendered with an aspect ratio of 2.5:1

This is incredibly wide. Even films generally only get as wide as 2.37:1!

Again, there is no in-game command for this, you have to set it via launch commands or the console.

To enable the console, add the launch command:

 +com_allowconsole 1
You can adjust the aspect ratio with the console command:

 r_forceaspectratio
The game defaults to 2.5 every time you launch it, so once you have decided on an aspect ratio, you should set it via the launch commands by adding a + to the beginning of it like all the others.

With a 16:9 display, this should be approximately 1.78 (16÷9=1.7777..)

With a 16:10 display, it would be 1.6

For other aspect ratios, simply divide your horizontal resolution by the vertical.

Unfortunately, there is a problem with this—the field of view gets very narrow when you change the aspect ratio:

2.50:1 Aspect Ratio
1.78:1 Aspect Ratio
Field of View in the game (g_fov) is set to 80 by default, but the game seems to completely ignore the FOV command!

Without being able to adjust the FOV, it seems that your view is going to be very restricted if you're playing in 16:9. I may have to wait until this is fixed before I can play it.

EDIT: I have seen reports from people with 21:9 displays that the game itself is locked to rendering in a 16:9 frame. This means that even if you use the correct aspect ratio, it ends up being a small image in the center of the screen rather than filling the display.

Another issue that you may have noticed in those screenshots is that the game seems to suffer from the texture seaming problem that Rage exhibited when you set Anisotropic filtering above 4.

Except the game is set to 4x by default, with no in-game options for it, and I am not overriding this setting in the NVIDIA Control Panel, so I'm not sure how to fix this.

As with many new games, there does not seem to be any MSAA support.

Only FXAA (the default), MLAA, and SMAA.

Trying to enable MSAA via the console (r_multisamples) does not seem to have any effect.

EDIT: And you cannot use NVIDIA's DSR with the game either. Enabling 4K DSR on my 1080p display resulted in me only seeing the upper-left quadrant of the image.

So far this release has been a massive disappointment.

Hopefully Bethesda/Tango Gameworks will patch the game to address these issues with the PC port.

Here is the post on their forums with some additional console commands.

EDIT: As an update to this, I'm really not sure what's going on with the game's performance.

Further into the game, it's reporting 60 FPS with no drops at all, but the game seems to be stuttering a lot as you move the camera around.

I started a new game to check the performance of the opening sequence again after overclocking my 970 to 1500 MHz, and it's still dropping to almost 40 FPS while the GPU load is only 46% which isn't even causing the fans to spin up.

While it's not hitting 100% usage, it looks like the game performance may be getting constrained by something running on a single CPU core, with a load of 81/39/19/19%

And after getting an hour or two into the game, I haven't seen the VRAM usage approach anything like 4GB yet.

The highest I've seen it at yet was about 1800 MB, which is more than my old 570 had, but I suspect it will simply use as much as you have available, rather than requiring anything like that.

After all, it's running on id Tech 5, which ran Rage at 60 FPS on the PS3 with only 256 MB VRAM, so I don't know why they would suggest it needs anything like that. Then again, I don't know what their modifications to the engine may have done. For all the bad things that could be said about Rage, it ran smoothly on just about anything, yet The Evil Within is struggling to run smoothly on a system that should have no trouble locking it to 60.


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Daemonz




Posts: 73

PostPosted: Wed, 15th Oct 2014 03:04    Post subject:
well, 5h20 mn in the game and i just finished chapter 3 Smile ( love to sneak and check everywhere)

I play with the bars and honestly i forgot about them ... it plays really well and smooth ( don't care about fps as long as i can enjoy the game smoothly)

just a question what did you upgrade in priority ?
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UreKismet




Posts: 487

PostPosted: Wed, 15th Oct 2014 03:12    Post subject:
Ya gotta look on the bright side. Summer's comin on n I don't wanna get anymore chunks cut outta me.
I got a cheap plastic baseball cap with "The Evil Within" screened onto it an unbeatable deal at $70.
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 15th Oct 2014 03:20    Post subject:
Okay, I can't play this game.

RIP 470 GTX + i7 2600k...time to upgrade my shit.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 15th Oct 2014 03:27    Post subject:
Kurosaki wrote:
Okay, I can't play this game.

RIP 470 GTX + i7 2600k...time to upgrade my shit.

Damn, that bad? Sad
I'm on a similar rig (i5 2500k and 570), and was kinda hoping to run it quite fine at the default 30fps/1080p with KC's authentic cinemotion blur..
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Vryder




Posts: 846

PostPosted: Wed, 15th Oct 2014 03:44    Post subject:
You should be able to handle 30 FPS/1080p just fine on a GTX 570. I can confirm this on my old desktop PC. Smile
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 15th Oct 2014 03:51    Post subject:
Vryder wrote:
You should be able to handle 30 FPS/1080p just fine on a GTX 570. Smile

[Fingers crossed], cheers. Razz The stellar pre-release requirements turned out to be a bluff for Mordor, so maybe history can repeat itself here.
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 04:13    Post subject:
Daemonz wrote:
well, 5h20 mn in the game and i just finished chapter 3 Smile ( love to sneak and check everywhere)

I play with the bars and honestly i forgot about them ... it plays really well and smooth ( don't care about fps as long as i can enjoy the game smoothly)

just a question what did you upgrade in priority ?


You basically posted my thoughts! I'm having such a great time with this, just finished a nearly 4-hr session which is something I rarely do with any game (Dark Souls 2 and Alien: Isolation would be the last titles where I did that) Razz Doing as much stealth as possible, just like you. Just reached chapter 4.

About your question. I started upgrading critical for the revolver twice (I'm getting one-shot kills on normal enemies fairly often now), and I also upgraded sprinting time for easier escapes when overwhelmed. The default value is way too low and Castellanos gets tired like he was a grandma. Now I'm upgrading my spare ammo capacities for all the weapons. I consider stuff like rate of fire and accuracy a waste of time (and green jelly) Wink
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matta666




Posts: 1061
Location: Manchester
PostPosted: Wed, 15th Oct 2014 04:31    Post subject:
positive eh. Great Very Happy
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 15th Oct 2014 04:35    Post subject:
I have no idea how can you guys play this game for so long with the abysmal aspect ratio, gigantic black bars and erratic FPS.
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Kein
Banned



Posts: 6101

PostPosted: Wed, 15th Oct 2014 04:40    Post subject:
Breezer_ wrote:
Interinactive wrote:
Dont upgrade your CPU they said

It'll be pointless, they said

Mad


Might be good idea to upgrade for shit ports like this (especially IDshit5 engine games) Smile


Or just skip this steaming pile of console crap
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 04:57    Post subject:
H4wkeye wrote:
I have no idea how can you guys play this game for so long with the abysmal aspect ratio, gigantic black bars and erratic FPS.


I got the first 2. I'm used to them because of watching so many movies on my PC. Yes, this is a game, and yes I'd have preferred to have a fullscreen image, but I adapt very easily.

Erratic FPS? Not at all. Performance is really great here Smile

I forgot to mention in my previous post, the level design for mission 3 was fantastic, and according to reviews it gets even better later on Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Oct 2014 05:11    Post subject:
Typical shit-ass port, as usual. Visuals look terrible and it's a 40-55 mess at the start and the card isn't even being used properly, fluctuating around 60-70% utilisation and the animation just feels very strange.. everything about it feels seriously budget. In fact... you know what it reminds me of? The textures, the animation, the whole "feel" of the game? Deadly Premonition.

Ridiculous
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MiB




Posts: 393
Location: SWE
PostPosted: Wed, 15th Oct 2014 05:29    Post subject:
400 hours to install 1 second to uninstall.. shit game
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sip74




Posts: 686

PostPosted: Wed, 15th Oct 2014 05:34    Post subject:
Just gave it a whirl and it's worse than i thought. My screen is half covered by black bars and it still runs and looks like pure shit. 30 fps plus twice the amount of black bars must make for that next gen gaming experience.

This is beyond a shit port, it's diarrhea. What a disgrace this industry has become that this is deemed acceptable and they genuinely expect me to hand over my hard earned for it.
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 05:57    Post subject:
Well, that really sucks guys, I really wish all those technical problems you're having weren't stopping you from enjoying the great gameplay in this. I guess this newb studio is definitely to blame.
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scaramonga




Posts: 9800

PostPosted: Wed, 15th Oct 2014 06:01    Post subject:
A few gigs saved on bandwidth, nice one Smile
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 15th Oct 2014 06:06    Post subject:
4k shots: www.pcmrace.com/2014/10/15/epic-shots-the-evil-within/

Facebook album: https://www.facebook.com/media/set/?set=a.972045066145407.1073742063.592697674080150&type=3


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Last edited by Pey on Wed, 15th Oct 2014 06:13; edited 1 time in total
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Vryder




Posts: 846

PostPosted: Wed, 15th Oct 2014 06:09    Post subject:
4treyu wrote:
H4wkeye wrote:
I have no idea how can you guys play this game for so long with the abysmal aspect ratio, gigantic black bars and erratic FPS.


I got the first 2. I'm used to them because of watching so many movies on my PC. Yes, this is a game, and yes I'd have preferred to have a fullscreen image, but I adapt very easily.

Erratic FPS? Not at all. Performance is really great here Smile

I forgot to mention in my previous post, the level design for mission 3 was fantastic, and according to reviews it gets even better later on Smile

Just to clarify, when you say "great performance" are you running the game at unlocked 60 FPS or locked 30 FPS? Razz
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 06:12    Post subject:
30 FPS of course. I wouldn't get near those console commands after realizing they would screw up the FOV (they also screw steam achievements BTW), which IMO, would be a much worse problem than the black bars and "cinematic" FPS Wink

And yes, it stays @ 30 FPS constantly. Same way I played games like Dark Souls (another shitty port, albeit with heavenly gameplay) and L.A. Noire.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 15th Oct 2014 06:19    Post subject:
@4treyu

Doh! Well obviously 30fps is fine... but this is the PC Games Arena, who wants 30? Very Happy Still, that FoV, the awful zoomed in camera, the lousy AR and the overall "cheap and budget" feel of the game really ruins everything Sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 15th Oct 2014 07:04    Post subject:
4treyu wrote:
Well, that really sucks guys, I really wish all those technical problems you're having weren't stopping you from enjoying the great gameplay in this. I guess this newb studio is definitely to blame.

I've seen enough of the game on stream to now know that the game's problems don't stop at the technical ones. I find that it's quite a bad game the more you progress, similarly to Dead Space 3, which is funny, as I find the game itself similar to that in most ways, rather than RE4 as I thought before. And no, I frankly don't give a fuck that it's not scary. It's not that. It just gets extremely repetitve and tension turns into nothing which in then turns into frustration. The "story" is an absolute mess. There's an amazing amount of bullshit moments because... I don't know, just because... game logic or rather the lack of it. The technical problems are just making me sure that I don't want to waste my time with this.
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 07:12    Post subject:
Le's just agree to disagree my friend. This is miles above Derp Space 3 :lol And the game gets as repetitive as you want it to be. I love there's many ways to go pass enemies which actually makes for variety. Stealth is hard but in most cases a possibility. This will be no GOTY, especially considering the unaceeptable technical problems many people here are experiencing, but it's certainly well above many shit released this year Smile
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Wed, 15th Oct 2014 07:22    Post subject:
Damn,Hayden to the rescue as always. Smile
He will have the fix soon I hope.

One of his screenshots:
http://iforce.co.nz/i/5221gwlm.mbj.jpg

Looking good so far. Might have to wait until he has done the plugin.


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Breezer_




Posts: 10797
Location: Finland
PostPosted: Wed, 15th Oct 2014 07:56    Post subject:
proekaan wrote:
Damn,Hayden to the rescue as always. Smile
He will have the fix soon I hope.

One of his screenshots:
http://iforce.co.nz/i/5221gwlm.mbj.jpg

Looking good so far. Might have to wait until he has done the plugin.


Fucking awesome, funny how devs cant fix their own shit if someone else does it nearly in a day Laughing

Hayden´s post in Flawless Widescreen forum

Quote:
Still very much a work in progress... has already consumed a significant chunk of time.

Fixed so far:

- Correct Aspect Ratio
- Remove Letterbox
- Maintain Movies at correct Aspect
- Correct black screen overlay
- Correct HUD Aspect
- FOV correction (vert- after removing letterbox)
- Bloom (too bright) corrected.

To do:

- Loading screen
- Improve the FOV fix as it jerks sometimes between scenes or transitions.
- Try and stop the player being shifted too far left or right of center.


http://www.flawlesswidescreen.org/node/1195
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4treyu




Posts: 23125

PostPosted: Wed, 15th Oct 2014 08:03    Post subject:
Excellent, the more people are able to play it the better Very Happy

And yeah, I don't think these devs had any intentions to fix it Laughing
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rgb#000
Banned



Posts: 5118

PostPosted: Wed, 15th Oct 2014 08:39    Post subject:
Breezer_ wrote:
- Bloom (too bright) corrected.
- Try and stop the player being shifted too far left or right of center.

is this customizable? i only need fov fix, don't want it altering my game in any way.
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