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Posted: Wed, 15th Oct 2014 02:16 Post subject: |
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sabin1981 wrote: | So if I've got the RLD version, what else do I need? |
Lowered expectations and a tolerance for sub-60 framerates.
After that, you're good to go. The game doesn't have many crashing/game breaking issues from what I've read so far.
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Posted: Wed, 15th Oct 2014 02:47 Post subject: |
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haha there where not kidding about how SHIT this game runs ... on my rig it should fly with 400fps or more ... but nope 44 to 60 to 55 to 44 to 40 to 34 to 60
WTF is this another WATCHDOGS or DEAD RISING 3
now i know why they caped this game to 30fps on conosles
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Posted: Wed, 15th Oct 2014 03:03 Post subject: |
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and here is a word from TotalBiscut not a video because he is doing chemo to battle cancer
Code: | My Alien: Isolation post seemed popular, so I thought I would post similar impressions for The Evil Within
While I was very impressed with how good the PC version of Alien: Isolation is, unfortunately the PC version of The Evil Within has not left a good impression thus far.
Firstly, the game crashes on my system almost immediately after launching it. The Bethesda Logo showed up, and then I would get audio for the Tango Gameworks video, but the game would be completely frozen. I can't think of the last time I had a PC game which actually crashed like this.
Fortunately, adding the following command to the launch options in Steam (right-click the game, select properties, then set launch options) seemed to fix this.
+com_skipIntroVideo 1
What is immediately noticeable after getting into the game, is that it's locked to 30 FPS.
I generally avoid pre-release information for most games, and had somehow managed to avoid all the pre-launch discussion of this framerate cap.
Since it's a game directed by Shinji Mikami I knew that I would be playing this anyway, so I had avoided all information for it.
I wish that developers would stop these stupid framerate locks, as I find it very difficult to play with a framerate that is lower than 60. I would describe it as "motion sickness" though I've never had a problem with that outside of games.
Adding the following command to your launch options is said to remove the 30 FPS cap, and let the game run at 60:
+r_swapinterval -1
However, since it's a swapinterval command, I wonder whether people with 120/144Hz monitors will find the game locked to 60/72Hz by default, and 120/144Hz when this is set to -1.
EDIT: Looks like it may lock to the first framerate at or above 30 it can sync to. Two people with 144Hz monitors are reporting that it tries to run at 48 FPS for them.
Setting it to 0 will completely unlock the framerate.
I haven't spent much time with the game yet since it was crashing immediately until I found a fix, but it seems that the game may struggle to stay at 60 on my system, which is a 2500K at 4.5GHz and a GTX 970.
As with Alien—and I am beginning to suspect that it's an issue with most PC games now that I'm using a Keyboard & Mouse more regularly, rather than a consoller—is that the mouse was very "laggy" and slow to respond.
Setting the "Maximum Pre-rendered Frames" via the NVIDIA Control Panel (or Inspector, which I prefer) to "1" rather than "Application Controlled" for the game's profile seemed to fix this.
EDIT: Since I saw someone mention it in the comments, I am not getting any mouse acceleration. I think people may confuse high latency (input lag) with acceleration.
Mouse control in the menus is absolutely terrible though—just like Rage. I have to use the keyboard.
Another unexpected surprise: the game is letterboxed and rendered with an aspect ratio of 2.5:1
This is incredibly wide. Even films generally only get as wide as 2.37:1!
Again, there is no in-game command for this, you have to set it via launch commands or the console.
To enable the console, add the launch command:
+com_allowconsole 1
You can adjust the aspect ratio with the console command:
r_forceaspectratio
The game defaults to 2.5 every time you launch it, so once you have decided on an aspect ratio, you should set it via the launch commands by adding a + to the beginning of it like all the others.
With a 16:9 display, this should be approximately 1.78 (16÷9=1.7777..)
With a 16:10 display, it would be 1.6
For other aspect ratios, simply divide your horizontal resolution by the vertical.
Unfortunately, there is a problem with this—the field of view gets very narrow when you change the aspect ratio:
2.50:1 Aspect Ratio
1.78:1 Aspect Ratio
Field of View in the game (g_fov) is set to 80 by default, but the game seems to completely ignore the FOV command!
Without being able to adjust the FOV, it seems that your view is going to be very restricted if you're playing in 16:9. I may have to wait until this is fixed before I can play it.
EDIT: I have seen reports from people with 21:9 displays that the game itself is locked to rendering in a 16:9 frame. This means that even if you use the correct aspect ratio, it ends up being a small image in the center of the screen rather than filling the display.
Another issue that you may have noticed in those screenshots is that the game seems to suffer from the texture seaming problem that Rage exhibited when you set Anisotropic filtering above 4.
Except the game is set to 4x by default, with no in-game options for it, and I am not overriding this setting in the NVIDIA Control Panel, so I'm not sure how to fix this.
As with many new games, there does not seem to be any MSAA support.
Only FXAA (the default), MLAA, and SMAA.
Trying to enable MSAA via the console (r_multisamples) does not seem to have any effect.
EDIT: And you cannot use NVIDIA's DSR with the game either. Enabling 4K DSR on my 1080p display resulted in me only seeing the upper-left quadrant of the image.
So far this release has been a massive disappointment.
Hopefully Bethesda/Tango Gameworks will patch the game to address these issues with the PC port.
Here is the post on their forums with some additional console commands.
EDIT: As an update to this, I'm really not sure what's going on with the game's performance.
Further into the game, it's reporting 60 FPS with no drops at all, but the game seems to be stuttering a lot as you move the camera around.
I started a new game to check the performance of the opening sequence again after overclocking my 970 to 1500 MHz, and it's still dropping to almost 40 FPS while the GPU load is only 46% which isn't even causing the fans to spin up.
While it's not hitting 100% usage, it looks like the game performance may be getting constrained by something running on a single CPU core, with a load of 81/39/19/19%
And after getting an hour or two into the game, I haven't seen the VRAM usage approach anything like 4GB yet.
The highest I've seen it at yet was about 1800 MB, which is more than my old 570 had, but I suspect it will simply use as much as you have available, rather than requiring anything like that.
After all, it's running on id Tech 5, which ran Rage at 60 FPS on the PS3 with only 256 MB VRAM, so I don't know why they would suggest it needs anything like that. Then again, I don't know what their modifications to the engine may have done. For all the bad things that could be said about Rage, it ran smoothly on just about anything, yet The Evil Within is struggling to run smoothly on a system that should have no trouble locking it to 60. |

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Posted: Wed, 15th Oct 2014 03:20 Post subject: |
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Okay, I can't play this game.
RIP 470 GTX + i7 2600k...time to upgrade my shit.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Wed, 15th Oct 2014 03:27 Post subject: |
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Kurosaki wrote: | Okay, I can't play this game.
RIP 470 GTX + i7 2600k...time to upgrade my shit. |
Damn, that bad?
I'm on a similar rig (i5 2500k and 570), and was kinda hoping to run it quite fine at the default 30fps/1080p with KC's authentic cinemotion blur..
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Wed, 15th Oct 2014 03:51 Post subject: |
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Vryder wrote: | You should be able to handle 30 FPS/1080p just fine on a GTX 570.  |
[Fingers crossed], cheers. The stellar pre-release requirements turned out to be a bluff for Mordor, so maybe history can repeat itself here.
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Posted: Wed, 15th Oct 2014 04:13 Post subject: |
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matta666
Posts: 1061
Location: Manchester
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Posted: Wed, 15th Oct 2014 04:35 Post subject: |
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I have no idea how can you guys play this game for so long with the abysmal aspect ratio, gigantic black bars and erratic FPS.
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MiB
Posts: 393
Location: SWE
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Posted: Wed, 15th Oct 2014 05:29 Post subject: |
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400 hours to install 1 second to uninstall.. shit game
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Posted: Wed, 15th Oct 2014 05:34 Post subject: |
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Just gave it a whirl and it's worse than i thought. My screen is half covered by black bars and it still runs and looks like pure shit. 30 fps plus twice the amount of black bars must make for that next gen gaming experience.
This is beyond a shit port, it's diarrhea. What a disgrace this industry has become that this is deemed acceptable and they genuinely expect me to hand over my hard earned for it.
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Posted: Wed, 15th Oct 2014 05:57 Post subject: |
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Well, that really sucks guys, I really wish all those technical problems you're having weren't stopping you from enjoying the great gameplay in this. I guess this newb studio is definitely to blame.
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Pey
Posts: 5597
Location: Argentina
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Posted: Wed, 15th Oct 2014 06:09 Post subject: |
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Posted: Wed, 15th Oct 2014 07:04 Post subject: |
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4treyu wrote: | Well, that really sucks guys, I really wish all those technical problems you're having weren't stopping you from enjoying the great gameplay in this. I guess this newb studio is definitely to blame. |
I've seen enough of the game on stream to now know that the game's problems don't stop at the technical ones. I find that it's quite a bad game the more you progress, similarly to Dead Space 3, which is funny, as I find the game itself similar to that in most ways, rather than RE4 as I thought before. And no, I frankly don't give a fuck that it's not scary. It's not that. It just gets extremely repetitve and tension turns into nothing which in then turns into frustration. The "story" is an absolute mess. There's an amazing amount of bullshit moments because... I don't know, just because... game logic or rather the lack of it. The technical problems are just making me sure that I don't want to waste my time with this.
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Wed, 15th Oct 2014 08:39 Post subject: |
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Breezer_ wrote: | - Bloom (too bright) corrected.
- Try and stop the player being shifted too far left or right of center. |
is this customizable? i only need fov fix, don't want it altering my game in any way.
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