The Witcher 3: Wild Hunt
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Yuri




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PostPosted: Sun, 5th Oct 2014 11:17    Post subject:
1 year crunch time is ridiculous. I feel bad for the developers Sad



1 and 2 are still amazing.
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Vikerness




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Location: Brasov
PostPosted: Sun, 5th Oct 2014 11:46    Post subject:
Drowning_witch wrote:
both which needed an enhanced edition
needed? really? thats your take on it?


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Mister_s




Posts: 19863

PostPosted: Sun, 5th Oct 2014 12:11    Post subject:
I've played both games on release, comparing to other big games both did absolutely not need an enhanced edition. CDPR just thought they could make the game even better, and they did.

IMOIMOIMOIMO
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dannofdawn




Posts: 2227

PostPosted: Sun, 5th Oct 2014 12:13    Post subject:
TW1 - maybe, but TW2 definitely didn't need a EE.
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Mister_s




Posts: 19863

PostPosted: Sun, 5th Oct 2014 12:26    Post subject:
Apart from the long loading times, I didn't find anything in W1 irritating, Not many devs will make a huge patch to improve things like dialogue.
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bronson




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PostPosted: Sun, 5th Oct 2014 13:03    Post subject:
In W1 there were a lot of bugs at release date. Most of them were fixed with the EE and the version felt like the complete version of the game.
This was not the case with W2 - it was mostly added content and little tweaks. A lot of people were complaining about the lack of tutorial and the difficulty of W2's prologue.
The most annoying thing about W2 was not fixed by the devs - the vegetation texture pop-in. It was later removed by a mod.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 5th Oct 2014 15:12    Post subject:
bronson wrote:
A lot of people were complaining about the lack of tutorial and the difficulty of W2's prologue.
.... valid complaints lol wut not
yet the devs still listen


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VGAdeadcafe




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PostPosted: Sun, 5th Oct 2014 16:21    Post subject:
bronson wrote:
In W1 there were a lot of bugs at release date. Most of them were fixed with the EE and the version felt like the complete version of the game.

No. Most of them were fixed with patches already before the Enhanced edition update.
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bronson




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Location: Asteroid B-612
PostPosted: Sun, 5th Oct 2014 18:15    Post subject:
VGAdeadcafe wrote:
bronson wrote:
In W1 there were a lot of bugs at release date. Most of them were fixed with the EE and the version felt like the complete version of the game.

No. Most of them were fixed with patches already before the Enhanced edition update.


What about the loading times? I don't remember the game that well before the patches though, so you might have a point, but still the game was buggier than W2.

Vikerness wrote:
bronson wrote:
A lot of people were complaining about the lack of tutorial and the difficulty of W2's prologue.
.... valid complaints lol wut not
yet the devs still listen


They needed tutorial for the console versions anyway. They should have upped the difficulty in the third act of W2. At release it felt too easy after Flotsam. I haven't played EE and dark mode, so I don't know if they tweaked it.
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VGAdeadcafe




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PostPosted: Sun, 5th Oct 2014 22:20    Post subject:
Loading times of TW1 were fixed in a patch far before the Enhanced edition patch.
In patch 1.2:
http://www.gamershell.com/download_22490.shtml

TW2 had shit difficulty, Flotsam was too difficult, those spiders for example were unforgiving. And later on it was a breeze with that shielding spell, the trap spell etc.
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Steelone




Posts: 1524

PostPosted: Sun, 5th Oct 2014 22:23    Post subject:
VGAdeadcafe wrote:
Loading times of TW1 were fixed in a patch far before the Enhanced edition patch.
In patch 1.2:
http://www.gamershell.com/download_22490.shtml

TW2 had shit difficulty, Flotsam was too difficult, those spiders for example were unforgiving. And later on it was a breeze with that shielding spell, the trap spell etc.


Even without spells TW2 difficulty was ridiculously easy end game. Sword tree had about 50% damage reduction in talents, combine that with armour and you barely needed to block/dodge/parry anything.

Edit: Oh and you could get another 10% passive from just staying under Triss's shield at the start of Flotsam.
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VGAdeadcafe




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PostPosted: Sun, 5th Oct 2014 22:25    Post subject:
And there was an ability to increase dodge distance a LOT. Dodge-spamming ftw? did anyone seriously playtest that?
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Steelone




Posts: 1524

PostPosted: Sun, 5th Oct 2014 23:37    Post subject:
Have they actually mentioned character development in any previews yet? I assume they're using TW2 skill tree system, but I haven't seen any concrete info.
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ixigia
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PostPosted: Mon, 6th Oct 2014 01:23    Post subject:
Steelone wrote:
Have they actually mentioned character development in any previews yet? I assume they're using TW2 skill tree system, but I haven't seen any concrete info.

Yes, as far as I know from the various previews the skill tree should be similar to TW2's one, with the usual Swordsman/Mage/Alchemist, only with more active skills overall and supposedly each skill increase has a stronger affect on combat ( with more combos unlocked, visible enhancements etc.) Razz
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Boneleech




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PostPosted: Mon, 6th Oct 2014 02:55    Post subject:
W2 was so damn easy even at release on high difficulty, the problem was the first three levels.
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trashci




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Location: Izmir, Turkey
PostPosted: Mon, 6th Oct 2014 03:17    Post subject:
You can finish W2 just naked and with a pair of moderate swords. All you have to do is dodge. Dodge dodge dodge use some signs here and there and dodge( one should not forget to hit though Razz)

Oh, and as I can remember updates made it even easier. Do I remember correctly?




Last edited by trashci on Mon, 6th Oct 2014 03:25; edited 1 time in total
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4treyu




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PostPosted: Mon, 6th Oct 2014 03:19    Post subject:
Shocked
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 6th Oct 2014 06:43    Post subject:
What i remember was being able to maintain Quen pretty much non stop on yourself ruining any kind of balance no matter the level or the difficulty. Flawed combat system but then again same with most of action rpgs, this one to a lesser extend


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The_Leaf




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PostPosted: Mon, 6th Oct 2014 10:07    Post subject:
TW2 got the reputation for being "hard" only because the "intro" was the most difficult part of the game Very Happy After you level a bit you become OP incredibly quickly, especially if you upgrade Quen, which makes you basically invincible. I had to switch from normal to hard at the beginning of second chapter, but after a few more levels I was OP again, even on hard.

I hope they tweak the signs a bit in TW3 so they don't become so powerful so quickly, they remove the challenge from the game.
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h0rnyfavn
Serial Humper



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PostPosted: Mon, 6th Oct 2014 10:16    Post subject:
@trashci
Quote:
You can finish W2 just naked


you can do the same in dark souls.. it doesn't mean you should though Very Happy

@The_Leaf
Quote:
I hope they tweak the signs a bit in TW3 so they don't become so powerful so quickly, they remove the challenge from the game.


And I hope that it will be possible to turn Geralt into a magic user throwing powerful signs left and right like in the previous games.

I'm not into sword swinging business. Very Happy


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2) SFFPC (streaming via Moonlight+ Sunshine)
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prudislav
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PostPosted: Tue, 7th Oct 2014 18:32    Post subject:
http://www.capsulecomputers.com.au/2014/10/the-witcher-3-wild-hunt-interview-with-senior-writer-jakub-szamalek/
Quote:
Firstly, can you give us an overview of what to expect in The Witcher 3 in terms of story?
    Well firstly I’d like to say that even though this is an open world game, the story is just as rich as it was in the Witcher 2. So we didn’t compromise the depth or the richness of the story for the open world gameplay. I think you’ll see that these two elements work together quite nicely in the Witcher 3 and I think if anything there’s even more non-linearity as you can do many of the quests from the main storyline in the order that you want to. So the sequence that you do these quests can be different and that gives you a slightly different impression of the story and there is as much goodness as there was in the previous installments.

So in regards to non-linear storytelling; what challenges did it pose and how did you guys overcome them in terms of production?
    Well for us, in the story team, the biggest challenge was making sure that we know what’s going on and that we think of all the variations and possibilities that come out of opening up the world. So just making sure that all these elements come together in the end and work was the biggest issue… but what we’ve devised is that the story in the Witcher is not a linear story or narrative. It’s more like crumbs and puzzles that have been sprinkled all across the world so you can pick them up at any point and they always combine together and you get the full story. So I think it’s a structure which works very well with the open world.

Cool. So the villains of this installment, The Wild Hunt, have been hinted at since the first game. How do you see them forming up as the main antagonists in this installment?
    So they have appeared in the two previous games, they’re also pretty important within the books and they’re actually quite an unusual enemy and villain… unfortunately I can’t go into too much detail as I don’t want to spoil the surprise of uncovering the secrets for yourself.

Dang
    But there is more to them than might appear at first glance.

How delightfully cryptic… So you mentioned the Witcher book series; how closely are you sticking to the established Witcher lore and how much have you guys added in yourselves?
    Well, where possible we’re trying to stick to the lore as far as we can. So we of course, we have to add a lot of stuff as games are a different medium which means they require a slightly different approach. So in the books, the city of Novigrad was described in just a few sentences and that’s enough for you to have an impression of what it looks like… while we actually had to create it and that takes a lot of work and creating things which weren’t in the book simply because they didn’t have to be. But where possibly we’re sticking to what’s there in the books since they’re really good and there’s no need to improve something which already works very well…

So we’ve previously seen there’s a very strong influence from Polish and Eastern European folklore upon the setting and monsters in the game. Since the you’re now implementing an open world setting, did you draw from other cultural myths in fleshing out the world?
    Yeah of course, most of the team are from Poland and it’s an important part of our identity as a company and what we do. Having said that, we’re not trying to close off other influences and we consume the same media and films that people do in Western Europe or Australia. One of the regions in the game is heavily inspired by slavic myths and culture and traditions… but other parts of the game were inspired by entirely different media or cultures. For example there is an archipelago of islands which was inspired by Nordic sagas and myths so it has a very different feel. And then there’s Novigrad which was inspired by Medieval Amsterdam and by novels like the Count of Monte Cristo as there’s a lot of a ‘cloak and dagger’ mysteries going on there. So I’d say it’s a very diverse game.

That’s good. Lastly, is there anything else you’d like to add in terms of the story of The Witcher 3 and what people can expect?
    Well, I just want to say that I’m really excited and that it’s definitely a game that I would want to play myself so I would encourage you to grab it when it comes out in February.
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PredOborG




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PostPosted: Thu, 9th Oct 2014 21:21    Post subject:
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Neon
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PostPosted: Sat, 11th Oct 2014 23:10    Post subject:
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Drowning_witch




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PostPosted: Sun, 12th Oct 2014 03:42    Post subject:
Vikerness wrote:
Drowning_witch wrote:
both which needed an enhanced edition
needed? really? thats your take on it?


yep, i thought they were needed, and witcher 2 still needs enhanced, enhanced Cool Face

A game where 1 sign wins everything needs to be enhanced.

witcher 1 definitely needed it due to widespread crashes and even directors cut has occasional crashes.

witcher 2 was more polished on the tech side, but after playing EE, the release version tedium becomes more evident.
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Vikerness




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Location: Brasov
PostPosted: Sun, 12th Oct 2014 06:05    Post subject:
I'm not talking to you anymore. My lawyer will be sending the divorce papers


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chiv




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PostPosted: Sun, 12th Oct 2014 06:50    Post subject:
vikerness should definitely get the kids.


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ramalan




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PostPosted: Sun, 12th Oct 2014 10:26    Post subject:
chiv wrote:
vikerness should definitely get the kids.

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Thorwulf




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PostPosted: Sun, 12th Oct 2014 12:08    Post subject:
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Drowning_witch




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Location: Strawberry fields
PostPosted: Sun, 12th Oct 2014 12:17    Post subject:
Vikerness wrote:
I'm not talking to you anymore. My lawyer will be sending the divorce papers


Very Happy

we can split the kids, I'l take witcher 1, you take 2 Razz
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4treyu




Posts: 23157

PostPosted: Sun, 12th Oct 2014 12:57    Post subject:
Man, those 2 last pics in this page are creeepy Laughing
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