Page 93 of 622 |
|
Posted: Sun, 5th Oct 2014 11:17 Post subject: |
|
 |
1 year crunch time is ridiculous. I feel bad for the developers 
1 and 2 are still amazing.
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 11:46 Post subject: |
|
 |
Drowning_witch wrote: | both which needed an enhanced edition | needed? really? thats your take on it?
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 12:11 Post subject: |
|
 |
I've played both games on release, comparing to other big games both did absolutely not need an enhanced edition. CDPR just thought they could make the game even better, and they did.
IMOIMOIMOIMO
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 12:13 Post subject: |
|
 |
TW1 - maybe, but TW2 definitely didn't need a EE.
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 12:26 Post subject: |
|
 |
Apart from the long loading times, I didn't find anything in W1 irritating, Not many devs will make a huge patch to improve things like dialogue.
|
|
Back to top |
|
 |
bronson
Posts: 1384
Location: Asteroid B-612
|
Posted: Sun, 5th Oct 2014 13:03 Post subject: |
|
 |
In W1 there were a lot of bugs at release date. Most of them were fixed with the EE and the version felt like the complete version of the game.
This was not the case with W2 - it was mostly added content and little tweaks. A lot of people were complaining about the lack of tutorial and the difficulty of W2's prologue.
The most annoying thing about W2 was not fixed by the devs - the vegetation texture pop-in. It was later removed by a mod.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 16:21 Post subject: |
|
 |
bronson wrote: | In W1 there were a lot of bugs at release date. Most of them were fixed with the EE and the version felt like the complete version of the game. |
No. Most of them were fixed with patches already before the Enhanced edition update.
|
|
Back to top |
|
 |
bronson
Posts: 1384
Location: Asteroid B-612
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 22:20 Post subject: |
|
 |
Loading times of TW1 were fixed in a patch far before the Enhanced edition patch.
In patch 1.2:
http://www.gamershell.com/download_22490.shtml
TW2 had shit difficulty, Flotsam was too difficult, those spiders for example were unforgiving. And later on it was a breeze with that shielding spell, the trap spell etc.
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 22:23 Post subject: |
|
 |
VGAdeadcafe wrote: | Loading times of TW1 were fixed in a patch far before the Enhanced edition patch.
In patch 1.2:
http://www.gamershell.com/download_22490.shtml
TW2 had shit difficulty, Flotsam was too difficult, those spiders for example were unforgiving. And later on it was a breeze with that shielding spell, the trap spell etc. |
Even without spells TW2 difficulty was ridiculously easy end game. Sword tree had about 50% damage reduction in talents, combine that with armour and you barely needed to block/dodge/parry anything.
Edit: Oh and you could get another 10% passive from just staying under Triss's shield at the start of Flotsam.
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 22:25 Post subject: |
|
 |
And there was an ability to increase dodge distance a LOT. Dodge-spamming ftw? did anyone seriously playtest that?
|
|
Back to top |
|
 |
|
Posted: Sun, 5th Oct 2014 23:37 Post subject: |
|
 |
Have they actually mentioned character development in any previews yet? I assume they're using TW2 skill tree system, but I haven't seen any concrete info.
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65092
Location: Italy
|
Posted: Mon, 6th Oct 2014 01:23 Post subject: |
|
 |
Steelone wrote: | Have they actually mentioned character development in any previews yet? I assume they're using TW2 skill tree system, but I haven't seen any concrete info. |
Yes, as far as I know from the various previews the skill tree should be similar to TW2's one, with the usual Swordsman/Mage/Alchemist, only with more active skills overall and supposedly each skill increase has a stronger affect on combat ( with more combos unlocked, visible enhancements etc.) 
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Oct 2014 02:55 Post subject: |
|
 |
W2 was so damn easy even at release on high difficulty, the problem was the first three levels.
|
|
Back to top |
|
 |
trashci
Posts: 922
Location: Izmir, Turkey
|
Posted: Mon, 6th Oct 2014 03:17 Post subject: |
|
 |
You can finish W2 just naked and with a pair of moderate swords. All you have to do is dodge. Dodge dodge dodge use some signs here and there and dodge( one should not forget to hit though )
Oh, and as I can remember updates made it even easier. Do I remember correctly?

Last edited by trashci on Mon, 6th Oct 2014 03:25; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Oct 2014 03:19 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Oct 2014 06:43 Post subject: |
|
 |
What i remember was being able to maintain Quen pretty much non stop on yourself ruining any kind of balance no matter the level or the difficulty. Flawed combat system but then again same with most of action rpgs, this one to a lesser extend
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 6th Oct 2014 10:16 Post subject: |
|
 |
@trashci Quote: | You can finish W2 just naked |
you can do the same in dark souls.. it doesn't mean you should though
@The_Leaf Quote: | I hope they tweak the signs a bit in TW3 so they don't become so powerful so quickly, they remove the challenge from the game. |
And I hope that it will be possible to turn Geralt into a magic user throwing powerful signs left and right like in the previous games.
I'm not into sword swinging business. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Tue, 7th Oct 2014 18:32 Post subject: |
|
 |
http://www.capsulecomputers.com.au/2014/10/the-witcher-3-wild-hunt-interview-with-senior-writer-jakub-szamalek/
Quote: | Firstly, can you give us an overview of what to expect in The Witcher 3 in terms of story?
Well firstly I’d like to say that even though this is an open world game, the story is just as rich as it was in the Witcher 2. So we didn’t compromise the depth or the richness of the story for the open world gameplay. I think you’ll see that these two elements work together quite nicely in the Witcher 3 and I think if anything there’s even more non-linearity as you can do many of the quests from the main storyline in the order that you want to. So the sequence that you do these quests can be different and that gives you a slightly different impression of the story and there is as much goodness as there was in the previous installments.
So in regards to non-linear storytelling; what challenges did it pose and how did you guys overcome them in terms of production?
Well for us, in the story team, the biggest challenge was making sure that we know what’s going on and that we think of all the variations and possibilities that come out of opening up the world. So just making sure that all these elements come together in the end and work was the biggest issue… but what we’ve devised is that the story in the Witcher is not a linear story or narrative. It’s more like crumbs and puzzles that have been sprinkled all across the world so you can pick them up at any point and they always combine together and you get the full story. So I think it’s a structure which works very well with the open world.
Cool. So the villains of this installment, The Wild Hunt, have been hinted at since the first game. How do you see them forming up as the main antagonists in this installment?
So they have appeared in the two previous games, they’re also pretty important within the books and they’re actually quite an unusual enemy and villain… unfortunately I can’t go into too much detail as I don’t want to spoil the surprise of uncovering the secrets for yourself.
Dang
But there is more to them than might appear at first glance.
How delightfully cryptic… So you mentioned the Witcher book series; how closely are you sticking to the established Witcher lore and how much have you guys added in yourselves?
Well, where possible we’re trying to stick to the lore as far as we can. So we of course, we have to add a lot of stuff as games are a different medium which means they require a slightly different approach. So in the books, the city of Novigrad was described in just a few sentences and that’s enough for you to have an impression of what it looks like… while we actually had to create it and that takes a lot of work and creating things which weren’t in the book simply because they didn’t have to be. But where possibly we’re sticking to what’s there in the books since they’re really good and there’s no need to improve something which already works very well…
So we’ve previously seen there’s a very strong influence from Polish and Eastern European folklore upon the setting and monsters in the game. Since the you’re now implementing an open world setting, did you draw from other cultural myths in fleshing out the world?
Yeah of course, most of the team are from Poland and it’s an important part of our identity as a company and what we do. Having said that, we’re not trying to close off other influences and we consume the same media and films that people do in Western Europe or Australia. One of the regions in the game is heavily inspired by slavic myths and culture and traditions… but other parts of the game were inspired by entirely different media or cultures. For example there is an archipelago of islands which was inspired by Nordic sagas and myths so it has a very different feel. And then there’s Novigrad which was inspired by Medieval Amsterdam and by novels like the Count of Monte Cristo as there’s a lot of a ‘cloak and dagger’ mysteries going on there. So I’d say it’s a very diverse game.
That’s good. Lastly, is there anything else you’d like to add in terms of the story of The Witcher 3 and what people can expect?
Well, I just want to say that I’m really excited and that it’s definitely a game that I would want to play myself so I would encourage you to grab it when it comes out in February. |
|
|
Back to top |
|
 |
|
Posted: Thu, 9th Oct 2014 21:21 Post subject: |
|
 |
|
|
Back to top |
|
 |
Neon
VIP Member
Posts: 18935
Location: Poland
|
Posted: Sat, 11th Oct 2014 23:10 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 12th Oct 2014 06:05 Post subject: |
|
 |
I'm not talking to you anymore. My lawyer will be sending the divorce papers
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
|
|
Back to top |
|
 |
chiv
Posts: 27530
Location: Behind You...
|
Posted: Sun, 12th Oct 2014 06:50 Post subject: |
|
 |
vikerness should definitely get the kids.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 12th Oct 2014 12:08 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 93 of 622 |
All times are GMT + 1 Hour |