The Vanishing of Ethan Carter - Horror game by Astronauts
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Aquma




Posts: 2805

PostPosted: Tue, 30th Sep 2014 00:00    Post subject:
Final visual quality is what matters to me. I really don't care how it's achieved. I don't care that it's all "cheap tricks". From my perspective finding such tricks - ones that fit a certain product - is precisely what a programmer's job is all about. There's completely no reason either, why such tricks can't be used in conjunction with other, more traditional measures, up to a certain degree - again, if it fits. Astronauts didn't do that here (probably because it really wasn't needed and there would be a price to pay in performance), but I can easily imagine adding more interactivity/physics and other stuff on top of it.

There's no rule that states every game has to use the same method of producing visuals and at the end of the day, each and every one of them has it's limitations in what it can achieve and show to the player. Choosing these limitations wisely is where the trick lies. Quality is the determining factor here and as far as I'm concerned, Ethan Carter delivers more than most, while requiring a fraction of the processing power. Is there a price to pay for that? Sure. But if I have to choose, I'd rather have a beautiful game with stellar performance and some drawbacks, than one that uses every possible bell and whistle at every possible moment, often runs like crap and usually looks worse than VoEC anyway.
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ace2kx




Posts: 1992

PostPosted: Tue, 30th Sep 2014 00:35    Post subject:
This is a beautiful game. Too bad its too short.
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4treyu




Posts: 23124

PostPosted: Tue, 30th Sep 2014 00:40    Post subject:
Wow this is super atmospheric so far Very Happy
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A-A




Posts: 3153
Location: New york
PostPosted: Tue, 30th Sep 2014 01:30    Post subject:
Couldn't find file for package 1_bridge_s requested by async loading code.

Address = 0x43605bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x380adee5 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3806a54b (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3800522c (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38006d58 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38006f5e (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x380075e4 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3875b767 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38375fd3 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38421646 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3844073f (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3843710d (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x3843034e (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38afbcd2 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38b0179d (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38b017ea (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38b018a1 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x38bb8303 (filename not found) [in D:\The Vanishing of Ethan Carter\Binaries\Win64\AstronautsGame-Win64-Shipping.exe]
Address = 0x450e16ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x462334a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x462334a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

Odd
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Hfric




Posts: 12017

PostPosted: Tue, 30th Sep 2014 02:11    Post subject:
did you patched this game , with patch 1 and then patch 2 ?


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 30th Sep 2014 02:17    Post subject:
I finished the game as well, it was good. I wouldn't say great, though, because of some design limitations and constraints that ruined part of the fun for me.

While I appreciated the lack of silly visible arrows and annoying huds for the tardo generation, the investigation part could have been more elaborate and, well..deeper. Something akin to ye old adventure games of the 90s for example would have been nice, with elements to combine/analyze instead of the usual find item->place item. Razz But I get why the devs went this way, it's more like an interactive "experience" rather than a conventional game, a visual book even.

Because the game sure as hell loves its visuals, they're amazing. And the music is very fitting as well, the combo is surely interesting. As for the narration/story, I liked it, but honestly it could have been more involving. Still, I'd say it's recommended (~7,5ish/10) as long as you don't expect too much in terms of depth and length.
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sip74




Posts: 686

PostPosted: Tue, 30th Sep 2014 07:23    Post subject:
Aquma wrote:
A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity.


Problem is these days AAA games are not PC games, they are simply console games which run on PC. If AAA devs developed PC games and were told to push the boundaries as per the glory days we would obviously see visuals far superior to the rubbish we see now.

As for Ethan Carter sure the game is quite shallow but it's a visual feast. It reminds me so much of Dear Esther but obviously better. It's slow paced, atmospheric and gorgeous all at the same time.

I just love walking around, exploring every nook and cranny while soaking up the atmosphere. This is one of those gems you dont see coming but reels you right in.

I'll take this over the hyped up, dumbed down consolised horseshit we're fed on a regular basis.
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A-A




Posts: 3153
Location: New york
PostPosted: Tue, 30th Sep 2014 14:48    Post subject:
Hfric wrote:
did you patched this game , with patch 1 and then patch 2 ?


Yep Sad Will try again tonight
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A-A




Posts: 3153
Location: New york
PostPosted: Tue, 30th Sep 2014 21:59    Post subject:
Nice. RG-Mechanics Repack worked a treat and half the space too Very Happy

Meh : Uninstalled, visually amazing but I got bored and then ended up with bad motion sickness Sad
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mug2k




Posts: 698
Location: UK
PostPosted: Thu, 2nd Oct 2014 22:24    Post subject:
Help me

 Spoiler:
 
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4treyu




Posts: 23124

PostPosted: Thu, 2nd Oct 2014 22:29    Post subject:
In that church/cemetery area you just need to follow the same game of exploring and searching for stuff that you did in the railway (or maybe like me you didn't complete that before reaching the houses Cool Face )

Anyway keep searching for important objects around the area. The most key objects and clues you find, the biggest the "blue magic" oval gets when you try the A button, until it fills the whole screen and then you're on to solve a final puzzle Wink
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Kein
Banned



Posts: 6101

PostPosted: Thu, 2nd Oct 2014 22:31    Post subject:
Quote:
[...]Horror game by Astronauts

???

@mug2k
 Spoiler:
 


Last edited by Kein on Thu, 2nd Oct 2014 22:33; edited 1 time in total
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mug2k




Posts: 698
Location: UK
PostPosted: Thu, 2nd Oct 2014 22:31    Post subject:
4treyu wrote:
In that church/cemetery area you just need to follow the same game of exploring and searching for stuff that you did in the railway (or maybe like me you didn't complete that before reaching the houses Cool Face )

Anyway keep searching for important objects around the area. The most key objects and clues you find, the biggest the "blue magic" oval gets when you try the A button, until it fills the whole screen and then you're on to solve a final puzzle Wink


Thanks, I think I must missed something at the railway (the one before the bridge that leads to the 2 houses?) I'll travel back there.
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4treyu




Posts: 23124

PostPosted: Thu, 2nd Oct 2014 22:33    Post subject:
Yep that one, but you can leave it for after you complete the cemetery. The game doesn't force you to do them in order. And actually I noticed that the events depicted at the railways happened after the events in the cemetery.

I could have told you exactly what to look for and where, but it really isn't hard to do if you explore enough, so that would ruin the fun.
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4treyu




Posts: 23124

PostPosted: Thu, 2nd Oct 2014 22:58    Post subject:
Big 1.1 GB update released:

Quote:

Update #3 is now live!
posted by AdrianChm @ 04:18PM on October 02, 2014

This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake
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scaramonga




Posts: 9800

PostPosted: Fri, 3rd Oct 2014 00:41    Post subject:
The.Vanishing.of.Ethan.Carter.Update.3-FTS

Only 348Mb Wink
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StEFaN7




Posts: 5861
Location: them swamps
PostPosted: Fri, 3rd Oct 2014 09:10    Post subject:
what sniper rifler are they refering to?


I can see your soul at the edges of your eyes..
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4treyu




Posts: 23124

PostPosted: Fri, 3rd Oct 2014 09:10    Post subject:
The one in the middle of the lake Cool Face
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Fri, 3rd Oct 2014 09:35    Post subject:
What sniper rifle, and why would u need it? On what would u use it?


A.F.A.
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MapHtH




Posts: 74
Location: Enclave Oil Rig
PostPosted: Fri, 3rd Oct 2014 11:55    Post subject:
Wait, you guys haven't found the sniper rifle yet???


"... and the world will become my playground."
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Kein
Banned



Posts: 6101

PostPosted: Fri, 3rd Oct 2014 12:01    Post subject:
It is in the last story, after you finish all basic.


Last edited by Kein on Fri, 3rd Oct 2014 12:29; edited 1 time in total
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fearwhatnow




Posts: 3451

PostPosted: Fri, 3rd Oct 2014 12:24    Post subject:
I found the sniper rifle and I was awarded 50% off the next Sniper Elite 4: The Vanishing of Esther Scope


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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StEFaN7




Posts: 5861
Location: them swamps
PostPosted: Fri, 3rd Oct 2014 13:13    Post subject:
bad joke man


I can see your soul at the edges of your eyes..
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 3rd Oct 2014 17:22    Post subject:
The joke would have been better if it was about a secret and valuable tf 2 hat.

the sales would go through the roof Cool Face
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Guy_Incognito




Posts: 3434

PostPosted: Fri, 3rd Oct 2014 19:51    Post subject:
What a great music and graphics in Codex setups.
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ace2kx




Posts: 1992

PostPosted: Fri, 3rd Oct 2014 23:20    Post subject:
Yep. Thanks men.
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scaramonga




Posts: 9800

PostPosted: Sat, 4th Oct 2014 03:21    Post subject:
StEFaN7 wrote:
bad joke men


Sorted.
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Guy_Incognito




Posts: 3434

PostPosted: Sat, 4th Oct 2014 10:48    Post subject:
ace2kx wrote:
Yep. Thanks men.


Thanks, ace!
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geneq2




Posts: 81

PostPosted: Sun, 5th Oct 2014 18:47    Post subject:
I need help..
 Spoiler:
 
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Kein
Banned



Posts: 6101

PostPosted: Sun, 5th Oct 2014 19:45    Post subject:
geneq2 wrote:
I need help..
 Spoiler:
 


 Spoiler:
 
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