The Vanishing of Ethan Carter - Horror game by Astronauts
Page 8 of 13 Goto page Previous  1, 2, 3 ... 7, 8, 9 ... 11, 12, 13  Next
EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Sun, 28th Sep 2014 04:25    Post subject:
I haz no skills, can only do 180 noscope, need play more Call of Dooty to improve skillz do 360 noscope and get all get da weed to smoke everyday.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
Back to top
Lukxxx




Posts: 726

PostPosted: Sun, 28th Sep 2014 10:03    Post subject:
I don't get what people see in this game. Yes visual are very nice. The story seams simplistic and generic though. I stopped playing after 4 puzzles.
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 28th Sep 2014 10:18    Post subject:
Its art. There's nothing to get. You either enjoy it with your senses, in this game's case, visually and aurally or you don't.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
Back to top
russ80




Posts: 4679
Location: Romania
PostPosted: Sun, 28th Sep 2014 16:09    Post subject:
Holy shitballz, check out the 3d interactive models on the page, especially the face Very Happy

Sorry if repost.

http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
Back to top
FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Sun, 28th Sep 2014 20:02    Post subject:
I have a lot of respect for people who judge stories without even finish it. And its ironic too that this games message addresses exactly such ignorant people where everything is "gay shit". At the end you will lose something if not everything, and you just lost a great game. Sorry.
Back to top
ace2kx




Posts: 1992

PostPosted: Sun, 28th Sep 2014 21:11    Post subject:


Is there any way to fix this?

Thanks.
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 28th Sep 2014 21:28    Post subject:
looks like .net or visual c++ prerequisites are missing on your PC.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 28th Sep 2014 21:46    Post subject:
.net ones I'd say.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
garus
VIP Member



Posts: 34197

PostPosted: Sun, 28th Sep 2014 21:50    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
Back to top
ace2kx




Posts: 1992

PostPosted: Sun, 28th Sep 2014 22:25    Post subject:
Thanks Drowning_witch and consolitis.

Where can I find the files or where do I download them?
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 28th Sep 2014 22:30    Post subject:
I'm guessing its the yarr version?

not sure if that comes with the prerequisites, but check the game folder for a sub folder called "redists" or similar.

I already deleted the game, so not sure the exact versions that come with the game, but I am 99% sure its net 4.0 and visual c++ 2012 x86 and x64.

Id make sure to have these installed on your PC at all times to avoid issues such as these, the last two being for indie games.





Last edited by Drowning_witch on Sun, 28th Sep 2014 22:33; edited 2 times in total
Back to top
StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Sun, 28th Sep 2014 22:32    Post subject:
just go to the game folder and launch the exe from either 32 or 64 folder


I can see your soul at the edges of your eyes..
Back to top
Hfric




Posts: 12017

PostPosted: Sun, 28th Sep 2014 22:34    Post subject:
ace2kx wrote:
Thanks Drowning_witch and consolitis.

Where can I find the files or where do I download them?

you already have those if you have codex version , they don't write it but theirs version is the collectors edition ... with Posters/ost/Making Of/Valley Map

just look in the directory when you picked to decompress and go into _CommonRedist to find the files you need to play ... like in all releases they make


Back to top
ace2kx




Posts: 1992

PostPosted: Sun, 28th Sep 2014 23:22    Post subject:
Thanks guys for the help.

I tried to install all the required updates Drowning_witch but to no avail.

I can play the game and edit my settings in-game. I am using the Codex release.

I just cant use the launcher but the game runs.

Appreciate your help guys. Smile
Back to top
4treyu




Posts: 23157

PostPosted: Mon, 29th Sep 2014 00:12    Post subject:
Immersion broken Sad
Back to top
Kein
Banned



Posts: 6101

PostPosted: Mon, 29th Sep 2014 16:03    Post subject:
As pretty as this game are, sometimes it shows its ugly face and disadvantages of technology:



 Spoiler:
 



Nice Speedtree®©™ tho:

 Spoiler:
 
Back to top
sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 29th Sep 2014 17:14    Post subject:
And still it manages to look better, even with those "disadvantages" than most AAA games Laughing


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Back to top
4treyu




Posts: 23157

PostPosted: Mon, 29th Sep 2014 19:03    Post subject:
Back to top
Aquma




Posts: 2805

PostPosted: Mon, 29th Sep 2014 19:26    Post subject:
This game is every lazy dev's new personal nightmare Laughing

A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".

And it runs on a ten years old' toaster too Laughing

Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.
Back to top
garus
VIP Member



Posts: 34197

PostPosted: Mon, 29th Sep 2014 19:28    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
Back to top
Hfric




Posts: 12017

PostPosted: Mon, 29th Sep 2014 19:30    Post subject:

Aquma wrote:
This game is every lazy dev's new personal nightmare Laughing

A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".

And it runs on a ten years old' toaster too Laughing

Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.

and it does not need 6 gigs of GPU ram to run Laughing and has better textures then Evil Within




Last edited by Hfric on Mon, 29th Sep 2014 19:53; edited 3 times in total
Back to top
4treyu




Posts: 23157

PostPosted: Mon, 29th Sep 2014 19:31    Post subject:
Aquma wrote:

Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.


Oh I'm doing more than checking it out. I'm in the process of buying it as we speak Very Happy IMO, with all its simplicity, this game is becoming a staple in pc gaming now Smile
Back to top
M4trix




Posts: 9294
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Mon, 29th Sep 2014 19:44    Post subject:
Bethesda should cancel Evil Within, dump the id Tech 5 megatexture crap, use this engine and rework the game from scratch. Period. Razz


Made in China is like a box of chocolates. You never know what you're gonna get.
Back to top
The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 29th Sep 2014 19:49    Post subject:
Aquma wrote:
This game is every lazy dev's new personal nightmare Laughing

A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".

And it runs on a ten years old' toaster too Laughing

Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.


While I agree that the game looks gorgeous, I don't agree with your comparison.

The technique used for the models/texturres in this game is based on high quality scans of real objects/locations. While this makes it very "photorealistic" it also imposes strong limitations to what you can achieve with it. Which is also why it runs so good on older machine. You have to consider that:

It doesn't have dynamic/realistic shadows
There are almost no NPCs to interact with (and consequently no complex animations)
There is little to no interaction with the environment
Everything is very static
There is no physics engine
There is no AI and very little "game logic" to process


What I'm trying to say is that you can't just take this game and compare it with other "conventional" games. If you add back in all that is "missing" there is no way that it would run this good.
More than that: some things simply could not be done (not without lots of manual work) with this approach, like for example environment destructibility.

This having been said, it still looks pretty awesome.
But don't expect this level of photorealism to be popping out left right and center in "mainstream" games, not for a while at least. This one gets a free pass because there's very little going on with lighting, animation and post-processing, so all the resources can be dedicated to loading the texturres and models.
Back to top
sanchin




Posts: 764
Location: Poland
PostPosted: Mon, 29th Sep 2014 20:27    Post subject:
Aquma wrote:

And it runs on a ten years old' toaster too Laughing

And it runs on a 5 years old toaster Very Happy 1680x1050, medium-high, but I need to do more tests, as I only run it for like 5-10 minutes Very Happy
Back to top
kazemaky




Posts: 2273
Location: Estonia
PostPosted: Mon, 29th Sep 2014 20:33    Post subject:
What a fantastic gem! I haven't finished a game in a while (the short length helped Very Happy). It was one of the most beautiful games I've seen. Yes, it was easy, but the story was a good and the ending too. Had to do some backtracking which sucked, but otherwise loved it.


i5-3570k @4.4gHz, MSI GTX 970 GAMING 4g OC'd, MSI z77a-g45, Corsair Vengeance 8gb 1600mHz, Corsair TX650 PSU, Crucial M4 128gb, WD 1.5 TB HDD, Seagate 1TB HDD, LG 27MB85R-B 1440p
RSI name: ctulu
Back to top
Mister_s




Posts: 19863

PostPosted: Mon, 29th Sep 2014 20:59    Post subject:
The game looks good, but it's pretty sterile.
Back to top
Kein
Banned



Posts: 6101

PostPosted: Mon, 29th Sep 2014 21:23    Post subject:
M4trix wrote:
Bethesda should cancel Evil Within, dump the id Tech 5 megatexture crap, use this engine and rework the game from scratch. Period. Razz

Aquma wrote:
from a graphical standpoint, wipes the floor with most AAA


It is not that simple. From level-design standpoint it is pretty simplistic and primitive work. Most of the job do [photo]-textures + tesselation + pre-defined static lighting. Take Crysis 3 or Metro Ll for example. Under any condition and time of a day (env lighting) - the world will look consistent. However, try to change global lighting [i.e. "time of the day"] in VoEC or give main protagonist flashlight and you will see all the fake charade behind it. Shadows that are part of the textures, fake volume of the objects and fake occlusion shadows, cheap low-res grass and flat, sprite-like flowers, etc. It looks good for a quest, but there is nothing impressive from graphical standpoint. From visual and artistic - yes, it is damn pretty. But in every other aspect - fake.

But as I said, it suits quest/adventure very well. Old, Myst-like style of pre-rendered locations with limited exploration isn't very popular nowadays. Austronauts had to came up with something more or less new. Again, it shows that you don't really need to have big budget nowadays to make something pretty.
Back to top
4treyu




Posts: 23157

PostPosted: Mon, 29th Sep 2014 22:06    Post subject:
Mister_s wrote:
The game looks good, but it's pretty sterile gameplay wise.


Fixed for correctness
Back to top
Ashok0




Posts: 1733
Location: Ohio
PostPosted: Mon, 29th Sep 2014 22:43    Post subject:
Only an hour into the game but thus far it seems really good. As long as presentation is solid and the writing holds up, I don't think every game needs complex gameplay.
Back to top
Page 8 of 13 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 7, 8, 9 ... 11, 12, 13  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group