I have a lot of respect for people who judge stories without even finish it. And its ironic too that this games message addresses exactly such ignorant people where everything is "gay shit". At the end you will lose something if not everything, and you just lost a great game. Sorry.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Where can I find the files or where do I download them?
you already have those if you have codex version , they don't write it but theirs version is the collectors edition ... with Posters/ost/Making Of/Valley Map
just look in the directory when you picked to decompress and go into _CommonRedist to find the files you need to play ... like in all releases they make
This game is every lazy dev's new personal nightmare
A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".
And it runs on a ten years old' toaster too
Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.
This game is every lazy dev's new personal nightmare
A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".
And it runs on a ten years old' toaster too
Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.
and it does not need 6 gigs of GPU ram to run and has better textures then Evil Within
Last edited by Hfric on Mon, 29th Sep 2014 19:53; edited 3 times in total
Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.
Oh I'm doing more than checking it out. I'm in the process of buying it as we speak IMO, with all its simplicity, this game is becoming a staple in pc gaming now
This game is every lazy dev's new personal nightmare
A small dev studio with an even smaller budget created something that, from a graphical standpoint, wipes the floor with most AAA blockbusters, that are supposed to lead in terms of graphical fidelity. I don't even remember how long it has been since I've been this awed by how a game looks. It's technically incredibile, but it also shows how much art direction means for the visuals. Only when those two points meet can you have something as breathtaking as "The Vanishing...".
And it runs on a ten years old' toaster too
Seriously - even people who aren't all that intersted in the game itself should check it out, if only to look at it. It doesn't have "good" or "cool" graphics, it's not just pretty. It's beautiful, plain and simple. And that's not a word you can use all that often talking about video games.
While I agree that the game looks gorgeous, I don't agree with your comparison.
The technique used for the models/texturres in this game is based on high quality scans of real objects/locations. While this makes it very "photorealistic" it also imposes strong limitations to what you can achieve with it. Which is also why it runs so good on older machine. You have to consider that:
It doesn't have dynamic/realistic shadows
There are almost no NPCs to interact with (and consequently no complex animations)
There is little to no interaction with the environment
Everything is very static
There is no physics engine
There is no AI and very little "game logic" to process
What I'm trying to say is that you can't just take this game and compare it with other "conventional" games. If you add back in all that is "missing" there is no way that it would run this good.
More than that: some things simply could not be done (not without lots of manual work) with this approach, like for example environment destructibility.
This having been said, it still looks pretty awesome.
But don't expect this level of photorealism to be popping out left right and center in "mainstream" games, not for a while at least. This one gets a free pass because there's very little going on with lighting, animation and post-processing, so all the resources can be dedicated to loading the texturres and models.
What a fantastic gem! I haven't finished a game in a while (the short length helped ). It was one of the most beautiful games I've seen. Yes, it was easy, but the story was a good and the ending too. Had to do some backtracking which sucked, but otherwise loved it.
Bethesda should cancel Evil Within, dump the id Tech 5 megatexture crap, use this engine and rework the game from scratch. Period.
Aquma wrote:
from a graphical standpoint, wipes the floor with most AAA
It is not that simple. From level-design standpoint it is pretty simplistic and primitive work. Most of the job do [photo]-textures + tesselation + pre-defined static lighting. Take Crysis 3 or Metro Ll for example. Under any condition and time of a day (env lighting) - the world will look consistent. However, try to change global lighting [i.e. "time of the day"] in VoEC or give main protagonist flashlight and you will see all the fake charade behind it. Shadows that are part of the textures, fake volume of the objects and fake occlusion shadows, cheap low-res grass and flat, sprite-like flowers, etc. It looks good for a quest, but there is nothing impressive from graphical standpoint. From visual and artistic - yes, it is damn pretty. But in every other aspect - fake.
But as I said, it suits quest/adventure very well. Old, Myst-like style of pre-rendered locations with limited exploration isn't very popular nowadays. Austronauts had to came up with something more or less new. Again, it shows that you don't really need to have big budget nowadays to make something pretty.
Only an hour into the game but thus far it seems really good. As long as presentation is solid and the writing holds up, I don't think every game needs complex gameplay.
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