The Evil Within
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Interinactive
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Posts: 29477

PostPosted: Fri, 26th Sep 2014 11:08    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:44; edited 1 time in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 26th Sep 2014 11:14    Post subject:
in the end i still think it will run much better than DR3 on my laptop Wink
Recommended are just copypasta from Wofl and absense minimum reqs just mean that they didnt even cared about optimizing it and cares about 4k/60 on ultra for reccommended or whateves


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madness




Posts: 13320

PostPosted: Fri, 26th Sep 2014 11:31    Post subject:
prudislav wrote:
in the end i still think it will run much better than DR3 on my laptop Wink
Recommended are just copypasta from Wofl and absense minimum reqs just mean that they didnt even cared about optimizing it and cares about 4k/60 on ultra for reccommended or whateves


Huh Wolfenstein only recommended GTX460
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Yuri




Posts: 11000

PostPosted: Fri, 26th Sep 2014 13:33    Post subject:
This reminds me of Deadly Premonition and Dark Souls 1 where the developers had poor experience in porting to PC.



1 and 2 are still amazing.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Fri, 26th Sep 2014 13:49    Post subject:
Neon wrote:
Dude. This game requires 4 GB of VRAM for "optimal" performance.

A fucking GF 780 has 3.



I feel your pain :/ Almost makes me wish I never bought the 78- and went straight into 980 with 4gb.


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sabin1981
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Posts: 87805

PostPosted: Fri, 26th Sep 2014 13:54    Post subject:
Don't forget to run out and preorder it, everyone. That'll learn 'em!
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Fri, 26th Sep 2014 14:11    Post subject:
sabin1981 wrote:
Don't forget to run out and preorder it, everyone. That'll learn 'em!



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Pitzzu




Posts: 247
Location: Israel
PostPosted: Fri, 26th Sep 2014 14:37    Post subject:
And I already preorderd it, the 25% discount was to much a temptation for me Sad Sad .

Well I hope it will run as good as Wolfenstein run on my rig
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 26th Sep 2014 14:52    Post subject:
sabin1981 wrote:
Don't forget to run out and preorder it, everyone. That'll learn 'em!
Can't be repeated enough. And yet...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Fri, 26th Sep 2014 15:07    Post subject:
So we PC games are kind of stuck between a rock and a hard place atm Very Happy If games reqire 4gb vram now and middle class cards have exactly 4gb vram i bet the games require even more in a year or 2. Not a chance in hell i'm paying for a new gfx card now just to replace it in a year or 2.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 26th Sep 2014 16:01    Post subject:
sabin1981 wrote:
Don't forget to run out and preorder it, everyone. That'll learn 'em!


Preordered 10 copies already, just to be sure. So Much Win
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 26th Sep 2014 16:14    Post subject:
+1


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 26th Sep 2014 17:36    Post subject:
Just don't play or buy these games, even if you pirate it, all you do is just show them that you're cheap - obviously not always correct but thats what they'll believe.

Taking a stance against these horrible console ports is not giving them any attention at all.
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 26th Sep 2014 18:30    Post subject:
Lol those bethesda posts Reaction


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rgb#000
Banned



Posts: 5118

PostPosted: Fri, 26th Sep 2014 19:58    Post subject:
there was a jump in vram requirement recently, we will see more and more games like this. don't be shocked when you see far cry 4, alien isolation, AC:U and other big games of fall 2014 recommending 4+GB of vram. devs have a lot of vram to work with on consoles.

so we will either get "next gen" ports from ps4/xbone with high vram requirements, or "optimized" ports from petty 360/ps3 versions.

this is just a jump due to new consoles, like it was when 360/ps3 games started coming out on pc. back then it was CPU cores, poeple on dual cores got royally fucked, and now it's vram (and cpu cores to some extent).
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Fri, 26th Sep 2014 20:28    Post subject:
- the so-called next-gen games look like a poop on consoles with shitty framerate and blurry textures barely pushing to 900p\1080p at 30fps or even less regardless of memory available ( only 5GB of shared RAM available to developers overall btw)

- PC ports VRAM requirements have nothing to do with actual graphics quality rather with shitty optimization and blatant "get-a-new-$2k-video card-now-coz-we-are-lazy-motherfuckers-and-we-want-you-to-bend-over-and-take-it-up-the-arse-clapping-and-smiling" message


Very Happy


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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Fri, 26th Sep 2014 20:30    Post subject:
Hiding bad optimization behind outrageous requirements. What can go wrong? I Am Disappoint
Isodemo it is then.
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rgb#000
Banned



Posts: 5118

PostPosted: Fri, 26th Sep 2014 20:36    Post subject:
nothing will go wrong. first few games will take all the blame and then it will become norm for games to require more vram.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 26th Sep 2014 20:51    Post subject:
i guess with new consoles having around 6gb usable shared ram, we will possibly thx to "optimalizations" need around 6gb aswell in both system ram and vram


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Sometimes i just want to see NFOHUMP burn \o/
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MinderMast




Posts: 6172

PostPosted: Fri, 26th Sep 2014 20:58    Post subject:
rgb#000 wrote:
there was a jump in vram requirement recently, we will see more and more games like this. don't be shocked when you see far cry 4, alien isolation, AC:U and other big games of fall 2014 recommending 4+GB of vram. devs have a lot of vram to work with on consoles.

so we will either get "next gen" ports from ps4/xbone with high vram requirements, or "optimized" ports from petty 360/ps3 versions.

this is just a jump due to new consoles, like it was when 360/ps3 games started coming out on pc. back then it was CPU cores, poeple on dual cores got royally fucked, and now it's vram (and cpu cores to some extent).

Obviously it's due to the consoles, but the problem is that the devs are taking the easy way out and just dumping everything into memory instead of utilising streaming or other memory management tweaks. One can't really fault them of course, since it's also a cheaper and a simpler way out - why would you devote time and resources on making something you don't really need?
But it does show how "second-rate" PC development really is in this case, since PCs generally expect a more balanced approach to memory utilization and no effort is being made to account for that.

This could be down to the "first wave" of titles, where they are not really getting the most of the hardware they have as much as they are simply taking advantage of the ability to simplify things it offers. Once we get to the stage where they will want to do more (and hopefully we will get to that stage) we might get back to something more sensible for PCs.

I am curious to see what the next big titles built on UE and Frostbite will require, since those engines are pretty good in terms of scalability and would serve as a good benchmark.
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StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Fri, 26th Sep 2014 21:16    Post subject:
who in their right sate of mind release a game with a requirment of 6gb vram? do they not want to sell their game? do they really thing their game is that good for a user to buy a 600$+ card just for it ?


I can see your soul at the edges of your eyes..
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 26th Sep 2014 21:21    Post subject:
@StEFaN7

For now it's not a "requirement" exactly, it's just for "Ultra High Textures" - but it's still bullshit and smacks of lazy development. The "requirement" in a recent game is for the Shit5 "The VRAM Within" that requires 4GB of VRAM for "optimal performance"

That one is just
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MinderMast




Posts: 6172

PostPosted: Fri, 26th Sep 2014 21:34    Post subject:
sabin1981 wrote:
@StEFaN7

For now it's not a "requirement" exactly, it's just for "Ultra High Textures" - but it's still bullshit and smacks of lazy development. The "requirement" in a recent game is for the Shit5 "The VRAM Within" that requires 4GB of VRAM for "optimal performance"

That one is just

Hee hee... someone should take a look at the thread title.
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sabin1981
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Posts: 87805

PostPosted: Fri, 26th Sep 2014 21:42    Post subject:
Oops. Sorry, I got this shitass console port thread mixed up with the other shitass console port thread.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 26th Sep 2014 21:43    Post subject:
rgb#000 wrote:
so we will either get "next gen" ports from ps4/xbone with high vram requirements, or "optimized" ports from petty 360/ps3 versions.

I would prefer a third option - more vanishings of ethen carter Sad


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M4trix




Posts: 9294
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 26th Sep 2014 21:45    Post subject:
I say it's some kinda conspiracy or agreement between hardware manufacturers, Nvidia, ATI and the game developers. It's like, you make a game which requires at least 4GB of VRAM and those suckers out there will buy new cards and in return we will 'donate' you some money. Fair deal. Razz


Made in China is like a box of chocolates. You never know what you're gonna get.
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EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Fri, 26th Sep 2014 21:46    Post subject:
I wouldn't put it past them.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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KillerCrocker




Posts: 20503

PostPosted: Fri, 26th Sep 2014 22:01    Post subject:
Man, I really hate next gen. Games don't look impressive but devs now have a reason to not optimize them.

360/ps3 era was fantastic because I could play everything on 360 or on pc with 5times the graphics and performance


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 26th Sep 2014 22:20    Post subject:
KillerCrocker wrote:
Man, I really hate next gen. Games don't look impressive but devs now have a reason to not optimize them.

360/ps3 era was fantastic because I could play everything on 360 or on pc with 5times the graphics and performance

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4treyu




Posts: 23155

PostPosted: Fri, 26th Sep 2014 22:44    Post subject:
Epsilon wrote:
KillerCrocker wrote:
Man, I really hate next gen. Games don't look impressive but devs now have a reason to not optimize them.

360/ps3 era was fantastic because I could play everything on 360 or on pc with 5times the graphics and performance



Yep, seems like DerperCrocker is back at it again
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