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Posted: Fri, 19th Sep 2014 09:34 Post subject: |
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friketje wrote: | lolozaur wrote: | hmm dont know yet what team to build
melee blunt leadership lockpicking
sniper tech
medic combat shotgun
assault rifle
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The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.
Did some research yesterday.
Probably will do something like this:
main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3
And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287 |
If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying 
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Posted: Fri, 19th Sep 2014 09:43 Post subject: |
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nforules wrote: | friketje wrote: | lolozaur wrote: | hmm dont know yet what team to build
melee blunt leadership lockpicking
sniper tech
medic combat shotgun
assault rifle
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The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.
Did some research yesterday.
Probably will do something like this:
main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3
And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287 |
If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying  |
I just don't like to restart cause of a broken party, wasteland 2 is one of those games that requires a couple of hours into the game to understand it's system, so yes, a guide is welcome.
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Posted: Fri, 19th Sep 2014 10:00 Post subject: |
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@nforules Quote: | Making bad choices is also roleplaying | I hate taking skills that prove to be useless later on =)
lolozaur wrote: | .would you like to visit the razer website?  |
yeah. why not unity site then?
PS Btw updating beta version to a full one takes 8Gb to download whereas a clean installation requires 9.4 Gb to download but in case you intend to update your beta version to a full one keep in mind that steam reserves 20Gb +you have your already installed beta that is not going anywhere space required wise until installation is done.At least it seemed to be the case when steam tried updating my beta client.In other words 10+Gb beta version+ 20Gb pre-allocated files. After all is done the game folder's size should be 21+Gb.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
Last edited by h0rnyfavn on Fri, 19th Sep 2014 10:11; edited 1 time in total
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Posted: Fri, 19th Sep 2014 10:19 Post subject: |
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friketje wrote: | nforules wrote: | friketje wrote: |
The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.
Did some research yesterday.
Probably will do something like this:
main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3
And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287 |
If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying  |
I just don't like to restart cause of a broken party, wasteland 2 is one of those games that requires a couple of hours into the game to understand it's system, so yes, a guide is welcome. |
I can understand that
h0rnyfavn wrote: | @nforules Quote: | Making bad choices is also roleplaying | I hate taking skills that prove to be useless later on =)
lolozaur wrote: | .would you like to visit the razer website?  |
yeah. why not unity site then?
PS Btw updating beta version to a full one takes 8Gb to download whereas a clean installation requires 9.4 Gb to download but in case you intend to update your beta version to a full one keep in mind that steam reserves 20Gb +you have your already installed beta that is not going anywhere space required wise until installation is done.At least it seemed to be the case when steam tried updating my beta client.In other words 10+Gb beta version+ 20Gb pre-allocated files. After all is done the game folder's size should be 21+Gb. |
Yeah useless skills is always a downer when you've spent so much time on the game.
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Posted: Fri, 19th Sep 2014 10:39 Post subject: |
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Fri, 19th Sep 2014 10:50 Post subject: |
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Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.
No Razer ad here but I do use a shortcut to the game with a few Unity tweaks and I did remove the redistributable for that stuff before starting the game.
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Posted: Fri, 19th Sep 2014 11:00 Post subject: |
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JBeckman wrote: | Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.
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Interesting. Do you use GeDoSaTo with many games? So far I've only used it for DS2. Is it compatible with most recent non-DX11 titles?
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Posted: Fri, 19th Sep 2014 11:20 Post subject: |
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Posted: Fri, 19th Sep 2014 11:26 Post subject: |
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The launch trailer felt weird. Hard to describe it but it had a cheap feeling to it. Might give the wrong impression to people not familiar with the first game.
1 and 2 are still amazing.
Last edited by Yuri on Fri, 19th Sep 2014 11:32; edited 1 time in total
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fisk
Posts: 9145
Location: Von Oben
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Posted: Fri, 19th Sep 2014 11:43 Post subject: |
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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Fri, 19th Sep 2014 11:44 Post subject: |
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Yuri wrote: | The launch trailer felt weird. Hard to describe it but it had a cheap feeling to it. Might give the wrong impression to people not familiar with the first game. |
It felt alright to me. But the game graphics look a bit date if someone cares.
The thing that you are suppose to know first part to enjoy and understand some things in W2.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Fri, 19th Sep 2014 11:46 Post subject: |
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Anyone read that pdf books in game folders? Are they actually worth reading?
Last edited by ramalan on Fri, 19th Sep 2014 11:46; edited 1 time in total
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Fri, 19th Sep 2014 11:46 Post subject: |
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lolozaur wrote: | and where are the cards doesnt appear on badges screen i demand refund  | 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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fisk
Posts: 9145
Location: Von Oben
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Posted: Fri, 19th Sep 2014 11:58 Post subject: |
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Something they did between last patch and the final version broke SLI, also I get a lot of micro stuttering that wasn't present in the beta. Hopefully they sort it out.
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Posted: Fri, 19th Sep 2014 12:09 Post subject: |
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4treyu wrote: | JBeckman wrote: | Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.
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Interesting. Do you use GeDoSaTo with many games? So far I've only used it for DS2. Is it compatible with most recent non-DX11 titles? |
It should, also there's several games whitelisted already with specific profiles.
You can add more by following this guide: http://www.pcgamer.com/2014/07/24/how-to-create-sweetfx-style-shaders-that-dont-affect-the-hud-with-durantes-gedosato/
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Posted: Fri, 19th Sep 2014 12:15 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:46; edited 1 time in total
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Neon
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Posts: 18935
Location: Poland
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Posted: Fri, 19th Sep 2014 12:16 Post subject: |
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I really fucking dig it so far. The combat system is excellent.
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HIz
Posts: 2187
Location: Wrong_Timeline
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Posted: Fri, 19th Sep 2014 12:19 Post subject: |
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Posted: Fri, 19th Sep 2014 12:24 Post subject: |
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nforules wrote: | Hmm
Ginza still haven't dispatched the copy yet.
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Damnit, same here. 
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