Wasteland 2
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nforules




Posts: 582

PostPosted: Fri, 19th Sep 2014 09:34    Post subject:
friketje wrote:
lolozaur wrote:
hmm dont know yet what team to build Very Happy

melee blunt leadership lockpicking
sniper tech
medic combat shotgun
assault rifle Confused



The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.

Did some research yesterday.
Probably will do something like this:

main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3

And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287


If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying Wink
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lolozaur




Posts: 26310

PostPosted: Fri, 19th Sep 2014 09:41    Post subject:
starting the game...would you like to visit the razer website?
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friketje




Posts: 2122

PostPosted: Fri, 19th Sep 2014 09:43    Post subject:
nforules wrote:
friketje wrote:
lolozaur wrote:
hmm dont know yet what team to build Very Happy

melee blunt leadership lockpicking
sniper tech
medic combat shotgun
assault rifle Confused



The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.

Did some research yesterday.
Probably will do something like this:

main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3

And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287


If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying Wink


I just don't like to restart cause of a broken party, wasteland 2 is one of those games that requires a couple of hours into the game to understand it's system, so yes, a guide is welcome.
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lolozaur




Posts: 26310

PostPosted: Fri, 19th Sep 2014 09:44    Post subject:
shit steam overlay doesnt work after full rls Sad , neither sweetfx
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 19th Sep 2014 10:00    Post subject:
@nforules
Quote:
Making bad choices is also roleplaying
I hate taking skills that prove to be useless later on =)

lolozaur wrote:
.would you like to visit the razer website?


Reaction

yeah. why not unity site then? Wink

PS Btw updating beta version to a full one takes 8Gb to download whereas a clean installation requires 9.4 Gb to download but in case you intend to update your beta version to a full one keep in mind that steam reserves 20Gb +you have your already installed beta that is not going anywhere space required wise until installation is done.At least it seemed to be the case when steam tried updating my beta client.In other words 10+Gb beta version+ 20Gb pre-allocated files. After all is done the game folder's size should be 21+Gb.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Fri, 19th Sep 2014 10:11; edited 1 time in total
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 19th Sep 2014 10:10    Post subject:
100 year old game developer surfaces to make a new game that feels like it belongs in the 90s dressed up in el-cheapo Unity graphics... one last time, to cash in on the nostalgia of gamers with jobs.



Turns out it... both looks and feels old, game world is stale, gameplay and UI feels dated and overall game is reeking of design flaws, lack of innovation and ambition.
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nforules




Posts: 582

PostPosted: Fri, 19th Sep 2014 10:19    Post subject:
friketje wrote:
nforules wrote:
friketje wrote:


The one thing I hate about these cRPG's, building a party without zero knowledge of the game and being forced to make permanent choices.
I'd rather just jump into the game and develop a party while playing.

Did some research yesterday.
Probably will do something like this:

main; CO5, LK1, AW1, ST4, SP5, IN6, CH6
crew ; CO6, LK1, AW2, ST4, SP6, IN6, CH3

And divide skills between them, 6 int gives 4 skill points a level.
4 strenghth is needed for armour. Cos/sp for initiative/action points. CH for extra xp.
Only doubt is to add a tank/bruiser. A 10 st/10sp bruiser is suposed to be good, but others say melee isn't worth it and range is king. I like the idea of a dumbass bruiser though.
This is a good read.
http://guides.gamepressure.com/wasteland2/guide.asp?ID=26287


If you want to use a guide, that's your choice. But why not play the game and find out for yourself? Making bad choices is also roleplaying Wink


I just don't like to restart cause of a broken party, wasteland 2 is one of those games that requires a couple of hours into the game to understand it's system, so yes, a guide is welcome.


I can understand that


h0rnyfavn wrote:
@nforules
Quote:
Making bad choices is also roleplaying
I hate taking skills that prove to be useless later on =)

lolozaur wrote:
.would you like to visit the razer website?


Reaction

yeah. why not unity site then? Wink

PS Btw updating beta version to a full one takes 8Gb to download whereas a clean installation requires 9.4 Gb to download but in case you intend to update your beta version to a full one keep in mind that steam reserves 20Gb +you have your already installed beta that is not going anywhere space required wise until installation is done.At least it seemed to be the case when steam tried updating my beta client.In other words 10+Gb beta version+ 20Gb pre-allocated files. After all is done the game folder's size should be 21+Gb.


Yeah useless skills is always a downer when you've spent so much time on the game.
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lolozaur




Posts: 26310

PostPosted: Fri, 19th Sep 2014 10:39    Post subject:
and where are the cards Laughing doesnt appear on badges screen Laughing i demand refund Evil or Very Mad
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Fri, 19th Sep 2014 10:50    Post subject:
Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.

No Razer ad here but I do use a shortcut to the game with a few Unity tweaks and I did remove the redistributable for that stuff before starting the game.
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4treyu




Posts: 23141

PostPosted: Fri, 19th Sep 2014 11:00    Post subject:
JBeckman wrote:
Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.


Interesting. Do you use GeDoSaTo with many games? So far I've only used it for DS2. Is it compatible with most recent non-DX11 titles?
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Sep 2014 11:20    Post subject:
Launch Trailer:

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Yuri




Posts: 11000

PostPosted: Fri, 19th Sep 2014 11:26    Post subject:
The launch trailer felt weird. Hard to describe it but it had a cheap feeling to it. Might give the wrong impression to people not familiar with the first game.



1 and 2 are still amazing.


Last edited by Yuri on Fri, 19th Sep 2014 11:32; edited 1 time in total
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 19th Sep 2014 11:29    Post subject:
EternalBlueScreen wrote:
100 year old game developer surfaces to make a new game that feels like it belongs in the 90s dressed up in el-cheapo Unity graphics... one last time, to cash in on the nostalgia of gamers with jobs.


Turns out it... both looks and feels old, game world is stale, gameplay and UI feels dated and overall game is reeking of design flaws, lack of innovation and ambition.


Hurr-durr lol wut


Yes, yes I'm back.
Somewhat.
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ramalan




Posts: 1138

PostPosted: Fri, 19th Sep 2014 11:39    Post subject:
Who the fuck made that shitty trailer? Laughing It would be ten times better if they just shown some intro scenes from that live-action sequence, mixed with gameplay elements. That sentences at the end were unnecessary, they all came from their fellow developers, not even from reviews lol. Anyway good to see that there are some nice scripted scenes like that building collapsing and so on, this actually might be decent, if not great, oldschool rpg, installing now.
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Sep 2014 11:43    Post subject:
PCG: 83% http://www.pcgamer.com/review/wasteland-2-review/#null
Eurogamer: 80% http://www.eurogamer.net/articles/2014-09-19-wasteland-2-review


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 19th Sep 2014 11:44    Post subject:
Yuri wrote:
The launch trailer felt weird. Hard to describe it but it had a cheap feeling to it. Might give the wrong impression to people not familiar with the first game.

It felt alright to me. But the game graphics look a bit date if someone cares.

The thing that you are suppose to know first part to enjoy and understand some things in W2.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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ramalan




Posts: 1138

PostPosted: Fri, 19th Sep 2014 11:46    Post subject:
Anyone read that pdf books in game folders? Are they actually worth reading?


Last edited by ramalan on Fri, 19th Sep 2014 11:46; edited 1 time in total
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tonizito
VIP Member



Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 19th Sep 2014 11:46    Post subject:
lolozaur wrote:
and where are the cards Laughing doesnt appear on badges screen Laughing i demand refund Evil or Very Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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4treyu




Posts: 23141

PostPosted: Fri, 19th Sep 2014 11:49    Post subject:
I decided to just wait till they fix all the bugs and glitches before buying/playing it. My guess would be Q1 2015. Sounds good to me Very Happy
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 19th Sep 2014 11:53    Post subject:
4treyu wrote:
I decided to just wait till they fix all the bugs and glitches before buying/playing it. My guess would be Q1 2015. Sounds good to me Very Happy


That *IS* a good call mate. The game in its current state is unfinished.


Yes, yes I'm back.
Somewhat.
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4treyu




Posts: 23141

PostPosted: Fri, 19th Sep 2014 11:55    Post subject:
Yeah, btw thanks for your great review post a few days ago. That plus these early reviews by publications assisted me in deciding Smile
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Sep 2014 11:58    Post subject:
4treyu wrote:
I decided to just wait till they fix all the bugs and glitches before buying/playing it. My guess would be Q1 2015. Sounds good to me Very Happy


It's not that bad really. The game actually feels complete to me and it is absolutely playable. There are a few balancing problems, some occasional glitches but nothing game breaking for sure.
The game is very difficult at times, graphics are passable but I just love the gameplay. I'm a big fan of turn-based games though (Silent Storm is still in my hdd after all these years..).
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randir14




Posts: 4950

PostPosted: Fri, 19th Sep 2014 11:58    Post subject:
Something they did between last patch and the final version broke SLI, also I get a lot of micro stuttering that wasn't present in the beta. Hopefully they sort it out.
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shroom




Posts: 240

PostPosted: Fri, 19th Sep 2014 12:09    Post subject:
4treyu wrote:
JBeckman wrote:
Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.


Interesting. Do you use GeDoSaTo with many games? So far I've only used it for DS2. Is it compatible with most recent non-DX11 titles?

It should, also there's several games whitelisted already with specific profiles.
You can add more by following this guide: http://www.pcgamer.com/2014/07/24/how-to-create-sweetfx-style-shaders-that-dont-affect-the-hud-with-durantes-gedosato/
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Interinactive
VIP Member



Posts: 29461

PostPosted: Fri, 19th Sep 2014 12:15    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:46; edited 1 time in total
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Fri, 19th Sep 2014 12:16    Post subject:
I really fucking dig it so far. The combat system is excellent.
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4treyu




Posts: 23141

PostPosted: Fri, 19th Sep 2014 12:17    Post subject:
shroom wrote:
4treyu wrote:
JBeckman wrote:
Looks like they are using DX11 now, guess that means GeDoSaTo is no longer of use until Durante has finished his D3D11 compatibility work.


Interesting. Do you use GeDoSaTo with many games? So far I've only used it for DS2. Is it compatible with most recent non-DX11 titles?

It should, also there's several games whitelisted already with specific profiles.
You can add more by following this guide: http://www.pcgamer.com/2014/07/24/how-to-create-sweetfx-style-shaders-that-dont-affect-the-hud-with-durantes-gedosato/


Nice! Saved it for future reference. Thanks for the info Smile

@Interinactive Well, it's not like I don't have a rather big backlog to take care of in the meantime Very Happy


Last edited by 4treyu on Fri, 19th Sep 2014 12:20; edited 1 time in total
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Fri, 19th Sep 2014 12:19    Post subject:
4treyu wrote:
I decided to just wait till they fix all the bugs and glitches before buying/playing it. My guess would be Q1 2015. Sounds good to me Very Happy


Neon wrote:
I really fucking dig it so far. The combat system is excellent.


Rage

played a few minutes with the premade characters, seems nice , will play more tonight when i get home Everything Went Better Than Expected
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Fri, 19th Sep 2014 12:24    Post subject:
nforules wrote:
Hmm

Ginza still haven't dispatched the copy yet.




Damnit, same here. Sad


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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 19th Sep 2014 12:28    Post subject:
So one of my player died and I don't see any option to resurrect him. Do I need to restart or I can hire someone else? Confused


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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