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Posted: Sun, 14th Sep 2014 10:47 Post subject: |
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lolozaur wrote: | afterburner catches sweetfx effects when taking pics? |
yep.
sweetfx does allow screenshots, but it's BMP, so not really practical.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 14th Sep 2014 11:03 Post subject: |
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Posted: Sun, 14th Sep 2014 11:21 Post subject: |
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@rubim
It's all good mate It stopped me from being lazy at least, hehe. I tried adding a few weapons last night too but egh.. Fable Explorer/Dark Net stuff is just too clunky and unwieldy for me. Whenever I tried to any FMPs via the "Load Mod" menu, it just errored out with random errors. I'll pass on that. The hack chest with the books and keys is all that matters <3
@JBeckman
Nice one for writing that up, JB
@Drowning_witch
Pffft, I've used WinAMP for over 16 years and I see no reason to ever switch
@IamAWESOME
Absolutely I can share, I did it last night for hellishere - saves faffing about with files. This automatically has the DemonDoor_Guild file edited with Rubim's chest as well as the "Free Roam" mod applied, which removes *most* of the invisible walls on the landscape.. it doesn't bring anything substantial to the game but it does make it feel a lot more open.
https://www.firedrive.com/file/2CDD94C0462C17B9
Go into "FableData\Build\Levels" and copy/backup/rename FinalAlbion.wad and creature_hub.tng then simply extract the contents of this archive to your "Fable Anniversary\WellingtonGame\FableData\Build" folder, overwrite when prompted. This will be the "uselevelwad FALSE;" edited INI files, the extracted FinalAlbion.wad data, the Free Roam mod *and* Rubim's cheatchest mod applied.
Last edited by sabin1981 on Sun, 14th Sep 2014 11:22; edited 1 time in total
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Posted: Sun, 14th Sep 2014 11:22 Post subject: |
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Posted: Sun, 14th Sep 2014 12:30 Post subject: |
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sabin1981 wrote: | @rubim
It's all good mate It stopped me from being lazy at least, hehe. I tried adding a few weapons last night too but egh.. Fable Explorer/Dark Net stuff is just too clunky and unwieldy for me. Whenever I tried to any FMPs via the "Load Mod" menu, it just errored out with random errors. I'll pass on that. The hack chest with the books and keys is all that matters <3
@JBeckman
Nice one for writing that up, JB
@Drowning_witch
Pffft, I've used WinAMP for over 16 years and I see no reason to ever switch
@IamAWESOME
Absolutely I can share, I did it last night for hellishere - saves faffing about with files. This automatically has the DemonDoor_Guild file edited with Rubim's chest as well as the "Free Roam" mod applied, which removes *most* of the invisible walls on the landscape.. it doesn't bring anything substantial to the game but it does make it feel a lot more open.
https://www.firedrive.com/file/2CDD94C0462C17B9
Go into "FableData\Build\Levels" and copy/backup/rename FinalAlbion.wad and creature_hub.tng then simply extract the contents of this archive to your "Fable Anniversary\WellingtonGame\FableData\Build" folder, overwrite when prompted. This will be the "uselevelwad FALSE;" edited INI files, the extracted FinalAlbion.wad data, the Free Roam mod *and* Rubim's cheatchest mod applied. |
IamAWESOME wrote: | @sabin1981 So, I should just edit DemonDoor_Guild.tng file and add rubim's code at bottom? or can you share the file?
_
Doesn't sweetfx already allows you to take pics? Print screen.
(you can change button) |
It appear there's a maximum amount of items that can be available on a chest. Some books from my previous chest mod were missing.
Made a new chest with all the books.
CODE FOR THE 2 CHESTS BELOW
Spoiler: |
Code: | NewThing Object;
Player 4;
UID 18447823474686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 28.799800;
PositionY 29.799800;
PositionZ 3.453716;
RHSetForwardX 0.518296;
RHSetForwardY -0.855201;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HAIRCUT_CARD_01";
ContainerContents[1] "OBJECT_HAIRCUT_CARD_SHAVED";
ContainerContents[2] "OBJECT_HAIRCUT_CARD_SHORT";
ContainerContents[3] "OBJECT_HAIRCUT_CARD_MOP";
ContainerContents[4] "OBJECT_HAIRCUT_CARD_PONYTAIL";
ContainerContents[5] "OBJECT_HAIRCUT_CARD_06";
ContainerContents[6] "OBJECT_HAIRCUT_CARD_07";
ContainerContents[7] "OBJECT_HAIRCUT_CARD_08";
ContainerContents[8] "OBJECT_HAIRCUT_CARD_BALD";
ContainerContents[9] "OBJECT_BEARD_CARD_01";
ContainerContents[10] "OBJECT_BEARD_CARD_02";
ContainerContents[11] "OBJECT_BEARD_CARD_03";
ContainerContents[12] "OBJECT_BEARD_CARD_04";
ContainerContents[13] "OBJECT_BEARD_CARD_05";
ContainerContents[14] "OBJECT_BEARD_CARD_06";
ContainerContents[15] "OBJECT_BEARD_CARD_07";
ContainerContents[16] "OBJECT_BEARD_CARD_08";
ContainerContents[17] "OBJECT_BEARD_CARD_09";
ContainerContents[18] "OBJECT_BEARD_CARD_CLEAN_SHAVEN";
ContainerContents[19] "OBJECT_TASH_CARD_01";
ContainerContents[20] "OBJECT_TASH_CARD_02";
ContainerContents[21] "OBJECT_TASH_CARD_03";
ContainerContents[22] "OBJECT_TASH_CARD_04";
ContainerContents[23] "OBJECT_TASH_CARD_05";
ContainerContents[24] "OBJECT_TASH_CARD_06";
ContainerContents[25] "OBJECT_TATTOO_CARD_REMOVE_ALL_TATTOOS";
ContainerContents[26] "OBJECT_TATTOO_CARD_CHEST_01";
ContainerContents[27] "OBJECT_TATTOO_CARD_CHEST_02";
ContainerContents[28] "OBJECT_TATTOO_CARD_CHEST_03";
ContainerContents[29] "OBJECT_TATTOO_CARD_CHEST_04";
ContainerContents[30] "OBJECT_TATTOO_CARD_CHEST_CUSTOM_01";
ContainerContents[31] "OBJECT_TATTOO_CARD_BACK_CUSTOM_01";
ContainerContents[32] "OBJECT_TATTOO_CARD_BACK_01";
ContainerContents[33] "OBJECT_TATTOO_CARD_BACK_02";
ContainerContents[34] "OBJECT_TATTOO_CARD_BACK_03";
ContainerContents[35] "OBJECT_TATTOO_CARD_ARMS_CUSTOM_01";
ContainerContents[36] "OBJECT_TATTOO_CARD_ARMS_01";
ContainerContents[37] "OBJECT_TATTOO_CARD_ARMS_02";
ContainerContents[38] "OBJECT_TATTOO_CARD_ARMS_03";
ContainerContents[39] "OBJECT_TATTOO_CARD_LEGS_CUSTOM_01";
ContainerContents[40] "OBJECT_TATTOO_CARD_LEGS_01";
ContainerContents[41] "OBJECT_TATTOO_CARD_LEGS_02";
ContainerContents[42] "OBJECT_TATTOO_CARD_FACE_CUSTOM_01";
ContainerContents[43] "OBJECT_TATTOO_CARD_FACE_01";
ContainerContents[44] "OBJECT_TATTOO_CARD_FACE_02";
ContainerContents[45] "OBJECT_TATTOO_CARD_FACE_03";
ContainerContents[46] "OBJECT_TATTOO_CARD_BS_BACK_01";
ContainerContents[47] "OBJECT_TATTOO_CARD_BS_BACK_02";
ContainerContents[48] "OBJECT_TATTOO_CARD_BS_BACK_03";
ContainerContents[49] "OBJECT_TATTOO_CARD_HC_ARMS_01";
ContainerContents[50] "OBJECT_TATTOO_CARD_HC_BACK_01";
ContainerContents[51] "OBJECT_TATTOO_CARD_HC_BACK_02";
ContainerContents[52] "OBJECT_TATTOO_CARD_HC_BACK_03";
ContainerContents[53] "OBJECT_TATTOO_CARD_HC_BACK_04";
ContainerContents[54] "OBJECT_TATTOO_CARD_HC_BACK_05";
ContainerContents[55] "OBJECT_TATTOO_CARD_HC_BACK_06";
ContainerContents[56] "OBJECT_TATTOO_CARD_HC_FACE_01";
ContainerContents[57] "OBJECT_TATTOO_CARD_HC_FACE_02";
ContainerContents[58] "OBJECT_TATTOO_CARD_HC_FACE_03";
ContainerContents[59] "OBJECT_TATTOO_CARD_HC_FACE_04";
ContainerContents[60] "OBJECT_TATTOO_CARD_HC_FACE_05";
ContainerContents[61] "OBJECT_TATTOO_CARD_HC_FACE_06";
ContainerContents[62] "OBJECT_TATTOO_CARD_HC_TORSO_01";
ContainerContents[63] "OBJECT_TATTOO_CARD_HC_TORSO_02";
ContainerContents[64] "OBJECT_TATTOO_CARD_HC_TORSO_03";
ContainerContents[65] "OBJECT_TATTOO_CARD_HC_TORSO_04";
ContainerContents[66] "OBJECT_TATTOO_CARD_HC_TORSO_05";
ContainerContents[67] "OBJECT_TATTOO_CARD_HC_TORSO_06";
ContainerContents[68] "OBJECT_TATTOO_CARD_HC_TORSO_07";
ContainerContents[69] "OBJECT_TATTOO_CARD_KHG_CHEST_01";
ContainerContents[70] "OBJECT_TATTOO_CARD_KHGWAR_CHEST_01";
ContainerContents[71] "OBJECT_TATTOO_CARD_KHGWAR_CHEST_02";
ContainerContents[72] "OBJECT_TATTOO_CARD_KHGWAR_CHEST_03";
ContainerContents[73] "OBJECT_TATTOO_CARD_KHG_BACK_01";
ContainerContents[74] "OBJECT_TATTOO_CARD_KHGWAR_BACK_01";
ContainerContents[75] "OBJECT_TATTOO_CARD_KHGWAR_BACK_02";
ContainerContents[76] "OBJECT_TATTOO_CARD_KHGWAR_BACK_03";
ContainerContents[77] "OBJECT_TATTOO_CARD_KHG_ARMS_01";
ContainerContents[78] "OBJECT_TATTOO_CARD_KHGWAR_ARMS_01";
ContainerContents[79] "OBJECT_TATTOO_CARD_KHG_LEGS_01";
ContainerContents[80] "OBJECT_TATTOO_CARD_KHGWAR_LEGS_01";
ContainerContents[81] "OBJECT_TATTOO_CARD_KHG_FACE_01";
ContainerContents[82] "OBJECT_TATTOO_CARD_KHGWAR_FACE_01";
ContainerContents[83] "OBJECT_TATTOO_CARD_KHGWAR_FACE_02";
ContainerContents[84] "OBJECT_TATTOO_CARD_KHGWAR_FACE_03";
ContainerContents[85] "OBJECT_TATTOO_CARD_CHEST_BBB";
ContainerContents[86] "OBJECT_TATTOO_CARD_BACK_BBB";
ContainerContents[87] "OBJECT_TATTOO_CARD_CHEST_LH";
ContainerContents[88] "OBJECT_TATTOO_CARD_BACK_LH";
ContainerContents[89] "OBJECT_TATTOO_CARD_BACK_BALVERINE";
ContainerContents[90] "OBJECT_TATTOO_CARD_BACK_DRAGON";
ContainerContents[91] "OBJECT_TATTOO_CARD_SS_FACE_01";
ContainerContents[92] "OBJECT_TATTOO_CARD_SS_FACE_02";
ContainerContents[93] "OBJECT_TATTOO_CARD_SS_FACE_03";
ContainerContents[94] "OBJECT_TATTOO_CARD_SS_FACE_04";
ContainerContents[95] "OBJECT_TATTOO_CARD_SS_FACE_05";
ContainerContents[96] "OBJECT_TATTOO_CARD_SS_FACE_06";
ContainerContents[97] "OBJECT_TATTOO_CARD_SS_FACE_07";
ContainerContents[98] "OBJECT_TATTOO_CARD_SS_FACE_08";
ContainerContents[99] "OBJECT_TATTOO_CARD_SS_FACE_BLACKSMITH";
ContainerContents[100] "OBJECT_TATTOO_CARD_SS_FACE_GUARD";
ContainerContents[101] "OBJECT_TATTOO_CARD_SS_FACE_INNKEEPER";
ContainerContents[102] "OBJECT_FISHING_ROD_UPGRADED";
ContainerContents[103] "OBJECT_SPADE";
ContainerContents[104] "OBJECT_SILVER_KEY";
ContainerContents[105] "OBJECT_SILVER_KEY";
ContainerContents[106] "OBJECT_SILVER_KEY";
ContainerContents[107] "OBJECT_SILVER_KEY";
ContainerContents[108] "OBJECT_SILVER_KEY";
ContainerContents[109] "OBJECT_SILVER_KEY";
ContainerContents[110] "OBJECT_SILVER_KEY";
ContainerContents[111] "OBJECT_SILVER_KEY";
ContainerContents[112] "OBJECT_SILVER_KEY";
ContainerContents[113] "OBJECT_SILVER_KEY";
ContainerContents[114] "OBJECT_SILVER_KEY";
ContainerContents[115] "OBJECT_SILVER_KEY";
ContainerContents[116] "OBJECT_SILVER_KEY";
ContainerContents[117] "OBJECT_SILVER_KEY";
ContainerContents[118] "OBJECT_SILVER_KEY";
ContainerContents[119] "OBJECT_SILVER_KEY";
ContainerContents[120] "OBJECT_SILVER_KEY";
ContainerContents[121] "OBJECT_SILVER_KEY";
ContainerContents[122] "OBJECT_SILVER_KEY";
ContainerContents[123] "OBJECT_SILVER_KEY";
ContainerContents[124] "OBJECT_SILVER_KEY";
ContainerContents[125] "OBJECT_SILVER_KEY";
ContainerContents[126] "OBJECT_SILVER_KEY";
ContainerContents[127] "OBJECT_SILVER_KEY";
ContainerContents[128] "OBJECT_SILVER_KEY";
ContainerContents[129] "OBJECT_SILVER_KEY";
ContainerContents[130] "OBJECT_SILVER_KEY";
ContainerContents[131] "OBJECT_SILVER_KEY";
ContainerContents[132] "OBJECT_SILVER_KEY";
ContainerContents[133] "OBJECT_SILVER_KEY";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18447823474686296152;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 30.799800;
PositionY 30.799800;
PositionZ 3.453716;
RHSetForwardX 0.518296;
RHSetForwardY -0.855201;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_RAISE_SEXINESS";
ContainerContents[1] "OBJECT_BOOK_RAISE_AGREEABILITY";
ContainerContents[2] "OBJECT_BOOK_RAISE_SCARINESS";
ContainerContents[3] "OBJECT_BOOK_REDUCE_SEXINESS";
ContainerContents[4] "OBJECT_BOOK_REDUCE_AGREEABILITY";
ContainerContents[5] "OBJECT_BOOK_REDUCE_SCARINESS";
ContainerContents[6] "OBJECT_BOOK_STORY_02";
ContainerContents[7] "OBJECT_BOOK_STORY_07";
ContainerContents[8] "OBJECT_BOOK_STORY_08";
ContainerContents[9] "OBJECT_BOOK_STORY_12";
ContainerContents[10] "OBJECT_BOOK_STORY_13";
ContainerContents[11] "OBJECT_BOOK_STORY_14";
ContainerContents[12] "OBJECT_BOOK_GUILD_ARENA";
ContainerContents[13] "OBJECT_BOOK_GUILD_CREATURES";
ContainerContents[14] "OBJECT_BOOK_GUILD_CREATURES_02";
ContainerContents[15] "OBJECT_BOOK_GUILD_CREATURES_03";
ContainerContents[16] "OBJECT_BOOK_GUILD_DRAGONS";
ContainerContents[17] "OBJECT_BOOK_GUILD_JACK1";
ContainerContents[18] "OBJECT_BOOK_GUILD_LOVE_STORY";
ContainerContents[19] "OBJECT_BOOK_GUILD_MAXLEY";
ContainerContents[20] "OBJECT_BOOK_GUILD_NORTHERN_WASTE";
ContainerContents[21] "OBJECT_BOOK_GUILD_OK1";
ContainerContents[22] "OBJECT_BOOK_GUILD_OTHER_LAND";
ContainerContents[23] "OBJECT_BOOK_GUILD_TWINBLADE";
ContainerContents[24] "OBJECT_BOOK_GUILD_WHITE_BALVERINE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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I should probably make on chest for the keys, if someone really wants it i can do it.
Last edited by rubim on Sun, 14th Sep 2014 12:34; edited 1 time in total
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 14th Sep 2014 14:18 Post subject: |
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Posted: Sun, 14th Sep 2014 14:30 Post subject: |
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sabin1981 wrote: | Fuck. Sorry about that, seems I did miss the LEVELS inside DATA >_< Luckily it's an easy fix, both creature_hub files and FinalAlbion folder move on path deeper into LEVELS  |
After more research i found that you're not supposed to have more than a X number of books.
This is BAD, my chest will fuck this quest.
A fix, but you will have to start a new game OR get rid of all the books (and i dont know how).
GET 5 BOOKS, TURN IN
GET 5 MORE, TURN IN
REPEAT
Chests Location: http://i.imgur.com/TChb7Oe.jpg
File: BowerStoneSlums_V2.tng
Description: 5 Chests near the School with all the books.
Code: Spoiler: |
NewThing Object;
Player 4;
UID 18447823474686296154;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 92.944336;
PositionY 107.974609;
PositionZ 32.981308;
RHSetForwardX 0;
RHSetForwardY 0;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_RAISE_SEXINESS";
ContainerContents[1] "OBJECT_BOOK_RAISE_AGREEABILITY";
ContainerContents[2] "OBJECT_BOOK_RAISE_SCARINESS";
ContainerContents[3] "OBJECT_BOOK_REDUCE_SEXINESS";
ContainerContents[4] "OBJECT_BOOK_REDUCE_AGREEABILITY";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18447823474686296155;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 90.944336;
PositionY 107.974609;
PositionZ 32.981308;
RHSetForwardX 0;
RHSetForwardY 0;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_REDUCE_SCARINESS";
ContainerContents[1] "OBJECT_BOOK_STORY_02";
ContainerContents[2] "OBJECT_BOOK_STORY_07";
ContainerContents[3] "OBJECT_BOOK_STORY_08";
ContainerContents[4] "OBJECT_BOOK_STORY_12";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18447823474686296156;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 88.944336;
PositionY 107.974609;
PositionZ 32.981308;
RHSetForwardX 0;
RHSetForwardY 0;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_STORY_13";
ContainerContents[1] "OBJECT_BOOK_STORY_14";
ContainerContents[2] "OBJECT_BOOK_GUILD_ARENA";
ContainerContents[3] "OBJECT_BOOK_GUILD_CREATURES";
ContainerContents[4] "OBJECT_BOOK_GUILD_CREATURES_02";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18447823474686296157;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.944336;
PositionY 107.974609;
PositionZ 32.981308;
RHSetForwardX 0;
RHSetForwardY 0;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_GUILD_CREATURES_03";
ContainerContents[1] "OBJECT_BOOK_GUILD_DRAGONS";
ContainerContents[2] "OBJECT_BOOK_GUILD_JACK1";
ContainerContents[3] "OBJECT_BOOK_GUILD_LOVE_STORY";
ContainerContents[4] "OBJECT_BOOK_GUILD_MAXLEY";
ContainerContents[5] "OBJECT_BOOK_GUILD_CREATURES_04";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
NewThing Object;
Player 4;
UID 18447823474686296158;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 84.944336;
PositionY 107.974609;
PositionZ 32.981308;
RHSetForwardX 0;
RHSetForwardY 0;
RHSetForwardZ 0.000000;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_BOOK_GUILD_NORTHERN_WASTE";
ContainerContents[1] "OBJECT_BOOK_GUILD_OK1";
ContainerContents[2] "OBJECT_BOOK_GUILD_OTHER_LAND";
ContainerContents[3] "OBJECT_BOOK_GUILD_TWINBLADE";
ContainerContents[4] "OBJECT_BOOK_GUILD_WHITE_BALVERINE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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Download: http://www.firedrive.com/file/44FDAAC4A604D8A6
Folder: \WellingtonGame\FableData\Build\Data\Levels\FinalAlbion
Intructions for allowing you fable to be moddable: Spoiler: |
EASY SABIN VERSION:
Download This: https://www.firedrive.com/file/2CDD94C0462C17B9
LONG VERISION:
Download the Free Roam Application[fabletlcmod.com]
Extract the .exe from the archive and run it
Choose File from the top menu and click open
Find your WellingtonGame\FableData\Build\Data\Levels folder in the application's explorer and choose FinalAlbion.wad
Make sure TNG and Lev (Patched) are chosen, then click RIP!
Choose the WellingtonGame\FableData\Build\Data\Levels folder in the application's browser, then click Save
You're now done with the application, close it
Find the WellingtonGame\FableData\Build\Data\Levels folder in your file browser
Rename FinalAlbion.wad to something else.
Open up the default_userst.ini on the WellingtonGame\FableData\Build and edit the UseLevelWAD TRUE to FALSE
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Last edited by rubim on Sun, 14th Sep 2014 14:35; edited 2 times in total
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Posted: Sun, 14th Sep 2014 14:30 Post subject: |
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I tried a bunch of additional weapons in the form of an FMP, but yeah.. guess it doesn't work for us as it threw an error.
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Posted: Sun, 14th Sep 2014 14:32 Post subject: |
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wow the enemy respawning is horrible in this game...
enter a tiny room in a cave, exit back, full of enemies again. 
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 14th Sep 2014 14:51 Post subject: |
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lolozaur wrote: | for fucks sake cant pass the quest where i have to sneak past the bandits, always catch me
also i recognized some voices from gothic 2  |
Get caught once, kill them, hide in a corner and when the last guy starts walking sneak past him? That's what i did.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Sun, 14th Sep 2014 18:20 Post subject: |
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@rubim
It seems the book thing really has screwed up the game by already having books before using your 5 chests, because I've got 23 books in my inventory *despite* giving 25 to the school teacher for the quest. Now any books I pick up just "vanish" and don't in there :\ I don't know what issues this will have on later quests, I'll let you know if I discover anything.
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Posted: Sun, 14th Sep 2014 19:23 Post subject: |
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Ah, sorry... I don't know the k/m controls :\
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Posted: Sun, 14th Sep 2014 19:34 Post subject: |
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sabin1981 wrote: | @rubim
It seems the book thing really has screwed up the game by already having books before using your 5 chests, because I've got 23 books in my inventory *despite* giving 25 to the school teacher for the quest. Now any books I pick up just "vanish" and don't in there :\ I don't know what issues this will have on later quests, I'll let you know if I discover anything. |
You're not supposed to get then all.
Get 5, TURN IN
Get 5, TURN IN
Repeat.
That's why i did 5 separate chests.
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Posted: Sun, 14th Sep 2014 19:40 Post subject: |
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missed some pages of this thread , any fix for the stuttering yet?
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Posted: Sun, 14th Sep 2014 19:46 Post subject: |
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nightfox wrote: | missed some pages of this thread , any fix for the stuttering yet? |
Not as of yet I don't think.
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