Icewind Dale Enhanced Edition
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randir14




Posts: 4950

PostPosted: Sun, 31st Aug 2014 03:21    Post subject: Icewind Dale Enhanced Edition


Quote:
Six expanded quests, featuring content cut from the original game
60 new items
Heart of Winter and Trials of the Luremaster expansions
31 new class and kit combinations from Baldur's Gate II: Enhanced Edition, well as the half-orc playable race
122 new spells carried over from Baldur's Gate: Enhanced Edition
Cross-platform multiplayer
A new "Story Mode" difficulty setting to allow players to experience all of the story with none of the Game Over screens
Available for Windows, Mac, iOS, and Android


http://icewinddale.com
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Interinactive
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PostPosted: Sun, 31st Aug 2014 03:34    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:49; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 31st Aug 2014 04:01    Post subject:
I'm glad it's coming for android as well (I know, I know). BGEE was surprisingly playable on my phone, I was taken aback just how well everything worked with a touch screen.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sun, 31st Aug 2014 08:48    Post subject:
Ignore me - Just saw the huge "Steam Release Coming Soon" picture.


Pixieking
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JBeckman
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PostPosted: Sun, 31st Aug 2014 08:52    Post subject:
Interinactive wrote:
Nice

I never got far into this when it came out, and I never bought it, so:



Could you carry over BG characters into this in the old versions?


No you can't import saves, for the sequel I also believe you have to start a new game since it switched over to 3rd Edition (A simplified variant of it if I remember correctly.) but I could be wrong.

EDIT: Oh it's even in the FAQ on their website.

Quote:

Q: Can I import a Baldur's Gate: Enhanced Edition or Baldur's Gate II: Enhanced Edition character?

A: No, you'll need to create a new character for your game in Icewind Dale. We have provided a collection of six custom-built pre-generated characters for your party to start, which you can either use or replace with your own creations.
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prudislav
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PostPosted: Sun, 31st Aug 2014 09:24    Post subject:
So ID2EE next and them maybe something new from them


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DCB




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PostPosted: Sun, 31st Aug 2014 10:04    Post subject:
I would think Torment would come before a new IP.
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Pixieking




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Location: UK
PostPosted: Sun, 31st Aug 2014 10:08    Post subject:
Yeah, kind of surprising that they're not doing Torment before IWD, actually. Though maybe they're going to tie Torment:EE in with the release of its spiritual sequel, Numenera?


Pixieking
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ramalan




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PostPosted: Sun, 31st Aug 2014 10:16    Post subject:
"A new "Story Mode" difficulty setting to allow players to experience all of the story with none of the Game Over screens"

What is that?
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DCB




Posts: 5410

PostPosted: Sun, 31st Aug 2014 11:05    Post subject:
Pixieking wrote:
kind of surprising that they're not doing Torment before IWD, actually.

I would think the primary reason is level of difficulty. IWD is still 2nd Edition Forgotten Realms, so it's presumably a fairly simple transition of BG1/2 assets. Torment using the Planescape setting will likely require more effort. IWD2 as well possibly, seeing as it uses 3rd Edition.

ramalan wrote:
What is that?

Easy mode.
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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Sun, 31st Aug 2014 12:08    Post subject:
Pixieking wrote:
Yeah, kind of surprising that they're not doing Torment before IWD, actually. Though maybe they're going to tie Torment:EE in with the release of its spiritual sequel, Numenera?



https://twitter.com/TrentOster/status/505868153411207168

Quote:
Icewind Dale is like a brother to the BG codebase. Planescape:Torment is like a cousin. Many more code changes.
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Mister_s




Posts: 19863

PostPosted: Sun, 31st Aug 2014 12:13    Post subject:
So these guys are going to rerelease every infinity engine game? Maybe do Witcher EE next.
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DarkRohirrim




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PostPosted: Sun, 31st Aug 2014 12:18    Post subject:
Mister_s wrote:
So these guys are going to rerelease every infinity engine game? Maybe do Witcher EE next.

What?!
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ramalan




Posts: 1138

PostPosted: Sun, 31st Aug 2014 12:18    Post subject:
Mister_s wrote:
So these guys are going to rerelease every infinity engine game? Maybe do Witcher EE next.


Shocked Shocked
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JBeckman
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PostPosted: Sun, 31st Aug 2014 12:27    Post subject:
What was the Neverwinter engine called anyway? I know Obsidian called their NWN2 one Electron.

EDIT: Aurora.
(Meaning the Bioware game of course and not the original Neverwinter Nights that was some sort of early-MMO.)
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Mister_s




Posts: 19863

PostPosted: Sun, 31st Aug 2014 12:51    Post subject:
DarkRohirrim wrote:
Mister_s wrote:
So these guys are going to rerelease every infinity engine game? Maybe do Witcher EE next.

What?!

Well they're on fire now. So why not rerelease every isometric RPG ever released? I guess it's easier than designing your own game.
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JackQ
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PostPosted: Sun, 31st Aug 2014 12:51    Post subject:
IWD 2 probably next,could they Remaster Planescape also? it's will be interesting tough,PT was a bit earlier then IDW,if I remember right.


"Fuck Denuvo"

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Aquma




Posts: 2805

PostPosted: Sun, 31st Aug 2014 13:39    Post subject:
Cool, the class kits esspecially might change the game nicely - since it's so focused on combat. And new content never hurts (or hurts rarely Razz). Will buy Smile
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 31st Aug 2014 14:43    Post subject:
I wish someone would do something awesome with the ToEE engine..


intel ultra 7 265k, 64gb ram, 3070
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prudislav
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PostPosted: Wed, 22nd Oct 2014 11:41    Post subject:
http://www.eurogamer.net/articles/2014-10-22-icewind-dale-enhanced-edition-pc-mac-release-date-30th-october
Quote:
Old-school RPG enhancer Beamdog has Icewind Dale: Enhanced Edition nearly ready to go. The release date for the PC (Windows/Linux) and Mac versions is 30th October. It will be available from Beamdog's store, Steam and GOG.

"The mobile versions should be very close as well," project leader Trent Oster said on Twitter (via PC Gamer).

Icewind Dale: Enhanced Edition is the old Icewind Dale RPG plus:
  • Six expanded quests, featuring content cut from the original game
  • 60 new items
  • Heart of Winter and Trials of the Luremaster expansions
  • 31 new class and kit combinations from Baldur's Gate 2: Enhanced Edition, well as the half-orc playable race
  • 122 new spells carried over from Baldur's Gate: Enhanced Edition
  • Cross-platform multiplayer
  • A new Story Mode difficulty setting to allow players to experience all of the story with none of the Game Over screens

It's $20.
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JBeckman
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PostPosted: Wed, 22nd Oct 2014 12:10    Post subject:
Quote:


A new Story Mode difficulty setting to allow players to experience all of the story with none of the Game Over screens



I read up on that on the forums when it was first announced, you get God Mode for the party basically. Razz
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prudislav
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PostPosted: Wed, 22nd Oct 2014 12:12    Post subject:
reminds me of similar mode in Mass Effect


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mtj




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Location: Austria / Finland
PostPosted: Wed, 22nd Oct 2014 12:31    Post subject:
prudislav wrote:
reminds me of similar mode in Mass Effect

Isn't that almost any modern game, when played on Easy Smile
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Acer




Posts: 3156

PostPosted: Wed, 22nd Oct 2014 12:38    Post subject:
shame I didnt play much of these old school rpgs back in the day but I just couldnt stand the look and feel of the infinity engine.
Really looking forward to Torment Tides of Numenera


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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red_avatar




Posts: 4567

PostPosted: Wed, 22nd Oct 2014 13:01    Post subject:
I still don't get the appeal of these re-released versions since the graphics are not even updated. Can anyone explain to me? The bug fixes and stuff can mostly just be found online.
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Guy_Incognito




Posts: 3436

PostPosted: Wed, 22nd Oct 2014 13:06    Post subject:
Graphics assets are not updated maybe, but the engine is working better (smooth scrolling, somewhat better animations, prettier view distance fog, shadows etc). I bought myself a 3D accelerator pretty late (around 2000.) so I played my share of 2D games, but I can't stand that DirectDraw horror of the original Infinity engine right now, it's just awful and no mods can fix that.
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JBeckman
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PostPosted: Wed, 22nd Oct 2014 14:55    Post subject:
It seems much of the source assets from the early Infinity Engine games were lost so even if they wanted to say make higher resolution sprites for characters they wouldn't be able to without a lot of time and money invested so they prioritize other parts of the game.
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VGAdeadcafe




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PostPosted: Wed, 22nd Oct 2014 17:07    Post subject:
red_avatar wrote:
I still don't get the appeal of these re-released versions since the graphics are not even updated. Can anyone explain to me? The bug fixes and stuff can mostly just be found online.

In the Baldur's Gate games they added new companions with their own personal quests, also improved interface significantly and fixed long-standing bugs. I think they also externalized some game data to ease modding?

The reworked engine made it run better on modern and future systems and allowed for mobile releases. It's also cool to not need mods and tweaks to get widescreen etc. And no need to fiddle with that archaic configuration utility or juggle with CDs.

They're not remakes and they're not HD versions, they are Enhanced editions of those games. Took them some months to iron out the massive bugs they introduced, though. Infinity engine seems to be a clusterfuck internally though, those designers spilled blood to get those original games released in a playable state. Good old times.

About Icewind Dale, its story is weak and it's not worth the effort.
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Kein
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PostPosted: Wed, 29th Oct 2014 18:30    Post subject:
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JackQ
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PostPosted: Wed, 29th Oct 2014 18:43    Post subject:
Nice,coming tomorrow


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