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Posted: Sun, 27th Jul 2014 13:52 Post subject: |
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Actually I have.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 27th Jul 2014 13:55 Post subject: |
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So for a design from a FF designer it's not way over the top 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Sun, 27th Jul 2014 16:22 Post subject: |
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Even for usual FF style it still a bit... eh. Too mecha-gundam'y whatever shit was crammed into it.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 27th Jul 2014 16:26 Post subject: |
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a good gust of wind, and he'd snap his fucking neck.
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Posted: Sun, 10th Aug 2014 14:33 Post subject: |
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Eh. I get a very Ubisoft feeling when I'm watching those screens. I hope I'm wrong, but it's there.
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Posted: Sun, 10th Aug 2014 14:34 Post subject: |
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Looks bloody good this does.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 10th Aug 2014 17:17 Post subject: |
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Posted: Sun, 10th Aug 2014 19:24 Post subject: |
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So funny that i can not stop laughing
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sun, 10th Aug 2014 21:34 Post subject: |
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turn off some of the lights. its worse than a fuckin circus ffs. and those lens flares.
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Sun, 10th Aug 2014 23:37 Post subject: |
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Looks like too much shit is going on lol, giving me OCD.
| BenQ XL2420T 24" 120Hz | Ducky Shine III 9008 White LED - Brown MX | Logitech G9x |
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Mon, 11th Aug 2014 08:06 Post subject: |
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Posted: Mon, 11th Aug 2014 15:31 Post subject: |
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afaik Unreal Engine has photo mode for developers which renders the scene in much higher resolution with additional effects. I am afriad my screens are the real deal.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 11th Aug 2014 16:07 Post subject: |
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And...what's wrong with those in the first place?
Excessive bloom etc aside, that is
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Wed, 13th Aug 2014 14:11 Post subject: |
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Quote: | As expected, Rocksteady is present at GamesCom 2014 with a demo for their upcoming final installment of the Arkham franchise, Batman: Arkham Knight.
The gameplay demo shows Batman in a rescue mission, trying to save workers in an ACE Chemicals plant which has been taken over by the Arkham Knight and Scarecrow’s forces. The demo also shows a few up close looks at the Arkham Knight and highlights his armor as well as similarities to Batman.
Some new gadgets are shown in action such as the Bat-scanner which functions somewhat like a UAV after thrown and allows Batman to find the workers through their unique ID tags.
Surprise attacks on enemies by smashing through windows or weak structures leads to time being slowed down for a short while resulting in really cool cinematic moments.
The combat seems to have been further improved in terms of fluidity and chaining combos.
Speaking of combos, there seems to be an even bigger variety now, allowing players to use more objects in the environment in order to take down enemies (dropping ceiling lights and so forth)
The Batmobile can be used in combination with regular melee attacks in such a way that the enemies can be suppressed by the Batmobile while Batman sneaks up to the them for quick takedowns.
http://segmentnext.com/2014/08/13/batman-arkham-knight-gamescom-demo-details-combat-combos-and-batmobile/ |
http://www.gamersglobal.de/news/89609/gc14-batman-arkham-knight-angespielt?page=0,1
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Wed, 13th Aug 2014 23:30 Post subject: |
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I still can't believe they're using UE3 on this one. They pretty much brought it to UE4 level from a graphics fidelity standpoint.
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Posted: Mon, 8th Sep 2014 18:12 Post subject: |
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june 2 2015. wake me up when its here 
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Posted: Mon, 8th Sep 2014 18:13 Post subject: |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 8th Sep 2014 18:22 Post subject: |
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oh good. well, at least i know i'll be able to play witcher 3 in peace
unless it gets bumped too... 
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Posted: Mon, 8th Sep 2014 18:29 Post subject: |
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