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LeoNatan
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Posted: Mon, 4th Aug 2014 13:01 Post subject: |
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totallymichael wrote: | LeoNatan wrote: | So, caved in and bought the beta of Elite
SolarSystemExplorer is to blame!  |
Not sure what kind of hardware you're running, but my GTX 770 OC is struggling pretty hard with this game. Be prepared to lower your settings. I started on High and the judder was so bad I stopped playing after a few seconds. Loaded up FRAPS and took some screens, realizing I was getting 50-65 fps. Set my preset to Low and the judder almost disappeared completely. I still get occasional judder....and even occasional judder is godawful. I'm definitely getting an 880 when they hit. Pretty epic game though. I still have absolutely no clue what I'm doing, but it's pretty damn beautiful. |
The judder is because they are using an old SDK. Once they release a build with SDK version 0.4, you should see it smooth.
I have a 680GTX, and it's very smooth. Have it on max, using FXAA.
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Posted: Mon, 4th Aug 2014 13:13 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:53; edited 1 time in total
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Grale
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Posted: Thu, 7th Aug 2014 04:25 Post subject: |
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LeoNatan wrote: | totallymichael wrote: | LeoNatan wrote: | So, caved in and bought the beta of Elite
SolarSystemExplorer is to blame!  |
Not sure what kind of hardware you're running, but my GTX 770 OC is struggling pretty hard with this game. Be prepared to lower your settings. I started on High and the judder was so bad I stopped playing after a few seconds. Loaded up FRAPS and took some screens, realizing I was getting 50-65 fps. Set my preset to Low and the judder almost disappeared completely. I still get occasional judder....and even occasional judder is godawful. I'm definitely getting an 880 when they hit. Pretty epic game though. I still have absolutely no clue what I'm doing, but it's pretty damn beautiful. |
The judder is because they are using an old SDK. Once they release a build with SDK version 0.4, you should see it smooth.
I have a 680GTX, and it's very smooth. Have it on max, using FXAA. |
Not trying to be a dick at all, but I think your tolerance for the judder might just be way higher than most. Have you actually checked your fps? There are a couple threads on the Oculus subreddit specifically about ED specs and fps and here are some people's frame rates.
Titan OC'd @ 1.3GHz: Anything above Low drops below 75fps.
R9 290x 4GB: 45-75 fps on High
Gtx 680: 45-60 fps (unspecified settings)
Gtx 780 TI: Drops to 30fps in space stations, 75fps outside
GTX 780 3GB OC: High: 53-75, Low: 73-75
And my GTX 770 OC gets 50-65fps on High. 70-75fps on Low with occasional bigger drops.
It's just hard for me to imagine that whatever fps you're getting with your 680 feels "very smooth" on High when my slightly faster card on High was causing such horrible judder that I seriously had to take it off within 15-20 seconds. Carmack was not joking when he said that a single dropped frame in VR feels like "being punched in the temple". Of course, the judder is much more bearable when you're not rotating your head, or at least rotating your head very slowly. I didn't notice it at all when moving my head positionally, but that's pretty self-explanatory. I definitely cannot wait for them to get it working properly with Direct Mode and Timewarp.
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Werelds
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Posted: Thu, 7th Aug 2014 09:26 Post subject: |
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Wait, what? Have they upgraded the engine then or fucked it up entirely now?
It was far from flawless before, but except in asteroid belts I never dropped below 75 FPS (GTX 770).
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couleur
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Posted: Thu, 7th Aug 2014 09:34 Post subject: |
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Werelds wrote: | Wait, what? Have they upgraded the engine then or fucked it up entirely now?
It was far from flawless before, but except in asteroid belts I never dropped below 75 FPS (GTX 770). |
Dont forget, the engine has to produce the image twice for the Rift.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Werelds
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Posted: Thu, 7th Aug 2014 09:43 Post subject: |
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Yes, but that still doesn't warrant that kind of a performance hit on GK104, let alone GK110. I had it fully maxed out, dropping to medium and especially low shouldn't make GK110 sweat like that.
Seems I need to fire it up, haven't had time since it went public.
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Posted: Thu, 7th Aug 2014 11:15 Post subject: |
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couleur wrote: | Werelds wrote: | Wait, what? Have they upgraded the engine then or fucked it up entirely now?
It was far from flawless before, but except in asteroid belts I never dropped below 75 FPS (GTX 770). |
Dont forget, the engine has to produce the image twice for the Rift. |
not really
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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couleur
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Posted: Thu, 7th Aug 2014 11:37 Post subject: |
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not really what?
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Werelds
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Posted: Thu, 7th Aug 2014 11:39 Post subject: |
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KillerCrocker wrote: | couleur wrote: | Werelds wrote: | Wait, what? Have they upgraded the engine then or fucked it up entirely now?
It was far from flawless before, but except in asteroid belts I never dropped below 75 FPS (GTX 770). |
Dont forget, the engine has to produce the image twice for the Rift. |
not really |
Yes really.
It's not an interlaced image KC. The left image is at a slightly different angle than the right. Some engines cheat and duplicate a frame and simply fuck with existing depth information for the other eye, but those look worse in 3D as well (CryEngine for example does that).
It does render twice.
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Werelds
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Posted: Thu, 7th Aug 2014 16:31 Post subject: |
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Sellob wrote: | ... at lower resolution
Alas wouldn't it be a good idea to get 2 mid end cards and run them in cf/sli? Each card would only have to render 960x1080, should suffice, no?
(although I have no idea how technicaly dual cards work ) |
While that is great on paper, sadly reality doesn't allow that
At the moment, the two cards pretty much work independently, there's no synchronisation between them. Which is exactly why SLI and CFX suck balls. Until that changes, they will continue to suck as they will continue to have microstuttering
KillerCrocker wrote: | I know the 2 images are rendered from 2 different pov. That's the point.
But the resolution rendered is still 1080p and not twice that. It was explained... somewhere... sorry  |
Read better KC, no one said it's rendering _at_ twice 1080p.
We said it renders at 1080 twice. Notice where the word "twice" comes in.
What happens is that it renders at 1080p once, then "shifts camera" a little for the other eye, renders again. Because the shift is so minimal, a lot of the work it did the first time still applies, but not everything. No, it's not the same as rendering 3840x2160, but it's not the same as rendering at 1920x1080 either.
It doesn't render at 960x1080 or 640x800 like a lot of people seem to think. That's the eye-render target, not the primary render target.
And if I'm really nitpicking, even saying it renders at 1080p is wrong, because rendering at 1080p isn't enough due to distortion. Get the hint yet? 
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Posted: Thu, 7th Aug 2014 17:30 Post subject: |
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The recommended render target resolution with Oculus' SDK is higher than the native screen resolution. The scary thing is it'll only get higher as FOV increases. Here's an old info graphic about it for DK1, but you get the idea.
http://i.imgur.com/MR530gR.png
And this was from EverydayVR about UE4.
"I've now estimated UE4's default ScreenPercentage at about 171, corresponding to their default hmdwarp value of 1.715. This means the render target at 1080p screen resolution is 3293x2058."
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WaldoJ
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Posted: Thu, 7th Aug 2014 17:33 Post subject: |
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wait derpeo got dk2? can't be bothered reading
and what is this ed? i backed that roberts thing that i'm getting less and less excited about seeing how i can't run a single thing they release 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Thu, 7th Aug 2014 19:17 Post subject: |
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LeoNatan
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Posted: Thu, 7th Aug 2014 19:26 Post subject: |
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Not sure if you've played Q2 lately, but it really isn't that good of a shooter anymore. It was very good at its time, but now it's just meh. I used to love it. Software renderer, then on voodoo 2, I was mesmerized. But playing it now, it's quite the meh.
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LeoNatan
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Posted: Thu, 7th Aug 2014 19:42 Post subject: |
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Quake 2 was a vast improvement over Quake 1, no doubt about that. But still...
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Posted: Thu, 7th Aug 2014 20:23 Post subject: |
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wut, quake series was all about multiplayer, singelplayer kinda sucked.
and i guess mp is still pretty fun, rocket jumping with rift? 
Quote: | PC awesome button = Uninstall! |
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Posted: Thu, 7th Aug 2014 20:38 Post subject: |
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sabin1981 wrote: | http://www.polygon.com/2014/8/7/5978695/quake-2-oculus-virtual-reality
Quake 2 \o/ |
Now that I will play with 75fps _ low persistance and 1080p (or more)
where is my dk2 !!! should be here this month
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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LeoNatan
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Posted: Thu, 7th Aug 2014 23:53 Post subject: |
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"prolly"
And there is "plenty" of content? A few demos that people did in Unity. Probably the most terrible of the general purpose engines, yuck. Few demos here and there that look nice, but come on, let's be real, the demos are shit.
Games support is lacking too, but it's getting better. Still the biggest issue is the terrible SDK software, that crashes, has orientation issues (how hard is it to define portrait and landscape?). The idea that software has to be recompiled with a newer SDK which has no public API changes (0.3 -> 0.4) is the most retarded software design. Don't they have Carmack in there somewhere as a chief of something?
Sorry, the thing is fun and all, but you'd think that the time they had before doing crowdfunding, plus the time they had since dk1, they'd close the software front at least.
So far the only really amazing thing with dk2 has been Elite, and it's ridiculously buggy as hell still. They have to recompile with the new SDK, and then maybe it will just crash, instead of starting every time in some stupid orientation that is anything but the correct one.
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Posted: Fri, 8th Aug 2014 00:22 Post subject: |
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that's also why I've said it's way off and I wouldnt expect 2015 for cv1
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Fri, 8th Aug 2014 01:36 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:40; edited 1 time in total
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Posted: Fri, 8th Aug 2014 01:53 Post subject: |
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yes. That's how oculus community talks about it
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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