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Posted: Thu, 31st Jul 2014 00:15 Post subject: |
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CaptainLove wrote: |
Can you host private games too? |
Yes, by means of creating groups/lists of friends you want to play with exclusively; from the official forum:
Spoiler: | Groups
A player can only exist in one of the following groups at a time:
All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
A player’s Friend List and Ignore List is used automatically to indicate preferences in match making so that friends will be matched instead of others if a choice exists(though this is a fuzzy system so there are no guarantees)
E.g. In a nearly full session a player with more friends in the session than that of another arriving at the same time would mean the first player getting in and the second spawning a new session instead
Players can use an option to indicate they would like friends of friends to be included in the preference system described above (which basically expands their friends list for the purposes of preferences under the hood only)
Players playing on ‘Iron Man’ mode will only be matched with other ‘Iron Man’ mode players
Private Group – Players in this group will only be matched with other players in the same private group
Players can create their own private group and invite people into it
To help facilitate inviting players into a private group, players can be indicated as friends in game and can be selected easily for sending invites out too
Any player can be invited into a private group regardless of friend status so player name searching and direct in-game selection is possible
A player who accepts such an invite will be removed from their current group upon the next hyperspace jump and be placed in the private group of the inviting player
A player who refuses such an invite will remain in whatever group they were already in and the option to ignore future requests from that player during the current gaming session is presented
Players can only invite other players of the same type (normal, iron man) to a group
Players can save private group settings including players to invite to allow quick selection and set up of groups
A player can set an option to allow friends to “quick join” into their private group
They can change this option at any time
Players will be able to see on their friend list that other friends are in private groups and that some may have a symbol indicated they’re free to “quick join” into the group without needing an invite
The “quick join” option can be extended to allow friends of friends in freely also
A player wishing to join another player’s private group will have to message them asking for an invite as there is no way to formally request admission into the group
Players will thus typically set the “quick join” option if they don’t want the hassle of their friends having to message them when they want to join in with the group
Only the original private group creator can invite others into their group. They can also do the following:
Kick other players out of the group
Disband the group resulting in all the other players entering their own individual private groups with “quick joining” disabled (gives them the opportunity to play solo or decide to join the all players group)
Pass their leadership and thus all these options to someone else in the group
Upon disconnecting, logging off or leaving the group automatically passes leadership to the oldest private group member, i.e. the first player to accept an invite into the group that is still present
When creating a group the player creating it can decide how the group will react to crimes committed by players while in the group
The player can decide to either count only crimes committed against other players, or against AI ships
The player can decide if a player who earns a bounty is either kicked back into the all players group, or can be kept in the private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited) with the following properties:
Players in this group are effectively indicating they want to be left alone and not disturbed by anyone else
By default group and friend invites are ignored but this can be enabled if desired
By default a player’s online status is hidden (set to offline) from others but this can be change if desired
A player in this group can still see when other friends come online and can message them
A player in this group can still receive messages from friends (possibly revealing the fact that they are online by virtue of return messages but still indicated as being offline)
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jippyuk
Posts: 1507
Location: Malta
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 31st Jul 2014 12:34 Post subject: |
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jippyuk wrote: | One question though, say i buy the viper which has a 7 cargo slot (correct?) and destroy a ship with a bigger cargo hold, i load up what it most valuable and go to sell it... but when i return to a station to sell off, aren't i going to be hugely attacked by NPC and have a big WANTED logo above my head? |
Only in the local system.
So if you blow someone up in Dahan, just fly anywhere but Dahan Gateway and you can get in. Just make sure your destination has a black market (LP98/Freeport for example). You can then pay off the authorities to get rid of your sheet in Dahan 
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jippyuk
Posts: 1507
Location: Malta
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Posted: Thu, 31st Jul 2014 12:37 Post subject: |
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eheheh.
You guys playing ED? Didnt think any of you bought in... I've been playing on and off since Alpha 2.0 hehe
Not that I played that much being honest... But loving the direction and progress they've made.. my only main concern has been and will continue until proven otherwise their peer to peer multiplayer model.... eugh... most of the issues we have are down to that. Stop putting more content and fix the backbone of the game first!
Any of you wanna friend up so we can fly around in the same instances? maybe we can start some gank squad or something on the nubs... one of us sits around in a massive hauler and does runs back and forth selling off stolen cargo ehehehe..
Can we transfer funds to each other yet?
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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Posted: Thu, 31st Jul 2014 13:05 Post subject: |
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my commander name, is Uridium Silo if anyone wants to add me
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JackQ
Non-expret in Derps lagunge
Posts: 14182
Location: Kibbutznik, Israel
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Posted: Thu, 31st Jul 2014 13:07 Post subject: |
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hm.. what is the updated funding? last time I checked it was around 2€/3-4$ million.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Werelds
Special Little Man
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Posted: Thu, 31st Jul 2014 13:18 Post subject: |
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My commander name is Werelds (bet you didn't see that coming!). I won't be playing much yet though
@JackQ: there is no updated funding number. They don't publicise it like CIG do. It's $2m from Kickstarter, <bucket load> from people who bought it later, <ten bucket loads> from investors. And they're a listed company now (on the London Stock Exchange).
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jippyuk
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 31st Jul 2014 16:51 Post subject: |
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No, just very little free time and I still play BF4 and I'm playing through Divinity with Sniffty so that'll keep me occupied for a while 
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jippyuk
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 31st Jul 2014 17:35 Post subject: |
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What's the cheapest you can get this for and still get into beta right now?
I'm craving for a proper space game 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 31st Jul 2014 17:41 Post subject: |
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Cheeky question, but is this really only still worth buying for testing purposes, or if I shell out my £50, will I get a playable game that I can get into (until the wipe....) - I can't quite tell what stage things are at right now.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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jippyuk
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Location: Malta
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Posted: Thu, 31st Jul 2014 18:00 Post subject: |
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Some odd happenings that I'm struggling to explain -
I ran across a signal source, warped in, and low and behold there were like a dozen canisters of Bauxite just floating around. I wasn't to sure what it was worth, but hell, I'm poor and figured anything was better than nothing, so I meticulously scooped up a meager four and left eager to sell my lucky find. I got interdicted near the local station via security forces, that claimed my cargo was STOLEN. I didn't steal shit, it was sitting there, with no ships around. What the hell?
Accidentally hit a system authority vessel with a single laser shot while helping them fight a pirate during an instance (he flew in front of me). I killed the pirate, they opened fire at me since I now had a 100cr bounty on me. I super-cruised away, got docking clearance at the local station no problem, only to have the station open fire on me as I pulled up to the docking port. Why'd they give me clearance if I'm clearly not welcome?
I'm a bit confused on the whole "wanted bounty" vs. "fines" thing and what actions get you what category.
Also, I can't say I'm a fan of the way they did light speed jumping. Specifically, how any extra weight (be it from weapons, a heat dispenser, or cargo) drastically nerfs your jump range. I upgraded from a Sidewinder to an Eagle, put an extra laser on it (hey, it only comes default with one, cheap fuckers), only to find out that I can't even do a simple ferry mission to I-Bootis anymore because that one extra laser + 1 cargo makes my ship unable to make the jump.
How can I extend my jump range without gimping my combat capability? What determines base jump range on a ship?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Thu, 31st Jul 2014 18:39 Post subject: |
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jippyuk wrote: |
For 75 bucks (current price?) i dont think its a bad deal considering how you'll be watching this game ACTUALLY shape into its final product.
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Does not look like a fun experience for me. Mostly because of the price.
I did practically the same for battlefield 4 and look how that turned up.
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jippyuk
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Location: Malta
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Posted: Thu, 31st Jul 2014 19:42 Post subject: |
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Wow beta came out what like 2 days ago?
Already gone from 1.01
now 1.02
Notes enclosed
Spoiler: |
Hi everyone,
beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update:
- Fix for rare infinite loop in missions on start up
- Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
- If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash
- Fix crash in location data gathering
- Safer method for transferring values for damaged regions
- Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address
- Fix bug in handling access token lock/unlock - could cause a deadlock
- Additional null proofing for launch bay components
- Possible fix for soft lock in hyperspace
- Show the hyperspace limits to inform the player while reviewing the mission details
- Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store
- Make double sure we have an object before applying a replication to it (Crash fix)
- Only check for correct authority transfer state if actually needing to transfer authority
- When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows
- Fix one of the crash paths dealing with inside/outside paths of the docking bay
- Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry
- Add some extra logging when joining a private group
- More vanishing station-bits crash guards
- Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode
- Missing black markets fixed
- Fixed incorrect paint job name
- OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally
- Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up
- Extra careful tracing of space station deaths
- Crash fix in Initialise Launch Bays
- Added more reporting for missions softlock issues
- Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
- Send HTTP status code in telemetry for failed game load
Michael
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32GB of terrible skill @ FPS games.
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Grale
Banned
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Location: Invert
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Posted: Thu, 31st Jul 2014 21:37 Post subject: |
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It's 60 EUR, is it really worth it? I bought the X-games but I played them for like 30 minutes...
... Is there any cooperative stuff thats available now, and hows the replayability?
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JBeckman
VIP Member
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Location: Sweden
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Posted: Thu, 31st Jul 2014 21:54 Post subject: |
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 31st Jul 2014 21:59 Post subject: |
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jippyuk wrote: | Kaltern wrote: | Cheeky question, but is this really only still worth buying for testing purposes, or if I shell out my £50, will I get a playable game that I can get into (until the wipe....) - I can't quite tell what stage things are at right now. |
Game has gone through several stages since its dev cycle...
there was alpha which consisted of 4 major stages (wipe after each of those stages)
We then moved through to premium beta which had a wipe from alpha... moving from premium beta to beta we had a wipe...
Naturally beta is going to run until they move to a GAMMA phase... the gamma phase from my understanding will be when all major systems are in place and will be used for ironing out bugs...
At present in BETA we still have an absolute fuckload of systems and gameplay mechanics to come in so I will assume there will be several wipes here.
The game is great to play and get your teeth into, but naturally anything you do shouldn't be held on to as a treasure as anything can happen which makes you lose progress unfortunately.
Currently there is a bug which has been hanging around on and off since alpha which is the station disappears and then will suddenly reappear...
Cause of this is certain clients not syncing properly amongst the other players in the island and or server causing some out of sync error or something.
Sounds fine if you are outside the station, but if you are inside when it happens... considering the station is constantly tumbling and moving slightly in its orbit around a planet unless you get the fuck outta there quickly, you might find the station reappears on you causing your ship to glitch into the wall and blow up.
If that happens you'll lose your ship and cargo, you still have your balance left to buy a new ship and stuff but you wont get any of that progress back coz of the bug.
Meantime there are builds where this doesnt happen for weeks during which time the game is pretty damn awesome.
For 75 bucks (current price?) i dont think its a bad deal considering how you'll be watching this game ACTUALLY shape into its final product. You missed out on the expansion pass I believe by now but hey ho, these things happen.
Clarified a bit for ya?  |
Very nice, have a internet cookie
I went ahead and bought it, will play it a little later on (at least I CAN play it *glowers at SC*)
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Posted: Fri, 1st Aug 2014 00:51 Post subject: |
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Man, that Viper engine growl is BEASTLY. I'm about half-way saved up for one - debating whether to grind it out on my Eagle (which I love), or pawn that in for a Hauler and do some trading. Can't decide, though methinks all the profitable trade routes have already been exploited (there was some guy on the forums bragging about making a million creds in a few hours with just the standard hauler).
Commander name is Immunity if anyone wants to add (US server though, not Euro )
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 1st Aug 2014 03:46 Post subject: |
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I'll add you Immunity since I'm US based too. I forget my commander name off hand since I haven't had much time to play lately. I'll let you know.
Edit: Kegus is my commanders name.
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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Posted: Fri, 1st Aug 2014 10:30 Post subject: |
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Who is Sabathius , that added me?
Added you Mikey and Immunity, hope you do not mind
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jippyuk
Posts: 1507
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Posted: Fri, 1st Aug 2014 17:09 Post subject: |
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Quote: | Beta update 1.03 will be available for download in 30 minutes |
nvm : it is live already
Quote: | - Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should
- More guards against the ship not having a frame shift drive (which should be possible).
- Speculative fix for CTD on an open space scenario
- Handle more vertex buffers returning null
- Further crash guards for launch bay component
- Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away
- Fix broken pointer in mission progression
- Fix for softlock on missions that involved talking to stations, not showing "objective complete" when you kill lots of people
- Send check codes for bounty and voucher requests
- Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems
- Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online
- Distance contract calculation now take into account the cargo that they're about to give to you
- Send telemetry on player's match-making choice
- Avoid menu stickage when in time zones behind UTC
- Fix null crash in AI pilot receive authority change
- Mission details panel can now have multiline detail row labels (as well as detail row details)
- The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/foreground clutter
- Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs
- Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass
- Add police tags to response craft, so that they can be killed and count as police kills in the missions system
- Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only
- When flying v fast in Supercruise, don't call UpdateIsland more often than once every 5 seconds (don't bother at all in Solo mode) - reduces load on server
- Reduce time server spends on clean up
- Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place
- Filtering the top 5 trades is now done dynamically rather than being baked into the data
- Fixed outfitting menu showing base price rather than the server provided buyPrice
- Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames |
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Last edited by Silent_Lurker on Fri, 1st Aug 2014 17:15; edited 1 time in total
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 1st Aug 2014 17:12 Post subject: |
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I can't play this until it get my Thrustmaster (always sounds like a name for a porn actor...) HOTAS X tomorrow... and how can anyone play with the god awful mouse controls??
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Fri, 1st Aug 2014 17:33 Post subject: |
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Kaltern wrote: | and how can anyone play with the god awful mouse controls?? |
Easy -
Relative mouse control on (so your mouse doesn't emulate a joystick)
X axis - Roll
Y axis - Pitch
Pitch Up - Keyboard key of your preference that's comfortable to hold mid flight.
With pitch up mapped to a keyboard key you now have all the advantages of a joystick, but with the impeccable aiming precision of a mouse (mouse is used for minor aim adjustment and free-look pretty much). The only thing that isn't optimal at the moment is managing the throttle, but with enough practice that's perfectly doable too.
I never cared for joysticks. They feel unnatural and imprecise compared to a mouse, just like game-pads. I'll use one when I'm in a real plane (hell, most civilian planes use a wheel stick anyway don't they?)
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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jippyuk
Posts: 1507
Location: Malta
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Posted: Fri, 1st Aug 2014 18:19 Post subject: |
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Scratch that... I'm now Commander Jack T Colton
i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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