Divinity: Original Sin
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Kein
Banned



Posts: 6102

PostPosted: Sun, 6th Jul 2014 22:27    Post subject:
Mods will fix it.

Or go and fix it yourself.
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riptide77




Posts: 2114

PostPosted: Sun, 6th Jul 2014 22:34    Post subject:
Kein wrote:
Mods will fix it.

Or go and fix it yourself.


My point is that it's very disappointing after Cyseal. I can understand them housing merchants under one roof since the village is very small but to give them only one line of dialogue just destroy immersion for me.
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tolanri




Posts: 3589

PostPosted: Sun, 6th Jul 2014 22:58    Post subject:
riptide77 wrote:
I dislike Silverglen since the inn area is pretty much just a merchant center. The merchants don't even have any proper dialogue apart from one line which you get when you speak to then. From then on you can either end the conversation or barter, nothing else. Smells like lack of effort. :I


Honestly? What did you expect to see in

 Spoiler:
 


It's also main reason why I chose to kill most of them instead of following that initiation quest. Though now I don't know if I'll be able to close/finish those quests...
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ramalan




Posts: 1138

PostPosted: Sun, 6th Jul 2014 22:59    Post subject:
Well if they would have tons of completely pointless dialogue I couldnt care less if its one sentence or walls of text. Its always like that in most rpgs - more important characters have more complex dialogues.

JBeckman - thanks, I was worried they got the time/funds to mostly focus on that intial area, good to hear that second map is bigger with more stuff, I`ve just run through it and it seemed smaller lol.
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red_avatar




Posts: 4567

PostPosted: Sun, 6th Jul 2014 23:01    Post subject:
riptide77 wrote:
Kein wrote:
Mods will fix it.

Or go and fix it yourself.


My point is that it's very disappointing after Cyseal. I can understand them housing merchants under one roof since the village is very small but to give them only one line of dialogue just destroy immersion for me.


I'm not anywhere near as far as that yet but, from what I've seen so far, nearly all NPCs have the same questions and answer randomly from a list. There's a few unique responses but I'd rather have NPCs ONLY having unique responses instead of having to go through all the same responses over and over just in case a new piece of evidence is given. Think Morrowind and why that's not a good thing.

It kinda shows the limits of their budget and time - too many RPGs make the same mistake of skimping while RPG fans want exactly that: an immersive world where NPCs have unique lines.
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Bendi




Posts: 3395

PostPosted: Sun, 6th Jul 2014 23:02    Post subject:
There's more to the second area than meets the eye, you'll get to it eventually.

Cyseal is a small city, Silverglen is just an outpost/mining camp.
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ramalan




Posts: 1138

PostPosted: Sun, 6th Jul 2014 23:05    Post subject:
Its the same with any rpg, more major characters have more elaborate dialogues, while generic ones have default texts about usual stuff. You cant write unique dialogues for every npc, and thats fine - I preffer it this way instead of spending hours in town seeing if I can get anything worth wile from every single npc. And usually its done in the way that those default npcs dont have their unique name, just a title like citizen or legionnaire.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 6th Jul 2014 23:05    Post subject:
Max level cap? Is it still 20?


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 6th Jul 2014 23:07    Post subject:
Evelyn and the healing stone;

 Spoiler:
 


Also, do quests have a time limit and if so, how do you tell how long you have to complete it? There's no day/night cycle any more so no "real" passing of time.

~edit~

Oh and thanks to Ramalan, I equipped the shovel on one my of secondary skill bars and "manually" used it behind the orc. Works fine, though my party consists of a dex-Ranger and an Int-Wiz so there's no use for the "reward" yet Very Happy
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Mister_s




Posts: 19863

PostPosted: Sun, 6th Jul 2014 23:31    Post subject:
Am I supposed to be able to defeat Dietmar's party or the initate horde with a level 6 party? I'm getting ass-raped.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Sun, 6th Jul 2014 23:32    Post subject:
Sucks that rogues cant dual wield daggers Sad
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inz




Posts: 11914

PostPosted: Sun, 6th Jul 2014 23:40    Post subject:
Mister_s wrote:
Am I supposed to be able to defeat Dietmar's party or the initate horde with a level 6 party? I'm getting ass-raped.


Yep, I was either 6 or 5 when I did it. Special arrows and spell scrolls are your friend.
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ramalan




Posts: 1138

PostPosted: Sun, 6th Jul 2014 23:43    Post subject:
deadpoetic wrote:
Sucks that rogues cant dual wield daggers Sad


If your second slot is free (youre not using shield) you get double attacks so its almost the same. But yeah, proper dual wielding would be nice
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sun, 6th Jul 2014 23:58    Post subject:
edit: nvm found out


RTX ON
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Hara




Posts: 60
Location: Sweden
PostPosted: Mon, 7th Jul 2014 00:06    Post subject:
Mister_s wrote:
Am I supposed to be able to defeat Dietmar's party or the initate horde with a level 6 party? I'm getting ass-raped.


I was able to get that done with my non-companion party duo at level 5, it was a pretty rad fight and I think I got by with 1 scroll and summoning a fire elemental once.
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randir14




Posts: 4950

PostPosted: Mon, 7th Jul 2014 00:14    Post subject:
Jeez there are some almost impossible fights in Phantom Forest. I think I'll actually have to skip them.
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Interinactive
VIP Member



Posts: 29444

PostPosted: Mon, 7th Jul 2014 00:19    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 7th Jul 2014 00:23    Post subject:
So I take it nobody knows anything about the healing stone? Okay, I'll just make a choice and be done with it Smile
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Rifleman




Posts: 1388

PostPosted: Mon, 7th Jul 2014 00:25    Post subject:
Tips for
 Spoiler:
 



Fixed spoiler.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.


Last edited by Rifleman on Mon, 7th Jul 2014 01:25; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 7th Jul 2014 00:32    Post subject:
Aww Yeah

Many heal pots and ress scrolls

But i got the tip to try tanking with a fire elemental (i had none at the time)

It also worked for me to run the stairs up


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 7th Jul 2014 00:57    Post subject:
I think I spent 2 hours or so on Evelyn fight with like 15 or more attempts Very Happy Don't know how I pulled it off Razz
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 7th Jul 2014 01:16    Post subject:
are you on the same level as her ?
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ramalan




Posts: 1138

PostPosted: Mon, 7th Jul 2014 01:20    Post subject:
You could at least put that name in spoiler tag...
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keewee23




Posts: 1305

PostPosted: Mon, 7th Jul 2014 02:37    Post subject:
This game has really some hardcore puzzles, created by fucking lunatic/madmen who really need to see doctor for medication prescription. Quests are already hard to finish, but noo, they put also some hardcore puzzles where without internet and searching for some answers you will not finish or maybe you will, but in a few whole days. This game has wrong name, it should be named " You shall not pass".

Why in the hell they fuck up crafting so much? Making food quickly become useless. You waste a lot of time gathering resources, then why not waste a lot of time for finding out what combinations are, and then you eat that what you just made and you are healed 0.5%. Then why not waste that extra time for finding combinations for ( in already confused inventory,) making magic arrows that are weak when you shoot. I think one use spells, making magic arrows, and so detail crafting is useless and not needed. For that large scale of crafting, game is to short, there is not enough enemies to test all that. I'm sure they will balance all that in upcoming patches.

It's a good thing they did not put quest pointer/finder, game is more interesting, but quests are even harder to finish comparing it to morrowind, at least in morrowind they explained a lot more in journal. I never saw something like this in any game. Pure evil game.

I'm at last puzzle before ending, and that puzzle is for blowing up Larian studio with a suicide bomber.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 7th Jul 2014 03:24    Post subject:
Fucking timed quests when there's no indication of remaining time. Fucking. Face. Fucking. Palm.

Warning to everyone else; when you get to the "healing stone" quest... CHOOSE IMMEDIATELY. Less than four hours of "in game time" later (of which you have no idea how long has passed except via looking at your save games Rolling Eyes) and the choice was made for me. I was looking around town for an alternate solution and it hit my journal that I "took too long"

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Immunity




Posts: 5624

PostPosted: Mon, 7th Jul 2014 03:27    Post subject:
Not for nothin', but the fucking double standards this game imposes on the player is really starting to grind my fucking gears....

I stand in so much as an ember and I catch fire like a fucking Hindenburg Christmas tree doused in kerosene.....

A named Ice Elemental fucking rains down the apocalypse in hellfire and brimstone, and he wades through it with not so much as a second though....

But it's OK, because it's his fire, right?


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Boneleech




Posts: 1439

PostPosted: Mon, 7th Jul 2014 03:29    Post subject:
If you're having problems with that chick eve, I suggest you abuse your
 Spoiler:
 


Aggro, kill the adds, use the item mentioned above, come back and keep doing it, it's easiest if u have a mage, also you can abuse the
 Spoiler:
 


Or use my ROFLCOPTER strategy of Lone wolf/Glass Canon

 Spoiler:
 
My god I feel soo bad for cheesing it. After waiting for a long time for a game like this
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ZezoS




Posts: 1937

PostPosted: Mon, 7th Jul 2014 05:45    Post subject:
But, are there gay protagonists in this game?
Troll Face
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Boneleech




Posts: 1439

PostPosted: Mon, 7th Jul 2014 06:03    Post subject:
2/10 No Gay Protagonists Garm is too haerd - IGN
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 7th Jul 2014 07:11    Post subject:
Is there anything big known to be being planned for this game?
I've played the game only a little, while waiting bugs to be fixed and hoping to learn if it's going to get a lot of dlc.


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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